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"Uh… Might be best not to go telling anyone else how to do that though."
Might be a good thing we brought this up with him first. If we'd unknowingly blabbed about the Grip with anyone else that could have caused issues with the Howlandes.

[ ] A Coastal Holding
Lots of water, lots of combat. Playing to our strengths. BUT more difficult to go adventuring and lots of annoying stuff to deal with. Nicely wealthy but we're already fairly well equipped for the time being.

[X] A River Holding
Again, water. Good combat environment for us. REALLY don't want to deal with squabbling idiots though. Also, the lower growth cap. Fine, maybe I'm min-maxing in my head too much.

[ ] A Woodland Holding
Freedom! Adventuring easily possible!
While no water to suit our combat, might mean it benefits more from us being able to provide water for growing crops etc.
Lets make an athletics Prayer and just dig a canal ourselves.
 
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Man I'm not really a fan of the coastal holding which is sad as it's prolly our reward for doing so well till now. The holding feels like a poisoned chalice at least in the sense of grade 1 tabernacle .

The coastal holding will force us to tower defense and that's not the kind of quest I want this to be. We don't get much if any deed at defending it as we're paid to do so. Plus the war is coming and due to it's nature of being soft target we will not have much opportunity or at the very least flexibility to commit deeds for the tabernacle. We will probably be very rich in return but grade 1 tabernacle is becomes even more of an improbability than it already is if we take the coastal holdings.

[X] A Woodland Holding

[X] A River Holding
 
[X] A River Holding

Personal preference is River for the adventures, more freedom to go on adventures and the eventual access to skilled crafters.
Plus leveraging Audrey's higher than usual Norse rep sounds neat.
Downsides being the internal norse politics, but it does feel like Audrey has more experience with friendly dealings with the norse than most junior knights. Smaller holding is a bit annoying, but focusing on less land / labour intensive trades would be the way to go eventually.

Between Coastal and Woodland...
Woodland: Im not sure we want a big resource sink early on with minimal initial returns. Especially when we're in the critical 4th Decade where we really need to knuckle down and grind our Tabernacle. We'd have less resources to get any gear upgrades / decorations to compensate for the gradual ramp in difficulty while we stay relatively stagnant from all the zeal funneling to our Tabernacle. Likely the best lategame option though if we can balance the investment and get to that point.

Coastal: Good strategic location that's already partially developed. It'll be able to supply us with funds much earlier and with high access to trade, we might find some interesting decorations / gear come to us instead of needing to seek them out. But being essentially tied to the location and being unable to easily do stuff like look into the White-Eyed folk is a bummer. Also, feels like we'd be at the mercy of the dice if it decides to throw a particularly nasty raid our way.
 
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If we go with Coastal Holding, Audrey will have a good reason to have a ship, and owning a ship is pretty cool, actually if we beat up a norse raid can we just keep their ship.
 
To be entirely clear, fulfilling your basic obligations to your own citizens is not super high value as Deeds go. It's definitely worth something, but it's not wildly Progress-intensive.
This does leave me wondering how progress for deeds will look for the different fiefs. I would expect for the coastal field we will spend much of our time fighting raiders, for the river fief it will be mostly solving diplomatic challenges with our residents, and with the woodland fief it will be a lot of stewardship/management combined with exploring. I'm not sure how these translate to deed opportunities, but I'd imagine they are evenly balanced.
 
[X] A River Holding

I want to go on adventures, we're never going to get all our plans done if we're constantly having to babysit a coastal settlement from fucking Butter-Chest and his Grudge of 1000 Suns.
 
[X] A Woodland Holding

For Woodland the traits Audrey has paired with the general chaos from the king changing should make it possible for someone to be needing a fresh start on wild land.

Furthermore I imagine dealing with local threats are adventures in themselves based upon the list offered when Audrey ran into the dragon and having flexibility in how to do them should help with tabernacle advancement.
 
[X] A River Holding
[X] A Coastal Holding

A huge amount of fights is potentially valuable in its own right given we're looking for deeds for our Tabernacle and recognition from the Realm. The Coastal Holding is easy enough to match the needs of the fief with our capabilities- we get wealthy if we can defend it- right after we've proven we're a pretty capable beatstick.

Alternatively River holding gives us more latitude to adventure and venture far from our holding, and while it's nominally lower in long term potential we actually get to leverage it more aggressively. When we need to be on the prowl for deeds- that matters.

Woodlands screams to all my concerns about questers being conditioned to expect quick and lucrative returns on investment from modern life and quests in general. Meanwhile that investment required means less wealth spent on Audrey and her retainers and a higher chance she never lives long enough to see it payoff. When I read 'long term potential'- I hear an implicit 'opportunity costs to get it to reach that potential'. It seems liable to be an immediate money pit in a time of warfare where the Knight's Fee should be going to ensuring Audrey contributes to the defense of the realm, not where the rewards of her defense of the realm get plowed into her Knight's Fee.
 
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[X] A River Holding
[X] A Coastal Holding

A huge amount of fights is potentially valuable in its own right given we're looking for deeds for our Tabernacle and recognition from the Realm.

Alternatively River holding gives us more latitude to adventure and venture far from our holding, and while it's nominally lower in long term potential we actually get to leverage it more aggressively.

Woodlands screams to all my concerns about questers being conditioned to expect quick and lucrative returns on investment from modern life and quests in general. Meanwhile that investment required means less wealth spent on Audrey and her retainers and a higher chance she never lives long enough to see it payoff. When I read 'long term potential'- I hear an implicit 'opportunity costs to get it to reach that potential'. It seems liable to be an immediate money pit in a time of warfare where the Knight's Fee should be going to ensuring Audrey contributes to the defense of the realm, not where the rewards of her defense of the realm get plowed into her Knight's Fee.
I mentioned it a few comments up, but fighting to defend our Fief does not earn us a tremendous amount of Deeds, it's literally our job that we are paid to do. Going off on adventures or demonstrating ourself to be an exemplar knight still remains the best way to earn Deeds.
 
[X] A River Holding
[X] A Coastal Holding

A huge amount of fights is potentially valuable in its own right given we're looking for deeds for our Tabernacle and recognition from the Realm.

Alternatively River holding gives us more latitude to adventure and venture far from our holding, and while it's nominally lower in long term potential we actually get to leverage it more aggressively.

Woodlands screams to all my concerns about questers being conditioned to expect quick and lucrative returns on investment from modern life and quests in general. Meanwhile that investment required means less wealth spent on Audrey and her retainers and a higher chance she never lives long enough to see it payoff. When I read 'long term potential'- I hear an implicit 'opportunity costs to get it to reach that potential'. It seems liable to be an immediate money pit in a time of warfare where the Knight's Fee should be going to ensuring Audrey contributes to the defense of the realm, not where the rewards of her defense of the realm get plowed into her Knight's Fee.

But to even be able to leave the River Holding for an Adventure would require significant expenditures in defenses to ensure that it is defended while Audrey is off elsewhere.

Edit: Isn't there an adventure that Questers will constantly be pushing for before the war really heats up?
 
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A huge amount of fights is potentially valuable in its own right given we're looking for deeds for our Tabernacle and recognition from the Realm.
If you are talking about the coastal raids here, we been told that it does not actually give much to our Tabernacle. Because what Audrey is doing there when she fights against them is the bare minimum required of her as the owner of the fief.

And Tabernacles Deed gain scales of you going out of your way doing them rather then doing what is expected to do.
 
But to even be able to leave the River Holding for an Adventure would require significant expenditures in defenses to ensure that it is defended while Audrey is off elsewhere.

Huh? That's more true of the Coastal Holding than the River Holding. The Coastal Holding is the frequently raided one, while the River Holding is the one where raiders might not like what they run into from the locals. You certainly don't want to leave it undefended entirely, but River requires less defenders left behind than Coastal.
 
[X] A River Holding


While I understand the desire for Coastal and it's unga bunga lifestyle, the problem is we can't leave it unattended, ever. At least for an incredibly long time, as if we do, we're likely to come back to naught but ashes and flinders. Audrey meanwhile is a decent diplomat, and the Viking immigrants we have can actually keep thing somewhat safe in the short term as long as we manage their disputes well. With River Holding when we get called away to the inevitable war that is coming at us, we'll be able to leave things without worry about having our holding in particular getting Alfreded as soon as our back in turned. Yes, it's got less long term growth but given we're about to have a blender run over Wessex entire, it's statistically likely that at least one of our neighbors and their lineages fall to ruin or prove incapable of defending their holdings. If that fails to happen, a good or great performance in the war will likely see our holding expanded if only to keep us growing. Forest in my opinion is far too isolated for Audrey's liking, and coastal means she can't go on adventures, which she has gained a penchant for. So the happy medium.
 
But to even be able to leave the River Holding for an Adventure would require significant expenditures in defenses to ensure that it is defended while Audrey is off elsewhere.

Edit: Isn't there an adventure that Questers will constantly be pushing for before the war really heats up?
I'd be astounded if we survived wandering the Danelaw on a quest for the people Ironjaw told us about right now. That probably needs a lot of preparing

And yes, we'd need to invest in mercenaries, or fortifications, or paying a band of Vikings off in order to safely leave it. Coincidentally, we become pretty wealthy off a lucrative and valuable port so long as we can keep it from getting sacked. Moreover, Audrey is actually way more equipped to actually sink a Norse' raiding party's boat than any other entry level Knight. That's probably going to do more to dissuade than them just killing most of them for trying.

Coast is super lucrative, we have a horse that can run on water and can breathe underwater. Naval shenanigans feel like such an obvious development of Audrey's toolset that woodlands feels outright criminal.
 
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I'd be astounded if we survived wandering the Danelaw on a quest for the people Ironjaw told us about right now. That probably needs a lot of preparing

And yes, we'd need to invest in mercenaries, or fortifications, or paying a band of Vikings off in order to safely leave it. Coincidentally, we become pretty wealthy off a lucrative and valuable port so long as we can keep it from getting sacked. Moreover, Audrey is actually way more equipped to actually sink a Norse' raiding party's boat than any other entry level Knight. That's probably going to do more to dissuade than them just killing most of them for trying.

Touching a Norsemen's boat is an instant Grudge right, is targeting them really a good idea at Audrey's current level?
 
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