It Belongs to a Museum

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So let me get this straight. Princess Aelsabrim Fallenstar is desperate, in need of money, recently widowed, in a strange land far from home, afraid to lose the creature comforts she is so used to, inexperienced, presumably young, presumably impressionable, does not read the fine print, presumably has family that needs her to succeed given Tiranoc's fallen state and how expensive everything on Ulthuan is, ambitious, prideful as all high elves are, has a harbor master who will turn a blind eye to questionable acts so long as druchi are killed, and likely was unable to afford the extremely high tuitions charged by the White Tower? Yeah, I think I know how this vote is going to go.
Yeah, those Bats are real appealing.

JK. Changing my vote, just cause

[X] Princess Aelsabrim Fallenstar
[X] The Salt Lord
 
I can't decide between Spooky Scary Skellingtons, Cylostra and the Simp Brigade, and the Eminently Tutorable Princess, so I'll vote for all of them.

[x] The Tide of Skjold
[x] The Lamprey
[x] Princess Aelsabrim Fallenstar
 
These two seem the most interesting ones.
[X] Princess Aelsabrim Fallenstar

[X] The Tide of Skjold

Approval voting the ghost singer because this is omegahugger quest.

[X] The Lamprey
 
[X] Princess Aelsabrim Fallenstar

Because, ultimately, Patrick's just trying to recapture that feeling of teaching an adorable bratty niece who only wants to succeed in a world that expects her to fail.
 
[X] Princess Aelsabrim Fallenstar
[X] Harbourmaster Tenebrel Reefwalker

The Lamprey is just asking to make an enemy of Ulthuan, and that would make our job a lot harder. Plus, the Lamprey seems much more interested in doing harm to Ulthuan than the kind of work we'd be interested in.
 
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God, I love how amazing all of the options have been so far in this quest. Like there hasn't been a vote without multiple fun choices so far.

I wonder if we'll be able to pick up additional exihibt sources over time.

Perhaps offering tutoring lessons for interesting historical artifacts?
 
I do not think is academic, the difference between "evil" and "alien" is quite significant firstly in a practical perspective (it allows better predictor of actions that shoving them on the "monsters" "enemies" or "villains" box) and in a moral perspective (I think cruelty and corruption are quite different things than what the orcs have going) and even potential for coexistence (it is theoretically possible to coexist and come to understanding with the alien, but not with the evil, although I must stress again, no race is born evil I am pretty sure, at worst some are corrupted by evil gods relatively fast)
If for Greenskins it's good to kill innocent people just because it's fun, in doesn't matter if it's because they alien instead of evil. The correct response to their actions is to kill them in either case.
 
I do really like the Tide, so I hope we can get them later on. The bats sound really cute, but I do doubt how good they'd be at acquisitions. Piracy works a lot better when you've got a reputation for leaving people alive, so the crew's incentivized to surrender and let you take all the stuff, and I think the bats just... aren't very good at that. And even if they're good at kidnapping people, are they good at item transport? And being able to salvage from the depths could be huge.

The princess has an overwhelming lead right now, so it won't matter much today, but it's something to remember for future votes.
I do really want to see the Tide. There's a promise to them of a people for whom necromancy was one of the better things to happen to them. It's something that shows up generally in the Vampire Coast, but that crew is a particularly fine look at it. Undeath not only as a boon as it was to a number of sailors, but also something that also pulled them from Chaos. Not even at the last moment, but seemingly after it, really.

"You've been bilked. Given a promise of glory and abandoned. Come: I will show you a new service, for a new reward. Not some bauble dangling out of reach for you to attain only after a lifetime of loyalty, but one you will have with you at every moment."

What would they think, getting to work closely with one of the people their new liege knew and was trained by of old? Who had a hand in the bringing about world that allowed them this freedom, even if not as consequential of one as others?

One who would, happily, share that hand with then in turn, given even a moment's opportunity.
 
Adhoc vote count started by AeonIlluminate on Jan 30, 2025 at 11:10 AM, finished with 135 posts and 107 votes.
 
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