Return of the Skarrenawi, a Warhammer Fantasy hill dwarf clan.

How much Zornian spelt do we currently have available? I looked and could not find. I didn't use ctrl+f so maybe that was the problem?

Cause if we lack the trade good surplus for zornian spelt, then farming and increasing the availability would be more productive.
We do not produce any in quantities available to trade. Seed Drills gives us 1. I'm assuming doing excess grain gets us another one.
 
[X] Plan: I am a dwarf and I build a lot
-[X] Heavy spears and boar-hunting
-[X] Troggkul
-[X] Laying down the carpentry
-[X] Caravan protection services:
-[X] Expanded Carpentry - Wagons for sale
-[X] Granite suitability for runecraft

[X] Plan: And Brynduraz Will Answer
-[X]Send aid to them:
-[X]Send supplies to the Dawi of Ubersreik:
 
[X] Plan: And Brynduraz Will Answer
-[X]Send aid to them:
-[X]Send supplies to the Dawi of Ubersreik:
[X] Plan: Dawi Agriculture Mega Project (D.A.M.P)
 
[] Plan: Not our fight.
[] Plan: Dawi Agriculture Mega Project (D.A.M.P)

It's similar enough, so I'm fine with this plan as well.
Do people like the descriptions of the technologies?
The Grot Whirler is pretty amusing. Though that brings up the question for how long Dwarves test what are essentially torture instruments. Something I had never really thought about and something that puts those "century long testings and refinement process" into a whole new light.

Edit: I looked at Bugman's Brewery and was thinking... Spelt Beer. I feel like that's going to be a thing.
 
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[X] Plan: And Brynduraz Will Answer
-[X]Send aid to them:
-[X]Send supplies to the Dawi of Ubersreik:
[X] Plan: Dawi Agriculture Mega Project (D.A.M.P)

It's similar enough, so I'm fine with this plan as well.

The Grot Whirler is pretty amusing. Though that brings up the question for how long Dwarves test what are essentially torture instruments. Something I had never really thought about and something that puts those "century long testings and refinement process" into a whole new light.

Edit: I looked at Bugman's Brewery and was thinking... Spelt Beer. I feel like that's going to be a thing.
Spelt introduces a nutty, sweeter taste when used as the malt for beer. It was commonly used throughout history for that purpose.
 
[X] Plan: Not our fight.
-[X][DRACHENFELS] Let them die.
-[X][DRACHENFELS] Do not involve ourselves:

[X] Plan Income Into Income
-[X] Contact the local fanatics:
-[X] Make diplomatic contact with Karak Hirn and Khazid Grentaz:
-[X] Bill and mattock infantry:

-[X] Dockyard and barges:

-[X] Dig deeper into the Azurite:
-[X] Get to know the province:
-[X] Seed drills and plows:
-[X] Ironbeard's treeman obliterating steamsaw:
-[X] Alcohol fuelled mining drills and ore sorters (repeatable):
--[X] Buy two: one for azurite, the other for copper
 
[X] Plan: And Brynduraz Will Answer
-[X]Send aid to them:
-[X]Send supplies to the Dawi of Ubersreik:
[X] Plan: Dawi Agriculture Mega Project (D.A.M.P)
 
[X] Plan: Not our fight.

We are currently way to small a fish to even chance getting any sort of attention by a monster like that.

[X] Plan We're Here to Stay

Might not have as much economic push as (D.A.M.P) but I want leather-working and a militia started ASAP.
 
wait are you saying that current wet mud is better than a solid granite (maybe rune fortified) foundation is better for anti skaven tunneling? i mean runes of vermin killing and attack reflection would make the foundation more effort to break through that just must i think?
A layer of wet mud means that the skaven tunnels are at risk of collapse or of causing slumps on the surface that are easy to detect. They know how to tunnel through any stone, even granite. Tunneling through granite may take longer, but that doesn't necessarily make it more difficult from a practical standpoint.

Runes are great but our access is going to be very limited.

Tell me you only read the first sentence without telling me. I literally lay out why I think so in the following sentence. Am I wrong? Please explain to me how I'm wrong. I even went and continued opening my thoughts in later replies.
Your explanation of why you think that sending help is a bad idea does not erase the fact that you led with the argument "wow, the people voting to send help really don't care a bit about the lives of our clan mates."

And the fact that you react with "wow, I guess you just didn't read my obviously well-reasoned opinions" instead of "I'm sorry, I guess that first sentence really was an inappropriate argument to make" tells me that my first impulse wasn't wrong.

Secondly. What do you think manipulation is here? Its literally trying to get people to chance their minds on something. Some people only listen to hard logic, others to emotional call outs. Both are needed to chance peoples minds, which I clearly did try to do. Pretty damn open here imo.
If you think that winning a quest vote argument justifies being emotionally manipulative and trying to "call people out" by calling them, I don't know, simulated sociopaths or whatever, then that definitely tells me my first impulse wasn't wrong.

[X] Plan: And Brynduraz Will Answer
-[X]Send aid to them:
-[X]Send supplies to the Dawi of Ubersreik:
 
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[X] Plan: And Brynduraz Will Answer

My hot take is that helping people that have suffered is good.

[X] Plan: Dawi Agriculture Mega Project (D.A.M.P)

I like farming. It's not much, but it's honest work.
 
This probably won't change most votes but, please be aware that choosing to help Ubersreik means that we will attract the attention of a powerful and nigh unstoppable necromancer and demon summoner older than the dwarf race. Who could obliterate our clan without any effort at all. Even though it is up to chance, bad roll could lead the destruction of our city and set us back years if not decades in our development.

We are already trying to make a difference by creating the 1st dwarf city on the surface in thousands of years. Getting involved in this fight means we risk everything for humans hundreds of miles away without any benefit and a lot of risk. If you want to make a difference let's try to stabilize the area and encourage trade locally rather than send dwarfs on a doomed endeavor hundreds of miles away like our father.

Lastly, Mayto has been willing to enforce consequences for bad rolls and choices. For example he killed off Bokri in the original quest due to a series of bad rolls against black orcs.
 
This probably won't change most votes but, please be aware that choosing to help Ubersreik means that we will attract the attention of a powerful and nigh unstoppable necromancer and demon summoner older than the dwarf race. Who could obliterate our clan without any effort at all. Even though it is up to chance, bad roll could lead the destruction of our city and set us back years if not decades in our development.

We are already trying to make a difference by creating the 1st dwarf city on the surface in thousands of years. Getting involved in this fight means we risk everything for humans hundreds of miles away without any benefit and a lot of risk. If you want to make a difference let's try to stabilize the area and encourage trade locally rather than send dwarfs on a doomed endeavor hundreds of miles away like our father.

Lastly, Mayto has been willing to enforce consequences for bad rolls and choices. For example he killed off Bokri in the original quest due to a series of bad rolls against black orcs.
I refuse to be cowed by fear and evil. I refuse to let the cruelty of the night rule the city that we are crafting. I refuse to spit on everything that our ancestors have done and let the ideals they preached wither away. I will not do those things for we are Dawi! We stood against the evil of Chaos during their first great invasion and we held the line! We have fought the Skaven and the Orks for generations and we did not bow! So I refuse to allow the line the break to break today! I refuse to bow to evil today!

For we are Dawi!

(I got way too in character)
 
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