[X] Plan: Why Not Both?
-[X] Head to the launch tube in your Symphogear; you've got five senpai to learn from here! Change Dragon!
--[X] That doesn't mean you aren't able to stack the deck more in your favor; ask if you can try something with the simulator.
--[X] If given permission, turn it inside out and load the battle data of some of your old allies; keep it simple so you don't overload it.
---[X] The data belonging to Dann of Thursday and the man named Van alongside Tobia in the XM-X1 Crossbone Gundam X-1 Kai should be enough to give you all an edge in case this attack has more waves waiting.
"I'm on my way!" Commander Kazanari shouts as he rushes out of the simulator. As he does so, you briefly take control of his earpiece to communicate your request.
"Commander! With your permission, I think I can use the simulator to fight external threats! Please allow me to-"
"Just do it, Nine!" He cuts you off. "I trust you to handle it!" His confidence in you is encouraging; time to see if it's justified.
As soon as he fully exits the simulated space, you dismiss the GranVang and rush after him while beginning to parallel process with your mind. As one part of you focuses on racing to the launch tubes with the other Symphogear wielders, another part of you hacks into the simulator's hardlight generators and sets them to project externally from the submarine rather than internally. As your body sings "Imyuteus Gjallarhorn tron…" and begins to transform, your second train of thought is already calculating distances, weight, and firepower. Mechanically, the end result is similar to the Gravity Wave Beam utilized by Aestivalis units and the Nadesico; your simulations have access to effectively endless energy and ammunition, but they can only remain corporeal within a certain distance of the submarine.
With those limitations in mind, you choose two fast, powerful, and most importantly flight-capable units to hang back and guard the submarine in case of a flanking maneuver or second wave of enemies. As long as the Dann of Thursday remains in its sword form, it can fly with a surprisingly high degree of maneuverability while still possessing a dangerous weapon with which to assault enemies. By a similar token, the Crossbone Gundam was designed to fly in Jupiter's much higher gravity and will therefore be extremely maneuverable in Earth's atmosphere. Both units also specialize in close combat while retaining some options for long range, although constantly generating new swords for Dann to throw will eventually strain the generators' output if it goes on for long enough. Unfortunately, the one thing you cannot properly duplicate is the human spirit; while you can effectively make Bio-Brains using Van's and Tobia's piloting data, your simulated pilots will never be able to match the creativity and determination of the originals. Fortunately, they shouldn't need to, as you have your fellow Symphogear wielders for that.
While the partition of your mind has been reprogramming the simulator and breaking several laws of physics, the rest of you has not been idle. You currently stand inside a missile casing, Chris at your back on the other side, ready to launch in what must be the most insane way you've ever been deployed onto the battlefield. As you expected, Hibiki and Miku have one missile to themselves, while Kirika and Shirabe have the other. When the six of you are launched, the sudden acceleration nearly causes you to double over in shock before the casing falls away and you leap out onto the battlefield.
"Heads up, everyone!" You… shout while also singing? How are you doing that? Questions for later. "I'm reprogramming the simulator's projectors to create copies of some of my old allies to defend the sub; don't be alarmed when you see a pair of giant robots show up! They're on our side and playing defense so we can focus on going all-out!" You promptly ignore the various exclamations of surprise and disbelief as you turn your attention to the horde of Karma-Noise before you.
And what a horde it is; where you were faced with just a single giant Karma-Noise yesterday, here you face Noise of all shapes and sizes. Big Noise, small Noise, flying Noise, spiky Noise; whatever force is creating them apparently decided to go all-out today. You decide to answer them in kind as you fill your hands with Double Tomahawk Boomerangs and ready yourself for war once more. As you expected, Chris is the one to open hostilities, screaming in wordless rage as she fires a Mega Deth Party into the gigantic horde before you all. If there's one silver lining to this whole situation, it's that you're not surrounded, with the Noise only forming a semi-circular formation in front of the sub.
Hibiki looks to you and doubles back towards Dann of Thursday, shouting "Launch me!" as she does so. You oblige her, whacking her feet with the flat of Dann's enormous blade form just as she reaches the peak of her momentum; the results are immediate and spectacular. She goes for a ride directly into the horde of Noise like a singing, punching pinball, bouncing from enemy to enemy as she smashes them into ashes with almost every part of her body save her head. She doesn't seem to have any named attacks from what you can see, but it's not slowing her down at all as she punches, kicks, and elbows her way through everything in her path. If you didn't know any better, you'd think she could fly outright by the way she's using her momentum to hurl herself all around the battlefield.
Miku, meanwhile, actually can fly, or at least hover, and is putting that ability to good use as she backs up her beloved from a distance. Any Noise that threaten Hibiki from a blind spot are instantly obliterated by one of her purple Shanguang beams; if you didn't know any better, you'd think you were watching the Black Getter in action firing numerous smaller Getter Beams at a horde of enemies. She also provides some support to you as you tear across the battlefield with your Getter Wing and shred your way through Noise, of course, but it's clear that her focus is on Hibiki and keeping her safe.
Chris, meanwhile, seems to be competing with Miku for who can shoot down more enemies and is winning handily. Where Miku is a scalpel cutting with a deadly and precise laser, Chris is a machine gun, spraying the area with bullets and missiles alike as she clears out her sector of the battlefield. She keeps her line of fire well away from everyone else with discipline that is clearly born of long practice, yet still manages to shoot down Noise all across the sky without coming close to hitting Hibiki. These girls are fighting like a well-oiled machine, you realize, and yet they're also adding you into their combination with little difficulty.
As you noticed back in the simulator, Kirika and Shirabe's teamwork in particular is absolutely impeccable. The two seem to have a knack for combination attacks, spinning saw blades and flying scythe arcs combining to form bizarre but deadly weapons named in a font that your optics are having trouble reading. How on earth are they doing that with the names, anyway? You immediately brush the question aside and add it to the growing pile labeled 'for later' as you blast a group of flying Noise apart with your Getter Laser Cannon. That being said, 'later' might actually come sooner than anticipated, as between your simulated backup and six Symphogear wielders the horde of Noise is being culled with enviable efficiency.
"We're doing it, Shirabe!" Kirika shouts as if to echo your own thoughts. "Nothing can stand before the blades of Zababa!" As if in answer to her boast, the churned-up waters are torn apart by the sudden rise of a dozen MP Sarcophagi as well as a small army of those flying drones you fought before, all of them in prime position to flank the submarine. Way to jinx it, Kirika.
Fortunately, the simulated copies prove to be nearly as adept as the originals, with the Crossbone picking up Dann's sword form by the hilt and cleaving apart three of the Sarcophagi with one swing. From the way the drones are moving, it's clear that they still have only a single target in mind; those damned relic fragments. As annoying as that is, however, it does give you another option, you realize as you clutch at where the fragment of the Gjallarhorn pierced your torso. If these things are after the fragments, then presumably they'll be after you as well. If you act as a distraction, you could lead these things into an ambush and take them out with minimal collateral damage. On the other hand, now that you're not panicking from your sudden transformation, you have enough presence of mind to realize that all of these machines have to be acting on orders from someone or somewhere. If the others protect you, you could focus your hacking skills on trying to find out more specifics. Sadly, trying to focus on both at once would probably just get you shot down. What to do, what to do…
[] Play hare to their hound; fly in circles and lead the drones and Sarcophagi into traps laid by your simulated allies while your real allies focus down the remaining Noise.
[] Play turtle and huddle up, relying on the others to defend you. It might be more dangerous, but if you can subvert the enemy's systems you might be able to find out who's giving them orders, or at least what exactly those orders are.
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