No Trap Options
I do not do 'trap options', which is to say, I won't present voting options that will lead to disproportionate disaster for reasons that the players have no way of knowing. But there are limits to this policy. There are sub-optimal decisions, there are options with perceivable risks, there are potential research dead-ends, and there are times you have to make a decision based on incomplete information. To steal an example from the Wissenland Quest, if there's smoke coming from the mountains, the existence of a '[ ] investigate the mountains' option doesn't tell you that it's necessarily significant. It could be that it's just a charcoal burner or a wildfire or something. But it's not going to be the annual Bloodthirster Barbecue that you stumble into the middle of and instantly get a game-over from.