Seems I need to adjust some details about these characters for the Bounty Book

Asta Brightlight
A beautiful blond woman with gold eyes, a golden light radiates from her body at all times. She is the normal height for a Norse woman. Is very vain and likes collecting jewelry. Has a deep interest in magic like seidr, kunna, runes, and rituals. She has a bloodline that causes her to be surrounded by glowing light which shifts according to her mood, it is said that it allows her to do things with Light that shouldn't be possible. She seeks adventure to find treasure and is quite competitive, she will use her adept social skills to barter favorable deals for herself. She is quite impulsive and has landed herself into trouble many times before, she almost started a blood feud over an attempt to help a neighbor. She is quite arrogant and will not easily admit her mistakes and will rather silence her detractors than stand any slander.

Geira Iceterror
A young woman with blond hair and striking Amethyst eyes . Quite tall for her age and her hair reaches all the way to her waist. Her build is quite lean as she hasn't experienced any physical labor. The middle child of three and the first and only daughter. Grid assisted her mother in all womanly tasks like sewing and cooking. She often enjoyed playing with snow during winter, which lead her to develop an Ice Kunna. Geira dislikes any physical tasks because of all the dirt and sweat involved. She enjoys talking with others and was quite well connected with the other villagers. Her father had a thrall that was literate and she learned the Norse language from him. She is quite diligent with her tasks, when she is given one she will complete it to the best of her ability. She can be quite arrogant though about the skills that she is proficient in, and will assume that she is better than others in that regard. She seems to have a knack in developing Kunnas and has acquired several through her life. One of her favorite Kunnas to use other than her tried and true Ice Kunna is Emotion Kunna, which she has used to manipulate her foes to their terror.

Helga Wyrmscale
Black hair with red eyes, around 5'6" and has pale skin. Her hair goes all the way down to her waist as a straight curtain. Inquisitive, she has always gone off and went on adventures to the forest near her home so she can find beasts. She is curious about how these beasts live with their different bodies and abilities and sometimes she might do things that people would normally balk at doing to satisfy that curiosity. She was denied the right to learn Shapecrafting from the local shapecrafter, so she took it upon herself to imitate their art. Through an incredible amount of effort and luck she has earned Bone Kunna, Organ Kunna, and Muscle Kunna to recreate the arts of a shapecrafter, even though her creations will revert back to ordstirr in a days time. She normally keeps to herself but throws caution to the wind when she hears there is an intersting monster, she then immediatly rushes to find this monster to study it. She normally uses her power to create all sorts of creatures that can accomplish a great deal, but when backed to a corner she can spend almost all her ordstirr to enhance herself a great deal to fight back with her axe. She has earned her kenning for creating a trick that covers herself in something that looks similar to a wyrm's scale.
 
Guys, please, we had that entire Dragon thing about not getting carried away with Hubris, why are you trying to play around with an opponent who is a legitimate threat? He's underestimating Audrey for now, so fucking Nuke him, don't play around and give him the chance to catch on or, worse, get us in a grapple.
What are you talking about? The entire point there is setting up a nuke so he doesn't take the fight seriously enough to put his back into his defenses.

It's literally right there in the tactics.
 
The entire point there is setting up a nuke so he doesn't take the fight seriously enough to put his back into his defenses.
Suspect the point of contention here is that we might not last long enough to set it up properly though in that plan? (Probing Blow = stuff you can trigger at go time when you feel like it)

Since he is still more competent than our previous enemies despite that, and we all know how close those fights were.
 
Bounty Book New
FOS: Flee-on-Sight
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Authun Goldtongue
Bounty: 17 Wealth
Authun is a very skilled diplomat and capable of great feats of skullduggery. Deceptively adept at escaping bondage though no great fighter on his own. Is responsible for sowing the seeds of several minor rebellions.
--x--
Bosvir Wurm-Eater
Bounty: 26 Wealth
Bosvir is a highly skilled spy capable of extreme stealth and trained in advanced information gathering techniques. He has a vast array of tools at his disposal and is also skilled in unarmed combat. Commonly uses the alias of 'Big' when engaging in infiltration.
--x--
The Bjorn
Bounty: FOS
A Norseman who one day shapeshifted into a bear and never went back. He possesses immense strength and durability, easily outclassing many Knights. Do not be deceived by his large and lumbering form, for he once fought and killed two Knights at the same time, and has killed over a dozen Knights in total. It is said that he had a suit of bear-armor crafted from the sets of Knightly Armor he has looted.
--x--
Casper Ghastly
Bounty: 13 Wealth
A notably ugly man with the bloodline-granted ability to become incorporeal. Is quite skilled in subterfuge and sabotage, but has flexible loyalties.
--x--
Cenfrith "Iscariot" Cater
Bounty: 30 Wealth
A traitorous Thane who murdered his kin and delivered to the Danes a fortress he was meant to protect.
--x--
Erling the Axe
Bounty: FOS
Erling the Axe is a Danish mercenary commander. A Sea-King, Erling commands a fleet of twenty longships and has several hundred warriors under his banner. Erling is known for the Rune-Carved Steel Axe from which he takes his name. The axe, in addition to the properties of Steel, is known to be extremely loyal to Erling and returns to his hand at will.
Fastúlfr Wolfchild
Bounty: 12 Wealth
Fastulfr, a Grade 2 Berserk, is a grappling specialist with an uncanny ability to alter his body to extreme degrees. Able to conjure spectral wolves, limitations unknown.
--x--
Fredrick Squirrel
Bounty: 8 Wealth
Fredrick Squirrel has the ability to speak with squirrels. He is talented with most weapons and possesses the ability to transfer his talent to his squirrels. Often accompanied by Lawrik of the Longshot.
--x--
Grun Gravehand
Bounty: 20 Wealth
A stoic Norseman, Grun is immensely dangerous. Wielder of Dead Sword Bloodhound, Grun also possesses a natural talent for bone manipulation on a mass scale. Bloodhound can track the source of any blood it tastes, making it very difficult to escape Grun's pursuit.
--x--
Gustav Peeler
Bounty: 8 Wealth
A highwayman with a cruel streak. He has a sick fascination with human skin and so makes sure to flay his victims of their flesh. Appears as an old man to lure victims to their demise.
--x--
Hadrik Stormrider
Bounty: 21 Wealth
A rare mounted Norseman, Hadrik fights from horseback with a lightning kunna and an atgeir as his weapons. A clever warrior, Hadrik often lures his opponents into prepared ground before striking.
--x--
Hans the Simple
Bounty: 1 Wealth
A Norseman who is said to have little interest in bowing to social norms. He has a rather odd way of interpreting what he's told, which resulted in him burning down a church while waiting for a wedding to arrive. Also blaspheming.
--x--
Harald Scarback
Bounty: 2 Wealth
A truly large Norsemen that doesn't fit the regular conception of their kind. Harald Scarback is a man who is not afraid to let a fight lie or turn his back on a potential foe, the scars on his back are the marks of anyone who was foolish enough to take his willingness to walk away as weakness. Harald, even for a Norseman, is known to have impressive levels of durability.
--x--
Herbjorn the Cleaver
Bounty: 16 Wealth
Herbjorn is a large man who wields a large cleaver in battle. He is known to have some manner of 'spirit bear armor', which grants him immense strength and enough durability to equal some Knights.
Lawrie of the Loch
Bounty: FOS
Once a man of the cloth who even ascended to the office of Bishop, Lawrie turned down a dark path upon discovering secrets not meant for the mind of man. Though Carolingian in cultivation, he seems to have some manner of natural talent for the blasphemous pagan technique known as 'Shapecrafting'. He fled into the Danelaw, where it is assumed he still practices his cursed 'craft.'
--x-
Lawrik of the Longshot
Bounty: 15 Wealth
Lawrik is a skilled marksman capable of hitting targets from behind the horizon. He has a large number of magic arrows with different effects, his source is unknown. Often accompanied by Fredrick Squirrel.
--x--
Marvin Magmahand
Bounty: 30 Wealth
Marvin, a Grade 3 Berserk, has the ability to turn his body into magma. He has control over glass and lava. He is highly skilled in wrestling and fights with a sax. He possesses supernatural strength.
--x--
Mong mac Horsepuncher
Bounty: 1 Wealth
A Pict of extraordinary strength, Mong is known for regularly punching horses and other livestock to death and beyond. Considered to be more a nuisance than anything, especially since he seems content to wander the Danelaw. We, the court of Wessex, wish him well in those lands.
--x--
Morma the Witch
Bounty: 1 Wealth
Morma is said to have cursed a village headsman with impotency and to have caused a pregnant woman to miscarry. Went into hiding, abilities and limitations unknown.
--x--
Ole Oft-Outlawed
Bounty: 7 Wealth
A thick-skinned and strong-bodied Norseman, Ole has immense strength that he struggles to control, which gets him into severe trouble. Travels from place to place and in service of whoever will have him at the time.
--x--
Orm Snake-Eater
Bounty: 3 Wealth
A devourer of snakes, this Norseman is known to have a variety of poisons at his disposal. Largely reviled by his more civilized, as far as that goes for Norsemen, kin, Orm is an outlaw several times over.
Rat's Head
Bounty: 17 Wealth
Rat's Head is the identifier given to a Viking with the head of a rat. He leads a small band of raiders that often cross the border and waylay caravans. He is known to be skilled with the spear and to have some manner of 'bone manipulation ability'. It is suspected that he is a Berserk.
--x--
Red-Lilly
Bounty: 13 Wealth
A red-headed Shieldmaiden with a blood kunna. She is a master of finger-casting, allowing her to utilize both hands for her weapons. She fights with a sword in one hand and a spear in the other.
--x--
Sigurd Snake-in-the-Mouth
Bounty: 6 Wealth
Sigurd Snake-in-the-Mouth has, as the name implies, a snake in his mouth. This snake is known to produce eitr, a sort of supernaturally venomous yeast. There is no known cure for eitr-poisoning.
--x--
Snorri the Slumberer
Bounty: FOS
Snorri, son of Snorri, is able to put people into a supernaturally deep sleep. The limitations of this ability are unknown. The extent of this ability is unknown.
--x--
Thousand-Ears Arne
Bounty: 21 Wealth
A feral Berserk who rips away the ears of his victims. A coward through and through, he runs rather than fights a fair and equal opponent. No Norseman of decent character would allow this beast to dwell on their lands, meaning he is ever itinerant.
--x--
Tidborinn Bandavindandi
Bounty: 8 Wealth
A Norseman, at least going by his name, though considered an outlaw even in their lands. A scoundrel, a sorcerer, a liar, a fraudster, and a murderer. Seems to hold no ties with any larger organizations, wandering and causing chaos where he goes. He's described as being swarthy and black-haired, but is evidently proficient in disguises, possibly with the help of one or more eclectic magics he's stolen. Known more for the bandalore he plays with habitually, and the sound it emits as it winds and unwinds, than for any singular physical attribute or accomplishment.
Valpjofr the Colorful
Bounty: 3 Wealth
Valpjofr, a Skald, is a master of illusions, utilizing a patchwork cloak as the conduit for his magics. Skilled with the axe and in wrestling, often travels alone. Is usually a relatively peaceful man.
--x--
Ylfingr Brazenbust
Bounty: 11 Wealth
A notably brave—or foolish—man, Ylfingr has a sort of headpiece made of bronze that covers his head and shoulders. He possesses a bronze kunna and fights with a two-handed axe.
0~0~0

This is not a comprehensive list of bounty entries nor is it complete. You are free to keep submitting entries for as long as this quest runs for. Entries already submitted that are not currently in the book may be entered into the bounty book at any point in time. The absence of a submission is not an indicator of quality, just that we either feel it does not fit or have not looked at it properly yet.
 
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So. I'm actually kinda thinking now that I've spent some time digging into Norse Quest's rules for Orthstirr and am curious.

Would our Revelation of Light, and its power over presence allow us to make a direct attack to (temporarily) attack an opponent's Orthstirr? Functionally an attack on their presence in their community to cause some harm to the connection between "You must do something worth commending" and "Word must spread of your deeds". Reducing the reach of their deeds in the world and the beacon of their actions, or dimming any chance they have to stoke their frami, virthing, and/or saemd. The Norse cultivation relies on that external connecting, the legend of their deeds and the reciprocation of the community in order to generate Orthstirr, which leave it vulnerable to something like the Revelation of Light which could theoretically reduce the Norseman's own presence and imbalance that connection between the two halves of Orthstirr.

At least while Audrey is focusing on it like a particular Prayer, or would this rather be something more akin to a Martial Style that requires the Revelation to use?
 
Would our Revelation of Light, and its power over presence allow us to make a direct attack to (temporarily) attack an opponent's Orthstirr?

No, because Light doesn't effect people's memory. You can make people not notice that Bjorn is here right now, but not forget about Bjorn or his deeds. And that's what gives Ordstirr...people don't need to be aware of where Bjorn is or what he's doing right this second for his reputation to remain intact. And that's all Light lets you conceal...his presence and what he's up to right now.

You could probably (very expensively) create a Light effect to conceal a whole battle between you and an opponent, to keep people from intentionally interfering, and that might hinder a Norseman's Ordstirr gains from that specific fight, but that's the closest you could come to this.

An Angel of Light or something similar might be able to expand Light to effecting memory, but it's a stretch and way outside anything Audrey can do with intention.
 
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Hadrik Hell-Catch
A Norse Jarl that has made a name for himself over the last decade, Hadrik earned his title due to his ability to catch anything and everything that is thrown or shot at him. This has made him a very difficult foe to put down as it forces foes to engage him within his prefered range. How he pulls off his trick is unknown.
 
Now that I think about it, are we suppose to capture the Norse bounties alive, since killing them is technically escaping for them.
 
I will admit, I am unfairly disapointed we have a plan called 'Invisible Nuke' that does not include our cloak of invisibility.

Should've been called Innocuous Nuke. -.-
 
I'm highly amused at Sigurd there, and kind of wondering what happened?
Like okay, he has a snake in his mouth. Does he tell lies? Can he make it lash out and venomous bite someone?
No he uses it to bake terrible bread, apparently.
What, is that brewer Alvis have to fret about his-…
Hrrrm.
The day his hands get poison dripping claws or something?
Sigurd has a story to tell, that's for sure…
 
I'm highly amused at Sigurd there, and kind of wondering what happened?
Like okay, he has a snake in his mouth. Does he tell lies? Can he make it lash out and venomous bite someone?
No he uses it to bake terrible bread, apparently.
What, is that brewer Alvis have to fret about his-…
Hrrrm.
The day his hands get poison dripping claws or something?
Sigurd has a story to tell, that's for sure…
Eitr is the substance that the first being (Yimir, the Enemy in NQ1) in Norse mythology came from, and in the Written World is horribly lethal. It is what Norse Dragons breath as their breath attack, and is a Divine level poison. To quote I.F/Blackhand when we poked the him about it in NQ1:
Eitr is the single most dangerous substance in all the worlds. If it kills you, it kills me as well. I must beg you not to screw around with it.

You cannot survive eitr. I speak the whole and utter truth when I say that. I am not being coy or concealing something.You. Cannot. Survive. Eitr. Nothing can, not even Jormungandr, whose fangs run wet with it, can survive eitr's bite.'
If the guy gets the snake to bite someone, they die. It probably requires the snake to hit their Fortitude though.
 
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No, because Light doesn't effect people's memory. You can make people not notice that Bjorn is here right now, but not forget about Bjorn or his deeds. And that's what gives Ordstirr...people don't need to be aware of where Bjorn is or what he's doing right this second for his reputation to remain intact. And that's all Light lets you conceal...his presence and what he's up to right now.

You could probably (very expensively) create a Light effect to conceal a whole battle between you and an opponent, to keep people from intentionally interfering, and that might hinder a Norseman's Ordstirr gains from that specific fight, but that's the closest you could come to this.

An Angel of Light or something similar might be able to expand Light to effecting memory, but it's a stretch and way outside anything Audrey can do with intention.
I was referring to Orthstirr not Ordstirr, the "Word-Glory" Fervour equivalent rather than the Zeal equivalent that the Norse are being actively prevented from faining.

Okay, so it isn't the kind of thing that the more metaphysical "presence" aspects would let us like, force some fraction their non-committed Orthstirr to get tied up for the duration of a single battle? I wasn't talking about the stuff they've invested into their hamr, hugr, and/or fylgja or the like as that's not readily "loose"/"unequipped" Orthstirr. I was referring to like, some action using Light's metaphysical interaction with Presence and to a lesser extent understanding and knowledge to like disarm or restrain like a d6 or what have you of their Orthstirr reserves that they'll get back taking a moment to focus and reclaim it or after a fight is over.

I'm not thinking of anything that would actually harm or damage damage someone's cultivation long term or anything.

I imagine the same would be possible to do via some Skald creating sibilant lies and doubts about their Faith into a Carolingian Cultivator's mind, that would take a moment for the Knight to cast aside such lies and falsehoods.
 
I was referring to Orthstirr not Ordstirr, the "Word-Glory" Fervour equivalent rather than the Zeal equivalent that the Norse are being actively prevented from faining.
You're under a misconception here, Orthstirr and Ordstirr are the same thing, the name just got changed slightly at some point (probably someone found a better source for language stuff) and not everyone remembers which one is correct, so they get used interchangeably. Also they're a pain to spell. The Norse Zeal equivalent is called "Odr", the mead of poetry.
 
You're under a misconception here, Orthstirr and Ordstirr are the same thing, the name just got changed slightly at some point (probably someone found a better source for language stuff) and not everyone remembers which one is correct, so they get used interchangeably. Also they're a pain to spell. The Norse Zeal equivalent is called "Odr", the mead of poetry.
I'm referencing the "Mechanics" section of the Norsequest, which explains the issue then.
 
Tariq ibn Yazid
Tariq ibn Yazid is a pirate from Andalusia, though he would consider himself an adventurer and merchant who has been unfairly maligned. If you take his word for it, he's just a legitimate trader of rare goods with a colossal streak of bad luck that he gets out of with a combination of roguish charm and some small talent with a sword. If you take the word of those he's robbed or swindled, Tariq is a menace who must be brought to justice. Certainly, the fact that he currently roams the Atlantic may have something to do with the number of enemies he's made within the Mediterranean.
 
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