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Chapter 1
Character Creation #2: Backstory & Host
You lie in the dirt of an ancient forest. Green trees hulk everywhere and green moss covers the leaf-blanketed ground. It has been so many years that you layeth here, unfound by civilization. You are forgotten. All of you are forgotten. So many souls. So many spirits forgotten and abandoned by the world.
Who were you?
[] A creation of the Devil. Souls forced into a dark artifact by a demon who wanted power. He got the empowerment he sought, but he was struck down and left you behind in the dirt. (++Intelligence, ++Perception.)
[] A battlefield of soldiers. A war took place here many years ago, resulting in massive destruction. A necromancer stumbled upon the haunted battlefield and gathered the souls in a ring before they killed him and he joined them. (++Martial, ++Magic.)
[] A group of primordial spirits who partook in creating the world. A mortal black mage hoped to imprison you and use you as a power source. The fool was killed by you, and now you lay in the forest where his tower used to be. (+++Willpower, +++Magic, -Fellowship, -Intelligence.)
[] A city of slaughtered innocents. Thirsting for revenge, all of you agreed to bring an end to this world. The last of you managed to craft a ring before you passed away, then collected everyone in it. Now, you seek vengeance together. (++Willpower, +Fellowship, +Perception.)
[] Write-in. (Up to 4 points.)
You have laid in the dirt for years. Slowly, moss and grass grew through you, but it was soon destroyed by the evil energy you emanate. You can't do anything without a host. Moving is impossible for you, but using magic is. Creating a body seems possible, but extremely difficult and wasteful since the forest is already a center of life. Finally, through a collective effort, you rise.
The ring moves to one side and rolls down a small hill in the direction of the nearest host. A host. That's what you need. You expand your perceptions using magic, over a slightly larger area. You find several viable hosts and you roll downhill in the direction of...
[] The North. There is a nest of large, magical ants in there. You can easily dominate the queen and rule over the monstrous bugs until you find a better host.
[] Northern-East. A lonely ogre finds his lair there. The creature should be stupid enough to put you on, but you'll have to expand your volume a little to fit on his finger. Still, it is an easy target, and rather mobile and good for a starter.
[] Northern-West. There is a hut of some forest keeper. A human or an elf. He's a more difficult target than the rest, but also an ambitious one. With some work, it will definitely pay off. He appears to have a family, so you might have a starting coterie of servants if you play your card right.
[] West. There is a witch hut. A witch will probably be the most ambitious of all possible targets. She will probably realize there's something off and magical about you, and perhaps hesitate to put you on, but if you can promise her power, she might be stupid enough to try. In addition, her magical powers will go into symbiosis with yours. The more powerful of a being that wears you, the more you amplify their power.
Mana: 793/800