You're also mute, which'll make things even more fun.

I... haven't planned for this, shit.
Basically speaking you can learn other races magic, its just that learning it will come with more difficulty to you then it normally would. You could also learn necromancy which, for an arcane art of raising the dead themselves from their eternal slumber, is a surprisingly easy magic to learn.
What I've basically got planned for learning spells is that it is a mixture of your magic stat and dice rolls, with modifiers depending on your race and stuff like that. Gimme a bit while I write up a set of rules for this.

*Squee* thank you, thank you, thank you! That's like the best feedback I could get.
You're quite welcome :D

I also forgot we were mute. Hopefully Tall Dwarf understands mime?
Magic, the Universe and You
My quickly hashed out rule set for magic in this quest

The Importance of the Magic Skill
This one is a no-brainier but your magic skill does play a part in the learning of magic. Basically, the higher your magic stat the number of spells you can learn without getting a negative modifier.

To use you as an example, you currently have four spells and four levels in magic, if you tried to learn another spell, you'd encounter a -5 modifier for learning magic (this effect stacks for every extra spell you try to learn while over the limit). though it is worth mentioning if you have 4 four spells learnt but 5 levels in magic, you gain a +5 modifier, this effect also stacks.

You can increase your magic skill by reading some treatises on magic, leveling up, casting magic enough that you become familiar with it and finding a magic teacher and paying their rent for the month.


The Sentient Species
The process of learning another race's magic is a hard task, as you are basically learning part of their thought process and their culture.

Once again, using an example, if the Tall Dwarf tried to learn an elvish spell, she'd normally encounter a -10 modifier, however, due to her prejudice trait against elves, she'd encounter another -10 modifier; due to the fact that elvish magic is bullshit, much like the rest of their culture, at least, to her anyway.

In addition, language barriers also play a part, due to the fact that she can't understand a word of elvish, she'd encounter another -10 modifier due to the fact that she can't make heads or tails of it.


Stats
Your intelligence does play a part in this as well, basically, for every point of intelligence you have over "5" you gain a +5 modifier, similar for those lower than "5".

Wisdom only indirectly influences learning spells, Wisdom just determines how quickly you learn the skills which would make it easier for you to learn spells.


Perks
As mentioned before, your character's prejudices do play a part in learning magic as does your understanding of the language, both of which are perks.

Other perks do play a part, for every rank in "Mage" perk, you will gain a +5 modifier to learning magic, though for perks with no rank to it, like "Blessed by the Spirits" perk, will give you a +10 modifier to learning magic. Possessed also plays its own part. Those nice voices only want to help, why don't you let them?

Necromancy
If you want to embark upon the cursed and dark path of necromancy, there's only thing you have to do: Read, that's right, read the necromancer's research notes, they left them there when you killed them, and you can then learn from those notes.
I am not kidding, it's that easy. There are no tricks here
Your powers will be very minor and you could barely raise a dead squirrel from the dead, but the more you do it, the more powerful you will become.
Though it is important that you practice control, lest your powers overtake you
In terms of raising someone from the dead, it will depend upon your magic skill, your understanding of necromancy (perk), your rank in "Mage" and your intelligence. So, go out there and learn you twisted genius and raise your army of the dead, for they know no fear.
Those voices really are nice, always offering to help. We really should get to know them better. What could possibly go wrong? :V

Interesting, so we can learn different species magic, we should see if Tall Dwarf has any magic she'd be willing or able to teach us... Once we kill the rest of the goblins or whatever they are. I also just realised that they might have loot on them, even if it's just a few coins or something.

So, new goal, we master all types of magic. Possibly give necromancy a miss. Unless our voices say it's safe to use, in which case I'm sure they know best.
 
Once we kill the rest of the goblins or whatever they are. I also just realised that they might have loot on them, even if it's just a few coins or something.
Yes, phat loots, there's that adventurer greed, always nice to see it. They're not goblins and they don't have loot, they were fighting with their teeth, not blades
 
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[X] Remain Concealed
-[X] The distracted enemy
--[X] Swing from Tree to Tree and take them out from above
 
Does Linguist extend to sign laguage? And do we know any?
Sign language currently does not exist in the Common Continent, as such, you tend to write down what you're saying on pen and paper or just mouth out the words. There is rumors of a language consisting of hand gestures in other continents, but none of those things have made it over to the Common Continent.
Anyway, the Tall Dwarf is unlikely to know sign language.
Pen and paper counts as one of your survival supplies.
 
Callin' vote
Adhoc vote count started by Unhacker on Oct 20, 2017 at 5:25 PM, finished with 20 posts and 4 votes.

  • [X] Remain Concealed
    -[X] The distracted enemy
    --[X] Swing from Tree to Tree and take them out from above.
 
I'll need 3D100 from y'all.



Using Hannz Rolls:
Stealth Check = 16, Fail, you are spotted.
Agility Check = 66 + 10 (Elven Grace) - 10 (Low light conditions) + 25 (Agility Bonus) = 91, great success.
Attack roll = 58 + 10 (Height Advantage) + 10 (Distracted) = 78 vs 48 = Success.
Damage Roll = 20 (Critical) + 9 (Overflow) + 25 (unarmed Skill) + 15 (Strength Bonus) + 20 (Fighter Skill) = 79 % Damage done

Entity 4 Search Roll: 63 = Found "Rusty Iron Dagger"

Tall Dwarf = 18 + 10 (Pushing the offense) + 10 (Better Equipment) = 38
Entity Combat = 83 + 41 + 39 = 163, Major succe-
Tall Dwarf casts "Endure" and "Ironhide"

This turns results:
Isabelle has been spotted, damages Entity 4 for 79% of its health.
Tall Dwarf endures this turn, also has "Ironhide bonus" applied.
Entities 1 - 3 are moderately annoyed.
Entity 4 has found a Rusty Iron Dagger.
Entity 4 has 21% health remaining.
Unhacker threw 1 100-faced dice. Reason: Distracted entity Total: 47
47 47
Unhacker threw 1 100-faced dice. Reason: Tall Dwarf Combat Total: 18
18 18
Unhacker threw 3 100-faced dice. Reason: Entity Combat Total: 163
83 83 41 41 39 39
Unhacker threw 2 20-faced dice. Reason: Isabelle casts fist Total: 29
20 20 9 9
Unhacker threw 1 100-faced dice. Reason: What the entity found Total: 61
61 61
 
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Rolling Rolling Rolling


EDIT: Well, that's the last time I'm invoking Nibbles on dice rolls. :(
LucidProp threw 3 100-faced dice. Reason: NIBBLES BLESS THIS DICE ROLL Total: 140
16 16 66 66 58 58
 
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Yes, phat loots, there's that adventurer greed, always nice to see it. They're not goblins and they don't have loot, they were fighting with their teeth, not blades
We must take everything that isn't nailed down. I wonder if the gribblies teeth are valuable...

Rolling a dice. I mean, not too bad, although I have been ninja'd it seems :lol
Inspirit threw 3 100-faced dice. Reason: FUN!!! Total: 155
70 70 11 11 74 74
 
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Well, this will be fun to dig into.

Also, what you are doing is running a quest. My suggestion is to go wild at the start, don't sleep for two days so you get the perfect amount of insanity, then spend the rest of the year trying to understand what you wrote.
 
Well, this will be fun to dig into.

Also, what you are doing is running a quest. My suggestion is to go wild at the start, don't sleep for two days so you get the perfect amount of insanity, then spend the rest of the year trying to understand what you wrote.
I swear to god, I'm squeeing like a 14 year old fangirl right now, I'll try to take that into advise, but it'll be a bit hard due to school and shit. I really hope this quest is to your liking, if not, please point out where I went wrong. I'll gladly accept the answer of "everywhere" as well.
 
It should be mentioned, that with hannz's rolls.
You failed stealth and were spotted.
Were able to swing along the trees and elegantly pounce on your prey
Able to get a half-decent attack off.

With Inspirit's rolls
You succeeded at sneaking
You fell from the tree as you tried to climb up it and therefore had to quietly run over to your prey.
Able to get a really damn good attack off.
 
It should be mentioned, that with hannz's rolls.
You failed stealth and were spotted.
Were able to swing along the trees and elegantly pounce on your prey
Able to get a half-decent attack off.

With Inspirit's rolls
You succeeded at sneaking
You fell from the tree as you tried to climb up it and therefore had to quietly run over to your prey.
Able to get a really damn good attack off.
I find it amusing that with mine we'd stealthily fall from a tree without anyone noticing :V
 
If an elf falls in the forest, does she make a sound?

Well, we just have to make it so there's no one around to hear it.
 
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[X] Remain Concealed
-[X] The distracted enemy
--[X] Swing from Tree to Tree and take them out from above.
You are aware that I called the vote a while back? don't get me wrong, I'm always glad to get new voters, its just that I don't like it when people miss the vote being called, anyway your vote won.
 
Concealment Broken
You find yourself in a tricky situation, and it's one that you think that you don't really have any business interfering with. But here you are anyway, your stubborn pride will not allow you run. they are currently unaware of your presence. You could climb up the trees, it would give you a good vantage point and it would allow for one to intervene when they want to.

With an idea in mind, you make movements to climb up one of the trees, you see one of the 'Gobbos' is isolated from the others, as such it appears to be an easy mark.

With a jump you grab onto an oak's branches and throw yourself up, grabbing branches as you move upwards, unfortunately, it seems like every other branch you climb on either breaks or creaks loudly, while you are swift enough to make it to more stable branches, you know for a fact that the tall Dwarf and the 'Gobbos' know that you're there or at the very least that they aren't alone. On one of the more sturdier branches, you attempt to maintain some veil of stealth as you crouch sprint along the branches jumping between trees as you move over the main fighting, you hear the sound of a Tall Dwarf muttering a spell and a certain … pull or effect that indicates that the magic used was of a very powerful caliber, the spirits in your body feel upset at such powerful magic and your own Elvish pride is sort of hurt, a Dwarf just cast more powerful magic then you can.
You're weak, but with us, you can be strong, you can cast more powerful magic
Shaking your head, you move past the fighting and go to jump on the isolated 'Gobbo', it looks like it was investigating something interesting, it shines in the light cast by its big glowing eyes. You throw yourself down with a silent battle cry and land on its diminutive body, easily overpowering it. It just cackles at you as you bring your fist back onto its face, again and again and again. It swings at you with a speed that downright surprises you and you jump off it, bringing up your fists into a classic boxing guard, you look at it in the low light.
Let us in, we'll take care of the rest
Hunched over and reaching your hip, at best, its skin is of a blackish hue, you liken it to a moonless midnight. it has an almost comically large head with features to match, its eyes are big, yellow and glowing in the low light, you'd bet your left arm that it has night vision of some kind. Despite the fact that it is cackling incessantly, it seems to not have a mouth, very curious. Your fists seem to have made an impact as its face is bruised and, in some cases, bloody. Its left hand is holding itself up, indicating that it has very little strength left and in its right hand, it holds what seems to be a curved dagger, with jagged edges, it glints in the distant light from the torch.
The fire seems to be spreading
You're going to have to be careful, disarming it would be a sensible move, however, you don't want to get another experience at how powerful its muscles are.

You risk a quick glance at the tall Dwarf and see that her skin has taken on an almost metallic quality and she looks really nervous as she holds up her longsword, still in a hanging left guard, though behind that nervousness, you sense that there is a cool confidence or a calculating mind. You could always make your way over to the Tall Dwarf and fight back to back, who knows what you could do? Either way, you'd reckon that you might be in trouble.

[ ] Fight
-[ ] Plan of action/Spells

[ ] Retreat

-[ ] Climb up the trees and hide
--[ ] Go back to sleep
--[ ] Remain awake all night.
-[ ] Run towards the forest Retreat
--[ ] Run through the combat
--[ ] Move around
---[ ] Loudly
---[ ] Attempt to sneak
-[ ] Run towards the North
---[ ] Quietly
---[ ] Loudly

[ ] Your name is Francesca of Lowbrith, Daughter of Heroes, last child of Sorcerer's Rest and you will Survive.


How's it going y'all, I realized that I forgot to write another update, so here ya go. In case you're wondering what took me, I was writing a personal project and also doing homework and 'homework'. Once again, any criticism and questions are not only welcome, but encouraged.
 
[X] Your name is Francesca of Lowbrith, Daughter of Heroes, last child of Sorcerer's Rest and you will Survive.
 
Invisitext:
a Dwarf just cast more powerful magic then you can.
You're weak, but with us, you can be strong, you can cast more powerful magic
Shaking your head, you move past the fighting and go to jump on the isolated 'Gobbo'
you look at it in the low light.
Let us in, we'll take care of the rest
Hunched over and reaching your hip
it glints in the distant light from the torch.
The fire seems to be spreading
You're going to have to be careful

[X] Your name is Francesca of Lowbrith, Daughter of Heroes, last child of Sorcerer's Rest and you will Survive.

Last child huh? Weird. Is everyone back home else dead already?
 
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