The most problematic type we're likely to encounter is a newly contracted Nagamioka local who's actively hostile to Yui's rule. She can't exactly kick them out if that happens... On the other hand, at least they're less likely to do really nasty things. On the other hand they're far more likely to get themselves killed by neighbouring magical girls, simply because they won't understand the reality.
 
I claim that it's not enough for them to be able to act independently if you can't trust them not to set something on fire as soon as you look away.
But Koharu's power is pyrokinesis!
What you expect her to do if she's banned from set something on fire?
:V

Otherwise, good idea.
I presume the first item in every situation is "Contact Center and inform your Glorious Leader about the situation".
 
I claim that it's not enough for them to be able to act independently if you can't trust them not to set something on fire as soon as you look away.
Not enough for them to be a good commander/lieutenant for our purposes, sure. For example, Kaede is a leader, but we don't want her in charge of anything before some serious rehabilitation.

That's why I called the candidates I listed 'officer material', and not someone you can shove to a territory and expect great results.

With Koharu, there are several important question to ask. What traits of hers make her fit or unfit for the task? I agree with Darklight's assessment of her positive qualities. As for her negative ones - do we think it'd be worth it to invest our time in finding a way around them? Now that she knows how the game rules she tried to force onto others are bogus, how likely is it that something along these lines would happen again? She is the one who enjoys being important, not violent. Shift the accents a bit, give her a position that matters and lay down the guidelines by following which she can become instrumental to the rule of Empress Yui the Adorable, and you'll see someone who will gladly comply with whatever rules you set up, and help enforce them instead.

In any case, we are not technically in charge of Koharu's territory, so she already has a degree of independence in her actions. It is unlikely to change soon, so we better work with what we have and cultivate her into a proper officer that we'd be happy to leave in control of our southern border.

The most problematic type we're likely to encounter is a newly contracted Nagamioka local who's actively hostile to Yui's rule. She can't exactly kick them out if that happens...
Yes she can. Largely because being actively hostile to Yui's rule involves either killing people, or otherwise undermining the safety of the city. The list of Yui's demands is not very long.

She 'can' in the same way that she can in theory kill Kaede - as a last resort and if forced into it:
You look down, fidgeting. "If you cause enough trouble that it prevents me from helping the people relying on me, well... my allies have been pretty clear on how they'd handle this. Please don't make me go that far. I don't want to, but if I have no choice..."
Luckily, most locals are somewhat invested in their neibourhood not being on fire, and most would be interested in a stable city with no warfare between the wards and no possibility of being kicked out of their homes by force, so active resistance seems unlikely.

I am not sure what would a local girl find so revolting about Yui to get her in an active opposition that would force us to retaliate, though. Especially since QB presumably is not interested in creating problems in our backyard either.
 
Last edited:
I do look forward to the first magical girl who is non-homicidal and not a bad sort, but who constantly argues that she's not going to take orders from some 13 year old baby who hasn't even been a magical girl much longer than she has. Just constantly undermining the idea that Yui has any special authority and demanding that things be decided by group consensus.

"I'm not your lieutenant! We should have equal votes. Equal!"
 
Last edited:
The group consensus, huh. Let's see.

Ardent Yui supporters:
Yui, Maiko, Minami, Yumi, (Asami?)
Neutrals that share Yui's values:
Tomo, Rio (Fuuka, Kiyomi)
Neutrals:
Chou, Shinobu, Koharu, Himari (Haruka?), Sayuki?

I am afraid we still hold most seats in the Magical Council. :whistle:
 
Last edited:
I do look forward to the first magical girl who is non-homicidal and not a bad sort, but who constantly argues that she's not going to take orders from some 13 year old baby who hasn't even been a magical girl much longer than she has. Just constantly undermining the idea that Yui has any special authority and demanding that things be decided by group consensus.

"I'm not your lieutenant! We should have equal votes. Equal!"

@Nevill: This is more what I was thinking of. This can actually pose a serious problem, because in a magical girl context, this kind of behaviour can get people killed. On the other hand, kicking them out of Nagamioka is also likely to be a death sentence.

Perhaps I should have gone with 'refuses to accept Yui's authority'?
 
But Koharu's power is pyrokinesis!
What you expect her to do if she's banned from set something on fire?
She protects her city by setting buildings and supernatural predators on fire. Where have I heard this before... Ah! Another Harry Dresden knockoff. She and Minami will get along fabulously :V.
I presume the first item in every situation is "Contact Center and inform your Glorious Leader about the situation".
Maybe not? One point of the exercise is to allow productive things to happen without Yui's direct involvement. Just alerting Yui doesn't seem like it overly centralizes things on its own, though. I don't know.
That's why I called the candidates I listed 'officer material', and not someone you can shove to a territory and expect great results.

With Koharu, there are several important question to ask. What traits of hers make her fit or unfit for the task? I agree with Darklight's assessment of her positive qualities. As for her negative ones - do we think it'd be worth it to invest our time in finding a way around them? Now that she knows how the game rules she tried to force onto others are bogus, how likely is it that something along these lines would happen again? She is the one who enjoys being important, not violent. Shift the accents a bit, give her a position that matters and lay down the guidelines by following which she can become instrumental to the rule of Empress Yui the Adorable, and you'll see someone who will gladly comply with whatever rules you set up, and help enforce them instead.

In any case, we are not technically in charge of Koharu's territory, so she already has a degree of independence in her actions. It is unlikely to change soon, so we better work with what we have and cultivate her into a proper officer that we'd be happy to leave in control of our southern border.
These are all valid points, including the one of us being stuck with putting someone in charge of that area. In particular, I agree with the point that Koharu can probably be expected to make better decisions if we give her guidelines within which to make them. This is a general point, I think, that if we take decision-making burden off of people by giving them a good set of guidelines, we'll get better results, especially from our "more INT than WIS" types. Even better results if we give them something like an SOP.
I do look forward to the first magical girl who is non-homicidal and not a bad sort, but who constantly argues that she's not going to take orders from some 13 year old baby who hasn't even been a magical girl much longer than she has. Just constantly undermining the idea that Yui has any special authority and demanding that things be decided by group consensus.
That doesn't trouble me. We're not running a democracy, and as long as we have the support of the veterans and a large chunk of the newbies, pressure to change that isn't going to get much traction. The veterans are comfortable with the idea of a beneficent strongman dictator and the newbies are either personal friends or otherwise happy to have a good group to be part of.
 
Perhaps I should have gone with 'refuses to accept Yui's authority'?
So basically, Asami? :D

We get to befriending. Figure out what the girl wants, and try to make it so that Yui's rule is how she gets it. As I said, Yui does not exert a lot of authority, and her rules sum up to 'don't be an asshole to people who live here with you'.

But yes, this was why I wasn't sold on Darklight insisting we pull out the Divine Mandate once we encounter resistance to the idea and slap them with it.

The situation you speak of reminds me of Chou's. Technically, we don't have authority over her, but we are slowly working on remedying that and introducing her into our structure.
 
Last edited:
Therrrraaaaaaapy.

We should probably be looking at an abbreviated military model here. Units, officers and enlisted, a general staff, auxiliaries and non-combatants, etc.
 
Last edited:
Therrrraaaaaaapy.

We should probably be looking at an abbreviated military model here. Units, officers and enlisted, a general staff, auxiliaries and non-combatants, etc.

That might be off-putting to a lot of girls though, especially in a demilitarized country like Japan. I think we're better off sticking with teams and team leaders, with different teams having different specialties. It fits the genre better, and still lets us assign the appropriate team to the right actions.
 
Maybe not? One point of the exercise is to allow productive things to happen without Yui's direct involvement. Just alerting Yui doesn't seem like it overly centralizes things on its own, though. I don't know.
Yui's direct involvement is not necessary, but she (or Maiko/Minami) should be informed.

You noticed new meguca and want to talk with her?
Okay, but firstly inform Center!
Because if this meguca suddenly attack and kill you, Yui should know who probably responsible for this to avenge you!

...It's the worst-case scenario, of course, but still possible.
 
Like it or not, Yui is the safest option to deploy in case of unexpected meguca contact. Anyone else is liable to either kill, or get killed in case hostilities arise, which they often do. We'll likely have to be handling this sort of thing in person for a long while if we want to keep our track record of not racking up the bodycount.

What would anyone else's options be with someone like Chizuka?
 
Well, see for yourself. :)
Vote Tally : Puella Magi Imperatrix Mundi, or: Wherein Half Of Japan Tries To Kill You | Page 359 | Sufficient Velocity
##### NetTally 1.7.3.2

[x] Escort Chizuka back to the border, as planned.
- [x] Let Chizuka know that she can use her magic again, first.
- [x] Maiko and Minami keep to hidden-but-within-spying-range as backup.
- [x] Talk to her teammates a bit, if possible.
-- [x] Cheerful introductions. Explain that you have for them a delivery of one (1) Chizuka, slightly scuffed but with no serious damage, following a terrible misunderstanding involving exactly where people who don't work for you are allowed to ambush others with high speed giant floating metal spikes. No hard feelings.
-- [x] Make sure they know that they should really not be crossing the Tokyo-Nagamioka border without sending you a brainmail or text or something about what exactly they're up to and getting your approval.
-- [x] In fact, Chizuka had some concerning things to say about recent events in their territory and you'd be very interested in hearing more about that, if they're willing to share. Try to figure out their team social dynamics while getting the news.
-- [x] You have an interest in having a secure Nagamioka with stable border territories, and in making friends who share those interests- which they probably do. If some or all of them care to move, you're also in the market for reliable subordinates who don't mind living in Nagamioka. You'd like to see if you can cut some deals.
[x] Minami can keep scanning for calligraphy girl's new location if it's not a serious magic cost or distraction from supporting you in escort and negotiations. Otherwise, wait until Chizuka is gone and you can focus properly on finding her while working together.
No. of Votes: 5

[x] Escort Chizuka back to the border, as planned.
- [x] Let Chizuka know that she can use her magic again, first.
- [x] Maiko and Minami keep to hidden-but-within-spying-range as backup.
- [x] Reassure Chizuka. Even if her entire group doesn't want to join you, you can probably take her at least, take some of the load off them.
- [x] While walking, ask her about her teammates.

- [x] Talk to her teammates a bit, if possible.
-- [x] Cheerful introductions. Explain that you have for them a delivery of one (1) Chizuka, slightly scuffed but with no serious damage, following a terrible misunderstanding involving exactly where people who don't work for you are allowed to ambush others with high speed giant floating metal spikes. No hard feelings.
-- [x] Make sure they know that they should really not be crossing the Tokyo-Nagamioka border without sending you a brainmail or text or something about what exactly they're up to and getting your approval.
-- [x] In fact, Chizuka had some concerning things to say about recent events in their territory and you'd be very interested in hearing more about that, if they're willing to share. Try to figure out their team social dynamics while getting the news.
-- [x] You have an interest in having a secure Nagamioka with stable border territories, and in making friends who share those interests- which they probably do. If some or all of them care to move, you're also in the market for reliable subordinates who don't mind living in Nagamioka. You'd like to see if you can cut some deals.
[x] Minami can keep scanning for calligraphy girl's new location if it's not a serious magic cost or distraction from supporting you in escort and negotiations. Otherwise, wait until Chizuka is gone and you can focus properly on finding her while working together.
No. of Votes: 1

[x] Tell Chizuka there are girls waiting near the border, and let her return on her own.
- [x] Give her one of your smaller Grief Seeds as a token of goodwill, since it sounds like her team is low and she might need it.
- [x] Trail her out of sight to make sure she leaves.
No. of Votes: 1

[x] Escort Chizuka back to the border, as planned.
- [x] Let Chizuka know that she can use her magic again, first.
- [x] Tell Chizuka that you know this can be a hard world, but that doesn't make what she did okay. You are willing to forgive her and let this go because you have enough power to have that luxury, but you wouldn't be acting so chill if Chizuka had injured or killed one of your friends. We have to try to be better. We know that Chizuka can be better.
- [x] Maiko and Minami keep to hidden-but-within-spying-range as backup.
- [x] Talk to her teammates a bit, if possible.
-- [x] Don't joke about what happened. We're willing to let this go this time, but if it had been one of our friends who was hurt, we wouldn't be this nice. Right now everybody needs to cool down a little, but we'd be happy to exchange phone numbers and email addresses.
-- [x] Make sure they know that they should really not be crossing the Tokyo-Nagamioka border without sending you a brainmail or text or something about what exactly they're up to and getting your approval.
-- [x] In fact, Chizuka had some concerning things to say about recent events in their territory and you'd be very interested in hearing more about that, if they're willing to share. Try to figure out their team social dynamics while getting the news.
-- [x] You have an interest in having a secure Nagamioka with stable border territories, and in making friends who share those interests- which they probably do. If some or all of them care to move, you're also in the market for reliable subordinates who don't mind living in Nagamioka. You'd like to see if you can cut some deals.
No. of Votes: 1

Total No. of Voters: 8
 
Last edited:
What would anyone else's options be with someone like Chizuka?
Shinobu: Stop fighting.
Chizuka: OK.
Shinobu: Come have some tea with me. My treat.
Chizuka: OK.
Shinobu: And explain why you were in Nagamioka trying to ambush people.
Chizuka: OK.

If we want to end more fights safely, we really ought to work on Shinobu. Maybe the sheer usefulness of her power for ending a fight without anyone getting hurt will help for getting her to engage with life a bit more?

Tomo also has good options as long as she remains covert. Then she can spring out and use her axiomatic flying drop-kick of nonlethal combat, no holding back at all. That's realistic if she's part of a patrol where she trails behind some kind of brawler. For the moment, I think that could be any of Rio's crew, Himaruka, or Yui herself.

Sayuki may be able to lock down a target effectively by disorienting them with her whole special-effects thing, and Kiyomi's flashbang trick may be able to do something similar, but those are likely to be less effective.
 
That doesn't trouble me. We're not running a democracy, and as long as we have the support of the veterans and a large chunk of the newbies, pressure to change that isn't going to get much traction. The veterans are comfortable with the idea of a beneficent strongman dictator and the newbies are either personal friends or otherwise happy to have a good group to be part of.

My biases out there, I don't personally believe that a "beneficent strongman dictator" is desirable or efficient. Social groups of this size really are run better by consensus and mutual agreement and buy-in.

I'd vote for Yui to surrender power whenever possible, and I find all this "Emperor" talk pretty repellent. And yes, you can point at the thread title, but I think how literally to take that is up to the voters.
 
My biases out there, I don't personally believe that a "beneficent strongman dictator" is desirable or efficient. Social groups of this size really are run better by consensus and mutual agreement and buy-in.
Yui is inevitably a certain amount of strongman. If someone starts familiar-farming in Nagamioka, Yui is going to kick them out if not kill them, consensus or no consensus. Among meguca, there is no law but that of those strong enough to create it. Veteran meguca probably see strongmen as the primary form of meguca governance, and so will tend to see a strong, competent and safe-to-work-with meguca taking charge as a good option.

That said, it's stupid and clearly unsustainable to exert authority without good reason, because we only have whatever authority we can manufacture for Yui, so consensus, mutual agreement and buy-in are central. I see the important questions as pertaining to what constitutes a good reason, on which subject we've already had a fair amount of productive discussion.
 
We're operating under malthusian-catastrophe conditions, with everything that that entails. Democracy simply won't work right now; it's too easy for it to be undercut by a bad actor. Dictatorship is really our only option until we can get enough coherence and power as a polity and culture to transition smoothly. I agree that we want to keep our citizens feeling enfranchised and supported and safe, and that doing so is pretty much the raison d'être for Yui's empire, but top-down central authority is pretty much the only way to make it work.
 
If we want to end more fights safely, we really ought to work on Shinobu. Maybe the sheer usefulness of her power for ending a fight without anyone getting hurt will help for getting her to engage with life a bit more?
Shinobu and Yumi (and Maiko to a lesser extent) are the main people I really want us to at least kick some things off with as soon as we can, really. Even if we delegate - don't know who we should get to help with Shinobu, but Yumi's been bonding with Maiko and Minami, hopefully we can use them to start work on getting her to regain her wish magic, somehow.
 
My biases out there, I don't personally believe that a "beneficent strongman dictator" is desirable or efficient. Social groups of this size really are run better by consensus and mutual agreement and buy-in.

I'd vote for Yui to surrender power whenever possible, and I find all this "Emperor" talk pretty repellent. And yes, you can point at the thread title, but I think how literally to take that is up to the voters.
Going Democracy might be worth going for in the long-run, but until there's enough institutional momentum it's far too easy to fall apart. Yui going strong-man dictator is the only way right now to force all these disparate groups to work together; only once we have a high enough population and everyone's bought into the idea of an overarching MG pseudo-government (i.e. "even if we disagree with how it's run, the alternative is worse"), we can start moving into transitioning to more democratic structures.

I actually don't think we'll have too much trouble on that front. Once we start getting momentum in territory acquisition, more organized groups that decide to join are going to want more autonomy. We just need to make sure that they become invested in the success of the polity as a whole. Actually, I think that's going to be the biggest problem: getting all these groups invested in the success of their neighbors.
 
Jeez, could we like, borrow some police negotiators or something? We'd put them back when we're done...

Well, there will be some plot hooks coming up that might give you a contact inside the police. :V Said contact is more the "grumpy old detective who's not afraid to make powerful enemies" type, though.

Haruka and Himari's first example of decision-making was, upon hearing that someone they cared about was dead, to go to her old stomping grounds and start ambushing and murdering the magical girls running around there, with no apparent hesitation and without bothering to check for actual circumstances or responsibility. Hell, they obviously knew Maiko was still alive and they didn't bother to give her a phone call or brainmail to check if she knew anything rather than still being locked in her apartment.

Do keep in mind that Himari and Haruka weren't actually going for killing shots there. Also this:

I mean, Maiko has withdrawn for two years, but what reasons did they have to assume that she is still alive, and just waited everything out while her friends were being slaughtered? Himari was actually pretty scandalized by the idea, and has thrown it as an accusation against Maiko, which to me indicates she didn't even want to consider this was the case.

Rereading that post myself I probably should have included something to indicate that Himari was surprised to even see Maiko alive and active.

...You're giving Koharu way too much credit here. Remember that Yumi was begging just be able to pass through, so she could get away from her pursuers. It was absolutely clear she was desperate, even if Koharu didn't know she was being pursued. From my perspective, Koharu and Himari have pretty similar personalities, and Himari's just where Koharu could have ended up in a few years.

Yeah, pretty much:

"Honestly," Haruka says. She makes a frustrated noise. "How did my adorable little sister manage to pick up all of my fiancée's worst habits?"

"I don't know," Himari says, "but does that mean I get a new sidekick out of the deal?" ...Himari wilts slightly under Haruka's glare.

Haruka is the only sensible one of the lot, really. :V

This is the part I disagree with, to some extent. As @SystemicHatter pointed out, Koharu did a pretty shitty thing to Yumi, and was about to get murdered for it to boot. Whatever stories she was fed to get the idea that that was appropriate, it's such a bad decision that I'm not at all comfortable putting Koharu in charge of anything right now.

Koharu's biggest problem there was that once she committed herself to handling things the way she thought was "correct", she didn't want to back down despite having some serious second thoughts about the whole thing.

Koharu probably would have survived without Yui's intervention (outsider newbie with possible teammates, not worth Hisae's time to pick a fight) only to spend the next couple days grief spiraling from guilt at getting someone killed.

Even reliable veterans like Yumi and Maiko have ingrained thought patterns that clash with what we consider right or reasonable.

Those two, at least, can probably be trusted to be self-aware and thoughtful enough to do things Yui's way even if they disagree.

Eheheh, I find it hilarious that I'm having this discussion from this avatar, because your proposal to put blooded, experienced veterans under newbies to whom the thought of killing is revolting is exactly how the Ministry of Welfare: Public Safety Bureau does things in Psycho Pass. So what I'm really saying is that we need a whole bunch of Akane Tsunemoris :V.

The comparison had occurred to me as well. Sadly you only have one Maiko to do the "look at someone and analyze their behavioral threat level" thing. :V

Send out Asami with a good combat unit, even though she hasn't contracted yet. Maybe we can get a bit of gear for her from Himari to make this safer.

Getting Asami geared up would take enough time that convincing Himari to do so quickly enough to matter might be difficult. Especially given the likelihood of Asami contracting in the near-ish future anyhow.

Recruit Sayuki, or ask her to help out as long as she's around, or something. She's smart and sociable.

From what you know IC, Sayuki seems amenable to helping out, but she has school and idol stuff taking most of her time and won't want to commit to anything long-term (obviously).

Not to entertain the soulgem Matrix thing, but I've wondered for a while if Maiko's "private space" might be something more than it seems. We know her wish magic's theme, and that she retreated from the world for years. What if
Maiko witched out for superpowers a long time ago? It would certainly explain the body count. Her witch magic and experiments might give her enough grief control to go magical-girl again. And her insistence on secluding herself might be in order to avoid anyone who knows she witched out actually hearing about her "survival."

It would also explain why Minami accepted the witchbomb so easily -- Maiko had actual empirical proof, in the form on herself.

Okay, probably not.

I'm preeeetty sure I've said enough stuff about Maiko OOC to disprove that, sorry.

Besides, the biggest hole in that theory is that Maddalena has a lot of familiars. Maiko would be getting a lot more done than she is now if she could spawn lab assistants. :V

I disagree with the notion we can't put veterans in charge. For one, it's impractical. We'd have to demote Rio and add someone else to their tightly knit trio, and we'd be stamping hard on the pride of the people who are likely to be the most prickly and sceptical of signing up in the first place.

For what it's worth, the kind of stuff being discussed here is a large part of why Rio is in charge, rather than Fuuka. Their group wouldn't accept someone else being put in charge of them, but they will agree with the basic sentiment.

I wonder if you can link soul gems together to make super ultra mega meguca. Like Walpurgisnacht but with magical girls.

I think I've said OOC before that Maiko is 99% sure that this is possible, but irreversible and would result in loss of individual identities.

That sound hilariously unethical to test. Let's do it! :D

[* Maddalena intensifies *]

Except for the traitor, maybe (is she still alive? I don't recall).

It's not even confirmed that there was a traitor, rather than someone who was coerced into betraying her team by some means (be it mundane blackmail or magical compulsion or anything in between).

I do look forward to the first magical girl who is non-homicidal and not a bad sort, but who constantly argues that she's not going to take orders from some 13 year old baby who hasn't even been a magical girl much longer than she has. Just constantly undermining the idea that Yui has any special authority and demanding that things be decided by group consensus.

Well, the oldest newbies you're likely to find are first-year high schoolers, and both Koharu and Sayuki have definitely commented on Yui's age. In both cases, but for different reasons, Maiko's support has gone a long way toward preventing problems along those lines.

Ardent Yui supporters:
Yui, Maiko, Minami, Yumi, (Asami?)
Neutrals that share Yui's values:
Tomo, Rio (Fuuka, Kiyomi)
Neutrals:
Chou, Shinobu, Koharu, Himari (Haruka?), Sayuki?

Yumi and Rio probably both count as "Neutral, but strongly support Yui for pragmatic reasons". Maiko and Minami are the ones with the most personal loyalty to Yui. Tomo and Asami are the only ones who would really count as ideological allies in the sense that you could lose their support by compromising your ideals.

And yes, you can point at the thread title, but I think how literally to take that is up to the voters.

Technically it, like the chapter titles, is a musical reference. :V

On the other hand, my original plans for what eventually mutated into this quest were pretty explicitly "your job is to become the meguca equivalent of Nobunaga Oda: unify the country's meguca under your rule and build a government."
 
We're running a small handful of people right now, and even assuming we take over all Japan that's just a few hundred. Things like "democracy" and "dictatorship" don't apply at that scale, it's more like a small village than a country. Once the system stabilizes it will be pretty much inevitable that we run things by a form of community consensus, because everybody under us we either know personally or we know their best friend. Yui's eventual role should end up being more like "trusted community leader we all like well enough to follow" than either President or Empress, though she should keep calling herself that because it's fun.

Of course before that happens there will be plenty of people we need to force into submission because they're being huge assholes.
 
Back
Top