Yeah Dark legend was at least decent it was more one of those crappy games made when companies were testing the waters with the Wii console not being certain how big it was gonna be
Well it's pretty easy for what roles the minions fill with brown minions taking up the standard infantry roles with just them using weapons suited to their position in the army like spears and shields and poleaxes etc. I was also thinking the Overlord could have thralls which fill similar roles to Bretonnian peasants being basically people whose wills were taken over by the Overlord's evil presence spell and then handed weapons and told to fight. Basically low tier fodder that are cheaper than minions but not something you want as the back bone of your army. More useful to shore up numbers or get some extra archers on the field. Other ideas would be minion chariots pulled by wolves carrying browns and red minions and also been thinking about slave trolls, Basically trolls who previously had been bothering the Overlord's peons that they locked up instead of slaying and are fed on excess sheep, pumpkins, and any peons who don't grovel enough when they aren't being deployed against the Overlord's enemies
Do you guys care what life force color humanoid enemies drop?
Because I've been going through Overlord 2 and it seems that normal human enemies will randomly drop life force based on whatever colored minions you have unlocked. Note this will only apply to humanoid enemies creatures obviously using fire, poison, or magic will still drop the corresponding life force.
This would mainly be an advantage for the Overlord as they wouldn't need to constantly hunt down particular creatures to replenish the numbers of red or blue minions they have. If you guys choose no then you'll have to find ways to get the types of life force that might be more difficult to collect in this setting though there will be opportunities to set up passive life force farming
- With your decisions made you set out stopping at a weapons rack to choose a personal weapon, your hand hovering over three implements of destruction.
Sadly your durium, arcanium, and other enchanted weaponry had not survived the journey through that cursed and chaotic realm without being reduced to slag.
You finally settle on a steel sword, the handle felt right in your hands. Swinging it through the air, testing the balance of its weight, you found it immaculate and acceptable. It had after all been custom forged for you when you had just started out as an Overlord. The poetics of the situation strike you as laugh worthy in this new unfamiliar land.
[Visiting hours]
You make your way to the dungeons Gnarl leading the way stepping around rubble and wreckage from your entry into this world mentally noting how much it would cost you to restore each spot of damage from the battle with the heroes and your trip through that other realm.
To say it was in shambles would be an understatement. Entering the dungeons you see it's partially flooded, likely from a burst pipe somewhere else in the tower along with chunks of masonry that fell from above destroying some cells entirely. "The other prisoners you had before have either escaped or died during the attack, likely freed by those intruding heroes." Gnarl half smiles and sneers at the thought, his eyes glowing a little. "I do hope the trolls and other beasts you had locked in here had mauled them for foolishly releasing them, sire. Disgusting heroes always poking at things they have no business messing with."
That did explain the blood. Everywhere you looked the walls were stained with red stains, limbs sprawled out. Not just from humans but some of the beasts as well with their entrails sprawled about, it was the aftermath of carnage in its purest form. While Gnarl seems gleeful at the sight, you can sense moots of annoyance knowing such a wonderful dungeon was in a state of disarray.
Definitely this place will be next to be cleaned of filth. But as you walked through the hall, stepping over a half eaten corpse. You realize that Gnarl was right, some of the most dangerous creatures you had collected were missing. Now it is possible that all of them had died from the trip, but even then, there would be more corpses beneath your feet and the dungeon would stink more of rot. So it was entirely possible some of the beasts had escaped into the wild, perhaps starting a new population.
How…fascinating. You thought, the implications were staggering at what new niches those beasts would fit in.
As you and Gnarl continued. You hear your prisoner before you even see them hearing what sounds like a long stream of expletives and insults.
"This dwarf has quite the mouth on em . They've been insulting the craft work of the tower since they've been brought in, though seeing the remains of your inventions got him to shut up."
The stream ceases when you come into view and the dwarf looks at the spider like apparatus on your back functioning as extra hands for yourself when doing lab work, you knew you couldn't trust minions to hold things after the accident that resulted in acid melting a hole from your lab to the base of the tower. Which is why you had this thing created in the first place, it took time and effort when scouring through the library on crafting, reading a dozen books, making a dozen notes that could fill a book. Until you eventually created the device that sits on your back this day.
Now the Dwarf in question, it…was completely different from the dwarves you've seen. Unlike the squat things that inhabit the mines like infesting rats, this one was taller, from the looks of it. More defining muscularity beneath those clothes and armor.
You spend the following few hours listening to the dwarf along with Gnarl, the two conversing while you stood silently by encouraging the dwarf to tell you more.
Rarely do you ever talk, and you always found that strange, while you were never a conversationalist sometime even before becoming an Overlord, you still had conversed more in the past than you did now. Apparently this wasn't a new phenomenon,
Overlords of the past had done the same thing. Rarely speaking until the time was right or they deemed it sufficient to do so, when you inquired about it. Gnarl had explained that once someone assumes the role of an Overlord, they would start to go through changes. Like for instance the increased musculature and height, the urge to conquer more land and the ability to conjure more powerful magic spells.
Those were the benefits that came with the role and responsibility, talking less was apparently one of them. Because when an Overlord speaks, sometimes with years passing, is considered an event, when an Overlord speaks at all the Minions stop their antics instantly and all listen, it was almost divine in nature.
While you wouldn't admit this, not even to Gnarl, you did feel your ego bloom further like a thorny flower in the gardens. Then again it could just be a feedback loop from the Tower Heart adapting its host to predetermined parameters.
As Gnarl questioned the prisoner about the surrounding lands through the insults of being called a "wrinkled up grobi" you learn their name is Malaksson and the rough details on the surrounding area.
It seems you're within a large forest known as Drakwald or the Dragon's forest. You were unfamiliar with this place, but going off from the looks and examination, it is a dangerous place. But no doubt the escaped beasts that once inhabited your dungeon would still likely survive in the wilds, and even if not, anything that could take them down would be worth of study on its own.
Gnarl is sufficiently disappointed to learn elves dwell in these lands though most are confined to the western coast of the continent, where they've established colonies from some land across the seas the dwarf has little personal knowledge of.
Though from what you interpret from how the Dwarf spoke of them, they weren't like the hippie fools—dangerous in their own right— that go around preaching about 'Save the cute animal. Can't we hug it out?' Or worse. 'How dare you attack this defenseless beautiful creature!' While yetis in their own right could be considered beautiful, they were anything but defenseless.
But these elves weren't like that, more that while they were still pompous creatures, they were more competent and discarded such foolish notions. At least you assumed for now.
Eventually both you and Gnarl leave, but not without giving the Dwarf proper accommodations and new set of clothing. To their surprise.
[Optimist]
- You stand back, observing and enjoying the sounds of the minions plundering the remains of the camp enjoying their shouts of "For me" as they bash through the assorted hides and other camp garbage searching for plunder.
You see a few minions carrying poor quality swords, axes, and a few spears, whoever occupied this camp previously did not take good care of their wargear. No issue, such things can be rectified with improvements or simply looting better gear elsewhere.
You're pleasantly surprised when a brown minion you know as Brown approaches, one of the first minions you had named when you had first started out as an Overlord and had trouble naming your followers. "For you." the minion said as they held out their hands revealing a few coins of a currency you don't recognize. Bearing the symbol of some mountain range which was then surrounded by symbols of a language you don't recognize either, on them.
You take the coin, your gauntlet magically transporting the small item back to the tower's treasury. By the time the minions finish ransacking the camp you have collected a small pile of miscellaneous valuables, mostly a few scattered coins, small gems, pieces of jewelry and some ivory were also found.
The minions were also sporting new armaments though of a crude make and nature seeming that they were not constructed well and showed signs of neglect. A few minions were also sporting new armor in the form of crude hides taken from the remains of the camp site from those creatures
[Focus on raising defenses]
You set the minions to gather wood from the edge of the clearing the tower appeared in watching as the browns put their new axes to work chopping at trees, and then using their surprisingly massive strength contained in their small frames to shift the lumber.
Even you couldn't believe the outrageous strength they possessed in such a small frame, logic in your opinion dictates that they should be weaker than an adult human. However from your deduction, you attributed it being the magic that flows through their body.
You aren't to be honest, you somehow never got the chance to dissect a minion before, despite the ample supply…thoughts for another time.
With your supervision they make excellent progress. You're able to set the red minions to work hardening the points of stakes with their fire instead of setting everything alight.
You watch a red minion named Hash taking particular glee in hardening the point of a stake for a line of defenses in front of a palisade wall. Their tips glowed with heat, giving it an otherworldly intimidating appearance, no doubt Gnarl would be ecstatic about it.
When your work is finished you manage to set up several palisade walls with simple ramparts for minions to stand behind them and lob fireballs or hit anything trying to get over or through them. Several stakes were set up in mounds of earth to break enemy charges and skewer their bodies if they were so foolish as to charge in unabashedly. They are set up and defensive pits are dug where the earth had been taken from. Your instinctual skills as a tactician you read from past Overlords, guiding you on the optimal position to place each defense encircling your tower.
Perhaps with more time and resources you can improve things even more. You always did love to improvise.
[Resource gathering]
You spend the rest of the daylight hours having your minions gather extra wood, sometimes joining in the labor for stimulation, the minions happily cutting down trees and shouting "Timberrrrrr!" as they fell.
By the time the sun is setting below the tree tops you and your minions have collected a nice surplus of wood and placed them into a few piles. Enough to keep braziers and fire pits lit in the tower for at least a few weeks at the current rate, until the demand increases in the winter months assuming these lands grow cold enough to experience it.
-Your first day in this new world ends time to determine what you'll do tomorrow
(underlined actions indicate a trait being used which grants a bonus to rolls)
[]Culture Crosser: ask your new prisoner about their culture, you may learn something useful about them that can further your own technological breakthroughs. (information on dwarven culture)
[]Focus on restoring the tower: Even without a crane there's plenty of loose rubble and wreckage your minions can dispose of, they might even find something useful while doing it. (equipment, treasure)
[]Get Overlording: Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, ???)
[]Resource gathering: There's plenty of wood around, set some crews of minions to gather it with your supervision. You can always use more firewood. (raw lumber)
[]Witchsight: Using your second sight you can see the winds of magic and things infused by their power. Perhaps you could use this to find sources of magic to restore the tower heart or even your missing spell relics and minion hives. (???)
[Build your own crane]: (Requires 40 units of wood). Rather than steal someone else's crane, why not build your own? (allows damage to tower rooms to be slowly repaired if successful)
[] Write in: Keep it reasonable and realistic (dependent on action)
Visiting Hours 1d100 = 66
Optimist 1d100+20 = 63, 27 gold units worth of misc treasure found
Focus on raising defenses 1d100+20 = 75
Resource gathering 1d100= 40, 24 units of wood collected
[X]Plan: Staging ground
-[X]Culture Crosser: ask your new prisoner about their culture, you may learn something useful about them that can further your own technological breakthroughs. (information on dwarven culture)
-[X]Get Overlording: Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, ???)
-[X]Resource gathering: There's plenty of wood around, set some crews of minions to gather it with your supervision. You can always use more firewood. (raw lumber)
-[X]Build your own crane: (Requires 40 units of wood). Rather than steal someone else's crane, why not build your own? (allows damage to tower rooms to be slowly repaired if successful)
[X]Plan: Such is the will of the Overlord!
-[X]Culture Crosser: ask your new prisoner about their culture, you may learn something useful about them that can further your own technological breakthroughs. (information on dwarven culture)
-[X]Focus on restoring the tower: Even without a crane there's plenty of loose rubble and wreckage your minions can dispose of, they might even find something useful while doing it. (equipment, treasure)
-[X]Witchsight: Using your second sight you can see the winds of magic and things infused by their power. Perhaps you could use this to find sources of magic to restore the tower heart or even your missing spell relics and minion hives. (???)
-[X]Get Overlording: Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, ???)
[X]Plan: Staging ground
-[X]Culture Crosser: ask your new prisoner about their culture, you may learn something useful about them that can further your own technological breakthroughs. (information on dwarven culture)
-[X]Get Overlording: Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, ???)
-[X]Resource gathering: There's plenty of wood around, set some crews of minions to gather it with your supervision. You can always use more firewood. (raw lumber)
-[X]Build your own crane: (Requires 40 units of wood). Rather than steal someone else's crane, why not build your own? (allows damage to tower rooms to be slowly repaired if successful)
[X]Plan: Staging ground
Seems best to build the crane now, that way when we rebuild the tower it has increased efficiency.
Also, stealing a crane isn't really an option for us at the moment, as the dawi are the only folks who would have a crane, and we are not prepped to invade one of their holds.
[X]Plan: Staging ground
Seems best to build the crane now, that way when we rebuild the tower it has increased efficiency.
Also, stealing a crane isn't really an option for us at the moment, as the dawi are the only folks who would have a crane, and we are not prepped to invade one of their holds.
Yeah I gotta make dedicated thread mark for the Overlord I'll also add one for the tower that will hold the resources so people don't need to check dice rolls
Physical Description: Unarmored - Lean, to the point he would resemble a stick figure were it not for the graceful and assured way he moves. Rather pale. Long white hair, usually a bit disheveled. Sharp grey eyes. Facial features are gentle, but not soft.
Armored - Wears armour from polished brass, with strange runes inscribed with copper and silver. Helmet includes a flat mask, except for a visor that someone from the 21st century would say resembles welding goggles. Armour usually paired with a long coat. Its back includes a twitching mechanical contraption resembling spiderlegs.
Drive: Passion-"Nothing will stop me from breaking reality to learn how it works, understand? NOTHING!"
Skills:
Genius – Smart is not enough to describe you.
Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless.
Expert-Taught - Taught by working with experts via knowledge or experience.
Scholar - Loves learning whatever they can.
Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups.
Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives.
Patient – patience and caution will ensure success. At least in their mind.
Survivor of Poisons - carries resistance to such substances, as a mark of survival.
Calm - It takes much to rattle this one, who can remain calm in all but most trying times.
Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors.
Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle.
Quiet Stalker – this one does not walk as much as stalk quietly in their movement.
Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you.
Character traits
Romantic: spending some time observing the beauty not with his eyes but soul and heart.
Optimist: Every cloud has its silver lining.
Weird: Does not act as one would expect.
Generous: You are willing to give to others within reason even if it may not benefit you.
Open-minded: Equal opportunity overlord. There are better things to make a fuss about.
Tranquil: be it in the middle of the battle of a hectic festival, this one does not fuss over nothing.
Inspiring: Gaze upon this grandeur and be sure of the outcome!
Committed: This one knows what they want, who and how they want it. They stick to it.
Bravery: You may experience the emotion of fear, it will not control you.
Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost.