Voted best in category in the Users' Choice awards.
[X] Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception


You shut yourself away in your little room, surrounded by junk and tools. It had been such a nice gesture from Cirucci, an acknowledgement of your talents and your value, both as a servant and as a... person.

Now it's just somewhere to bury yourself, hiding away from her disappointment and exhausting your thoughts with work. Alphonse may have made your cloak and glove, but Cirucci's brooch was all you, from gathering the materials to developing the concept to completing the project. Your basic skills in Marana have saved her before. Maybe... maybe they can do so again.

So you experiment. Armoured petticoats, spirit-concealing jewellery, ornaments that absorb damage and shoes that open portals. Ideas for defense, for stealth, for retreat. Some of them half-work. Some of them fail quite badly. Some need greater reagants than you have. But with every spare moment you spend locked away in your workshop, every night you fall asleep at your desk, your projects become just a little more refined, your understanding a little more complete. Cirucci becomes a little more safe.

And every time you feel Cirucci's presence pass by your door, you tense with anticipation. She never knocks. You think she pauses. You know she hesitates, once or twice. Your spiritual senses, long allowed to atrophy in her care, sharpen slightly from the exercise of watching for her like a long-awaited messenger-bird.

The real breakthrough comes when you return from one of your trips to the living world, arms full of supplies and a head full of Esmerelda's stories. Even now she's a gossip. You glance over the constructive wreckage of your workspace, and in a fleeting moment compare it to the feel of Cirucci's soul, so bright and soaring. And you realize the problem.

Marana is more than just... making items that do useful things. It's creating something with the soul, for the soul. A work of heart as much as art. Fashion must suit its wearer. You've been designing things you'd use, dreaming up ways to help Cirucci survive. But she's never settled for surviving. She wants to live.

----------
This actually brings our Marana up to rank 2, which gives us an extra slot to use another item on top of our cloak and glove, gives us a "free" new item, and allows us to make more powerful personal projects. Reiatsu Perception being unfavored means it's going to be a painful slog, but we've got to start somewhere if we don't want to be badly blindsided. I'll be putting whatever xp I can earn into it.

There's just 50xp left to fill out Medicine, so I honestly think that's a job for omakes when Omicron gets around to them.
 
Last edited:
Inserted tally
Adhoc vote count started by rippleuser344 on Sep 16, 2017 at 7:42 AM, finished with 146 posts and 44 votes.
 
[X] Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
 
Last edited:
Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
 
Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
 
[X] You visit Esmeralda frequently, making sure she is safe and comfortable, and using these visits as an escapade from the oppressive feelings of the Hollow world. [+300 xp to Descorrer]

I think you need an [X] for a plan to show up in a vote? Otherwise the lines just get tallied as individual items. Also I'm pretty sure the plans/XP allocations are separate from the other choice.

[X] Plan Meditation and Marana
[X] 225xp to Marana
[X] 475xp to Reiatsu Perception


Going with Marana + Perception but with Descorrer instead of more Marana. Marana can get leveled up with other XP, visiting Esme is more fun.
 
Is it really worth it to aim for veteran perception right now? Master control is just as expensive and it helps alleviate some of the issues we're currently having with our perception on top of improving everything else in a minor way and allowing us to more freely use our cero.
 
Say, given that darkness and shadows are where Nemo is most powerful, would the places beyond her portals count for the purposes of her Resurrección?

Those things look pretty damn dark, if she gets to the point of using portals in battle...well, that could make HorrorMoth! mode even more terrifying.
 
Is it really worth it to aim for veteran perception right now? Master control is just as expensive and it helps alleviate some of the issues we're currently having with our perception on top of improving everything else in a minor way and allowing us to more freely use our cero.
You make a good point, plus increasing our endurance is pretty valuable given our fighting style, on a meta level it seems like the situation that the favored/unfavored system was intended to create. Time to split the vote!

[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries. [+300 xp to Marana]
[X]Plan Cloth And Control
[X] 225xp to Marana
[X] 475xp to Reiatsu Control
 
Last edited:
Say, given that darkness and shadows are where Nemo is most powerful, would the places beyond her portals count for the purposes of her Resurrección?

Those things look pretty damn dark, if she gets to the point of using portals in battle...well, that could make HorrorMoth! mode even more terrifying.
I would not count on that too much:
Your Resurreccion has two major weaknesses. First, its healing ability requires shadows, and is negated both by total illumination and total darkness. Second, your shadow-blade is too short-lived to effectively parry, so you must rely purely dodging to defend against attacks, or else endure the hits and heal them afterwards.
 
[X] You visit Esmeralda frequently, making sure she is safe and comfortable, and using these visits as an escapade from the oppressive feelings of the Hollow world. [+300 xp to Descorrer]

[X]Plan Healing Cloth
-[X] 250 XP to Medicine
-[x] 450 XP to Marana
 
Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
Plan Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception

As Zachol said, you should put an x in the plan name.
 
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries. [+300 xp to Marana]

[X]Plan Healing Cloth
-[X] 250 XP to Medicine
-[x] 450 XP to Marana
 
Last edited:
[ X] You make of yourself a guinea pig, pushing your newly-improved regeneration through its paces and learning more than you wished to know about Arrancar biology. [+200 xp to Medicine, +100 xp to High-Speed Regeneration]

[X]Plan Healing Cloth
-[X] 250 XP to Medicine
-[x] 450 XP to Marana
Get rid of the space before the X or that vote won't be counted
 
[X] You visit Esmeralda frequently, making sure she is safe and comfortable, and using these visits as an escapade from the oppressive feelings of the Hollow world. [+300 xp to Descorrer]
 
[X] You make of yourself a guinea pig, pushing your newly-improved regeneration through its paces and learning more than you wished to know about Arrancar biology. [+200 xp to Medicine, +100 xp to High-Speed Regeneration]
 
Cero-ghost mists emit light, I think.

Also, so does spiritual energy, which is what you have to condense to walk on in the Garganta.
I'm still not sure, because:
When you move, you leave a trail of black motes behind you. You like to pretend they form wings. In this form you weigh nearly nothing, a creature of dust and shadow in a hollow shell, and your spells take on a dark cast.
There's also the bit that we're able to, somehow, tempt our opponent into fight inside Garganta while we're in Resurrecion.

And if still works somehow, I think that combo's gonna be a nerf bat magnet with how exploitable it can be.

In another topic... Mood music for the next time we go HorrorMoth
 
I'm still not sure, because:

There's also the bit that we're able to, somehow, tempt our opponent into fight inside Garganta while we're in Resurrecion.

And if still works somehow, I think that combo's gonna be a nerf bat magnet with how exploitable it can be.

In another topic... Mood music for the next time we go HorrorMoth


I was thinking more like popping in and out of the portals mid fight, retreat to heal, pop out somewhere unexpected, attack from within the shadows of the portal etc.
 
[X] Plan medical designer
[X] You visit Esmeralda frequently, making sure she is safe and comfortable, and using these visits as an escapade from the oppressive feelings of the Hollow world. [+300 xp to Descorrer]
 
[X] You visit Esmeralda frequently, making sure she is safe and comfortable, and using these visits as an escapade from the oppressive feelings of the Hollow world. [+300 xp to Descorrer]
 
Changed vote

[X] Meditation and Marana
[X] You throw yourself in your sewing work, trying to grasp insights of your own rather than relying on Alphonse's teachings, a mentally intensive work that distracts you from your worries.
[+300 xp to Marana]

[X] 225xp to Marana
[X] 475xp to Reiatsu Perception
 
Back
Top