Ghosts of the Ancestors. (A Cultivation Riot Quest).

[X] Map Guang Li body [51/100]. Reduced progress needed to refine the body.
KSn5Ynoh threw 2 6-faced dice. Reason: Mapping Total: 7
5 5 2 2
 
[X] Flow Like Water
[X] Water Quench

[X] Gather Qi [0/3]. Gain 1 Qi. (every 3 points of progress here give 1 point of Qi).
-[X] water Qi [3/10].
jj1111fg33 threw 2 6-faced dice. Reason: Water Qi Gathering Total: 12
6 6 6 6
 
[X] Flow Like Water
[X] Water Quench

[X] Teach Guang Li.
-[X] alchemy [2/100]. Raise the alchemy skill to 2.
Sirrocco threw 2 6-faced dice. Reason: alchemy! Total: 5
4 4 1 1
 
[X] Flow Like Water
[X] Water Quench

[X] Seek knowledge from the collective.
-[X] knowledge of internal alchemy [0/100] unlock internal alchemy.
Toboe threw 2 6-faced dice. Reason: internal alchemy Total: 7
2 2 5 5
 
[X] The old, the infirm, the wise.
[X] Flow Like Water
[X] Water Quench

Do we know what are the different halls? Which, if any,of the halls are subordinate to another? And under which hall is the library?

[X] Map Guang Li body [51/100]. Reduced progress needed to refine the body.
unmatchingsocks threw 2 6-faced dice. Reason: mapping Total: 9
4 4 5 5
 
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[X] Flow Like Water
[X] Water Quench

[X] Seek Knowledge From The Collective
- [X] Knowledge of Qi [50/100]. Unlock Advanced Qi Actions.
Mlmiii threw 2 6-faced dice. Reason: Advanced Qi (Wisdom Ghost) Total: 4
3 3 1 1
 
[X] Flow Like Water
[X] Water Quench

[X] The life line- with some work and adaptation the wrath ghost can crave a path into Guang Li lifeline making drawing the power of blood for his body far easier, by necessity they would go slow as to not hurt him [45/300]. Reduce the needed progress for the cut away life by 5.

Edit: So that's 44 progress on life line for a total of 89 progress at the moment. About as expected.

Life line: [95/300]
Knowledge of Refining: [12/50]
Knowledge of Qi: [67/100]
Map Guang Li body [92/100]
Alchemy [15/100].
Redikai threw 2 6-faced dice. Total: 10
6 6 4 4
 
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[X] Flow Like Water
[X] Water Quench

[X] The life line- with some work and adaptation the wrath ghost can crave a path into Guang Li lifeline making drawing the power of blood for his body far easier, by necessity they would go slow as to not hurt him [45/300]. Reduce the needed progress for the cut away life by 5.
HammeredApple threw 2 6-faced dice. Total: 6
2 2 4 4
 
Getting to 20 CC in order to get into a Hall (please train the appropriate skills first, though which hall are we gunning?) whilst also getting Techniques is iffy. We need to find another CC option for the Wrath Ghosts in eventuality other than Silent Hunter... Will still do it this turn since someone asked but there'll be a point that we might have to rely on our descendant to find us a good spot. I'm tempted to suggest we go pick up being part of the Exploration Hall so that the Wrath Ghosts can do Silent Hunter in another area with a lot of CC creatures but that's just me. :X

[X] silent hunters- with Guang Li passing the tests and now being part of the sect proper there are many new mission available for him, some of those are hunting various small spiritual critters that make their home around the sect. the perfect pray for invisible ghosts. [2/13]. +1 contribution point.
DiscordOxymoron threw 2 6-faced dice. Reason: Silent Hunter Total: 5
3 3 2 2
 
The different sect halls. New
You know off a few of the halls already but I suppose some more information wouldn't be amiss. You know off 9 halls within the sect and each one is composed of at least one elder and several dozen inner disciples. In general all of the halls are independent of each other.

The halls you know of are:

The alchemy hall: responsible to brewing the many elixirs and pills consumed by the disciples of the sect for advancement, also create combat drugs when needed.

The refining/artificing hall: same as the above but for refining and crafting various "enchanted" items

The resource acquisition hall: the job of those guys is to go around harvesting the various resources within the sect territory, they also tend to herb gardens and even go mining. Basically this hall Is the one which gets the raw material the above two require.

The judgment hall: this is the internal police/judgment system of the sect all roll up in one hall. They are charged with enforcing the rules and meting out punishment for those who break them.

The exploration hall: the purpose of this hall is to go around and survey the sect territory and surroundings in search of noteworthy things, they also go delving in ancient ruins form time to time in search of treasure/lost knowledge.

The contracts and oaths hall: part foreign relation and part domestic arbitrator. This hall is in charge of both negotiating benefitable contracts and agreements for the sect and in making sure the sect keeps to its oaths and agreements. They are also charge with making sure land spirits/local gods are pacified and content and not running around causing devastation within the sect lands.

The treasure hall: one part treasury, one part bureaucracy and one part mission hall. The treasure hall is the one that is both in charge of creating the mission's as well as paying for their completion.

The library hall: this hall Is responsible with the safeguarding of knowledge and making it available to the sect and its disciples (for a reasonable fee).

The war hall: the main/standing fighting force of the sect, in truth if the sect goes to war everyone is participating but when the sect isn't at war footing those guys are the one who man the defenses and skirmish with the various enemies at the sect borders.
 
Getting to 20 CC in order to get into a Hall (please train the appropriate skills first, though which hall are we gunning?)
Alchemy, afaik.

Only requires 1 medium skilcheck.
Instead of 2 medium+1 high or 2 high.
[] Pay the fee for one of the hall exams (required to get accepted by a hall) for 20 CC.
-[] The Alchemy hall. (medium alchemy skills).
-[] The exploration hall. (medium cultivation, medium combat, high survival).
-[] The judgment hall. (high cultivation, high combat).
-[] the contracts and oaths hall. (high cultivation, high social).


Also, once we are off the shit list, and if alchemy hall doesn't give access to them, these look really interesting.
[] Buy basic alchemy tools (reduce cost and progress required to concoct pills by 20%) for 40 CC (renting them for a turn would cost 10 CC).
 
You know off a few of the halls already but I suppose some more information wouldn't be amiss. You know off 9 halls within the sect and each one is composed of at least one elder and several dozen inner disciples. In general all of the halls are independent of each other.

The halls you know of are:

The alchemy hall: responsible to brewing the many elixirs and pills consumed by the disciples of the sect for advancement, also create combat drugs when needed.

The refining/artificing hall: same as the above but for refining and crafting various "enchanted" items

The resource acquisition hall: the job of those guys is to go around harvesting the various resources within the sect territory, they also tend to herb gardens and even go mining. Basically this hall Is the one which gets the raw material the above two require.

The judgment hall: this is the internal police/judgment system of the sect all roll up in one hall. They are charged with enforcing the rules and meting out punishment for those who break them.

The exploration hall: the purpose of this hall is to go around and survey the sect territory and surroundings in search of noteworthy things, they also go delving in ancient ruins form time to time in search of treasure/lost knowledge.

The contracts and oaths hall: part foreign relation and part domestic arbitrator. This hall is in charge of both negotiating benefitable contracts and agreements for the sect and in making sure the sect keeps to its oaths and agreements. They are also charge with making sure land spirits/local gods are pacified and content and not running around causing devastation within the sect lands.

The treasure hall: one part treasury, one part bureaucracy and one part mission hall. The treasure hall is the one that is both in charge of creating the mission's as well as paying for their completion.

The library hall: this hall Is responsible with the safeguarding of knowledge and making it available to the sect and its disciples (for a reasonable fee).

The war hall: the main/standing fighting force of the sect, in truth if the sect goes to war everyone is participating but when the sect isn't at war footing those guys are the one who man the defenses and skirmish with the various enemies at the sect borders.
@uri
Does Guang Li know if being part of a hall unlocks new sources of contribution points (like Alchemy Hall might give "brew pill for contribution points")?
 
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Does Guang Li know if being part of a hall unlocks new sources of contribution points (like Alchemy Hall might give "brew pill for contribution points")?
It dos, you cant brew for points right now because the sect only accepts product form alchemists in the alchemy hall. Most halls have way to reward their members, some more then others.
 
It dos, you cant brew for points right now because the sect only accepts product form alchemists in the alchemy hall. Most halls have way to reward their members, some more then others.
Oh . then what is guang brewing right now?
i assumed its an action to generate CC using alchemy , but if he cant sell it what is he trying to make?.
Or is he just practicing.
 
[X] Flow Like Water
[X] Water Quench
[X] Gather Qi [0/3]. Gain 1 Qi. (every 3 points of progress here give 1 point of Qi).
-[X] water Qi [3/10].
RulerOfNothing threw 2 6-faced dice. Reason: Gather Water Qi Total: 5
3 3 2 2
 
[X] Flow Like Water
[X] Water Quench

[X] Teach Guang Li.
-[X] alchemy [2/100]. Raise the alchemy skill to 2.


Edit: alchemy 2/100+2+8+5+9=26/100

Not bad
LordEdric threw 2 6-faced dice. Total: 9
6 6 3 3
 
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[X] Water Bullet
[X] Water Dew
[X] Water Quench
[X] Flow Like Water

[X] Map Guang Li body [51/100]. Reduced progress needed to refine the body.
RookDeSuit threw 2 6-faced dice. Total: 3
2 2 1 1
 
[X] Flow Like Water
[X] Water Quench

[x] Map Guang Li body [51/100]. Reduced progress needed to refine the body.
Althero threw 2 6-faced dice. Total: 7
1 1 6 6
 
[X] Teach Guang Li.
-[X] Combat. [49/100]. Raise the combat skill to 5.

We are at fucking 99/100 To map the body.
AltF4152 threw 2 6-faced dice. Total: 9
3 3 6 6
 
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[x] Teach Guang Li.
-[x] Combat.

don't have an opinion on the technique, just wanna make sure the kid gets good enough at murder to be the murder not the murderee.
random_npc threw 2 6-faced dice. Reason: Teaching Total: 7
3 3 4 4
 
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