How Would You Prefer To Handle Unit Design?

  • Just let the QM do it.

    Votes: 15 30.0%
  • Just choose which techs to use.

    Votes: 23 46.0%
  • Choose which techs and extra features to use limited by size, cost, and upkeep.

    Votes: 9 18.0%
  • Choose individual (fictional) systems to equip units with. Limited by size, cost, upkeep, etc.

    Votes: 2 4.0%
  • None of these.

    Votes: 1 2.0%

  • Total voters
    50
  • Poll closed .
Status
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[X] Plan Economic expansion
-[X] [Unrestricted] North American Diplomatic Union
-[X] [Unrestricted] Expand Factories (Industrial)
-[X] [Military] Look for Volunteers
-[X] [Financial] Postpone Debt Payments
-[X] [R&D] Advanced Production
 
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[X] Plan GTABIS without wasting a Slot

Unrestricted Actions:
[X] Look for Volunteers
[X] XCOM Training Agreement
Military Actions:
[X] Officer Corps
Industrial Actions:
[Improve Utilities] (1)
Financial Actions:
[X] Postpone Debt Payment
Diplomatic Actions:
[North American Partial Military Union] (7)
Research and Development Actions:
[X] Advanced Body Armour

The postpone debt payment has a 75% chance of getting us 900 credits this turn and a 25% chance of losing us 100 credits. This has a very good chance of helping us to significantly reduce our debt load.
 
Vote closes in an hour.
Adhoc vote count started by Isaacssv558 on Oct 14, 2017 at 3:22 PM, finished with 17 posts and 12 votes.

  • [X] Plan GTABIS
    [X] Plan In search of more cash
    -[X] [Unrestricted] Improve Utilities
    -[X] [Unrestricted] XCOM Research Agreement (double)
    -[X] [Military] Look for Volunteers
    -[X] [Financial] Postpone Debt Payments
    -[X] [R&D] Advanced Production
    [X] Plan In search of more cash
    -[X] [Unrestricted] Improve Utilities
    -[X] [Unrestricted] XCOM Research Agreement (double)
    -[X] [Military] Look for Volunteers
    -[X] [Financial] Postpone Debt Payments
    -[X] [R&D] Advanced Production
    [X] Plan GTABIS
    [X] Look for Volunteers
    [X] XCOM Training Agreement
    [X] Officer Corps
    [X] Advanced Body Armour
    [X] Advanced Materials
    [X] XCOM Research Agreement
    [X] Officer Corps
    [X] Eliminate Welfare
    [X] Advanced Production
    [X] Plan: Rise
    [X] Plan Economic expansion
    -[X] [Unrestricted] North American Diplomatic Union
    -[X] [Unrestricted] Expand Factories (Industrial)
    -[X] [Military] Look for Volunteers
    -[X] [Financial] Postpone Debt Payments
    -[X] [R&D] Advanced Production
    [X] Plan GTABIS without wasting a Slot
    [X] Look for Volunteers
    [X] XCOM Training Agreement
    [X] Officer Corps
    [X] Postpone Debt Payment
    [X] Advanced Body Armour
 
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Plan GTABIS Wins

Unrestricted Actions:
[Look for Volunteers]
[XCOM Training Agreement]
Military Actions:
[Officer Corps]
Industrial Actions:
[Improve Utilities] (1)
Financial Actions:
[Null]
Diplomatic Actions:
[North American Partial Military Union] (7)
Research and Development Actions:
[Advanced Body Armour]

Rolls in Roleplaying Dice Roller · Rolz.
 
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The blank financial section annoys me. Please don't do that again.

We need to be doing everything we can to enhance our regrowth, while avoiding the things too upsetting.

Yes, we want to be lowering our debt, but we've discussed this and while it would be ideal to not go further into debt, it is acceptable for the purposes of increasing our wealth generation and position, with the caveat of it being an ensured thing.
 
Warning For Marginal Behavior - this is a bit too hostile
The blank financial section annoys me. Please don't do that again.

We need to be doing everything we can to enhance our regrowth, while avoiding the things too upsetting.

Yes, we want to be lowering our debt, but we've discussed this and while it would be ideal to not go further into debt, it is acceptable for the purposes of increasing our wealth generation and position, with the caveat of it being an ensured thing.
And yet, you apparently didn't vote on this turn, nor put up your own plan. But you still attempt to dictate to the thread, and, though I'm sure it was not your intention, seemingly to the thread QM. There is a difference between "Please don't leave sections, such as financial, blank, it is annoying." and your phrasing of "The blank financial section annoys me. Please don't do that again." That reads like you're telling the thread, and having posted immediately after the thread OP, the OP themselves, that your opinion matters more than theirs and that they will listen to you if they want to keep their jobs.

I get that you got your corporate middle management position by making the rest of your opponents look bad, but that doesn't automatically make you best manager. Or the only person whose opinion matters.

And while I do agree with the train of thought below that opening command, you pretty much made sure that anyone whom may care about the message, didn't, with the way you started your post.
 
The blank financial section annoys me. Please don't do that again.

We need to be doing everything we can to enhance our regrowth, while avoiding the things too upsetting.

Yes, we want to be lowering our debt, but we've discussed this and while it would be ideal to not go further into debt, it is acceptable for the purposes of increasing our wealth generation and position, with the caveat of it being an ensured thing.
Yeah dont do that, thats the essence of bad debating
 
And yet, you apparently didn't vote on this turn, nor put up your own plan.

I had medical tests and things over the weekend and missed the post among all the other quests. I only discovered the thread had updated last night when I was dead tired.

I'm sorry if I came across as demanding, I did not mean for things to come across as if I was dictating matters as opposed to giving my firm opinion on such things.

I still find it personally annoying that someone left a section we could have done SOMETHING to benefit ourselves blank because they didn't like the options.
 
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I still find it personally annoying that someone left a section we could have done SOMETHING to benefit ourselves blank because they didn't like the options.

If I either don't like or really understand the options presented, why should I put something in there? Just to 'fill up all our actions?' What use does it serve to do that? I don't think that the options presented are good ones to take right now, so I left the section blank. What's wrong with that? Would you object with leaving the Military or Industrial section blank if none of the options presented were immediately useful to us?
 
If I either don't like or really understand the options presented, why should I put something in there? Just to 'fill up all our actions?' What use does it serve to do that? I don't think that the options presented are good ones to take right now, so I left the section blank. What's wrong with that? Would you object with leaving the Military or Industrial section blank if none of the options presented were immediately useful to us?
What didn't you like about a 75% chance to reduce our debt by about 900 credits? How was that not immediately useful?
 
Results 2035
Country: United States of America
Territory: Continental US, Alaska, Pacific Islands, Puerto Rico
XCOM: Military, Diplomatic
Canada: Military, Economic, Diplomatic, Partial Union
Mexico: Military, Economic, Diplomatic, Partial Union
Tax Base: 11500 (40%) [10000@115%]
Income: 4600
Expenses: 1000
Debt: 877% [100800]
Interest: 1% (5 turns till 2%) [1008]
Morale: Good
Number: Good
Growth: Intact
National Guard (Size: Small, Quality: Green)
Recruits (Size: Medium, Quality: Trained)
Officers (Size: Small, Quality: Experienced)
Highways: Good
Rail Network (Cargo): Intact
Waterways: Excellent
Electrical: Good
Water: Good
Communications: Good
Housing: Intact
Agriculture: Good
Officer Schools: Decent
Factories: Partially Automated
-AeroSpace: Excellent
-Armour: Mediocre
-Consumer: Decent
-Electronics: Mediocre
-Industrial: Mediocre
Alien Alloy: 1000
Elerium: 1000
Weapon Fragments: 100
Alien Elerium Generator: 1
Alien Navigation Computer: 1
Alien Plasma Rifle: 1

Unrestricted Actions:
[Look for Volunteers]
We receive a flood of volunteers eager to defend their country. There was some concern over the current state of the military, but the desire to participate in its revitalization proved stronger than the aversion to uncertainty. Our new recruits have only the most generalized training, but can receive further training once their role is decided.
Military <- Recruits(Medium, Trained)
Cost: 500

[XCOM Training Agreement]
XCOM readily agrees to help train our fledgling military. They lack experience in large scale warfare, but their small unit combat skills are unparalleled. Our military has benefited greatly from the joint training exercises.
Military Quality +1
Cost: 200

Militaristic Actions:
[Officer Corps]
The first batch of officers has finished their tenure at Officer School and begun to form the command structure of the US military. The structure is yet to be finished, but we finally have the manpower to staff it.
Military <- Officers(Small, Experienced)
Cost: 250
Industrial Actions:
[Improve Utilities]
Work on improving the national utilities concludes this year. The plumbing, electrical, and communications networks were already acceptable, but they have become exceptional. Cheaper and more effective, they will prove a boon to both the economy and the cost of living.
Tax Base +5%, Water, Electrical, Communications -> Good
Cost: 500

Financial Actions:
[]

Diplomatic Actions:
[North American Partial Military Union]
Progress on military integration remains slow.

North American Partial Military Union Locked, 6 years remaining.
Cost: 100

Research and Development Actions:
[Advanced Body Armour]
Research on improved armour for your infantry proves fruitless.

No Effect
Cost: 500

Financial Report:
Income: 4600
Expenses: 1000+2050
Interest: 1013
Net Profit: 537 -> 500 (Rounding for ease of use.)
Debt -> 877%
 
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Planning 2036
Country: United States of America
Territory: Continental US, Alaska, Pacific Islands, Puerto Rico
XCOM: Military, Diplomatic, Training
Canada: Military, Economic, Diplomatic, Partial Union
Mexico: Military, Economic, Diplomatic, Partial Union
Tax Base: 11500 (40%) [10000@115%]
Income: 4600
Expenses: 1000
Debt: 877% [100800]
Interest: 1% (5 turns till 2%) [1008]
Morale: Good
Number: Good
Growth: Intact
National Guard (Size: Small, Quality: Green)
Recruits (Size: Medium, Quality: Trained)
Officers (Size: Small, Quality: Experienced)
Highways: Good
Rail Network (Cargo): Intact
Waterways: Excellent
Electrical: Good
Water: Good
Communications: Good
Housing: Intact
Agriculture: Good
Officer Schools: Decent
Factories: Partially Automated
-AeroSpace: Excellent (Cost: 50%, Quality: +1)
-Armour: Mediocre (Cost: 100%)
-Consumer: Decent (Economic)
-Electronics: Mediocre (Cost: 100%)
-Industrial: Mediocre (Cost: 100%)
Alien Alloy: 1000
Elerium: 1000
Weapon Fragments: 100
Alien Elerium Generator: 1
Alien Navigation Computer: 1
Alien Plasma Rifle: 1

Unrestricted Actions:
[]
[]
Military Actions:
[]
Industrial Actions:
[]
Financial Actions:
[]
Diplomatic Actions:
[North American Partial Military Union] (6)
Research and Development Actions:
[]


Militaristic:
Reintroduce Conscription:
We simply don't have enough men in uniform to reconstitute even a single branch of the armed forces. If we intend to do so, we must first begin conscription.
80%, 1000(+20%), 2
Military <- Recruits(Large, Trained).

Form Interceptor Unit:
We are currently entirely without air power, leaving us vulnerable to even the most primitive bombers. Forming a unit of interceptors will allow us to protect our airspace. Fortunately, our AeroSpace factories remain the best in the world.
100%, 250x0.5, 2
Recruits(Medium, Trained) -> Interceptor(Tiny, Experienced)

Form Armour Unit:
We lack a mobile ground force. Forming a small division of tanks will provide that force.
85%, 250(+20%), 2
Recruits(Medium, Trained) -> Armour(Small, Trained)
Note: Military units automatically regenerate damage <=10%, allowing the formation of smaller, more specialized, units.

Form Infantry Unit:
We lack an infantry force to form the foundation of our army. Training our new recruits as infantry will provide that foundation. Unfortunately, we lack the facilities to produce the proper equipment.
65%, 250x2(+20%), 2+1
Recruits(Medium, Trained) -> Infantry(Medium, Trained)
NOTE: The 2x and +1 penalties are a result of lacking factories specced to infantry gear.

Boot Camps:
Running our recruits through a short but rigorous training program will increase their quality.
80%, 250(+20%), 2
Training of non-officer military, including future units, increased by one degree.

Liquidate Remaining Assets:
While the United States military is defunct, its assets still remain. By liquidating what remains we can reduce our debt by as much as 5%!
100%, -2500(-25%), 1
Industrial:
Recreate Military-Industrial Complex:
The military-industrial complex sustained a great deal of damage during the War. While our nonexistent military was unaffected, the same cannot be said for our newly reconstituted forces. We are currently facing a minor supplies shortage, not a danger during peacetime but insufficient to wage war. A newly expanded production system would fill this shortfall and reduce the cost of further military expansion.
85%, 500(+10%), 2
Factories <- Munitions: Mediocre
Factories <- Infantry: Mediocre
NOTE: Infantry+Armour unlock Mechanized.

Expand Factories (Type):
Increased industrial capacity is always worthwhile. Expanding your factories would strengthen America both economically and militarily.
80%, 1000(+20%), 1
Factories.Type -> CUR_LEVEL + 1, ???
Financial:
Postpone Debt Payments:
With most of the world recovering from the extraterrestrial threat, we may be able to obtain a 1 year stay on debt payments.
Chance: 75%, Cost: 100(+5%), Time: 1
-1% interest for 1 turn.

Declare Bankruptcy:
Eliminate debt at the cost of massive damage to the economy.
60%, 1000(+10%), 3
-5000 Tax Base, Assets Liquidated, ???

Eliminate Welfare:
With the current level of debt, we have no choice but to eliminate numerous welfare programs. This will ease integration with Mexico at the cost of integration with Canada.
Chance: 85%, Cost: 100(+10%), Time: 1
Expenses -> 500, Population.Morale -> Decent
NOTE: Each of these unlocks further financial options. Options will also unlock when certain conditions are met.
Diplomatic:
XCOM Research Agreement:
XCOM's technology is the most advanced on the planet. With their aid we could accelerate our research massively.
Chance: 60%, Cost: 500(+20%), Time: 1
Massive boosts to research.

XCOM Psionics:
XCOM literally has magic mind powers. You have absolutely no idea how to develop them yourself, but perhaps XCOM would be willing to help?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Psionics Tech Category

XCOM GeneMods:
XCOM has the most advanced genetic engineering in the world. Even a small amount of shared research would be a great boon.
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock GeneMods Tech Category

XCOM MECs:
XCOM's MECs have a great deal of potential as ultra-heavy infantry. Unfortunately, you don't have the cybernetics technology required. Perhaps XCOM would help get you started?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Cybernetics Tech Category

North American Partial Military Union:
Our armed forces skeletal status may be of severe detriment. However, it also provides some benefits. We may use the current state of affairs to integrate allied military operations from the ground up. Of course, the citizenry would not accept a truly continental military prior to a truly continental government.
Chance: 80%, Cost: 100(+10%), Time: 10
Partial Military Union with Canada, Mexico.

North American Welfare Union:
Differing welfare policies among ourselves, Canada, and Mexico pose an obstacle to integration. We must adopt a common level of welfare across the continent. Of course, Canada is reluctant to relinquish portions of their system and Mexico cannot afford too significant an expansion of their own.
Chance: 40%, Cost: 100(+10%), Time: 5
Welfare Union with Canada, Mexico.

North American Diplomatic Union:
We have been mostly ignoring three quarters of the globe for over a decade, and will likely continue to do so until our current crisis is resolved. When we resume proactive worldwide diplomatic activity, we shall do so in tandem with our neighbors.
Chance: 60%, Cost: 100(+10%), Time: 5
Diplomatic Union with Canada, Mexico.
Research and Development:
Advanced Small Arms:
Improved small arms.
75%, 500(+25%), 1
Unlock New Small Arms Techs

Advanced Body Armour:
Improved body armour.
75%, 500(+25%), 1
Unlock New Body Armour Techs
Advanced Artillery:
Improved artillery.
75%, 500(+25%), 1
Unlock New Weapon Techs

Advanced Armour:
Improved vehicle armour.
75%, 500(+25%), 1
Unlock New Armour Techs
Advanced Weaponry:
Improved weapons technology.
100%, 400(+25%), 1
Unlock New Weapon Techs

Advanced Materials:
Improved material science.
100%, 400(+25%), 1
Unlock New Materials Techs
Advanced Hardware:
Improved electronic hardware.
75%, 500(+25%), 1
Unlock New Hardware Techs

Advanced Software:
Improved electronic hardware.
75%, 500(+25%), 1
Unlock New Software Techs
Advanced Production:
Improved industrial production techniques.
85%, 500(+25%), 1
Unlock New Production Techs

Improved Fortifications:
Conventional fortifications simply weren't made to handle Xenotech. Walls are less effective when the enemy can land an assualt carrier on your heads. Artillery isn't designed to combat orbital targets. These problems and more must be solved if your defenses are to be effective in the coming decades.
85%, 500(+15%), 1
Unlock Minor Planetary Fortifications

Improved Housing:
There simply isn't enough land for everyone to have their own house and yard, at least not in the cities. What if we could solve that problem? It will be difficult, and implementation expensive, but our researchers think we can find a way to stack fields vertically. This would greatly improve the potential density of both residential and agricultural areas.
65%, 500(+15%), 3
Unlock Housing and Agricultural Infrastructure Projects

Orbital Construction:
Space had a lot of space for construction projects. However, current technologies make this prohibitively expensive. Orbital factories seem appealing until you realize it would be cheaper to build them in the middle of Manhattan.
10%, 1000(+10%), 5
Unlock Orbital Construction
NOTE: When a technology has poor success chance you're probably missing some recommended techs or facilities.
 
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[X] Plan Expanding military and industry
-[X] [Unrestricted] Expand Factories (Industrial)
-[X] [Unrestricted] XCOM Research Agreement (double)
-[X] [Military] Reintroduce Conscription
-[X] [Industrial] Recreate Military-Industrial Complex
-[X] [Financial] Postpone Debt Payments
-[X] [R&D] Advanced Production

This should be good. Thoughts?
 
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plan: baby steps

Boot Camps:
Expand Factories (consumer):
Postpone Debt Payments:
Advanced Materials:
Advanced Hardware:
Advanced Software:
 
Use double downs. Also I'd say it's better to build some interceptors, and swap second industrial action for more profitable factories.
Huh, I could have sworn I did double down on XCOM action. Only for this one though, as other actions have good enough chances and doubling on them would be an overkill.

[X] Who needs military when you can have dosh?
-[X] [Unrestricted] Expand Factories (Industrial)
-[X] [Unrestricted] XCOM Research Agreement (double)
-[X] [Military] Form Interceptor Unit
-[X] [Industrial] Expand Factories (Electronics)
-[X] [Financial] Postpone Debt Payments
-[X] [R&D] Advanced Production

Does the cost '250x0.5' means we'll only pay 125?

...I think I actually prefer this plan.
 
[X] Who needs military when you can have dosh?
-[X] [Unrestricted] Expand Factories (Industrial)
-[X] [Unrestricted] XCOM Research Agreement (double)
-[X] [Military] Form Interceptor Unit
-[X] [Industrial] Expand Factories (Electronics)
-[X] [Financial] Postpone Debt Payments
-[X] [R&D] Advanced Production

Like this plan better, so I'm changing my vote.
 
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