April 11, 2011 is the day Skitter fought Lung, and official start of her adventures.Huh, The Bay Bulletin. You've never heard of this Brockton Bay place before. It's dated the 2nd of April, 2011 so you're not only in an alternate reality but you're also in the past as well.
Better to be unknown.-Considering the importance of reputation in Worm-werse, it's good to have a solid crew.
This'd work up until we needed her to do anything, at which point the careful bureaucratic machine would notice suspicious similarities between the magical girl cape and the dark magical girl cape.- Assuming the girl keeps her civilian identity, an inn in local superhero population (she could even join the Wards to infiltrate them)
She's an edgy, depressed teenager. She wouldn't know the first thing.I'd love to hire or cooperate with Skitter eventually- she'll be the greatest advisor there ever was.
If we absolutely had to, she could just wish for it instead, you know.We'll just offer uplifting this entire city like Coil promised.
She's also an intelligent, methodical, quickly developing protagonist with an amazing power.She's an edgy, depressed teenager. She wouldn't know the first thing.
This'd work up until we needed her to do anything, at which point the careful bureaucratic machine would notice suspicious similarities between the magical girl cape and the dark magical girl cape.
She's not intelligent. You know, what with the whole trying to go undercover in the undersiders thing. The villain team with the thinker she couldn't prove wasn't psychic.She's also an intelligent, methodical, quickly developing protagonist with an amazing power.
Though you are right, I suppose. Right now she's mostly a traumatized teenager.
Why even bother infiltrating their teams? Easier to just build up in secret; as magi, rather than parahumans, we operate off of entirely separate scales and methodology.She could not use some of her powers while a Ward to appear as whole other parahuman.
That's assuming she's versatile and OP enough to pull that off.
This has added benefit of appearing... normal. 3 or more powers at once and you'll draw attention as someone as versatile and strong as Eidolon.
Of course that's more me trying to be clever than an actual solution. Better to get another MG and send her there full-time as a double agent. (assuming sufficient difference in their power sets)
She's not even intelligent. You know, what with the whole trying to go undercover in the undersiders thing. The villain team with the thinker she couldn't prove wasn't psychic.
Infiltrating the Wards means it'll be possible influence them and/or gain inside info on them.Why even bother infiltrating their teams? Easier to just build up in secret; as magi, rather than parahumans, we operate off of entirely separate scales and methodology.
Ugh, no. She wasn't handed a weak power that she turned powerful, she was handed an incredibly powerful ability with a bad reputation that explicitly and repeatedly went above and beyond what it purported to be.She constantly invented new ways of using her powers and approaching dangers. Heck, even her debut wasn't that bad.
She's on the low end of that. She's intelligent and thinking in the same way I am.She's not the most mentally stable, clear thinking or un-biased (the whole Dinah thing.....). Still, she is, if nothing else, an intelligent, thinking person.
Scrying magic. They ain't got anything to work against it.Infiltrating the Wards means it'll be possible influence them and/or gain inside info on them.
Cameras, maybe. Nothing else would work, because otherwise they'd be detecting the other energies of the soul, which they aren't.Also I forgot about Phantasm Seekers.(though some tinker-tech could detect them, also not sure if they can look into dark places or closed folders or computers inside their offices)
Thanks for catching that. Added Life Maker (Locked) to the Character Sheet.[X] Consume it for immediate unlocking of some of your Original's power.
Well, since my original choice seems to be unpopular, I'll change it to my backup to stay relevant.
If it's a choice between making one super powered minion or giving ourselves superpowers, I would rather focus on ourselves. It makes us far less squishy and avoids the thorny issue of TOTAL MIND CONTROL, in a world where mind control detection is a thing and highly frowned upon by the government.
@shibosho I couldn't help but notice that none of those unlockable powers you mention on the front page cover our ability to make minions. Is that unlockable later, or are you taking that ability out of the game?
Because if this is our one and only chance to make minions, that would affect my vote...