- Location
- Orlando, Florida
[X] Try to persuade her to accept SADOS
-[X] I'll be honest, we're going to use SADOS no matter what. The ease which an AI offers us is rather incomparable, especially in the potential for automatically-generated quests, so I want you to try out working with it. Maybe play the game it made to give it guidance on how it can improve - AI's learn, and I want you to teach it. BUT, the narrative - and especially the overall narrative - is going to be your kingdom. If, in a month or so, you feel that what SADOS comes up with is unsatisfactory, come talk to me.
[X] Screw it, I want everything. All the features!
-[X] MMO-RPG as the baseline into which people are introduced. FPS as an option for archers/other ranged classes, which provides a bonus for accurate targeting, but WoW-like target selection and button-pressing will remain an option for the filthy casuals.
-[X] Add in some MMO-RTS which will kick in Legendary Moonlight Sculptor-style, i.e. if people build up enough rep w/ a town to become the mayor or acquire a lordship or establish a guild or the like, then RTS elements will come into play. As with FPS, this will feature a hands-on version with more versatility and the potential for *significantly* higher results, and a hands-off-type version where you essentially drag and drop people to assign them to jobs and to dictate which plants and etc. you want grown today.
-[X] Finally, MMO-Political Strategy will come into play as a way to acquire land/leadership/resources or just to backstab other players in a subtle manner. To some degree this would naturally come into play in the same way it has in Eve. But we will make it so players (of certain classes?) will be able to disguise their names, change their faces, etc. in order to infiltrate organizations. In return, player organizations will be given some leeway with how they hand out capabilities to different ranks, manage their resources, etc. and we will elicit open-sourced toolkits from the playerbase which will eventually become incorporated into our game. Political Strategy can be expanded upon later after we have a better understanding of what SADOS is capable of and a salable product. We don't need to release with everything we want to have. This is just laying out the elements of what I envision this game will become.
-[X] Pet Raising as a side game, possibly incorporated into RTS farming elements?
-[X] Dating Simulator as a later expansion of the Political Strategy field.
We be Chronicles of Elyria now.
-[X] I'll be honest, we're going to use SADOS no matter what. The ease which an AI offers us is rather incomparable, especially in the potential for automatically-generated quests, so I want you to try out working with it. Maybe play the game it made to give it guidance on how it can improve - AI's learn, and I want you to teach it. BUT, the narrative - and especially the overall narrative - is going to be your kingdom. If, in a month or so, you feel that what SADOS comes up with is unsatisfactory, come talk to me.
[X] Screw it, I want everything. All the features!
-[X] MMO-RPG as the baseline into which people are introduced. FPS as an option for archers/other ranged classes, which provides a bonus for accurate targeting, but WoW-like target selection and button-pressing will remain an option for the filthy casuals.
-[X] Add in some MMO-RTS which will kick in Legendary Moonlight Sculptor-style, i.e. if people build up enough rep w/ a town to become the mayor or acquire a lordship or establish a guild or the like, then RTS elements will come into play. As with FPS, this will feature a hands-on version with more versatility and the potential for *significantly* higher results, and a hands-off-type version where you essentially drag and drop people to assign them to jobs and to dictate which plants and etc. you want grown today.
-[X] Finally, MMO-Political Strategy will come into play as a way to acquire land/leadership/resources or just to backstab other players in a subtle manner. To some degree this would naturally come into play in the same way it has in Eve. But we will make it so players (of certain classes?) will be able to disguise their names, change their faces, etc. in order to infiltrate organizations. In return, player organizations will be given some leeway with how they hand out capabilities to different ranks, manage their resources, etc. and we will elicit open-sourced toolkits from the playerbase which will eventually become incorporated into our game. Political Strategy can be expanded upon later after we have a better understanding of what SADOS is capable of and a salable product. We don't need to release with everything we want to have. This is just laying out the elements of what I envision this game will become.
-[X] Pet Raising as a side game, possibly incorporated into RTS farming elements?
-[X] Dating Simulator as a later expansion of the Political Strategy field.
We be Chronicles of Elyria now.