Damned in life - A Pathfinder 1E Adventure in the Infernal City of Dis

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Or tame it. Can seldlom do it? Does the manor have a moat? Could we train it to dive for treasure near the harbor?
 
My dumbass would have Seldlom expends his anti-plant spell to Summon the Water Elemental... :oops:

We don't have the means to imprison this sort of creature, and trying to train it seems like a good way to get eaten. We couldn't even transport it back to the manor right now. Better to kill it quickly, IMO.

[X] Operation Bushwhacker
-[X] Ellac using Inspiring Prediction as a Swift Action, then casts Enlarge Person on Thrag'Ka.
-[X] Thrag'Ka uses Encouraging Roar as a Swift Action, then attacks the creature with her Primal Wrath maneuver as soon as it is within reach without her needing to step into the water.

-[X] Nasha targets the creature with her bow, using Deadly Aim before it can come ashore.
-[X] Seldlom targets the creature with a Snowball spell.
 
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The water elemental is dead, the surprise round was spent thoroughly mauling the water spirit.

Seldlom can't speak right now, but he would likely say that he can't really tame a fully grown Bog-Walker, those things are better done through new-born ones, for most plants.

On the other hand, he would also inform you that this particular strain of plant creature forms spontaneously from Baatorian Flora, and thus it form fully grown. More speculation about the creature and its nature comes once and if you defeat it.
 
The water elemental is dead, the surprise round was spent thoroughly mauling the water spirit.

Seldlom can't speak right now, but he would likely say that he can't really tame a fully grown Bog-Walker, those things are better done through new-born ones, for most plants.

On the other hand, he would also inform you that this particular strain of plant creature forms spontaneously from Baatorian Flora, and thus it form fully grown. More speculation about the creature and its nature comes once and if you defeat it.
Ah, I see.

Well, it's heroic sacrifice won't be forgotten! 🌊

Plan updated.
 
Turn 4.23 A Rotten Embrace
A Rotten Embrace

Bloom season

"Hold until the walker strikes the earth!" You half-shout, half-predict, and you visibly see Thrag'Ka having to restrain herself from simply plunging herself and her glaive into the water. The creature rushes with feral, yet otherworldly cunning, for it must surely have seen Thrag'Ka's sharp implement pointing in its direction.

As the hobgoblin stands her place, you spy the slightest slump on her shoulders as the Bog-Walker outright tries to ignore her and go towards all of you standing on her back.

So far everything has been according to the plan.

A couple flicks of your hands, a sigil to conjure forth the concept of size, a couple words in a tongue mixed with the straight staccato of Baator, and Thrag'Ka's size grows until she is twice as tall as you. The collection of weeds and branches finds its trajectory impeded by the very same glaive it had tried to evade, a finding that takes back Thrag'Ka too. Yet what could have been a masterful stroke is rendered little more than a slab of hellforged steel hacking at the branches.

By virtue of it all, a two-foot long blade does not need to be wielded skillfully to slice through branches and rotten wood, and so it does.

Bog-Walker takes 20 damage! Now at 47/67!

Pieces of vegetation then splash out from its head, as an arrow glances dangerously near one of its glowing eye sockets. Nasha's mien is serious, likely already adjusting her next shot.

Bog-Walker takes 15 damage! Now at 32/67!

If anything, this is the first time you have seen weeds so enraged. Tendrils made of reeds grasp for the glaive, yet whatever instinct the creature has towards potential threats, instead of pulling it away from its body, it pulls it back into itself, Thrag'Ka outright unable to react in time. You had not foreseen this!

Thrag'Ka is disarmed!

A ball of ice hits the creature squarely in its chest, Seldlom trying and failing to direct the creature's anger towards something else.

Bog-Walker takes 8 damage! Now at 24/67!

"Shrak!" You hear the hobgoblin curse under her breath. The Bog-Walker seems to be utterly focused on her now, vengeance in the baleful light of its eyes.

[ ] Write in battle plan

A/N: I had hoped this would be a simpler encounter, but right now you have spent a lot of resources, and Thrag'Ka has been deprived of her main weapon. Apologies for the delay.
 
Whew, we're back!

Get ready, you pile of mulch, She-Hulk Thrag'Ka smash!
 
Thrag'Ka might be disarmed, technically speaking, but she's still Large-sized and she has her heavy steel shield. A shield bash from that combined with a combat maneuver is going to do significant damage. Between Ellac's spell and Nasha's attacks, if they hit, the monster might not survive the next round. It's already quite injured.

[X] Thrag'Ka Smash!
-[X] Ellac uses Inspiring Prediction as a Swift Action, then targets the creature with a Snowball spell.
-[X] Thrag'Ka uses her Devastating Rush maneuver in conjunction with a shield bash attack against the creature.
-[X] Nasha attempts to Flank the creature before attacking it with her bow in order to perform a Sneak Attack using Deadly Aim.
-[X] Seldlom conserves his remaining spells, instead activating his Skinshaping ability to take on a form more suitable for combat as a Standard Action, gaining a +2 size bonus to Strength in order to assist Thrag'Ka if it proves necessary.
 
Adhoc vote count started by Tomcost on Mar 24, 2025 at 10:43 PM, finished with 5 posts and 4 votes.

  • [X] Thrag'Ka Smash!
    [X] Thrag'Ka Smash!
    -[X] Ellac uses Inspiring Prediction as a Swift Action, then targets the creature with a Snowball spell.
    -[X] Thrag'Ka uses her Devastating Rush maneuver in conjunction with a shield bash attack against the creature.
    -[X] Nasha attempts to Flank the creature before attacking it with her bow in order to perform a Sneak Attack using Deadly Aim.
    -[X] Seldlom conserves his remaining spells, instead activating his Skinshaping ability to take on a form more suitable for combat as a Standard Action, gaining a +2 size bonus to Strength in order to assist Thrag'Ka if it proves necessary.


Vote Closed and update incoming!
 
Turn 4.24 Trying to carve a path ahead
Trying to carve a path ahead

Bloom season

There are many things flaring in Thrag'Ka's features besides anger. The collection of rotting plant matter had managed to incense the hobgoblin warrior besides the calculated rage she so efficiently uses to strike down her foes. In the end, wounded pride wins, with a silent oath to rectify matters. She rushes towards the creature, her charge ending in a jump and outright punches out, shield arm extending to hopefully catch the thing with an edge which should hopefully prove, if not as much damaging as her stolen glaive, at least damaging enough.

The rustle of branches, the wet crunches of things too rotten to name properly, the Bog-Walker shifts, and the shield comes out barely carrying some degraded matter, while the rest of the creature stands bent to one side, its insides rearranging as one arrow goes through an orifice briefly formed. You hear a gnoll grunting in frustration behind you.

A pair of baleful yellow eyes look back at Thrag'Ka, a hateful intent on them. Yet the creature is still rearranging itself, and that's when you unleash your own ball of ice. Not towards its head, but its center of mass, loosely hanging together by some vines.

The frozen mass not only hits, but outright explodes its center, causing a whole arm made out of rotten twigs and reeds to fall to the ground lifelessly. The glowing light in the Bog-Walker eyes falters for a brief time, then flares diminished, as it scrambles to get afoot again with one limb less and throws itself into the water. So the thing can feel fear.

"The thing is useless dead, do not pursue!" Seldlom interjects, a hobgoblin stopping halfway amongst the indecision between picking back her glaive and finishing off the stuff that had so insulted her. Even in anger, she has the sense to reach for her fallen weapon first.

Ellac Crits the Snowball spell! Bog-Walker takes 22 Damage! Now at 2/67!

Bog-Walker chooses Full Withdrawal!




The recovered glaive brings the boon of sweeping a circle of foul vegetation from around you, giving you the decency to at the very least seat while you take stock of the situation. With the Bog-Walker nowhere to be seen, likely vulnerable enough to be finished by Dispater knows what else lurks into the pond, Seldlom had explained to you that this monstrosity was little more than a manifestation of the local conditions.

"It would be more usual to witness an amalgamation of plant matter given evil intent in Stygia, where the flow of the river of souls stagnates many of the Damned." The elf had said. It had piqued the interest of Nasha, who had witnessed Stygia in person, but not for long enough to 'appreciate' the deepest works of the Baatorian ecosystem there. For your part, you are particularly curious regarding the possible interaction between degrading soul matter and normally inert materials to…

A whack at the back of your head interrupts your thoughts. Ouch!

"That's for your stupid predictions making fun of me." Thrag'Ka says, mockingly chiding you.

"Ouch! I barely saw a better chance of us winning, I could not possible reach for each and every-"

"I know." She says with a smile that shows both of her small shark tusks coming out of her lower lip. "Next time this better not happen in front of anyone, you get it?" The faux threat brings some levity to this all, and you simply raise your hands in defeat.

"I can't promise anything-" Ouch! The jab at your arm was not malicious at all, yet some part of you wonders if the hobgoblin is too used to playing rough, or if indeed the noodles you call your arms are in such need of some exercise.

You file the concern for later, for you have to retrieve whatever treasure you had just fought the Bog-Walker over. In the end it takes a long stick to poke whatever is below to make the hateful vegetation to latch onto the stick instead of anyone's limb, and some careful application of some cantrips so that no-one has to actually sink fully into the pond. The reward is some loose bones, a skull somewhat worn that you could not possibly guess the origin of, a box containing, oddly enough, some golden disks…

You blink in confusion. "Why would someone deal in metallic currency within Dis?" You ask aloud.

Between a thoughtful hum from Seldlom, it is Nasha who answers. "Wouldn't the wildlife see it as little more than food?"

"They knew about the condition of the neighborhood, and came prepared for that." Adds Thrag'Ka.

"Didn't serve them much…" Comes some mumbling from Seldlom.

"They knew the risks, they were probably smugglers, or at least the stupid one that got hunted here."

You turn your attention towards the other interesting piece among the deprecated clothing. The pair of boots are oddly untarnished by the environment, and yet are utterly unremarkable, save for the faint glow of enchantment that shows to both Psilo and you.

To finish the fortuitous looting of a dead fellow, you find a sealed glass flask carrying a piece of parchment, fortunately conserving it. Upon opening, and ignoring the faint marks of what appears to be an ear on it, you read the note:

"The last batch disappointed, the experiences were almost shared. I need diversity, don't stretch your materials again. I will notice."

It appears that you have found a hint towards the mystery of the Potions of Elsewhere, and the Maleficus Ward is at the very least entwined with it.

Loot:
1000 Soul Shards in Gold Coins
Daredevil Softpaw Boots
A hint
The Smuggler's Skull (for questioning purposes)




It is Nasha who volunteers to go out from this marginally more advantageous position, with the intent of finding something you could use to hopefully fix your plague problems at the Garden. When she arrives back, she finds you meditating on your various spells and refilling the mental projections to refresh them. She has found various interesting things from afar:

Choose one to explore, or to go back and abandon the expedition:

[ ] An utterly unremarkable, silent and monotonous large patch of grass.


Normally you would dismiss the notion of a normal-looking patch of gray grass, yet it can only be described with an eerie sense of wrongness here. How could it be that no weed is growing among these grass blades? What could be found within? How could something so homogeneous be among such growing wilderness?

[ ] A small procession of the Damned, four souls shambling among the tall grasses.

Nasha swears by the Elder Brother himself that yes, there were souls freely moving through the predatory grounds of the Main Plaza. Upon further questioning by Seldlom it is discovered that the souls were not actually emitting sounds of any kind, their faces were a blurred rictus of fear, and that the kholo ranger did not manage to see below the head level, the weeds being so high at that point. The druid suspects that this might be shape-shifting plants of some kind, ones possessing some natural cunning to adapt as much. He concludes that they could be of utility to his Garden. If anything, their remains might hold some value.

[ ] A large, impossible to miss tree made out of bones juxtaposed to form a trunk and branches, shielding the Damned from the world outside.

Nasha managed to reach a position from where she could see both the tree, and a score souls languidly sleeping on the floor. The tree almost covers them all with its lower branches, and piles of Soul Embers are seen amongst the souls, likely the remains from degraded Damned. The bounty of souls does have some value, but on the other hand the osseous tree could be negotiated with instead?


A/N: survival rolls hidden this time. Believe it or not, I had even more encounters to throw at you here.
 
Huh, the bog Walker escaped, maybe we can capture it later when we have more options with which to do so.

[X] A large, impossible to miss tree made out of bones juxtaposed to form a trunk and branches, shielding the Damned from the world outside.

I like the idea of something we can talk to, it would cost us less resources
 
Huh, the bog Walker escaped, maybe we can capture it later when we have more options with which to do so.

[X] A large, impossible to miss tree made out of bones juxtaposed to form a trunk and branches, shielding the Damned from the world outside.

I like the idea of something we can talk to, it would cost us less resources
That one is tempting, but it might be a bit too rich for our blood, so to speak. Being so large and obvious, and having such a bounty of souls nearby, seems likely to have attracted attention from predators and others like us who are out to make a profit from this place.

Because we still have Seldlom's Greensight spell prepared, I'm going to go with that option. It will let us see through the grass to learn what, if anything, is hiding within it before choosing to approach it too closely.

[X] An utterly unremarkable, silent and monotonous large patch of grass.
-[X] Seldlom will cast his Greensight spell on Ellac. As the most perceptive among your group, he will be the one most likely to spot anything hiding among the greenery.
 
That one is tempting, but it might be a bit too rich for our blood, so to speak. Being so large and obvious, and having such a bounty of souls nearby, seems likely to have attracted attention from predators and others like us who are out to make a profit from this place.

Because we still have Seldlom's Greensight spell prepared, I'm going to go with that option. It will let us see through the grass to learn what, if anything, is hiding within it before choosing to approach it too closely.

[X] An utterly unremarkable, silent and monotonous large patch of grass.
-[X] Seldlom will cast his Greensight spell on Ellac. As the most perceptive among your group, he will be the one most likely to spot anything hiding among the greenery.

I mean if it doesn't want to talk, or if it's too expensive we can just walk.
 
Some more comments here:

Huh, the bog Walker escaped, maybe we can capture it later when we have more options with which to do so.

It is likely going to get killed by somehing else if it doesn't find a way to heal quickly. With the thing being a malicious collection of animated plants and vegetable matter, it has no actual seeds nor much Seldlom could make a use of. Yeah, you could try to sell it while still alive, perhaps some depraved cabal of druids could have a use for it, but it would not be an easy feat to find it again and capure it while not killing it.

That one is tempting, but it might be a bit too rich for our blood, so to speak. Being so large and obvious, and having such a bounty of souls nearby, seems likely to have attracted attention from predators and others like us who are out to make a profit from this place.

Those are valid points. Incidentally, someone scaring those predators would be a boon towards the tree, assuming it can negotiate.

On the other hand, there must be an intelligent predator you could reach an agreement with to divide the spoils with.

Certainly there are many ways to face the bone tree. Not to mention the moral part of the tree seemingly not eating the souls, or at least not directly.
 
I still think it's a better idea to approach the tree. At the end of the day it can't uproot itself and make trouble if things call though. On the other hand the patch of grass is just strange (who knows what would be in there?) and the loose souls look like bait.
 
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