If all characters created in this vote will at least appear as NPCs, I might just make a competent, yet memetic Spanish Inquisition.
People's imagination is as beautiful as it is terrifying, isn't it?
Millions--no, billions of years of carbons recombining with each other and creating a a large but perfectly-shaped body of ideal mass within our solar system, in a distance that is just far enough from the sun to be able to support water that allowed it to sustain life, proceeded by millions upon millions of years of complex evolution and learning how to survive in incredibly harsh conditions, and we have reached this beautiful point where we write stories about Undead Mongol Hordes invading fuck-knows-where for fuck-knows-what-reason.

I love it. I love this life. I want more of it.

EDIT: I think I just reached Nirvana.
 
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Screw it, I'm making more characters.

[] Plan: The man nobody expects
-[] The Month of Water.
-[] Man.
-[] Human.
-[] Your father was...
--[] Warrior in the army of...
---[] Espania.
-[] Your Mother was...
--[] A Noble.
-[] As a child you were...
--[] An aristocratic child. You grew up in a large mansion or a palazzo. The most sophisticated and respected scholars came to teach you how to read and write.
-[] As you grew up, you...
--[] Joined the Church and became an Inquisitor.
 
If we're gonna take inspiration from RL History and Myth, why not go with Genghis Khan? Unlike Gilgamesh, he has a song dedicated to his greatness!



Also, Genghis-Chan jokes. :V

Besides, playing as a Steppe Nomad should be a novel experience, certainly not something I've seen here on SV.
Undeads and necromancy is (figuratively and literally) a dead horse at this point tbh.
Thankfully, as Necromantic Steppe Nomads, we do have Dead Horses. :V

Honestly though, a cliche remains a cliche for a reason. They aren't bad because they're cliches, it's all about how you use them and I dare say Undead Mongols is a fresh enough twist considering how the Mongol Empire worked.

The topic of Sedentary vs Nomadic Civilizations and the culture clash that comes with it is a theme I really want explored. For example, it's interesting how very few works look at how their views on war differ, and how the Mongols' reputation came from Culture Clash on how war was waged in the Steppe.
 
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[] Plan: Dave, Knight of Blitztopia
-[] The Month of Ending.
-[] Man.
-[] Elf.
--[] Half-Elf.
-[] Your father was...
--[] A noble Knight.
-[] Your Mother was...
--[] A Wood-Elf Scout.
-[] As a child, you were...
--[] A squire.
-[] As you grew up, you...
--[] Followed in your father's footsteps and became a Knight.

I have way too many ideas.
 
If we're gonna take inspiration from RL History and Myth, why not go with Genghis Khan? Unlike Gilgamesh, he has a song dedicated to his greatness!



Also, Genghis-Chan jokes. :V

Besides, playing as a Steppe Nomad should be a novel experience, certainly not something I've seen here on SV.

Thankfully, as Necromantic Steppe Nomads, we do have Dead Horses. :V

Honestly though, a cliche remains a cliche for a reason. They aren't bad because they're cliches, it's all about how you use them and I dare say Undead Mongols is a fresh enough twist considering how the Mongol Empire worked.

The topic of Sedentary vs Nomadic Civilizations and the culture clash that comes with it is a theme I really want explored. For example, it's interesting how very few works look at how their views on war differ, and how the Mongols' reputation came from Culture Clash on how war was waged in the Steppe.

It's not specifically about Gilgamesh, but...
 
Yes Yes I know what I said is a very ironic pun. But I'm tired of being a necromancer/zombie in this types of quests. Same with being a expy and builder/tinker.
 
It's not specifically about Gilgamesh, but...

The fuck am I looking at?
Yes Yes I know what I said is a very ironic pun. But I'm tired of being a necromancer/zombie in this types of quests. Same with being a expy and builder/tinker.
To be fair, I was joking about the expy thing; it was more using a similar beginning rather than making the guy Terra's version of Gilgamesh. Buuuut it depends on players and how far will they want to go with protag becoming Not!Gil if it wins.

Personally as much as I like the idea of a Mongol Undead Horde, I like it mostly as a joke. Different tastes I guess.
 
Yes Yes I know what I said is a very ironic pun. But I'm tired of being a necromancer/zombie in this types of quests. Same with being a expy and builder/tinker.

I don't like using expies either.

Anyways, I'm worldbuilding and taking a lot of notes before really starting on the history or the characters. What are you guys tired of seeing and what would you like to see more in fantasy quests?
 
Yes Yes I know what I said is a very ironic pun. But I'm tired of being a necromancer/zombie in this types of quests. Same with being a expy and builder/tinker.
Funnily enough, most of the Civ Quests I see don't go the Necromancy Route even if it's available to them. Rather, SV tends to gravitate towards Extremely Fighty or Extremely Techy. Two things that a Bandit PC isn't necessarily specced for. Stealth tends to be a criminal's best friend, with combat as their second.

We don't need to be a expy here, certainly not Genghis' since our beginning already diverges from his. Our end goal can stay the same depending on what the players want, but wanting to rule the world doesn't make a character an expy of anyone.
To be fair, I was joking about the expy thing; it was more using a similar beginning rather than making the guy Terra's version of Gilgamesh. Buuuut it depends on players and how far will they want to go with protag becoming Not!Gil if it wins.

Personally as much as I like the idea of a Mongol Undead Horde, I like it mostly as a joke. Different tastes I guess.
Likewise, while the starting idea is to make the Mongols proud, it's entirely possible for the players to diverge from that and be something else, like, settle down and be an actual Dynasty somewhere like the Yuan. Plenty of possibilities to take here, really.
 
I don't like using expies either.

Anyways, I'm worldbuilding and taking a lot of notes before really starting on the history or the characters. What are you guys tired of seeing and what would you like to see more in fantasy quests?
Need more slings, you know why.

Making swords THE ULTIMATE MELEE WEAPON USED BY EVERYONE is annoying and boring. Give me a spear or other polearm yo.

The biggest problems I have with some fantasy setting is... lack of originality, I guess. Only the classical fantasy races but with different names. Countries which are obviously Japan/Russia/Germany/Something obvious but with different name. Magic system which isn't unique in any way.

Even if it's similar, as long as it differs in a noticeable way I'm okay with almost everything.
 
I don't like using expies either.

Anyways, I'm worldbuilding and taking a lot of notes before really starting on the history or the characters. What are you guys tired of seeing and what would you like to see more in fantasy quests?
Give me Cavalry and a aesthetic that compliments the themes of the story.

I just want to see Knights or Cataphracts making the earth quake beneath their hooves, or Mounted Skirmishers pepper the enemy constantly and dance circles around them. Everything I've seen so far is too infantry focused, it's like watching a WW1 Movie without Planes or Tanks. It just doesn't sit right with me.

That's my main minor complaint anyways. When it comes to fantasy, I'll eat it up no matter what anyways.
 
Need more slings, you know why.

Absolutely.

Making swords THE ULTIMATE MELEE WEAPON USED BY EVERYONE is annoying and boring. Give me a spear or other polearm yo.

Nobility and the fortunate will have swords, but otherwise they'll be pretty rare in my setting.

The biggest problems I have with some fantasy setting is... lack of originality, I guess. Only the classical fantasy races but with different names. Countries which are obviously Japan/Russia/Germany/Something obvious but with different name. Magic system which isn't unique in any way.

Hmmm... Well, I definitely agree and one of the main gigs of my current setting is that I'm putting traditional cultures in extremely different locations and mixing them together: American-themed Italian-Hellens in the Caribbeans dealing with Mayans, the Aztecs and Incans thoroughly dunked in Chinese paint, Native Americans with a Japanese nobility and lots of Treants, Norse with a sprinkle of Slav being the precursor empire instead of Rome and going Vinland, Western Europe ruled by an Egyptian-like pantheon, Indian gods wiped out and the remaining cultures fleeing to Africa, Africa itself being a post-apocalyptic sci-fi fantasy mess...

Man, Warhammer Fantasy and Iliad Quest really shaped this for me.

Give me Cavalry and a aesthetic that compliments the themes of the story.

I just want to see Knights or Cataphracts making the earth quake beneath their hooves, or Mounted Skirmishers pepper the enemy constantly and dance circles around them. Everything I've seen so far is too infantry focused, it's like watching a WW1 Movie without Planes or Tanks. It just doesn't sit right with me.

Huh. That's actually something I've neglected... Well, except for pseudo-HRE China. I stuck some Dragon-shapeshifter warrior elites in them.

Maybe I should stick a Zombie Mongol somewhere...
 
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Nobility and the fortunate will have swords, but otherwise they'll be pretty rare in my setting.
Swords always have been more of a status symbol and sidearm than anything, however, it should be noted that your average peasant most likely has one depending on the culture of the place and how unsafe it is. Japan, for example, had to ban the peasantry from using swords despite everyone and their mother having one. The HRE also did the same, but then the peasants made the Messer and successfully loop-holed their way through the Law by claiming it was a particularly large knife.

Swords are just too convenient for self-defense and as a side-arm.
 
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