The Dairy of The Father of Ana, The Eldritch Abomination
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"Ana suggested I keep a Diary of everything that happens. Just in case I get too old to remember, or something should happen to me. So....where to start? I guess, at the beginning...
Inspired by Moronis and his "Overprotective Monster Quest", an idea for a video game, and my need to get back into writing (Goddam it writer's block! Give me my muse back!) I decided to start this Quest up.
The basic idea is, you get a baby monster and have to raise it to be a functioning member of society...or not. Depends on the votes.
Like Moronis, I'll mostly be using a rather loose system that will evolve as time goes on.
Rolls will be done with d100s.
Stats are out of 10.
Let's get started.
The wailing siren that is the your phone interrupts your peaceful dreaming, causing your eyes to bolt open. Your hand falls down upon the device like a hunk of lead, dragging it in front of your face, as you attempt to focus your eyes.
7:00 AM. Time to get up.
Groaning into your pillow, you push yourself onto your elbows. Trying your best to ignore how comfortable your bed seems right now, you force your body to sit up on the edge of the mattress. The brownish carpet brushes against the soles of your feet as you move to stand up. You do your daily stretches, yawning as your body tries to wake up along with your mind.
Stumbling slightly, using the bluish wall in your room for support, you make your way to the bathroom. You stumble into the room, and begin your morning ritual of hygiene.
Brush your teeth.
Mouthwash.
(Not) Flossing.
Quick shower.
You walk out of the bathroom, rubbing your head and face with a towel to get dry. You make sure to drop it in your laundry basket, as you make way towards the kitchen. You move on auto-pilot, as you grab your favorite brand of "Oh who gives a shit" cereal and pour some of it into a bowl. Milk follows soon after, completing your morning ritual as you begin to eat breakfast in preparation for work.
What kind of job does an 20 year old—
[] Man
[] Woman
—of your caliber have anyway?
[] Accountant: One of the most unfilling and demanding jobs in all of the US, number crunching. You leave for work in the morning, sit down at your desk, and spend the rest of the day looking at a computer screen doing hard mathematics. A standard day for you is working till the wee hours of the morning, just to do it all again the next day. The job may pay well, but that novelty wears off fast. (Money 7, Sanity 10, Notoriety 0, Actions 1)
[] Middle School Teacher: "Those who can, do. Those who can't, teach." Well, guess you're the latter. Getting up everyday at 7:00 and getting to the school building by 8:00 to teach the first bright minds of the day. By "bright minds" you mean kids more focused on getting laid and reading the newest update on Twitter than actually listen to the things you teach them. Not a very well paying or thankful job, but at least you can set your own hours for the most part. (Money 4, Sanity 10, Notoriety 0, Actions 2)
[]Freelance Writer: When you first heard about freelance writing, you saw it as a dream come true. A job that you could literally be doing right now? Needs almost no formal education to do? Be your own boss? Write the stories you want to tell? Get paid for it? Sounds fucking awesome! Then you finished high school, and found out how much work it actually is. Writers block, deadlines, actually finding a publisher, hardly getting any money when the book doesn't sell well, and more are a natural part of your life right now. And man, do you wish you knew this shit before you finished high school. (Money 2, Sanity 10, Notoriety 0, Actions 3)
[] Assassin: When you left college, you definitely did plan to get a job working for the government. When you found out that meant clandestine meetings, information gathering, and seeing the world through a high powered scope, you were more than a bit surprised. It isn't an easy job, heck over the course of 1 month you've been forced to move to about 3 different states, change your name 5 different times, and nearly got drowned in the bottom of the ocean. Thankfully, your network of friends is there to help you out where they can. Still, it's no cakewalk. (Money 9, Sanity 8, Notoriety 3, Actions 3)
[] Mercenary: Bodyguards, private military, discount armies, hitmen. Those are just a few of the words that public uses to describe people like you. You don't care what the job is or how dirty your hands have to get to complete it. All that matters is that you get paid in the end, and paid well at that. That doesn't mean that you'll just take any job though, you have a life outside of this after all! This just so happens to be what you're good at! And hey, it's a job that pays well and lets you plan out your own hours! What's not to love?! ...Well, there's the ever present fact that you could die at any moment...but that's unimportant right now! (Money 8, Sanity 7, Notoriety 3, Actions 3)
So to explain:
Money: The amount of cash you have on you or in savings. You want a lot of this.
Sanity: Your overall mental state. Having low Sanity can lead to destructive habits, such as drinking, self-deprecating, depression, etc. Hitting 0 will lead to a game over as you go insane.
Notoriety: How well known you are to the criminal underworld/supernatural world. You want to keep this low. Hitting 10 will cause an event where you will either have to move your home losing just about every material thing you have (including Money) or die from the massive amounts of hitmen coming down on your head.
Actions: How many things you can do in a given day. Will sometimes be locked when you have a job to do.
These are just the Stats for your character, I will post up the Stats for your Child in the next update, then I'll do Perks.
I'm looking at updating every Tuesday and Friday CST. Hopefully that will motivate me to work on updates when I can.
Tranquil Fury: Colder than a walking fridge. Cold as a gun. (When activated gain a +20 to Combat rolls! Chance to negate Magic!)
Zen Sight: I Feel all, thus I See all (When activated, all enemy Stealth Rolls receive a -25 Penalty, and you gain a +25 Bonus to spotting them and Combat! Increases chance to Negate Magic!)
Those who can't, teach better: You're not the best, but you are still a teacher. And you'll be dammed if anyone questions it. +15 to rolls when teaching your child and classroom
Middle School Drama: You've been around enough 13-16 year olds to know what they worry about at that age. +15 bonus to rolls when child hits puberty
Authoritative: Sometimes, tough love is the best love. +10 to rolls when laying down the law
Those fucking brats!: Why do they keep putting a tack on my seat? -10 to rolls to keep Sanity when doing job.
Low Risk Job: If a roll would increase Notoriety with a fail, add +10 to roll (Negated due to Unemployment)
Strong Willed: Either your willpower is harder to break than titanium, or you were insane to begin with to even THINK about raising a THING THAT SHOULD NOT BE as your child. No longer lose Sanity from Supernatural sources.
Knowledge of the Supernatural (Beginner): Turns out, there's an entire world that you are completely unaware of right under your nose! Heh, heh….uuuggghhh. +5 to Supernatural Investigations.
A Bond between Father and Daughter: Everything is better now! (Trust is Maxed Out! +15 to actions to Increase Trust and 1 Reroll for failed actions to increase Trust!)
Orator (Novice): You've got that commanding voice! (+10 to rolls to Inspire or Persuade others)
DODGE!: Best way to not get hit? Not get hit! (+10 to Defensive Combat Rolls)
Power of the Fist (Beginner): Your hands feel so fucking sore now! (+10 to Combat Rolls where you use your fist as weapons)
The Dice are kind...for today: The Dice Gods are satisfied. (+10 to any Failed Roll once a Day)
Moves like Jagger: You've got the Skills to pay the Bills! (+15 to Dating!)
Lucky Lamia Man: She's just into me. (+25 Resistance to Supernatural Seduction)
Insight (Novice): I can read you like a book. (+10 to Perception Rolls against people!)
PTSD: Protector Complex: I need to defend them! I won't let them die like the others! (Whenever you make a choice that would lead to someone being hurt or left alone due to your actions, I will roll 1d100 at a -30 penalty. It becomes -40 for children. If the roll is high enough for success, you will perform the action you chose, but the Perk will not disappear. If the roll is low enough for a fail, you will perform the opposite of your choice.)
A Golden Experience: You think faster than you move. (-25 Penalty to all actions for two weeks)
Lesser Eldritch Slayer: They bleed the same as mortals. (+20 Damage to all Lesser Eldritch)
Lockpicking (Beginner): It's only illegal if you get caught. (+10 to any Stealth Roll and +10 to picking Mundane Locks)
Your enemies are some kind of strange Shadow Creatures. Apparently they live in..well shadows and are currently watching your every move. You've encountered one of them twice. Once when it appeared on the roof of your car. Then again when you accidentally left Anastasia at home alone.
You have discovered that whatever the Shadow Creatures are, they can bleed. They can be killed.
You have discovered that Magic exist.
You have discovered something called Belief.
There's an Eldritch Monster underneath your school. It is currently asleep Indefinitely, unless someone else tries to wake it up.
You killed the Eldritch that was under Crossroads.
You've got evidence that suggest Barton has been performing rituals on children sent to stay there since the 1800s. They have a profile on Ana, and want to capture her for a sacrifice.
Ana knows something about the War between Humans and Mythics.
Olly and her parents are Lamia's.
Blue is...strange? Said "Not To Trust The Fae". Whatever that means.
Blue has a niece...somehow.
The Cult is Gone. Crossroads will take 3 Months to rebuild.
Werewolf Bodies (Volk, Bar, and Mae): Dogs with Human Faces (+15 to all rolls)
Young Werewolf Body (Chester): Young Dog with a Boy's Face (+10 to all rolls)
Pack Mentality: We fight as one, lest we perish alone (+10 to all Rolls when working together)
Full Moon Fever: We....can't....control it....(-50 to ALL ROLLS other than Combat Rolls during a Full Moon)
Eldritch Hatred: They will all pay for what they did (+20 to Rolls against Eldritch Monsters, +20 to rolls to sense Eldritch)
Pack Alpha (Volkar): I'm the Boss (+20 to all leadership rolls when his family is involved)
Pack Mothers (Barbara and Maeve): "I don't spoil him!" "Yeah, ya kinda do." (+15 to rolls to protect Chester)
Little Cub (Chester): I'll grow up fast! Promise! (+5 to Combat Rolls due to training, -10 to Social and other rolls due to childishness)
A Crush (Chester): I'll protect her! Just like Mr. Craft! I will! (+10 to Combat Rolls when defending Anastasia)
Silver Weakness: It's in the blood, which sucks. (When in the presence of real silver, -55 to all rolls)
Animal Instincts: Can't we just fight for dominance instead? (-35 to all social rolls due to animistic tendencies)
Olly Rivauld
Lamia: Snek lady. (+20 to all social rolls, -10 to all combat rolls)
Seduction: Look into my eyes....(Can perform supernatural seduction, allows for mind control, can be resisted)
Snake Scales: I'm bulletproof....not really. (-20 to all Combat rolls against Olly when she's in Lamia form)
Sunlight Aversion: It doesn't kill me, but it is annoying...(-10 to all rolls while in direct Sunlight)
Blood Dependence: I don't have a problem! Just need it every once in awhile or I go insane. (Must ingest human blood every few hours, else suffer a -10 to all rolls. Penalty increases for as long as she doesn't ingest blood for)
Claws and Fangs: Kick, scratch, and bite! (+20 to all Combat rolls)
Creature of Shadow: Something I kept from my heritage....(+20 to Stealth Rolls)
Principal Devon Weston AKA The Marine
Military Training: I don't know what I've been told! (+10 to all Combat Rolls)
Timeless Veteran: The wars we've had, I've been in all of em (Has been in WW 1, WW 2, Spanish-American, and Vietnam)
Mythical Annihilator: They fear me, because I can kill them…. (+40 to fighting Mythics)
Survivor: …but they can't kill me. (-35 to Mythics who fight him)
Modern Weaponry: I love me some Dakka (+15 to rolls when using Human weapons)
PTSD: *Nam Intensifies* (-20 to rolls involving one of his triggers. Penalties stack)
Last of his Kind: I'm the only one left… (No other will be like him. No others can be made. -25 to all social rolls)
Don't Make Me Angry: My Rage is Legend (When he is enraged, +50 to all combat rolls and +30 bonus when against Mythics; Should he be killed, roll 1d100. On a 30+, he gets back up and keeps fighting, but with a -25 penalty to all rolls. Penalty stacks)
Bloodshot: I see Red everywhere (When enraged, can't discern between friend and foe. Combat roll results apply to EVERYONE!)
The Cursed Vigil: I got this thing back in the war. Never once lost it… (As long as he has this, he will never fall)
Anastasia
Level 2 (+5 to All Combat Rolls)
Parent: Howard Craft
Monster Type: Eldritch Abomination
Stats: Alarm 3, Notoriety 3, Trust 10, Satiety 8
Items:
Basket Crib
Young Child's Plain Clothes
Human Psychology Book
Sociology Book
Government Systems throughout History Book
Days Until she Mature's Again: 2 Months
Friends:
Chester Harrowmont: 7/10 SL
Blue: 2/10 SL
THING THAT SHOULD NOT BE: A baby eldritch horror that could grow up to be one of the deadliest things in all of existence isn't exactly something you can keep hidden from the supernatural crowd. As it grows into its powers, Child Notoriety will become easier to raise.
Human Form (Child): Need to look the part if you want to play the part. You have a humanoid form that allows you to blend in. No penalties to interactions with mortals, but a -15 to all rolls to use your powers. You now have a five year old form. +5 to interactions with other children.
Eldritch Form: Tentacles are optional. You have an eldritch form that lets you unleash your true power. +20 to rolls to use your powers, but any mortals you come in contact with immediately go insane unless they have sufficient willpower.
Aura of Horror: It's not my fault I literally smell like the end of the world! -15 to all rolls to remain hidden from supernatural entities.
Supernatural Senses: I see you! +15 to all rolls to sense supernatural entities.
Prodigy(Reading): Your eye's just fly across the page! Once you hit toddler age, +15 to all rolls to maintain information from reading.
Potential Unlocked: Now is the time to train! (As long as you are in Child state, gain a +15 to gaining a new Perk or Power)
Human's Will to Live(Beginner): A race so stubborn that they won't even die when killed! (+5 to Rolls when fighting a losing battle)
Put your trust in me: I have your back. (+5 to persuading others)
Spiral Power: How does it work?: No seriously, how the Hell does it work? (+10 to all Howard's Belief based Rolls)
A Loyal Following: They believe in me and only me. (Ana has two extremely Loyal Followers who she can order to complete task for her at any time. You will need to meet this Followers before Howard can do anything about them.)
Self-Defense Training (Novice): Defend Yourself! (+10 to all physical Combat Rolls)
Human Psychology (Beginner): Based on my Deductions, you're going to do this next (+10 to Persuasion against Humans, +10 to Combat Rolls against Humans)
Physical Augmentation: Get Fit! (When activated, add +15 to Physical Combat)
Telekinesis/Telepathy: I can read your mind, and throw you around like a ragdoll! (When activated +15 to all Mental and Physical Combat)
Rituals: I hereby summon thee....whatever your name is. (Can perform rituals to someone Eldritch creatures)
Biological Augmentation: My body is a weapon! (When activated, +30 to Physical Combat)
Spider Legs: Crawling on Walls! Long Reach! Impalement! (When activated, can climb up buildings and otherwise without having to resort to flying! Also, adds a +15 to Combat Rolls.)
Energy Ball: Fire not included (+10 to all Combat Rolls)
Wet-work during the day, monster-raising during the night. Also, I would say Freelance Writer's average Sanity is too high considering the kind of job it is.
[X] Male
[X] Middle School Teacher: "Those who can, do. Those who can't, teach." Well, guess you're the latter. Getting up everyday at 7:00 and getting to the school building by 8:00 to teach the first bright minds of the day. By "bright minds" you mean kids more focused on getting laid and reading the newest update on Twitter than actually listen to the things you teach them. Not a very well paying or thankful job, but at least you can set your own hours for the most part. (Money 4, Sanity 10, Notoriety 0, Actions 2)
Oohhh! This looks cool! I, to, was inspire by Moronis, but 'My Girl/Boyfriends a Monster' is still in development. Forming Aesops...
I always wanted to be a modern Assassin! Even verified by the goverment. Depending on the time period, maybe we can do what no other assassin has done before.
Kill Fidel Castro!
Oh, and be a giod parent to. That's a thing.
Baby Wish List (in no particular order)
1. Wendigo (find ze flesh)
2. Ghoul (don't eat the help honey)
3. Lamia (Just because its Winter isn't an excuse to be lazy!)
4. Troll (...put the sofa down)
5. Gnoll (Excitable aren't you?)
6. Merfolk
7. Ghost (hijinks ensue, preffered option)
8. Zombie (Oddly cute)
9. Flame Elemental (My flesh is gone. Huh.)
10. Pixie (Tiny)
Many more I like, but the list shouldn't get that longer.
Oohhh! This looks cool! I, to, was inspire by Moronis, but 'My Girl/Boyfriends a Monster' is still in development. Forming Aesops...
I always wanted to be a modern Assassin! Even verified by the goverment. Depending on the time period, maybe we can do what no other assassin has done before.
Kill Fidel Castro!
Oh, and be a giod parent to. That's a thing.
Baby Wish List (in no particular order)
1. Wendigo (find ze flesh)
2. Ghoul (don't eat the help honey)
3. Lamia (Just because its Winter isn't an excuse to be lazy!)
4. Troll (...put the sofa down)
5. Gnoll (Excitable aren't you?)
6. Merfolk
7. Ghost (hijinks ensue, preffered option)
8. Zombie (Oddly cute)
9. Flame Elemental (My flesh is gone. Huh.)
10. Pixie (Tiny)
Many more I like, but the list shouldn't get that longer.