WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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I mean, I'd like to see if either of them can be healed in some way, or if there's some other reason to keep them around. Producing geneseed is probably as simple as us having a few months & the proper materials.
 
[X] Nothing? They're irrelevant to the machinery? Give them a proper recyce?

I don't know anything about Exalt, but unless 41-22 can heal biological anatomy (like, I dunno, brain matter and lobotomized cerebellums), I don't think she's going to be able to do anything with these servitors. Better to give them the first rest they've had in millenia.
 
I don't know anything about Exalt, but unless 41-22 can heal biological anatomy (like, I dunno, brain matter and lobotomized cerebellums), I don't think she's going to be able to do anything with these servitors. Better to give them the first rest they've had in millenia.
We have Medicine 4 (so we're effectively a modern doctor) and with crafting charms we can do just about anything.
 
[X] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...

I don't know anything about Exalt, but unless 41-22 can heal biological anatomy (like, I dunno, brain matter and lobotomized cerebellums), I don't think she's going to be able to do anything with these servitors. Better to give them the first rest they've had in millenia.
First Age Twilights created a not-insignificant fraction of Creation's various... okay, weird monstrosities, most of the time, but still, bio-crafting is absolutely an available path.
 
So, you know that while some servitors are specially grown in vats, the vast majority were human beings that got servitorized - their brains repurposed into computer technology, ostensibly due to some kind of a crime.
So many uses for Gene-vats, veritably infinite demand, so little knowledge to keep the existing systems operating, and the people in charge of triage are petty, insecure, wierdos among wierdos who think of biology in automative metaphors.

Why make a cheap component that's going to die in a few decades when you can make more Tech-Priests who'll live for centuries?

Could be a good test of medical restoration.

[X] Write In
-[X]Set them up in the Apothecarium for imminent operation. You're going to attempt a bit of "medicine".

Could we go straight into trying to fix them, or is something keeping us from doing it, or doing so as good as we could later?
 
[X] These servitors feel nothing. Whatever was once alive is long dead, leaving the equivalent of biological logic gates with no emotion. They could still be used to produce more geneseed however. Discuss this with the ultramarines.
 
You know what? Yeah, stasis it is!

[x] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...
 
Adhoc vote count started by DragonCobolt on Nov 22, 2024 at 1:45 PM, finished with 21 posts and 13 votes.

  • [x] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...
    [x] Nothing? They're irrelevant to the machinery? Give them a proper recyce?
    [X] Write In
    -[X]Set them up in the Apothecarium for imminent operation. You're going to attempt a bit of "medicine".
    [X] These servitors feel nothing. Whatever was once alive is long dead, leaving the equivalent of biological logic gates with no emotion. They could still be used to produce more geneseed however. Discuss this with the ultramarines.


Into stasis with you!

EDIT: Oh, also, edited the end-chapter stats, I forgot something you also got
 
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Distress of the Omnisiah (4.4) New
You looked down at the withered bodies. Your brow furrowed behind your mask, and a bead of sweat dripped down one sleek, muscled arm. You didn't know why you did what you did. But you felt your lips moving before you said anything: "...put them in stasis. We'll figure them out later."

The space marines exchanged glances, but the tech-marine was the one who got to work. He started to walk forward.

And then the entire ship lurched. Hard. Kit moved with fluid grace, catching you and Amberly in his huge arms, holding you both to his sides as one of the battle brothers was flung off his feet, sent careening into the wall. Cries of pain and agony shouted from throughout the corridor beyond the chamber - and you realized with a lurch that if this room had been as full as it had been...

"Report!" Captain Brutus shouted into his vox.

"Captain," a gruff, male voice rumbled. "There has been an unusual warp eddy that has ripped our ship off course. We have translated to realspace to assess. There is..." He paused. "By Ultimar, you need to see this, Captain."

Brutus turned and nodded to you. No, not to you.

He nodded to Kit.

"Hey!" Amberly exclaimed as Kit snatched her and you up under his arms and then you and Brutus sprinted down the corridor, the two matching paces. The space marine moved with remarkable, almost impossible grace - his armor flowing like water around his bulky form as he launched himself forward with bounding leaps. Kit, for his part...was taking it easy.

He wasn't even breathing hard.

***
The bridge of the battle-barge Hammer of Jove was large and sparsely populated. A single massive hololithic table that now flickered where someone's elbow had cracked into it sat in the center, while several large chairs were built in the small niches set in the wall for terminals and servitorized bodies, wire cables running from their bald, withered heads and into the walls. The terminals themselves have lecturns and smoking candles, and the space marines who were strapped into their places wore their battle armor, despite this not really being a combat zone. That turned out to have been quite a good idea: There were scuffmarks and dents, but no dead space marines. That could not be said for some of the chapter serfs who had been taking up positions on the bridges. Three pitifully still bodies, their forms draped in blankets with the blue and gold heraldics of the Ultramarines had been set aside, and a battle brother even now knelt over them, whispering a soft prayer as a serf with her arm in a sling lit candles and set them beside the slain.

The man in charge of the bridge was a tall, brash looking space marine with dusk brown skin, a bald pate, and a quite impressive bristling goatee. He nodded to Brutus, while Brutus turned to face you and Amberly. Amberly, her commissarial ego and bigheaded nature quite affronted by being carried through a multikilometer sprint under someone's arm like a portable krak missile launcher, was brushing her greatcoat into some proper shape. You, not concerned with any such absurdities, instead made sure your mask covered your face as was proper, and then stepped forward.

"What's the-?" you started, then realized you had spoken over Brutus, who had just said. "This is-"

"Bridge Master Francisco," he said, nodding curtly. "You are the Krieger."

"And more," Brutus said, his voice soft. "But first, what is it you wished us to see?"

Francisco turned. "Battle Brother Church, bring up the forward vista-plate view of the anomaly."

"Yes, Bridge Master." Church's fingers worked controls enlarged to fit a god's hands.
The gleaming glass and adamant plates that looked out on the cold vastness of space grew a shimmering hololithic projection, which then expanded, then expanded again - turning what you had thought was a nebular cloud of gasses into a swirling miasma. Smaller, and closer, than you had expected. The frothing, spurting, hissing material was coalescing into solid chunks of matter the further it streamed from the rent in space it came from. Your mind, bright and full of lore you never remembered learning, spat the idea into your mouth before you could help yourself.

"It's a warp rent!" you exclaimed, walking forward to the vista plates, pointing with your fingers. "The warpstuff is emerging - and it's essentially being turned by our reality into whatever degenerate matter that can be comprehended - earth, dirt, water, air, simple hydrocarbons. This means it's...either natural, or a not particularly guided manifestation. There must not be many demons involved, but...oh my, what is that!? Enhance the screen at 45 by 55!"

Captain Brutus nodded to Bridge Master Francisco. Bridge Master Francisco nodded to Battle Brother Church. Battle Brother Church finally pushed the four buttons to magnify the view even farther. Within the center of that swirling mass of warpstuff were two objects. The scale was nigh impossible to tell - one was an elegant dagger of gleaming white material, studded with glowing domes of orange and gold. It had two vast jets of flames spurting from the sides - blue white plasma exhaust, dragging it away from the warpstuff. But transfixed upon the dagger's long body was a sphere of glittering metal and hissing, gouting vents of steam and smoke. It was like a knife had stabbed into the heart of some titanic voidstation.

"An...Eldar Craftworld..." you whispered. "But what is that?"

"Eldar Craftworlds do not use the warp. They use the webway, what on Terra is it doing here?" Captain Brutus asked.

"Captain!" Church's voice broke in. "We are recieving a broadband vox transmission."

"From the craftworld?" Captain Brutus asked.

"No...I don't recognize the language," Church said, frowning.

"Play it on the laudhailers," Bridge Master Francisco said, curtly.

The voice started to play.

"What language is that..." Kit whispered.

"It sounds human," Amberly said. "A human voice, at least."

"It's coming from the sphere, definitely," Captain Brutus said.

You frowned, cocking your head, brow furrowing.

"Me am Make Defense Home Place Rho-22 A, Clasat end of land spot, need most soonest now time help from all Eight Place spearmen in wide road...much much ouch...badness wide road coming fast...again say, Me am Make Defense Home Place Rho-22 A, can anyone make listen of me!?"

You blinked.

"Well, that's got to be the worst Old Realm I've ever heard," you said, frowning.

The entire bridge turned to look at you.

---
What do you do?

[ ] Contact craftworld
[ ] Respond for more information
[ ] Approach and render aid to the mysterious orb
[ ] Approach and render aid to the Craftworld
[ ] Wait and see!

Lore! 9s! beating the diff 5 easily to ID the warp rent

6s to ID the craftworld

Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 0
Major Projects: 0/5
SXP: 11 | GXP: 18 | WXP: 11
 
"Me am Make Defense Home Place Rho-22 A, Clasat end of land spot, need most soonest now time help from all Eight Place spearmen in wide road...much much ouch...badness wide road coming fast...again say, Me am Make Defense Home Place Rho-22 A, can anyone make listen of me!?"
Autochthon!

At least this way when a five-way vicil war breaks out among the coggies it's not going to be our fault. :V

[X] Approach and render aid to the mysterious orb
 
[Joke] We just upgraded the macro cannons, lets test them out on both targets (please no one try to turn this into an actual vote)

It's dumb, but I really want to pick Wait and See.

Anyways, we did head in this direction to make contact with the Eldar... so maybe we should see what they have to say about the situation?

[X] Contact craftworld
 
[X] Try and help the orb and get in contact with the craftworld.

So I assume an Elder Alchemical crashed into a Craftworld here. That's just about the only reason I can think of for a rent in reality to be speaking Old Realm. Plus if this IS Autocthonian in origin it means we have a chance of getting access to a Alchemical Vat Facility. As a Craft focused Solar that would make us capable of so much bullshit.
 
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