A Simple Transaction

Yes, this is an exceedingly rare social skill. The problem is, it is just compounding negative reactions on negative reactions. Considering we won't have the force of accursed to back up our intimidation, and they'll already hate us, the moment someone calls our intimidation bluff we are screwed. Hatred, while making social interaction difficult, is unlikely to cause spontaneous violence unless they're already predisposed to it. Hatred and intimidation will cause violence in a lot more people.

As our first brush with Orc showed, Hatred and Disgust is more then enough to trigger violence, I would rather have a sense of apprehension, or fear to back us up lets say walking into a town, so we don't get lynched on sight.

If they start out hating us, and being disgusted with us, First reactions in situations where we Won't be coming on to the field as there literal savior are likeily to go one of two ways.

Violence, or Dismissal, get out of my bar you dirty @#%%&*, that kind of thing.

If they feel some Apprehension, or Fear to go with that initial dose of Hate, we are likely to live longer, they are also more likely to let us talk to them if they Feel like we have some kind of power or authority.
 
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Social skills appear to be always relevant. If the Accursed feels that Presence: Intimidation his relevant at his powerlevel, it is likely relevant at ours, and will continue to remain so.

Meanwhile Orcbane is useless in generic sci-fi world without Orcs to kill.


We're already stronger than the entire village, and I believe Seram is sensible enough (or Quest voters are sensible enough) to only negotiate from a position of strength with Intimidation and just not use the skill with girlfriend/in laws/anyone we want positive relationship with.

The village isn't relevant. I'm talking about future applicability, at which point the power to back up the intimidation is far more relevant.
 
The village isn't relevant. I'm talking about future applicability, at which point the power to back up the intimidation is far more relevant.
At which point it will immediately be relevant again, anywhere once we are strong enough to apply it, as opposed to Orcbane, which only works on Orcs.
 
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Social skills appear to be always relevant. If the Accursed feels that Presence: Intimidation his relevant at his powerlevel, it is likely relevant at ours, and will continue to remain so.

Meanwhile Orcbane is useless in generic sci-fi world without Orcs to kill.
Orcbane serves to jump-start our power-curve progression. Fact that it won't be useful later is not relevant becuase the power it gained us will be in it's stead.
 
Orcbane serves to jump-start our power-curve progression. Fact that it won't be useful later is not relevant becuase the power it gained us will be in it's stead.

Which is a point I acknowledged, but this may be a one time chance to get our only Social Skill, I think we are talking about different scales as far as opportunity costs.
 
Which is a point I acknowledged, but this may be a one time chance to get our only Social Skill, I think we are talking about different scales as far as opportunity costs.
I just don't find intimidation to be particularly useful for a number of reasons, chief of which being that being powerful is usually enough for intimidation on its own and there being possibility of picking up such skill via magic or artifacts anyhow.

Nor i think that something that we got in low level quest is somewhat super unique and valuable. It is what it is, and what it is is being equal to ability to give relativity small racial boost to a piece of equipment. It's cool ability to have, but right now it's opposition is simply to practical for our circumstances to pass it off for fun factor.

Although i am not a fan of intimidation in general, as it mostly seems worse than virtually any other social skill, so i guess i might be a tad biased here.
 
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Nor i think that something that we got in low level quest is somewhat super unique and valuable.

Um, we have three Word of God that says otherwise.

Social skills are beyond the remit of your Progression system, but with this Title you may create and employ the favored adversarial social Skill of the Accursed, Presence: Intimidation.

You can get better at socializing with practice and theorycrafting, but have you ever seen HJH develop a social Skill?

"A Force Truly Evil" does give you a fairly unique capability among Cursebearers, relatively speaking.

So yes, I think their is a strong possibility that this is our only chance to obtain a Gamer type Social Skill, as opposed to something Seram will have to get better at without powers or magic, and his Social is his worst stat, even worse then his toddler level strength.

We need this.
 
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Tally
Adhoc vote count started by MrCogmor on Apr 23, 2017 at 6:51 AM, finished with 200 posts and 49 votes.
 
Hiya everybody! Found this thread a couple days ago and finally got around to reading it. Story and stuff seems pretty neat and discussion quite active. I'm ready for fun times! :D

[X] Constitution
(I have been enlightened.) Health seems the most pressing with DEX not far behind.

[X] Title: The Stranger
It sounds cool and seems like a way to indirectly mitigate Bane of the Wretched, situationally.
 
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[X] Wits
[X] Title: A Force Truly Evil


We were lucky enough to roll very well against the orcs, lets not waste the level up we got from that by crippling our future progression before we know it is necessary. Our progression power could turn out to help with training as well.

I think you're being a bit crazy about efficiency of levels to be honest. There's evidently no max level and I'd rather not waste time putzing around making Seram swole (if it's even possible) when we could be investing that time into learning magic and killing orcs. It's a marginal gain of one or two points at best, something that has little relevance to someone with stats in the hundreds or thousands or millions or billions or fucking decillions, yeah?
How will the fact that there is no max level help if any enemy which give significant experience is infinitely more powerful than Seram due to all the levels he has wasted? We know that power grows extremely fast with level, so even a single one wasted could be a huge problem.

We can raise our physical stats to 30, max, via training. Realistically 20 is our limit.

Meanwhile, The Accursed was level seventy-three decillion, which works out to 365 decillion stats. You'll notice that this number is substantially higher than 20 or 30. That's because earning stats by using our magical cheating powers is much, much better than earning stats the hard way.
Training might benefit from our progression power, so that is not necessarily the case.

His stats being so high does not mean that losing a few of them would have a small effect on him. Power grow fast enough with level that it might very well be the case that he would easily lose to a version of himself with a small number of more stat points.

You do not need to be afraid that we are somehow crippling ourselves by spending stat points immediately. Because we will never, ever, stop growing more powerful.
Unless we have crippled our build so much that we can no longer get a significant amount of XP. As Seram levels up he will after all have to fight more dangerous opponents.
 
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Passing up a couple badass and flavourful abilities for + numbers and extra exp?

No thanks.

[X] Title: The Stranger

Force Truly Evil is cool also, but I prefer the Stranger somewhat more. Also, better chances of winning.
 
Orcs tend to have around 14-21 Wits, far as Seram can tell.

His stats being so high does not mean that losing a few of them would have a small effect on him. Power grow fast enough with level that it might very well be the case that he would easily lose to a version of him with a small number of more stat points.

Most people would tend to lose to a strictly better version of themselves, yes... but how practical is that?

I just don't find intimidation to be particularly useful for a number of reasons, chief of which being that being powerful is usually enough for intimidation on its own and there being possibility of picking up such skill via magic or artifacts anyhow.

Nor i think that something that we got in low level quest is somewhat super unique and valuable. It is what it is, and what it is is being equal to ability to give relativity small racial boost to a piece of equipment. It's cool ability to have, but right now it's opposition is simply to practical for our circumstances to pass it off for fun factor.

Although i am not a fan of intimidation in general, as it mostly seems worse than virtually any other social skill, so i guess i might be a tad biased here.

Even a bad social Skill is better than none... if it is indeed bad.
 
I like intimidation... Though I think the ERB reference is what will actually convert me.
 
Most people would tend to lose to a strictly better version of themselves, yes... but how practical is that?
I wrote that he might easily lose, not just lose after a somewhat close fight. So, it was a point about how even a small number of stat points might make a huge difference for general power level.

If power grows exponentially with stats (or probably far faster than that since we were told that you can output infinite energy at level ~1 million) then inefficiently assigning even a small number of them can mean that you will eventually be enormously less powerful than you would otherwise be.
 
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