It Belongs to a Museum

Voting is open
Apparently the various people of Awakening are fools, at least as far as money is concerned. Ships can be sold or ransomed just as well as any other loot. And it is a rare cargo that is more valuable than an ocean-crossing ship.

Wonder if the style is the same for the charioteers of Chrace, Lothern and Tiranoc as it is for Nehekhara.

Plus if she didn't know then she might find out and take objection.

Interesting. Seems Liche Priests do not get back up once put down hard enough.
Wonder if they are still teaching new priest? If not then attrition will see the end of them eventually.

Makes sense. Finubar or Teclis can probably get a briefing that covers all the salient points about Liche Priests. But that doesn't mean everyone from Ulthuan has access to the same.

[X] [ACQUIRE] Awakening Armoury - Ranged
Underwater gunpowder is quite possibly the greatest achievement of Awakening.

[X] [LEVER] Prestige
More patrons means each has less control.
I mean, I'm not sure how many people are willing to buy a boat from vampire Pirates like things are one thing but I believe most civilized places will ask where you got a new boat
 
No. The best time to offer her necromancy was when she held her husband's corpse in her arms. The second best time is now. Waiting will give her grief time to fade, her heart time to heal, and her husband's spirit time to move on into whatever afterlife awaits him. Trying to take advantage of all of that will be harder and will have lesser results than doing so right now.

Well then, <edit noises>.
 
I haven't read Divided Loyalties so I'm going to just assume that this is 100% correct
(And that more seriously, something that will 100% go very badly for the PC and end the quest wouldn't be the second vote after chargen and would probably be made clear to the audience first. Like Seeking Mr Eaten's Name. Each option, hopefully, would lead into story that the author wants to tell, or otherwise it wouldn't be an option.)
Let's be clear on what that means, though.
No Trap Options
I do not do 'trap options', which is to say, I won't present voting options that will lead to disproportionate disaster for reasons that the players have no way of knowing. But there are limits to this policy. There are sub-optimal decisions, there are options with perceivable risks, there are potential research dead-ends, and there are times you have to make a decision based on incomplete information. To steal an example from the Wissenland Quest, if there's smoke coming from the mountains, the existence of a '[ ] investigate the mountains' option doesn't tell you that it's necessarily significant. It could be that it's just a charcoal burner or a wildfire or something. But it's not going to be the annual Bloodthirster Barbecue that you stumble into the middle of and instantly get a game-over from.
In other words, there aren't going to be "surprise terrible downside!" results of an option, but there might be non-surprise terrible downside results. If we have "murder some asshole" as a vote option and pick it, and they fight back and prove a lot more dangerous than they looked or later on we get in trouble with our boss for doing a murder, that's not a trap that's just predictable potential drawbacks to trying to murder someone.

We can still make bad choices. But right now we seem to still be early enough that we're picking broad preference-based things ("what are your goals") instead of more concrete implementation details ("how do you mean to accomplish them"). You can certainly pick "wrong" for means, but you can't really pick "wrong" for goals.
 
"Normal" Casting - Asur Spearmen
Overcast - Lothern Sea Guard
Yeah, might just go with that.

Dig one up and find out.
Challange accepted!

My goal is a giant living diorama of some battle.
Trazyn Intensifies

But also; dress some zombies in armour, have them act out battles. Afterwards, just recycle the remains, and have them go again!
 
Let's be clear on what that means, though.

In other words, there aren't going to be "surprise terrible downside!" results of an option, but there might be non-surprise terrible downside results. If we have "murder some asshole" as a vote option and pick it, and they fight back and prove a lot more dangerous than they looked or later on we get in trouble with our boss for doing a murder, that's not a trap that's just predictable potential drawbacks to trying to murder someone.

We can still make bad choices. But right now we seem to still be early enough that we're picking broad preference-based things ("what are your goals") instead of more concrete implementation details ("how do you mean to accomplish them"). You can certainly pick "wrong" for means, but you can't really pick "wrong" for goals.

Oh sure! I was mainly responding to the idea that, if Luthor wanted us to have a student, we'd have started with a student, so going to get one would have had us kicked out before we had our first exhibit up and running. I think we might end up with options that'd really tick him off, but probably that's not this vote.
 
[X] [ACQUIRE] Lizard Trinkets

If the lizards didn't want to be displayed in an undead museum, maybe they should have clarified what the Great Plan wants. :ninja:

[X] [LEVER] Prestige

Power was kind of interesting but by backstory the guy kind of seems like a bad advisor? So stay away from that and instead just be clear about the interests here.
 
[X] [LEVER] Grief

Reasoning later, when not at work. Phonetyping no good.

Right. Now I'm actually home.

The reason I vote for grief is because it plays into the story I want to read the most out of all the options. I trust Boney to make a fantastic story out of all the options he offers. But grief offers the flavour I prefer. That of corrupting a princess to the dark side with genuinely helpful intent. We want her to be her best self and believe that best self involve her learning things that others don't want her to learn even though it would make her happier to know them, eventually.

This is the kind of content that I wanted to see from the impudent tutor when he was voted. The other options feel like they would fit the other possible origins better. Not that they don't fit our wonderful uncle of our liche priest. I just feel like the story would be more fun for me and fit my view of tutor better than the alternatives.

Regarding the start-up of the museum, I believe that the Lizard trinkets, the Dread Abyssal and the ranged armoury would be the best and I can imagine a wonderful museum with any of those things as centre pieces. As such, I am okay with any of them winning. They are simple different flavours of excellent.

As such my votes will be:

[x] [LEVER] Grief
[x] [ACQUIRE] Awakening Armoury - Ranged
[x] [ACQUIRE] Lizard Trinkets
[x] [ACQUIRE] The Dread Abyssal
 
Last edited:
Power was kind of interesting but by backstory the guy kind of seems like a bad advisor? So stay away from that and instead just be clear about the interests here.

Nah his advice isn't bad. It's just he tends to advise bad people on subjects that tend to get everyone else real mad and willing to assemble armies to stop.

The fact that he has so many students who have gone on to become infamous long after their death is a testament to his skills. After all most students of necromancy and other assorted arts die long before they leave such an impression.
 
[X] [ACQUIRE] Awakening Armoury - Ranged
[X] [ACQUIRE] The Dread Abyssal

[X] [LEVER] Power
[X] [LEVER] Prestige

Edit: honestly, for all that underwater gunpowder is cool and impressive, I'm not sure why you would want it from a military perspective. Bullets work extremely poorly when in water; they slow down so quickly that the effective range is basically point-blank.
 
Last edited:
I mean, there ARE genuine bullshit trap options, in that the downsides are not foreseeable or just plain dumb. At least in theory, hasn't followed any quest that had these, but I am pretty sure hat is what Boney defines them as.
From my experience it's the difference between a quest as collaborative storytelling and a game you can win or lose at.

A mystery solving game might be the best example of when it's done well. While all of the choices might seem equally possible, there's only one right answer, and part of the fun is figuring out which it is.

The problem is when these two are mixed up, usually badly at that. And as always, poor execution kills any idea, no matter how good.
 
Voting is open
Back
Top