Age of Myths (Age of Sigmar): Third Time the charm

[X] Your journeys brought you back to the old world shining in the darkness. You will feel perhaps sadness or shame looking to this errant orb but you also notice a storm is brewing near your position, burning with great power and waiting for the moment the clouds will be pierced lightning and the rain pours.

[X] Vengeful: Chaos took everything from you. Your masters, your brothers, your people, your world. Looking back you didn't hurt them back nearly enough. No more. You are filled with a cold reptilian fury and you will harness it to great intent. Chaos will suffer. Its innumerable children will be cleansed in fire and with their corpses you will build monuments to the price of their insolence. Their gods will die and their taint will be expunged from all universes that ever was.
 
[X] The World that Was: Your journeys brought you back to the old world shining in the darkness. You will feel perhaps sadness or shame looking to this errant orb but you also notice a storm is brewing near your position, burning with great power and waiting for the moment the clouds will be pierced lightning and the rain pours.
[X] Regretful: You failed the world entrusted in your care because you didn't cooperate enough with the younger races. Many of the horrors who befell the world could have been avoided if youcommunicated clearly with at least the elves. You are free now from the mandate of the Old Ones and you will try to change your ancient ways.
 
[X] Stars: You break your cocoon in the sea of stars seeing old cities similar to yours. Humans skulk in the ruins offering thanks to the Morning Star and trying to divine the dictates of Fate. They are beset by demons and monsters and hide in great edifice of carved stone.
[X] Regretful: You failed the world entrusted in your care because you didn't cooperate enough with the younger races. Many of the horrors who befell the world could have been avoided if you communicated clearly with at least the elves. You are free now from the mandate of the Old Ones and you will try to change your ancient ways.
 
[X] The World that Was: Your journeys brought you back to the old world shining in the darkness. You will feel perhaps sadness or shame looking to this errant orb but you also notice a storm is brewing near your position, burning with great power and waiting for the moment the clouds will be pierced lightning and the rain pours.
[X] Regretful: You failed the world entrusted in your care because you didn't cooperate enough with the younger races. Many of the horrors who befell the world could have been avoided if youcommunicated clearly with at least the elves. You are free now from the mandate of the Old Ones and you will try to change your ancient ways.
 
Character Sheet: Lord Kroak of the Sublime Communion
Character Sheet: Lord Kroak of the Sublime Communion

Diplomacy: 10+5+20: 35
You hear now the chorus of the allies you never had
Intrigue: 10-5+21: 26(45) Skulking in the shadows is unworthy of you and even mortals can beat you at this game.
Learning:10+5+5+5+18: 43 Your will is rooted in magic and not base flesh and bone
Martial: 10+5+23: 38 (40) You led the war against chaos and even if you lost it you are ready to take your revenge
Piety: 10+18: 28 Your gods are dead yet in their name you continue.
Stewardship: 10+5-5+23: 33 (53) To order, to constrain, to lead were you crafted long ago


Traits
Incarnate:
To you has been bestowed one of the eleven crowns of existence, in time your power will eclipse all gods who were, are and will be. Begins with 10 in each stats and adds 6d5

Priest-Mage: The great communion was powerful in magic and war but contemplating the higher mysteries can leave one's blind to coarser reality. +5 Learning and Martial, -5 Intrigue and Stewardship

Star-Favored: You see in the midst of time and can say which seed will grow and which will wither. +5 Learning and Stewardship

Mantle of Regret: A new world means a new path. +5 Learning and Diplomacy

One and Many: You are Kroak yet you are also the Communion. Will divide in many Slaans to lead armies and do research.


Callings: Hunter, Judge, Sage
Purviews: Stars, Fortune

 
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Establishment
Establishment
Long is your sleep unbroken by dawn's fierce radiance or even the fey light of some errant moon wandering the fields of stars. Long were you asleep, your body encased in ice and dust, brought to the place where the winds of time-space come to die. There where the light of suns is but a distant dream, your mind, consumed by thoughts of your failure to protect the lands of your birth and stewardship reached to the stones and molded it like clay. Great wanderers of rock were crushed together to form the pavement, great mountains were chiseled in many-stepped pyramids whose silent altars mock your former impotence. For yourself a great temple was built high above a hole in the center of the city, a fitting tomb for your torpid body, filled with the statues of all you failed. The city is not dark, for your mind grasped a star and made it fall, filling great rivers and pools with blue-white fire. Some would call your home beautiful but a beautiful ruin. For the stone holds nothing alive except perhaps you who knows stir from endless sleep. Unbroken was the sleep who followed your departure from the husk of the World That Was. Unbroken and yet not dreamless.

For behind your closed eyes your gaze focused inwards, always inwards, following the road of memories. Your whole existence, your whole stewardship was examined, as were the lives of those you devoured in your frantic escape. You sought the mistakes you made and how you could have acted otherwise. In retrospective some faults are obvious. When you shook down the pillars of the earth and sundered the kingdoms of the Dwarves, you caused many of their strongholds to fall, either to the Orcs or the Skavens, and thus weakened defenders of order. You took no confident and even the High Elves of Ulthuan or their cousins in the woods did not know on what their power was built. What warm-blooded souls are now in you speak without speaking on how you could have bribed, cajoled, impressed the younger races. The innumerable rats could have been slain by grand rites and your formidable powers coordinated with other wizards and armies. Your sauruses cohorts could have walked the ether to the wastes and brought battle on dreaded Archaon while you tried to banish his daemonic allies. So much waste, so many failures, many brought by the limitations of your form. But as the ice thaws and splinters, you swear this will be no more.

You have changed and yet remained the same. While you were alive you were in communion with your brother but now, now you are of one mind and one body, clad in power and wreathed in might. You are a paradox given flesh both bloated and skeletal, your diaphanous flesh invisible in the night of Azyr but your bandaged bones glimmering in silver starlight. Your bulk is increased by the numerous talismans, jewels and baubles you wear, each an amulet imbued with starry power. On your frog head you feel the familiar weight of a mask of sun gold. Your throne of power also shines with magic, ready to be used. You are majestic yet not beautiful, but then you never had much use for beauty.

Your wakened mind is so vast it is painful. Your attention barely scratches your surroundings to expand far beyond your body, through black gulfs and comet-swept wilderness. You see the stars and the great patterns they paint across the heavens. You see the stars aligned as the crown of your awakening and you wonder who wrote their silent speech. In your old life, you knew or thought you knew who first wove fate and ordered time to go forth and flow. Now you are not sure of what you read for the stars speak of change, of freedom given and new chances granted. The spheres sing in gracious music about free-will and potentials and the joys of an unpredictable universe. Worry creeps a moment in your old mind for you know these words to be those of the Changer of Ways and with them he ensnared many of the younger races. Yet to your surprise hope doesn't seem to be a complete illusion here. The worlds are still young and their end is still unwritten. So you force your perceptions back to your body, struggling to keep your dead eyes focused on the here and now.

And as a symbol on how things have changed, your will slams the great temple who sheltered your body in the hole at the center of the city of your dreams. No longer will you preside, uncaring to all, blind to what happens on the ground. This place will serve, even as wind blows through broken statues making them weep tears of starlight. First you will attend to the center. What will your will bring to fruition?

[] A gate to the webway, to the realm in-between who like a tree links all realms together. This gate is most attuned to the Realms of Beasts and on the great arch are inscribed patterns representing your erstwhile servants, skinks and sauruses.

[] A great temple dedicated to a dead pantheon. While your masters are not present in this sphere, you know the nature of gods and you know you can remake them with their purviews, as guides and weapons for your growing might.

[] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.

Then how will you divide the city? How will you divide your own focus?

[] Three: Sun, Star and Moon the luminaries of existence
[] Four: The Pillar of the universe, the four elements, the sign of stability
[] Five: The Pyramid, four to hold to the universe and one to see beyond
[] Six: The Four Elements and Light and Darkness in balance and joy
[] Seven: the Outcast and the prime
[] Eight: The Wheel of Magic

Adhoc vote count started by ganonso on Oct 4, 2017 at 12:12 PM, finished with 118 posts and 12 votes.

Adhoc vote count started by ganonso on Oct 5, 2017 at 5:13 AM, finished with 123 posts and 17 votes.
 
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[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Six: The Four Elements and Light and Darkness in balance and joy

More super toad mages? Sounds good. I'll admit a complete lack of knowledge about the AoS setting and what the second question is asking.
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.

[X] Five: The Pyramid, four to hold to the universe and one to see beyond
 
[x] A great temple dedicated to a dead pantheon. While your masters are not present in this sphere, you know the nature of gods and you know you can remake them with their purviews, as guides and weapons for your growing might.

[X] Six: The Four Elements and Light and Darkness in balance and joy
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Six: The Four Elements and Light and Darkness in balance and joy
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Six: The Four Elements and Light and Darkness in balance and joy
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Six: The Four Elements and Light and Darkness in balance and joy
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.

[X] Five: The Pyramid, four to hold to the universe and one to see beyond
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Six: The Four Elements and Light and Darkness in balance and joy
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.

[X] Five: The Pyramid, four to hold to the universe and one to see beyond
 
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] Eight: The Wheel of Magic
 
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