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The interior holdings would be more reliant on administration stats, but this one is dependnent on combat stats - which are where Audry is specced. It's very much in line with the build thus far.
We're a Knight, by definition we're combat specced. A Noble is what you want for an Admin/Diplo spec build. For a Knight, we're rather good at Admin as we have a higher Psyche than the average Knight of our age, meaning extra dice on all the rolls so higher average and maximum, and a solid Admin score. Yeah, we don't have any Admin Prayers, but no-one our age typically does, and we can just get them next training round.
 
*wiggles hand*

Someone raiding across the ocean rather than in the local scene is going to invest a lot of money in ensuring that they come back. That means that, assuming they're not from the Danelaw, they're going to be wearing mail (likely rented in exchange for a portion of the loot) and there are going to be a lot of them.

I must admit, I was assuming most raiders would be from the Danelaw, but fair enough in terms of those coming from further afield. That does up any loot significantly when talking about foreign raiders. Mail is worth a fair bit.

Big oof. Dealing with constant raids and they don't even have the decency to have enough uncommon loot to make it worth our while.

At least the constant raids are good battle experience? Maybe not mechanically (honestly no clue on that aspect), but it might be a taste of what it'd be like when the war goes hot? Audrey constantly having to pace herself for when the next raid inevitably comes, lots of chaff with the occasional elite coming in with a steel chair from the high ropes, etc etc.

Is the Coastal Holding just a gatcha? Audrey constantly hoping to get a good fight and malding over the constant deluge of commons average Norse raiders when she just wants to pull an SSR fight a champion XD

I mean...the raids are not really intended as an upside per se. There's certainly the potential for loot, but they are mainly a downside that you suffer in exchange for having rich holdings without much in the way of downsides otherwise.

The war is an interesting point since you likely will need to leave your holdings at least somewhat less defended to go fight in that...

The interior holdings would be more reliant on administration stats, but this one is dependnent on combat stats - which are where Audry is specced. It's very much in line with the build thus far.

Administration will be used equally everywhere, I think. For the most part, anyway.
 
is it possible to make a payer that doubles our effective soma like the grip of Samson? and could we make a prayer that just embiggens crowley so that we can ride him to battle?
 
I mean...the raids are not really intended as an upside per se. There's certainly the potential for loot, but they are mainly a downside that you suffer in exchange for having rich holdings without much in the way of downsides otherwise.
Gotcha, don't go looking for a too thick silver lining for an explicit downside.
The war is an interesting point since you likely will need to leave your holdings at least somewhat less defended to go fight in that...
Mhm... making me reconsider my Coastal Holding vote. I'll keep it for now. And we do have that favor for a reason.
 
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Gotcha, don't go looking for a too thick silver lining for an explicit downside.

I mean, there certainly is the opportunity for loot, as IF got into above regarding raiders from places like Norway. But generally speaking, if the loot is good, the raid is also actually dangerous even to Audrey. Casual Norse warriors she can go through quickly probably aren't that well equipped...those who are well equipped are more likely to be legitimately dangerous.
 
is it possible to make a payer that doubles our effective soma like the grip of Samson?
"Lift stuff better" should be a fully viable prayer, but we're already rather strong and I think it's a bit iffy if we'd actually use that all that much.
and could we make a prayer that just embiggens crowley so that we can ride him to battle?
Very highly unlikely, baseline Prayers are empowering us to do something better, and then Revelations let us do magical fuckery, with Martial Styles giving much more specific levels of fuckery. Maybe if we had a Growth or Size Revelation we could do something to make Crowley fucking huge, but the odds of that are really low and even then, the guy is squishy hp wise, making him a massive target we ride into melee is asking for him to get killed.
 
is it possible to make a payer that doubles our effective soma like the grip of Samson?

Not in general. You could increase it for specific purposes, depending on what those purposes are. You could definitely increase it for feats of strength, that version would be an Athletics Prayer.

and could we make a prayer that just embiggens crowley so that we can ride him to battle?

No. Not really part of the kind of cultivation Audrey practices. Or, at least, not part of any of her specific options.
 
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[X] A Coastal Holding
[X] A River Holding

Norsemen don't tend to be deterred just by being killed in job lots.
I think we should consider non-lethal forms of combat. My thought process is to take a page from the Dwarfs: capture them, bury them, let their luck kill them. Thrall the survivors, make it a nightmare to raid you.
 
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I think we should consider non-lethal forms of combat. My thought process is to take a page from the Dwarfs: capture them, bury them, let their luck kill them. Thrall the survivors, make it a nightmare to raid you.
I don't have any moral objection but I'm curious about the practicalities, namely, how are we going to keep them incapacitated/unable to escape for that length? Thrall Shackles rely on runes.
 
I think we should consider non-lethal forms of combat. My thought process is to take a page from the Dwarfs: capture them, bury them, let their luck kill them. Thrall the survivors, make it a nightmare to raid you.

Catching Norsemen alive can be easier said than done. Especially if they have specific reason to know that the consequences of that are really bad. This also makes you potentially a lot of personal enemies...I'm very dubious that pissing off every Norseman remotely related to the ones who attacked you and causing them to burn for revenge against you in a deep, personal, way is a good call in deterring raids.
 
Damn. This is a really tough question.

In terms of what would be most fun to manage and defend, I would prefer the Coastal Holding. Not because it's rich. I just love when city-building has boats involved. This has the most boats. Also the Wealth and the danger incentivises and allows us to develop the military power of our fee, which sounds cool and also useful for the upcoming war.

The river then makes a good second option. It has boats. Plus "small size" sounds like an issue that -might- be solvable in time. If there any vacant lots adjacent to it, I'd imagine we'd be able to absorb them once we're doing well enough. I could of course be wrong. Plus the river sounds like it will have a lot of big personalities, which sounds fun. The large numbers of Norse means we have an opportunity to bridge the gap between Norse and Anglo-Saxon. Which will be very important if Wessex manages to reconquer the Danelaw.

The forest is cool, and seems to have the highest ceiling. All that wilderness might mean fun interactions with old, undisturbed things. But it doesn't boats. And I like boats.

So with all that in mind,
[X] A Coastal Holding
[X] A River Holding
 
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