Reborn as a Book: The [TBD] [ERROR] of the… System’s Pre-Integration Testing?

Need a mage and a rogue. Preferably a spare tank or healer too
[X] Taan Tenen
[X] Asher Dain
[X] Lyric of Palaris
 
Party has:
Cuttle: Balanced Fighter
Urchin: DPS Fighter
Hapa: Buff/Support Caster

[ ] Taylor Renfield

Race:
Human (Earth Initiate)
Class: Brawler, Level 0
Background: A former college athlete with a natural affinity for hand-to-hand combat. Taylor exudes confidence and thrives on physical challenges, often relying on their instincts and raw power. While new to the System and its mechanics, their determination to push boundaries makes them a natural leader in confrontational situations. Taylor's athletic training makes them durable and fast, but their limited understanding of tactics could leave them vulnerable against more experienced foes.
Mission Statement: "I'm here to test my limits and break this system wide open."
Personality Notes: Bold, driven, and occasionally headstrong, Taylor embraces risk-taking as part of their identity.
Cuttle 2 with a personality that could clash with Cuttle and Happa.
Dunno if he'd get along with Urchin.
[ ] Asher Dain

Race:
Human (Earth Initiate)
Class: Mage, Level 0
Background: A meticulous programmer who treats the System's magic as if it were a digital interface to be deconstructed. Asher is fascinated by the logic behind spells and actively seeks to understand how magic can be optimized. Though inexperienced in direct combat, their analytical approach and problem-solving skills make them a valuable strategist. Asher tends to avoid direct confrontation, preferring to observe and analyze before engaging.
Mission Statement: "I want to understand how magic works and find the loopholes."
Personality Notes: Curious, methodical, and occasionally overly cautious, Asher values knowledge over brute force.
Mage.
Could lead them to aoe, cc, or similar things rounding Out our parties repertoir.

High octane strategist, having one of those in the party could be good to make the most of deliberate characters abilities.

Likely to vibe well with Cuttle, Happa, and us.
Likely to fit well ability wise.
Likely to have good synergies with us. (Knowledge based approach combining with our knowledge organizing ability. And with our knowledge collecting goal. Also: [Analyze] should be extremely usefull to his mo)

And the hope:
We might be able to learn magic from him (If he has a spellbook we may copy. Or spellscrolls. Or If He writes down his spell knowledge.)
[ ] Lyric of Palaris

Race:
Feline (Ushy Initiate)
Class: Rogue, Level 0
Background: Hailing from a cunning and agile race, Lyric's upbringing honed their natural stealth and precision. A quick thinker and natural opportunist, Lyric excels at staying one step ahead of danger. Their Beta Skill appears tied to heightened perception or movement, enabling them to assess and react to threats faster than most. Lyric views the System as a challenge to overcome and embraces its dangers with a competitive edge.
Mission Statement: "If the system is a game, I'm here to win."
Personality Notes: Witty, self-assured, and sometimes mischievous, Lyric thrives in high-stakes scenarios where creativity matters.
More Furries for the party.
A rogue.
Melee DPS (got that) and utility.
[ ] Grakk

Race:
Goblin (Native)
Class: Warrior, Level 5
Background: A grizzled mercenary who has spent years defending his tribe and earning coin through combat. Grakk's experience makes him a reliable and pragmatic ally, though his services often come with an expectation of payment or reward. He understands the System's mechanics better than most, giving him an edge in planning and surviving fights. His blunt demeanor hides a strong sense of responsibility toward those under his protection—so long as the arrangement is mutually beneficial.
Mission Statement: "I'll keep you alive if you keep me paid."
Personality Notes: Practical, gruff, and battle-hardened, Grakk is as reliable as his next paycheck.
Melee Fighter. (Got that)
Higher lvl.
Mercenary.
[ ] Taan Tenen

Race:
Folivoran (Ushy Initiate)
Profession: Caretaker, Level 0
Background: Taan is a gentle giant, embodying patience and care. Whether helping others through physical labor, nursing the injured, or solving practical problems, Taan has always preferred hands-on activities to theoretical pursuits. Their natural strength and empathy make them an excellent support figure, though their deliberate pace might clash with more impulsive personalities. Taan sees every challenge as a problem to be fixed, whether through ingenuity or sheer effort.
Mission Statement: "I can fix that."
Personality Notes: Calm, kind, and quietly resilient, Taan is a steadying presence in even the most chaotic situations.
Heal + Support, partial overlap with Happa. But the non-overlapping part seems to be a rare and commonly usefull.
Good personality, May clash with Urchin.



[X] Asher Dain
 
[X] Asher Dain
[X] Taan Tenen

Asher is both from Earth and loves collecting knowledge, so he could be an amazing friend to have for our book protagonist. I'm also really interested in how magic works, so his perspective would be interesting to read.

Taan has awesome personality and I believe would be good for the party inter-person dynamics. If his class allows for healing, that would be even better. Plus he seems to be from a whole new world, so, new knowledge! Potential clashing with Urchin puts him on a se ond place for me.
 
Alright, I try not to do this too often, but I feel like this vote can be a bit of a big deal. So, just a reminder the vote ends in an hour. If you haven't voted already and would like to, make sure to read over what your fellows have said. They've made a lot of good points.

Thank you all!
 
Vote 10 Closed New
Adhoc vote count started by Runetyr on Jan 16, 2025 at 11:00 PM, finished with 17 posts and 13 votes.


Reserved for usual blurb and timer
 
Hello Everyone!

Sorry for the delay, I am away from my computer and posting this little tidbit via phone. The chapter is coming! A prior engagement has kept me away from my computer, so the chapter will be a little late. I would say I should be home and available to post within the hour!

Thank you for your patience and understanding!
 
Chapter 11 New
Hmm… hmmmmmmmmmm… hmmmmmmmmmmmmmmmm…

Echoing the pamphlets on each person had left me with a lot to process. Way more than I expected. It was cool seeing two Earth candidates mixed into the stack—Asher Dain and Taylor Renfield. But the real kicker? Finding out that a second group of Initiates had been brought in at the same time. Now that was interesting.

I did a quick check-in with Cuttle and found out that while it wasn't common, it had happened before. Still, what really grabbed my attention was the fact that Lyric and Taan were from the same world but entirely different species. Lyric's species was listed as Feline, which was straightforward enough—assuming "feline" meant the same thing here as it did back on Earth. But Folivoran?

Analyze.

Folivoran: A beastkin species reminiscent of the Sol Terran Sloth.

Mana: 504/814 (824)


Oof. I had barely noticed how much mana I had burned through Echoing all these documents, but wow, that had taken a chunk. I made a mental note to slow down before I drained myself dry. But also… a sloth person? That's… interesting? I wasn't sure what to make of that yet, so I filed it away for later and turned back to reading.

Now, I could kind of see why the humans might have been skipped over in the first round of Initiate selection. At least, Asher. From everything I'd read about this world so far, advanced technology didn't seem to be a thing. So, I could imagine most people here struggling to wrap their heads around how Asher's magic even worked.

Taylor, though? They were… interesting. Clearly, a lot of effort had gone into their training, but something about their Mission Statement rubbed me the wrong way. It felt too cocky, too sure of itself. I mean, confidence is probably one of the most important things for surviving here, but this? This was something else.

"I'm here to test my limits and break this system wide open."

Yeah… that sounded like a great way to get killed. Probably Taylor.

Besides, the party already had two solid hand-to-hand fighters. Both Cuttle and Urchin handled that front well enough. Urchin seemed to take the brunt of things, while Cuttle flowed in and out of combat, taking out enemies and keeping Urchin from getting overwhelmed.

Unfortunately, that also meant Grakk was out, being a Warrior and all. He could potentially help Urchin tank, giving the young Striker a better chance to focus purely on dealing damage instead of trying to keep the attention. That part made sense.

And honestly? His background painted him as a pretty decent guy—er, goblin. Protecting his home, fighting to defend what's his. All noble stuff. The problem?

I still didn't have a solid grasp on how fast leveling worked here. But if Grakk had been hardened by battle while defending his home, wouldn't he be higher than 5th level by now? Cuttle and his party had already evolved once, and from what I understood, they hadn't even been adventuring for that long. More than a year? Less than five? Somewhere in that range.

Also, adventuring didn't exactly come with a reliable paycheck. If Grakk was staying with a party solely for the money, that felt… risky. Sure, there's loot to be had, but betting your life on a financial plan that included dodging swords and fangs on a regular basis? Not the most stable career choice.

So, Grakk was out.

That brought me to Taan.

Okay, so Taan got a Profession instead of a Class, huh? And it's called Caretaker? Not Healer, though. Which immediately raised a big, yellow question mark instead of a flag.

Oh, right! Rat Admin had mentioned something about healing being rare here. But even then, Caretaker wasn't the same as Medic or Alchemist, so what did it actually do?

Everything about the Ushy Initiate screamed Healer to me, but given what I knew about healing in this world? It might be something that only evolves into a full-fledged support role later down the line. And honestly? That was too big a gamble for me to make right now.

For now, I'd suggest Taan as a secondary option, but I wasn't confident enough to put him as my first pick. Caretaker sounded useful after a fight, which wasn't exactly what the party needed at the moment. Right?

Alright then. Down to two.

Asher and Lyric. Let's see what you two bring to the table.

Alright, let's start with Asher.

A caster—fully arcane one, as a Mage. Which made him different from Hapa's Adept class. Hapa was more about support, buffs, and "stay away from me" type spells. Plus, some decent defensive magic, if I remember correctly. And I do.

So, having a caster who focused more on dealing damage, perhaps? That could be interesting.

Also, and I'll fully admit I had no idea how this worked, but… if Asher's magic was tied even slightly to programming, then there could be some really cool and weird things that could be pulled off. Like, what if Asher could hack a magically locked door? Or disable a trap by reworking the spell code behind it? That kind of stuff could be insanely useful. If it worked that way.

Speaking of traps…

Lyric of Palaris.

Now, that is a rogue if I ever saw one. Even his class screams it. Get it? Because his class is literally Rogue. Heh.

Stealth is always good, and with a Beta Skill tied to perception—if the report was accurate—then hopefully that meant little would get past Lyric. That could be invaluable. Having someone who could sneak ahead, check for danger, and not immediately get stabbed? Yeah, I could see the appeal.

But… Lyric was yet another melee fighter. A tricksy, stab-you-in-the-back melee fighter, sure, but still. At the end of the day, that was a lot of eggs in one basket.

And, not to be that guy, but Lyric also felt a little too close to Taylor in personality. Maybe a bit more professional, but still. That same overconfidence, that same "I've got this" energy. And that could be fine, but it also meant potential friction, and pushing too far too fast.

So now it came down to this. Two strong candidates, but for very different reasons.

Asher, the magic specialist with unknown potential. Lyric, the stealth expert with reliable utility but some overlap in skills and personality.

Yeah, this was gonna take some thinking.

After going through everything, I finally had my recommendations. In big bold letters, I wrote out to catch Cuttle's attention. "READY."

A few moments passed before Cuttle's utensil was on my page. He tapped it twice and then let it rest. I took that as a sign to continue.

"After careful consideration, I believer Asher Dain would be the best fit for the party. Though I would suggest Taan as a follow up option."



Things moved quickly after that.

Cuttle wasted no time putting his offer forward to Asher Dain, who accepted immediately. She was thrilled to have the opportunity to travel with a real adventuring party, practically buzzing with excitement. And while I considered myself a pretty curious guy—book—it became very clear, very fast that Asher might actually outmatch me in sheer drive to learn.

While I was interested in, well, everything, she had a laser focus on magic. Theory, practice, application—if it involved spells, she wanted to know about it. Honestly? I respected it.

Cuttle even put in a retainer offer for Taan—basically a "hey, if we make enough coin to expand the party and you're still free, join us." Taan accepted, but it turned out if we had picked him now, he would have declined. After putting in his application, he'd decided to focus on learning about his Profession before throwing himself into danger. But, he hoped that by the time the party could grow, he would have a better handle on what he was meant to do.

Smart guy. Probably for the best.

Then, Hapa was the first one back. And—oh, oh, oh—I immediately sensed the rhythm of something as soon as he sat down at the table. He had gotten me a gift. A welcome gift.

I practically drooled into my void with excitement.

Urchin came back later, closer to dinner. He'd been out gathering local intel, and he actually came back with some decent finds.

First, there was the established dungeon nearby. A solid option, except… it was likely already being packed full of the other groups and parties testing out their new Initiates. Which meant they would be hard pressed to do anything worth while.

But—here's where things got interesting—Urchin also dug up rumors of a lesser-known dungeon in the area.

Now that was something worth looking into.

Things are starting to pick up, eh?


Sorry for the delay! I hope this chapter was good enough to make up for it.

So quick thing, there are technically two separate votes here. The first is for the 'Gift' from Hapa. The second is for how the party should proceed. You do not have to vote for both of them, but it would probably be a good idea.

I think I will have it be a Plan Vote, just remember/keep in mind that the two things do NOT have to be related. They can be, if you like, but don't have to be. I put down a few different options for you to consider adding into your Plan, but feel free to write things in.


Planned Vote, with Approval
FEEL FREE TO ASK QUESTIONS! This is a little open ended, I suppose. You can either vote for the base option or come up with your own thing. If a base option wins, it will be randomly selected.
Example:
[ ] Skill
vs
[ ] Skill
- Growth: dfghjkl

Gift
[ ] Trait
- Should be a passive thing. Not strong enough to be a Skill, Traits do not level. Should not be something to gain XP.
[ ] Spell
- Reasonable and on Theme. Do not worry about energy costs (mana/stamina/etc), just description.
[ ] Skill
- Should be Uncommon or Lower. If you have questions, ask. Otherwise I will tag it if I think it is too much. You can use the Soul Shaping Chapters for an idea of relative power level. Or choose something from that list!
[ ] Information/Lore
[ ] Write In

Party Direction
[ ] Established Dungeon
[ ] Rumor Dungeon
[ ] Quests
[ ] Training Yard
[ ] Write In
 
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I really do trust your guys judgment. Your comments have really shown you think things through.

If you do have questions, I'll be here to answer them.

Keep it Common!
(Yeah, i got a catchphrase now. Whatcha gonna do 😜)
 
I feel like a book that provides the skill Adaptive Formatting would be best for our purpose of providing the most pertinent and helpful knowledge as quickly as possible to our party when needed.
  • • Adaptive Formatting - Level 1
    • • Description: This ability can alter your pages layout dynamically, reorganizing text and diagrams to present information in the most concise or effective way. This makes complex ideas easier to comprehend at a glance and aids in problem-solving.
Binding Renewal will get passive XP back online from our Living Book Trait, and give us passive health regeneration so we dont die from wear and tear.
  • • Binding Renewal - Level 1
    • • Description: Through the natural wear and use of your pages and binding, you gradually restore your physical integrity. Minor repairs are performed automatically over time, such as smoothing creases or reattaching loose threads.
Or Decrypt, so if we come across anything encrypted we can actually understand it.
  • • Decrypt - Level 1
    • • Description: This ability can unravel and interpret encrypted texts, secret codes, or magically hidden writings.
[X][Gift] Skill for Adaptive Formating

[X] Training Yard
 
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What about a pop-up book as a gift, could provide a Pop-up skill or trait for MC? I feel like it would add a new, cute, and interesting dimension (Hehehe) for them.
 
Reminder:
The skills Up to uncommon with what we have crossed out.
  • Basic
    • • Mold Resistance - Level 1
      • • Description: This ability infuses you with a subtle protective property that prevents mold and decay. While exposed to damp or humid conditions, this skill ensures you remain intact and legible.
    • • Moisture Resistance - Level 1
      • • Description: This ability allows you to naturally resist moisture, preventing water damage, smudging, or warping of pages. Ensuring that the knowledge you contain remains pristine.
    • Reading - Level 1
      • • Description: This ability allows you to comprehend text written within you.
    • • Sentient Awareness - Level 1
      • • Description: This ability allows you to perceive a small area around yourself, sensing movement, temperature changes, and the presence of nearby entities. This awareness is limited in range but allows you to detect and interpret basic environmental and social cues, even in the absence of sight or sound.
    • • Binding Renewal - Level 1
      • • Description: Through the natural wear and use of your pages and binding, you gradually restore your physical integrity. Minor repairs are performed automatically over time, such as smoothing creases or reattaching loose threads.
    • Narrative Flow - Level 1
      • • Description: Through the rhythmic order of your written content, you generate a subtle internal energy that restores your physical power. The more organized and consistent your pages, the more effective this recovery becomes.
    • Knowledge Absorption - Level 1
      • • Description: Through the passive absorption of information from your surroundings—whispers of conversations, ambient energy, or even the faint resonance of nearby texts. This assimilation of knowledge gradually restores magical power as you fuel yourself with insights and understanding.
    • Writing - Level 1
      • • Description: This ability allows you to inscribe new words or symbols into your own pages at will. The writing appears as if created by an invisible hand and can include any language or cipher you understand.
    • Subtle Whispers - Level 1
      • Description: This ability projects faint, almost imperceptible whispers to those near you. The whispers are non-verbal and emotional, conveying feelings like urgency, curiosity, or comfort rather than distinct words.
  • Common
    • Analyze - Level 1
      • • Description: This ability delves deeper into the essence of anything written in your pages or that you can perceive.
    • • Mana Manipulation - Level 1
      • • Description: This ability can subtly influence the flow of mana around you.
    • • Mana Bolt - Level 1
      • • Description: This ability can unleash a focused burst of raw mana at a nearby target.
    • • Shield Barrier - Level 1
      • • Description: This ability can create a protective magical barrier around you.
    • • Spell Link - Level 1
      • • Description: This ability can synchronize with a wielder's active spells.
    • • Structural Integrity - Level 1
      • • Description: This ability allows your physical form to become significantly more durable.
    • • Immaculate - Level 1
      • • Description: This ability is a simple but effective spell that cleans an area.
    • • Aura Detection - Level 1
      • • Description: This ability allows you to perceive the faint auras of magical or spiritual energies within a short radius.
  • Uncommon
    • • Encode - Level 1
      • • Description: This ability can conceal information within your pages. Encoded writings are immune to most casual attempts at discovery.
    • • Decrypt - Level 1
      • • Description: This ability can unravel and interpret encrypted texts, secret codes, or magically hidden writings.
    • Infinite Layers- Level 1
      • • Description: This ability makes your pages defy the laws of physical space, allowing you to hold more knowledge and writing.
    • • Paper Control - Level 1
      • • Description: This ability can manipulate paper.
    • • Adaptive Formatting - Level 1
      • • Description: This ability can alter your pages layout dynamically, reorganizing text and diagrams to present information in the most concise or effective way. This makes complex ideas easier to comprehend at a glance and aids in problem-solving.
    • • Cartographer's Chronicle - Level 1
      • • Description: This ability can create detailed maps of explored areas within your pages, updating them dynamically as new locations are uncovered.
    • • Wielder's Bond - Level 1
      • • Description: This ability can form a lasting bond with a chosen wielder.

Some abilities I'd like to comment on:
Sentient Awareness - Level 1
  • • Description: This ability allows you to perceive a small area around yourself, sensing movement, temperature changes, and the presence of nearby entities. This awareness is limited in range but allows you to detect and interpret basic environmental and social cues, even in the absence of sight or sound.
Would let us see more things.
Binding Renewal - Level 1
  • • Description: Through the natural wear and use of your pages and binding, you gradually restore your physical integrity. Minor repairs are performed automatically over time, such as smoothing creases or reattaching loose threads.
Ability to heal!
No more does chipdamage stay forever!
• Spell Link - Level 1
  • • Description: This ability can synchronize with a wielder's active spells.
An ability to synchronize with a wielders active spell.
Not sure what exactly it does.
Let us invest mana into wielders spells?
Let us cast a copy of the spell our wieder is casting?
Don't know, but it sounds juicy.

Also, we have 2 casters in our party, both of which we get along well with.
Could increase our synergy with either of them.

And we could already have great synergy with Ashe.
A very analytical mind for magic -> probably very interested in a notebook with extreme storage capabilities+easy search+that thinks along + [Analyze].
Plus programming-esque magic?
We could be where they note their spell-programs.
Again:
Infinite layers gets us a fuckton of storage.
Infinite layers also lets him efficiently search.
We are intelligent -> can help him quickly find what he needs.
Add to that being able to synchronize with his spells. Whatever that would exactly to.

What would we get?
Written in
-> knowledge reservoir XP
-> maybe better resonant Scribe Regeneration when there is enough writing. But that is based on interpreting the text of Resonant Scribes parts. Far from certain.
-> magic lore
-> behind the path to being able to cast?
Mana Bolt - Level 1
  • • Description: This ability can unleash a focused burst of raw mana at a nearby target.
Basic Attack spell.
Could have our wielder write an arrow into us pointing where the want to us to fire it (or pre-make the artows and then tap them when needing the attacks)
Aura Detection - Level 1
  • • Description: This ability allows you to perceive the faint auras of magical or spiritual energies within a short radius.
If the others don't have it yet, this could be usefull.
Adaptive Formatting - Level 1
  • • Description: This ability can alter your pages layout dynamically, reorganizing text and diagrams to present information in the most concise or effective way. This makes complex ideas easier to comprehend at a glance and aids in problem-solving.
Ability to re-organize the info from different books into a more cohesive whole.
Cartographer's Chronicle - Level 1
  • • Description: This ability can create detailed maps of explored areas within your pages, updating them dynamically as new locations are uncovered.
We'd be a self updating mini map.
Would you want to enter a Dungeon without a minimap?
Also we could cross reference the map generated with the maps from other books.
And annotate the generated maps with info from other books ("likely [creature] habitat, beware", etc)
Wielder's Bond - Level 1
  • • Description: This ability can form a lasting bond with a chosen wielder.
Uh, another friend bonded.
Could come in handy?


Spell link!
Adaptive formatting.
Cartographers Chronicle.
 
Okay! There is a lot going on here so I just kinda wanted to do a mid-vote count so people could see where we were at so far, as well as to add in my two cents about what people asking/commenting about.

Currently we are at:
Adaptive Formatting - 3
Spell Link - 1

Rumor Dungeon - 2

Gotta say! You guys are really going at it! I love to see the thought processes going through this all. I must say, the comments are really well thought out and pretty spot on for how most things would work. I look forward to seeing what else is brought up.
 
[X][Gift] Skill for Adaptive Formating

I've wanted Adaptive Formatting since the beginning of the quest! It synergizes so well with being a knowledge hub.

Next priority is Cartographer's Chronicle to be even more useful for the party, Decrypt to be even more useful for handling obscure knowledge, and I would like an Uncommon version of Binding Renewal for healing.

Remember - we can ask for up to Uncommon skill, and Binding Renewal is Basic. Uncommon self-repair skill would probably include Mold/Water/Dirt protection in some sort of general protection and repair from physical damages.

Basically, for skills, I want to focus on specialising on being a portable Wiki first, claiming a valueable spot in the team, and self-protection second. Third priority might be quality of life upgrades like ability to percieve or interact with the world around us (ie talking to people without needing to write).

Spell Link sounds interesting, but it seems like a part of a different skill set (being a Magic Tome and caster support), for which I'd say we need to get all mana skills to be effective, and it's just too much skills to get. I'd love to learn about magic but our bonded is not a mage so specializing in caster support does not seem like a priority to me, compared to other things.

[X] Training Yard

Unless the party is in need of money right this instant, I believe getting a handle on how everyone's skills will interact with each other in a safe environment is a good start.
 
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