[X] Let Ernst and His Men Go
[X] Try and Calm Things Down.


Kasled doesn't strike me as a very combative person (outside of his hatred for Beastmen). Let's deal with the people as people.
 
[X] Try to Convince Ernst to Stay and Help
- [x] A difficulty 4 Fascinate test. [Difficulty 4, Dice Pool: Charm+Fascinate+Mission].
[X] Try and Calm Things Down.
 
Very cool stuff going on not too familiar with the lore going on here in the empire of men
 
[X] Try to Convince Ernst to Stay and Help
- [x] A difficulty 4 Fascinate test. [Difficulty 4, Dice Pool: Charm+Fascinate+Mission].
[X] Try and Calm Things Down.
 
[X] Try to Convince Ernst to Stay and Help
- [x] A difficulty 4 Fascinate test. [Difficulty 4, Dice Pool: Charm+Fascinate+Mission].

[X] Confront the man.

What kind of man harasses a little girl? Even a thief? In your experience, only cowards who fold at the first sign of pressure.

It is not the time for people to be hoarding, it is not the time for greed. And if that man cares about him and his first letting him get away with this will only cause more trouble with the populace. I think it's a better choice in the long run for other plans too - shifting the powder keg from 'us versus refugees' to 'us vs beastmen.' provided we don't fumble the roll

E: also i think at some level MC became healer, and later did the saving of woodcutters precisely because doing mostly right thing is what makes the character run.

I have a feeling we'd have easier time selling the idea of staying if we fumbled the lie about mysterious werewolf hero.
 
Last edited:
Vote closed New
As this has a 50/50 split on two mutually incompatible options, I think I'll flip a coin to see what you do once I get to writing.


Adhoc vote count started by prometheus110 on Jan 31, 2025 at 5:31 PM, finished with 14 posts and 7 votes.
 
Last edited:
Back
Top