The Architect of Anarchy: A Cyberpunk Crafting Quest

AI Altcunningham: You're alright Senji. Tell your dad not to go into Arasaka tower tomorrow or don't, I don't really care.
Senji: Wait, what is that supposed to mean?
AI Altcunningham: Don't worry about it. AI Cunningham out.
---- Six months later ----
Senji's Dad: Wow, I sure lucked out getting trapped in that elevator and being promoted solely due to being the highest-ranking Arasaka employee still alive in Night City.
That's a few years from now. We're in 2014 not 2023.

Edit oh reading comprehension failed me.
 
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Honestly if we'd be making guns to protect construction workers I'd design a cheap but effective SMG design akin to the Grease Gun or Sten gun of WWII. I do like the idea of soda-themed decoration for the sake of aesthetic.
Cheap and effective SMGs that can be mass produced would help the construction workers we sell them to at first, but they'd definitely become popular among gangoons soon enough.

Which means they'd buy lots of them, which is an absolute win for us. Let us rake in those sweet sweet eddies as we listen to the background music of gang warfare. Plus, Magoose says Johnny's gonna light the city on fire soon, so that means even more demand! Aight, we gotta make this ASAP.
 
well its not going to burn down until I deem it appropriate for Johnny to burn it down.

you will see shortly that we have bigger fish to fry.
 
Armor Design Turn 1: New
Armor Design Turn 1:

You sighed and looked at what you wanted to do. THis was going to be difficult, but honestly, after making such a great weapons armor should be on your wheelhouse.

It was protecting from weapons after all.

And you were great at it.

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Current Components:
538 Common Components (These are the standard components, and they are used to build anything. They offer a malus of -1 to the quality of the final product)
240 Uncommon Components (These are less common but no less useful components. Using
They offer no bonus or malus to the quality of the final product)
35 Rare components (The Best of the best that money can buy. Using Them offer a +2 to the quality of the final product)
5 Very Rare components (The kind you have to make yourself. You do not have the equipment to upgrade components to this tier. Using Them offer a +5 to the quality of the final product)
5 Super Rare Components. (The kind that requires special equipment to make, you do not have the equipment to make. Using Them offers a +8 to the quality of the final product)
Legendary components. (You can only gain them through successful edge runner missions from people who use your weapons. Using Them offers a +10 to the quality of the final product)
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What Materials do you make it out of (Better materials, increase final quality.This Armor will take, at minimum 20 components, of any kind due to its custom nature, in addition to anything you add, during the creation process)
[]Standerd
[]Uncommon
[]Rare

A Note on Armor. All Armor requires the same components be used in its creation. You cannot mix standard components and uncommon components, and etc… It must be all uniform.

Optional: What do you call the piece of armor:
[]write in

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Before designing armor, decide what part of the body it protects and its primary function.

You are making something that is worn under clothing, so you have options

Armor Category & Coverage

[]Torso Protection: Something to wear underneath your shirt or jacket.
To protect your torso and chest.

[]Leg Protection: Something to wear under your pants, to protect your legs

[]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.)

Intended Use Case


[]Urban Combat (Solos, Mercs)
: A balanced blended system to protect extremities from shrapnel, small arms fire, and grenades.

[]Netrunning: Designed to handle the strain of netrunners increased neral heat. (Can only be light armor)

[]Covert Ops: A System meant for blending in, making the name, and being hard to sport from a distance (Can only be light armor currently due to technology.)

[]Heavy Combat Rip and Tear, rip and Tear until it is done. This is designed for one thing, and one thing only. Destruction and protection.

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Protection vs. Mobility Balance


[]Light Armor
: High agility, but minimal protection (+2 to combat rolls that are against you, aka dodge roll)

[]Medium Armor: Balanced defense and speed (No bonus to dodge rolls, but if it hits, -2 to wound roll)

[]Heavy Armor: Maximum protection, but mobility is limited (-2 to dodge roll, but -5 to wound roll)

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Material Selection

[]Kevlar-weave
: Lightweight, basic bullet resistance, great for light and medium Armor (Cost 20 components)

[]Polycarbonate plating: Hard shell, better defense for medium or heavy armor (Cost 30 components)

[]Carbon-fiber weave: Light and highly durable, good for all armor types (Cost 50 components)

[]Composite alloys: Extreme durability, expensive, great for medium and heavy armor. (Cost 100 components)

Cyberware & Smart Tech Integration: Due to only having the technology and workshop space, you can only choose 1 of these options)

[]HUD: A built-in augmented reality (AR) system that overlays critical combat information directly onto the user's vision. Designed for solos, mercs, and corporate security, it eliminates the need to check physical devices in high-intensity situations. (Can only be added on helmet) (Cost 40 Components)

[]Internal cooling: A built-in liquid coolant system that regulates body temperature, preventing heatstroke in extreme climates and reducing the overheating risks of cyberware and netrunning rigs. (Cost 30 components)

[]Kinetic dampeners: This system uses shock-absorbing gel layers and servo-assisted dampeners to mitigate sudden force impacts. Designed for solos, snipers, and high-mobility mercs, it reduces the force felt from gun recoil and high falls. (Cost 40 components)

[]Reactive plating:A smart armor system that dynamically stiffens or redirects impact upon detecting incoming force. (Cost 50 components)

[]Trauma response
An integrated bio-monitor and auto-med system that administers first aid and life-saving drugs when the wearer is critically injured. (Cost 40 components)

Testing:

How much resources do you put into making the armor function?

Mobility:

[]None (Increases final quality by -3)

[]Standerd (cost 1 standard material) (Increases final quality by -1)

[]Lots (cost 5 standard material) (Increases final quality by 0)

[]Exceptional (cost 10 standard material) (Increases final quality by +1)

[]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)

Protectiveness:

[]None (Increases final quality by -3)

[]Standerd (cost 1 standard material) (Increases final quality by -1)

[]Lots (cost 5 standard material) (Increases final quality by 0)

[]Exceptional (cost 10 standard material) (Increases final quality by +1)

[]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)

Special (smart tech integration):

[]None (Increases final quality by -3)

[]Standerd (cost 1 standard material) (Increases final quality by -1)

[]Lots (cost 5 standard material) (Increases final quality by 0)

[]Exceptional (cost 10 standard material) (Increases final quality by +1)

[]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)

AN: Enjoy and please vote in plan format please.
 
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[X]Plan: Assault Armor
-[X]Uncommon
-[X]Assault Armor
-[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.)
-[X]Heavy Combat Rip and Tear, rip and Tear until it is done. This is designed for one thing, and one thing only. Destruction and protection.
-[X]Heavy Armor: Maximum protection, but mobility is limited (-2 to dodge roll, but -5 to wound roll)
-[X]Composite alloys: Extreme durability, expensive, great for medium and heavy armor. (Cost 100 components)
-[X]Reactive plating:A smart armor system that dynamically stiffens or redirects impact upon detecting incoming force. (Cost 50 components)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
 
I assume this armor is for Senji since Malcolm and Kenji's mission completed without complication already.
[]"Ghost in the Data" (Fixer: Rogue)
  • Type: Corporate Espionage
  • Objective: Extract an Arasaka netrunner who has gone rogue before his knowledge falls into the wrong hands.
  • Details: The runner, codenamed Silkspider, has been hiding in an abandoned data center in Pacifica that was being constructed, but the Mob Abandoned, jacked into a private subnet. Arasaka has already dispatched a kill team, and Militech might be sniffing around too. Kenji's team needs to reach him first, decrypt his ICE-cold firewall, and pull him out—alive.
  • Fixer Details: You know who Rouge is, and honestly, if you aren't lucky, you might all be fucked.
That being the case, and considering our mission, covert ops armor would work best.
 
[X] Plan You Won't Even Know Your Wearing It.
-[X] Uncommon
-[X] Full-Body Protection
-[X] Covert Ops
-[X] Light Armor
-[X] Carbon-Fiber Weave
-[X] Reactive Plating
-[X] Mobility : Obsessive Amounts
-[X] Protectiveness : Obsessive Amounts
-[X] Special : Obsessive Amounts

A body armor actually suited to the types of missions we are likely to favour with Senji. Again, Kenji and Malcolm already completed there mission.
 
It isn't clearly anything.



And we could also help them more.
There action completed. Total success, no injuries, components in the bag. Senji is the one nominally still in the fire. Fixating on our two killing machines while we still have a mission to complete is just plain poor priorities, excessive desire to build over the top murder armor for the sake of it.
 
There action completed. Total success, no injuries, components in the bag. Senji is the one nominally still in the fire. Fixating on our two killing machines while we still have a mission to complete is just plain poor priorities, excessive desire to build over the top murder armor for the sake of it.
Ah so basically this is a short term vs. long term argument.

I'm just choosing long term.

Short term you probably are right.
 
[X]Plan: Covert Operator
-[X]Standard
-[X]Ghost Dragons Silk
-[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.)
-[X]Covert Ops: A System meant for blending in, making the name, and being hard to sport from a distance (Can only be light armor currently due to technology.)
-[X]Light Armor: High agility, but minimal protection (+2 to combat rolls that are against you, aka dodge roll)
-[X]Carbon-fiber weave
: Light and highly durable, good for all armor types (Cost 50 components)
-[X]Trauma response An integrated bio-monitor and auto-med system that administers first aid and life-saving drugs when the wearer is critically injured. (Cost 40 components)
-[X]Mobility: Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Protectiveness: Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Special (smart tech integration): Obsessive amounts (cost 100 standard material) (Increases final quality by +2)


Now standard mats may give -1 to quality but man armor is expensive (140 a pop, better spent on weapons) and it balances out by testing.
Covert Ops - I'm treating it as hidden armor and this fits best.
Light Armor - Best to not get hit in the first place. And if you do get hit,
Trauma response - I would like our friends (and customers) to be safe (and be returning customers).

Approval vote
[X]Plan: Healing Second Skin
 
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Ah so basically this is a short term vs. long term argument.

I'm just choosing long term.

Short term you probably are right.
No it's both. Short term for keeping uninjured, longterm rationalizations that with two dangerous solo's Senji is going to be on these sorts of missions while delegating the slaughter fest ones to his subordinates.

I'm not certain of your logic, beyond that you think a retired Yakuza needs armor to get through fight. Both of our solo's have body counts in the triple digits without super guns or armor.
 
[X]Plan: Healing Second Skin
-[X]Uncommon
-[X]Aegis Hygeia
-[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.)
-[X]Covert Ops: A System meant for blending in, making the name, and being hard to sport from a distance (Can only be light armor currently due to technology.)
-[X]Light Armor: High agility, but minimal protection (+2 to combat rolls that are against you, aka dodge roll, cost 20 components)
-[X]Carbon-fiber weave: Light and highly durable, good for all armor types (Cost 50 components)
-[X]Trauma response An integrated bio-monitor and auto-med system that administers first aid and life-saving drugs when the wearer is critically injured. (Cost 40 components)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
-[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)

Basically just the Covert Operator plan, but using uncommon materials. Let's not skimp on our protection (while still making this something we can wear on the street)
 
@Magoose why does Light Armor cost 20 components but other two have no cost. Plus you misspelled []Standerd for material.

Ah so basically this is a short term vs. long term argument.

I'm just choosing long term.
I believe that stealth/hidden armor is pretty good (if not better) long term investment and can be worn in places that bulky armor would either be suspicious ("friendly" meetings, school, casually) or outright banned (fancy parties). Plus my and @1607_kerching plan has Trauma response which is pretty neat for keeping people alive if stealth/dodge fails.

Basically just the Covert Operator plan, but using uncommon materials. Let's not skimp on our protection (while still making this something we can wear on the street)
As for mats, 120 Uncommon can make so many +1 guns (in fact 24 Killer Angel) that making the armor have +1 to quality is a little to rich for my blood. BTW like your armor name.
 
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[x] Plan You Won't Even Know Your Wearing It.
- [x] Uncommon
-[X] Full-Body Protection
- [x] Covert Ops
- [x] Light Armor
- [x] Carbon-Fiber Weave
- [x] Reactive Plating
-[X] Mobility : Obsessive Amounts
-[X] Protectiveness : Obsessive Amounts
- [x] Special : Obsessive Amounts
 
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