The Shepherd of the Lost
Bloom season
Wading through the tall grasses, fortunately unhindered by them through Seldlom's magic, you all soon come near enough the great Willow for it to notice. Seldlom had been right, the ecological niche of something not malicious growing in Baator would grant it an advantage, which in turn would translate into more sustenance. Thus, the tree you carefully observe from a distance is huge, beyond the usual size you would have thought it would have.
You all do as agreed, even Thrag'Ka, who complains under her breath at having to pretend in this manner, but she complies anyway. Weapons lowered, both your arms and head adopt a slow and awkward gait that resembles a zombie's, but it is not quite oneAfter discussing with Seldlom, you determined that making yourselves too visible, like raising your arms in peace, might seem threatening. Yet, reducing visibility could make it appear as though you were trying to sneak up on the tree… Thus, this gait resembling a particularly lucid zombie, but perhaps one of the less illuminated Damned, could work.
The branches eventually move, rattling the bony appendages at the same time that they reach towards the lounging souls in a protective motion. You stop in your tracks, to signal both your determination and your non-hostile intentions and wait. Eventually, as the strange plant realizes you are not going anywhere, it extends a full branch towards you, the appendage made out of four smaller ones, in turn composed out of finger bones. In a motion, three of these ones bend, leaving one in the middle firmly being flicked at you. The signal is practically universal at this point, being known both in Armun Kelisk as in Dis, and you can feel your cheeks redden, as you spy an amused sneer in Seldlom, a half-contained laughter coming from Thrag'Ka, and utter confusion coming from Nasha.
Then, the single 'finger' flicked at you bends too, and is raised again, three times in a row. "I think that it wants only one of us to come near." Says Nasha. You suppress the urge to slap your face in shame, and volunteer to come near.
Fortunately, Nasha's guess appeared to be correct, the gnoll's lack of deeply learned cosmopolitan norms worked in your favor, and the Willow makes no further movements. It is when you are almost within the reach of one of its long skeletal branches and can admire the various individual bones of its trunk that it slowly, gently, reaches for a soul sleeping, rousing it and grabbing it delicately from both armpits and carries it towards you. Oddly enough, it is not a creature you have seen before, because it had the head of a black crow in a mostly humanoid body. With some rattle of the osseous branches, the three appears to be telling something to the soul, which then looks at you and speaks:
"Dà mùrén xiǎng zhīdào nǐ de dòngjī"
You blink in confusion, the crow creature too, and soon the tree is trying to put another soul in front of you, the crow back to rest once more. This one is something you are more familiar with: a human, a young lad in early adulthood.
"The Great Shepherd asks about your purpose here". He tells you, with a certain uncertainty in its voice that is typical from all the fearful Damned. The language is the Taldan tongue of Golarion, but at the very least you understand this one, so you reply and explain your trip to gather supplies for your own, and to control the population of hostile predators in the Plaza if you can help it.
The branches rattle again, and soon enough the soul is translating it to you:
"The Shepherd says that we are being preyed upon too." The boy blinks, then looks at the tree in askance, apparently oblivious to the whole thing. You do not remember the last time you actually spoke to one of the Damned, you had learned that their fate was sealed on way or another since they arrived at Baator, and for your sanity if nothing else, you have been told many times to not waste time trying to wrench anything useful out of them. They have forgotten their life, and barely understand their role here.
Once the confusion of your interlocutor here has been clarified, he continues, now with his voice trembling, "The Great Shepherd says that there are
dead tree roots waiting to hunt the ones that come to find peace with us. They hide below the earth, then try to drag us below earth to sup on our essence."
"There are many of them?" You ask. The boy nods, "Aye, two of them, the Great Shepherd says! When they burrow underground he can't pin them down with his branches, nor pierce them with his spines, he says."
It appears that there is a fresh opportunity to both get rid of another predator in this place, but also to generate some goodwill with the Willow. You doubt that he would relinquish his claim on the souls he is helping find peace, but perhaps there is something useful to be gained from a huge tree which calls souls, and so Soul Shards, to it. On the other hand, these life-sucking roots could be used to gang up on the Great Shepherd and steal its bounty of souls he is caring for.
What do you answer?
[ ] Offer to hunt the undead roots plaguing the Great Shepherd.
- [ ] Try to bargain for some kind of concession from the tree. Write in what.
- [ ] Do it for simple goodwill. Without predators you could find an arrangement where you both mutually benefit from it.
[ ] Lie, and go looking for the undead roots. Together, you will be able to claim the bounty of souls from the Great Shepherd, even if you have to let the creatures have some of them.
[ ] Exchange some advice along the lines of other possible predators and leave, there is not much to profit from here.