WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
Last edited:
Adhoc vote count started by DragonCobolt on Dec 17, 2024 at 6:52 PM, finished with 15 posts and 10 votes.

  • [X] Plan: At least she's finally gone-WHAT?!?!!
    -[x] The Bonesinger has decided to come with!? (this is against 41's wishes, but if you vote for it, it's cause you want it, so it happens!)
    [X] plan: we probably are going to need a bigger boat.
    -[x] a extra respirator, just in case.
    -[x] The Bonesinger has decided to come with!?
    -[x] a cadian bed so Kit sleeps comfortably.
    -[x] plenty of food and treats for Gita, because if they dont know what a horse is, you arent trusting them with Gita's health! Gita has seen you through thick and thin. You will not let her get hurt by negligence!
    [X] Plan Where We're Going We Don't Need Horses
    -[X] Actually decide to leave Gitta behind - she takes up a lot of space and the Realm of Brass and Shadows seems too dangerous to bring her along. (Frees up extra cargo.)
    -[X] See about bringing some of Crys' dramatic extended cast!
    —[X] Whoever knows sorcery!
    —[X] If we can find space, it sounds like Dedicated Panoply 99-Alpha has some serious firepower, since she is some sort of Knight-Dreadnaught-Thing


41-22 has to spray for Eldar now
 
Reaching the Reaches (5.7)
"I believe we have everything we require," you said, then started to lead Gitta aboard the airship. Fortuantely, Gitta was a well trained war-horse, and she easily stepped into the tight confinement of the piloting chamber, sitting down on her haunches and then folding her forearms up under herself in a way that made her look rather like a loaf of bread. You weren't sure if normal horses could have compacted themselves like that, but this was why the Death Riders were superior. You reached up and brushed, gently, along the inner side of the augmetic sealmask that covered her face. A whuff of warm air escaped the filter, while Gitta bumped her head against yours.

"Hmm, she cannot smell flowers."

You started and spun around, and gaped as you saw the Bonesinger, Ilthandier, stepping into the airship behind Kit and Amberly. SHe had discarded her robes for a simple set of mesh armor, the hardened plates and the smooth mesh interlocking together to create an elegant, brightly colored figure - yellow and blue and gold. It was so garish. She had a sleek xenos rifle strapped to her back and a xenos sword hanging from her hip, making her look more martial than she had been before.

"Where did you come from?" Amberly exclaimed.

"The elevator," Ilthandier said, her voice amused.

"Aren't you a civilian? What are you doing here?" you asked, angrily.

"All we who dwell in a craftworld must be called to defend it. I have set aside the path of the Bonesinger to carry the path of the Guardian - for the moment." She smiled, slightly. "There is a rather large and unfortunate dragon quite near to my home - I would prefer to put my own hand on the tiller, guiding the raft through these rocks."

You narrowed your eyes at her.

"Hey, the more the merrier!" Crys said, cheerfully.

You didn't know about that.

***
The airship 9811 took off from the patropolis of Lund with a fanfare and a lightshow - glittering glyphs flashed along the hive-like spire of the patropolis as the humming essence powered engines clove through the pitch blackness of the chamber that the patropolis had taken root in. You watched through the windows, sitting as far from the xenos as possible, while said xenos worked on sharpening her sword with a quiet humming note. Amberly petted Gitta, and Kit stood behind your chair. Crys had her hands on the controls and was looking a bit awkward. She glanced back at everyone as the floodlights of the airship came on - and spilled across sleek metal and silvery gears. You were cruising along an industrial landscape within a titanic warehouse - huge engineering bay...

It was infuriating to watch skim by because your mind kept catching on threads, like you were being snagged by brambles and thorns. Everything almost made sense, but you knew you just didn't see enough to know where it was all going.

"...so, uh, were you two at war recently?" Crys asked, jerking your attention away.

"Hmm?"

"You and the other lady," Crys said. "Ilthandier."

"Oh, uh...the human race has been at war with xenos for ten thousand years," you said, firmly. "Longer, even. They attacked us before even the Imperium was founded."

"What's a xenos?" Crys asked.

"An alien," you said. "A non-human."

Crys looked at you a bit quizzically. "Like an elemental? Or a machine spirit?"

"No, like, a...they're...they're a xenos," you said, a bit lamely, not sure how to explain it any better. Crys frowned.

"We are of different stock, but the same doom," Ilthandier said, her voice amused.

"...huh..." Crys frowned, tapping her foot. She glanced at you, biting her lip. "Is it going to be a problem? In this kind of mission, we can't have wars going on between an assembly."

You snorted. "You should ask her, the perfidious Eldar are the ones who have always stabbed us in the back."

"Mmm. Yes. Quite." Ilthandier murmured, her eyes narrowing ever so slightly.

Crys sighed - but before she could continue, a vast wall appeared from the darkness, as stark and sudden as a lightning bolt. The floodlights of the ship shone out towards it as you admired the smooth purity of the wall. There was a single, human scale catwalk, positioned what had to be two, three kilometers above the complex ground, leading to a tiny door which, alone, stood out against the smoothness. Rather than crusiing towards the doorway, Crys dove the airship down, picking up speeds as essence lightning crackled from the skin of the ship and touched the wall. She flew towards the ground and you saw that there was an opening down there: a vast vent, air blooming from it in a slow hissing roar.

The airship dove in, the air pressure change causing the whole ship to shudder and quake as Crys pulled up, taking you through dull red-luminated corridors the size of a hab block. The airship took a left, then a right, then a left, and then burst out of another vent - and above a vast, flowing conveyor belt of shimmering slag metal. Cauldrons of the stuff stung by overhead, while cranes and more catwalks stretched overhead. A crane swung a huge collection of freshly forged pipes overhead while Crys took you up and into the first of the catwalks, which lined above the factory floor. Hammers the size of buildings crashed down onto the slag as it was poured automatically into molds, and the entire place was lit by red and blue - the blue coming from immense arcs of lightning that leaped along the ceiling, springing from capacitator to capacitator.

It was...

Less like a hive city than you expected.

Everything was vast and inhuman - there was no room even for the proles to work, merely the machine. You wondered if this was what Mars looked like, in the dreams of the tech-priests.

"All right, from here it should be fairly easy cruising till we reach the first of the interlock airchambers and the oil tank 2234...assuming it hasn't moved..." Crys said, shaking her head. She turned in her seat as the airship hummed above the factory. She leaned in, grinning a bit. "Now, as I was saying...are you going to be okay with the Eldar?" She asked.

---
[ ] Of course! And to prove it, you will spend the flight talking to her
[ ] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
[ ] Talk to kit​
[ ] talk to Amberly​
[ ] talk to Crys​
[ ] try to make sense of the Machine God's innards as you fly overhead.​
[ ] Write In

Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 2
Major Projects: 0/5
SXP: 21 | GXP: 36 | WXP: 11
 
[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.

"Oh absolutely, I'll go talk to her n- is that a pneumatic tube system? Fascinating! So much more interesting than talking to a space elf." feels deeply in character for 41.
 
[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.
 
[X] Of course! And to prove it, you will spend the flight talking to her

[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.

Both of these are likely to be fun in their own ways
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.

You all dont have imagination.

This is a former eldar farseer if our ultramarine friend is to be believed. Not only do we need to actually bond with her, but we need to show her that we are willing to work with her, and more then that. That her views are... if not valued, being evaluated.
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
One thing that the Autocthonian book (and, tbh, the Exalted line in general) really lacks is a kind of dice challenge or mechanic for...travel. Which is wild considering how much of Exalted is about >travel<, its a setting sans instant teleportation, it's a setting all about walking, hiking, flying, skyshipping, or trekking!

Like, there's all this evocative descriptions of the interior of autocthon - which is cool - and there are a few paltry enviromental dangers, but I'm talking...they need...to steal ideas from Skycrawl...

yeah.

that's what they need.
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.

Disregard diplomacy, acquire schematics of gods bones.
 
[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
This is too fun to pass up.

[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
[X] Of course! And to prove it, you will spend the flight ignore her existence and doing something else.
-[x] try to make sense of the Machine God's innards as you fly overhead.
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.

DragonCobolt said:
the patropolis of Lund with a fanfare and a lightshow - glittering glyphs flashed along the hive-like spire of the patropolis as the humming essence powered engines clove through the pitch blackness of the chamber that the patropolis had taken root in.

Feels like there's a lot of patropolis in this paragraph. Did DC learn a new word, or is DC teaching us a new word?🤣😎
 
[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
Is our CSM friend still in jail back at base or did he get killed offscreen? Liked him quite a bit, obviously he can't come with us on the ultramarine ship but would be nice to talk to him again sometime
 
For the funny (and the possible connection)!


[X] Write In: Of course! And to prove it, you are going to have her help you try to make sense of the machine gods innards as we fly overhead!
-[x]unless she wants to do somthing else. We arent going to force her!
--[x] pout if she says no.
 
Adhoc vote count started by DragonCobolt on Dec 20, 2024 at 2:39 PM, finished with 20 posts and 17 votes.


Roll Charisma+Presence with a +3 stunt (that's +2 dice, 2 automatic successes), with a bonus of +2 dice from your apperance versus a diff of 3!

Then roll an Int+Occult with a +3 stunt (it works like the above stunt, +2 dice, +2 successes), diff 1/3/5/8/10!
 
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