Gods of Creation (Riot God Quest)

That does not fit with the theme.

Civilization theme is not about creating new species, races, etc. It is about doing something that is conducive to civilization or something that will alter a civilizations.

Making a whole new species with their own civilization is not in theme.
Does stabilization field get a boost from that or will it require cosmic amount of votes?
 
I'm not very enthused at how people are so eager to undo previous acts. That feels counterproductive, uninteresting, and potentially more disastrous than the thing they're undoing.
 
I'm pretty set on doing the Spirit Court this turn, but I also felt like people might be ascending a bit too quickly. So I'm thinking about making an Act like this in a future Era. Thoughts?

[] Three Steps for Ascension
Ascension was too easy and as such, the first three steps of the road of ascension were incremented upon.

Tier 1: They have a Truth and draw power from that truth. Here their power is less apparent and is more of an enhancement of what they had already accomplished.

This Realm is divided in 3 Stages
Shaping Stage
The newly born Higher Truth must be shaped into a more defined form. Such an effort takes many insights and single-minded focus.

Tempering Stage
The proper tempering (be it of the body or mind) is now imperative to thrive with a Higher Truth. Brathi Arts are almost a necessity but it's also possible to achieve the strenghtening need by: Tempering your mind and spirit by chasing Heart Imps or resisting the corruption of the Nine. Tempering your body with catalysts or the help of a fleshcrafter.

Gathering Stage
The most important part, the accumulation of mana need for the ascension itself.

Tier 2: They have developed enough that their mana paints their bodies essentially becoming a Pseudo Conceptual Being.

Here they must accomplish many deeds be they positive or negative to leave marks on the Dreaming Sky. As such this realm is full of champions wandering in search of worthy accomplishments.

To ascend to the next realm your mark upon the Dreaming Sky must be so big that the weight of your deeds will make a piece of it fall to earth.

The pressure of your mana and determination must be high enough to forge this piece into a core of starlight around your Prismatic Spark and Higher Truth. There it will lay inside your being, marking your ascension to the next step.

Tier 3: They developed enough that their mana paints their surroundings turning it into their domain to control. They are finally a true conceptual being.

Here they will work with their newly made Core and Domain to strengthen them (Such as etching their core with their True Name in the Abyssan language).
 
Basically a martial art focused on moving very fast, probably specialized now into entering horizon through the incredibly potent barrier now masking Horizon from everything else.
Oh, that's sounds very useful since interstellar travel is quite dead right now. Though, upgrading Toraloduros and splitting the kitsune also sound interesting.

Hmn, I think the other two have the advantage of more easly fitting with the Era's theme (Toraloduros has multiple groups on a very fragile standstill and splitting the kitsune will by definition form two new cultures).
 
@Mannan, regarding Apate's ancient machinations, even though they have long since unraveled, what were some of the most memorable ones that masterfully advanced Apate's interests?

None on too grand a scale, because Apate was more focused on countless minor plots to forment dissent and unease throughout the universe. It was her that was responsible for the regular splintering of the Dryads in the age before their fall.

Because splintering and unrest tended to give rise to new more complex systems systems to deal with the new issues or warfare that would cull one side or the other.

Before then she was personally trying to understand the universe and working on her own personal magic style. But that effort failed considering her developing style was using both Gardener and Winnower Mana and since they are now corruptible they are a no go.

I'm pretty set on doing the Spirit Court this turn, but I also felt like people might be ascending a bit too quickly. So I'm thinking about making an Act like this in a future Era. Thoughts?

[] Three Steps for Ascension
Ascension was too easy and as such, the first three steps of the road of ascension were incremented upon.

Tier 1: They have a Truth and draw power from that truth. Here their power is less apparent and is more of an enhancement of what they had already accomplished.

This Realm is divided in 3 Stages
Shaping Stage
The newly born Higher Truth must be shaped into a more defined form. Such an effort takes many insights and single-minded focus.

Tempering Stage
The proper tempering (be it of the body or mind) is now imperative to thrive with a Higher Truth. Brathi Arts are almost a necessity but it's also possible to achieve the strenghtening need by: Tempering your mind and spirit by chasing Heart Imps or resisting the corruption of the Nine. Tempering your body with catalysts or the help of a fleshcrafter.

Gathering Stage
The most important part, the accumulation of mana need for the ascension itself.


Tier 2: They have developed enough that their mana paints their bodies essentially becoming a Pseudo Conceptual Being.

Here they must accomplish many deeds be they positive or negative to leave marks on the Dreaming Sky. As such this realm is full of champions wandering in search of worthy accomplishments.

To ascend to the next realm your mark upon the Dreaming Sky must be so big that the weight of your deeds will make a piece of it fall to earth.

The pressure of your mana and determination must be high enough to forge this piece into a core of starlight around your Prismatic Spark and Higher Truth. There it will lay inside your being, marking your ascension to the next step.

Tier 3: They developed enough that their mana paints their surroundings turning it into their domain to control. They are finally a true conceptual being.

Here they will work with their newly made Core and Domain to strengthen them (Such as etching their core with their True Name in the Abyssan language).

Stellar to modify the power system.
Rather than Higher Truths allowing to cultivate to ascension too fast it is actually self soft locked because a lot of mortals do not want to evolve into some alien thing so they are essentially able to ascend to an immortal spirit of mana but choose not to go beyond that. Potent but in the sense of being able to threaten a town and little else.

The source of the skyrocketing power is due to the sheer amount of buffs the players have provided.
There are the blessings given the by Dreaming SKy, The Magical Bond made with Heroes, The Brathi Arts, Sorcery, etc.

All of them tend to stack and they are done in such a way as to focus on the local Champions of the people, elevating those beings to being able to shatter cities at a minimum with the strongest able to destroy worlds. Though those on the world scale were the Dryads who lost themselves to Necromancy and essentially killed all living things in their worlds.

I need advise I have a idea for schools or just have the deity act as a advisor for the age which should I choose?

What end goal do you want to pursue?
 
None on too grand a scale, because Apate was more focused on countless minor plots to forment dissent and unease throughout the universe. It was her that was responsible for the regular splintering of the Dryads in the age before their fall.

Because splintering and unrest tended to give rise to new more complex systems systems to deal with the new issues or warfare that would cull one side or the other.

Before then she was personally trying to understand the universe and working on her own personal magic style. But that effort failed considering her developing style was using both Gardener and Winnower Mana and since they are now corruptible they are a no go.



Stellar to modify the power system.
Rather than Higher Truths allowing to cultivate to ascension too fast it is actually self soft locked because a lot of mortals do not want to evolve into some alien thing so they are essentially able to ascend to an immortal spirit of mana but choose not to go beyond that. Potent but in the sense of being able to threaten a town and little else.

The source of the skyrocketing power is due to the sheer amount of buffs the players have provided.
There are the blessings given the by Dreaming SKy, The Magical Bond made with Heroes, The Brathi Arts, Sorcery, etc.

All of them tend to stack and they are done in such a way as to focus on the local Champions of the people, elevating those beings to being able to shatter cities at a minimum with the strongest able to destroy worlds. Though those on the world scale were the Dryads who lost themselves to Necromancy and essentially killed all living things in their worlds.



What end goal do you want to pursue?
Something to help the dryads with their civilization or civilizations
 
[X] The Hundred Guilds
(Not literally a hundred guilds, just a catchy name) a multitude of groups of different professions form their own little guilds with evocative names to work together, share tips, and possibly get more opportunities for themselves
Some example guilds
- The Rainbow-Weaved-Into-A-Miracle Magicians Guild: Practicing magic with flair and style much like the first wizard, Augustus The Amazing
- The Muscles-Deflecting-Arrows Martial Artists Guild: Training their bodies to the height of physical fitness, to pass on and or form incredible Braþi techniques
- The Paradise-On-Velvet Tailors Guild: Sharing designs, helping eachother find suppliers for good materials, grabbing random people and forcing them to wear the clothes to see how good the final result looks
- And: Many more

The guilds will also tend to find eachother, and attempt to form something of a alliance called The Hundred Guilds, just incase any of them need eachother's help

Supporting

[X] Groves Academies
[X] Eclipse Flowers
[X] The Temple of Not
[X] The Coloring of the Kitsune
[X] Stabilization Field
[X] Cultured Minds
[X] Terikin Cores
[X] Spirit Courts
[x] Gather the Children
[X][IGNITION]
[X] AEGIS - Principissa Universalia
[X] Sticky Situation
[X] Wadazong the Poet's School
 
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[X] Groves Academies
The deity of nature and beast once more journeys among the mortals. This time they make grove academies to help them develop their civilization or civilizations. They will do this by helping in research , learning, study and teaching. They say how they use these grooves is for the mortals to decide.​

Support Act
[X] Eclipse Flowers
[X] The Temple of Not
[X] The Coloring of the Kitsune
[X] Stabilization Field
[X] Cultured Minds
[X] Terikin Cores
[X] Spirit Courts
[x] Gather the Children
[X][IGNITION]


ShieldCrown

Redikai

dgr11897

SeaTheTree

MangoFlan

Crawkid

 
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[X] Eclipse Flowers

A species of flowers with gold and silver petals that carried some of the essence of The Moon and The Sun that are spread to places of where the Physical and Reverse World connect.

Supporting
[X] The Hundred Guilds
[X] The Coloring of the Kitsune
[X] The Temple of Not
[X] Stabilization Field
[X][IGNITION]
[X] Groves Academies
[X] Spirit Courts
[X] AEGIS - Principissa Universalia
[x] Gather the Children
 
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Authored Act
[X] The Temple of Not
The temple of Not is a seemingly unfinished structure with walls of pitch-black stone, with five vast empty halls. The walls are constantly shifting and covered with faint half-formed symbols and patterns off incomplete Truths that fade as soon as they are noticed. It is a place where visitors hear whispers of unfinished words, resonating with the unspoken Truths they carry within themselves. It's more a place of meditation than it is of worship. Though to Not, there is little difference. Those who meditate here will find it much easier to advance their understanding of any Truth, personal or otherwise. The temple halls become more useful the more solidified and singular your Truth is and the less people who are meditating at once.

Supported Acts
[X] Groves Academies
[X] Eclipse Flowers
[X] The Hundred Guilds
[X][IGNITION]
[X] Cultured Minds
[X] The Coloring of the Kitsune
[X] Terikin Cores
[X] Spirit Courts
[x] Gather the Children
[X] Sticky Situation
 
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Mannan if I use the law of collective aegis and the law of consistency, and power the stabilization field from the determination of those within the civilization can I reduce the cost of stabilization field?
 
[X] The Hundred Guilds
(Not literally a hundred guilds, just a catchy name) a multitude of groups of different professions form their own little guilds with evocative names to work together, share tips, and possibly get more opportunities for themselves
Some example guilds
- The Rainbow-Weaved-Into-A-Miracle Magicians Guild: Practicing magic with flair and style much like the first wizard, Augustus The Amazing
- The Muscles-Deflecting-Arrows Martial Artists Guild: Training their bodies to the height of physical fitness, to pass on and or form incredible Braþi techniques
- The Paradise-On-Velvet Tailors Guild: Sharing designs, helping eachother find suppliers for good materials, grabbing random people and forcing them to wear the clothes to see how good the final result looks
- And: Many more

The guilds will also tend to find eachother, and attempt to form something of a alliance called The Hundred Guilds, just incase any of them need eachother's help

Just to confirm this is across all civilizations?

Divine to form the seeds of the Guilds.

[X] Groves Academies
The deity of nature and beast once more journeys among the dryads. This time they make grove academies to help them develop their civilization or civilizations. They will do this by helping in research , learning, study and teaching. They say how they use these grooves is for the dryads to dicide. If they use in to try regain necromancy, pursue Nature craft more or to choose a new path that is up to them​

Honestly given how volatile things are concerning the divine among the Dryads, a general blessing of learning/advancement like with the Live world Kyoniji and Edoni would be better.

Remember that a lot of the divine blame the divine for the collapse of their civilization and a good chunk of them will view an attempt at helping them that does not involve removing the curse on their prime magic system is seen as insincere.

[X] The Knights Solar

Empower a select group of the most noble and righteous warriors across the worlds closest to The Sun with the power to manifest weapons of solid sunlight and solar flame, along with augmenting their own innate or mystical abilities with it. These individuals are gathered into an order of knights that will protect and uphold peace and order in the "core worlds" near The Sun.
Another augmentation?

Worlds closest to the sun?
Divine to get a handful of worlds (Elementals do not like to cluster their stars) and a few hundred members.

And do try to define what peace and order is supposed to be because it seems people expect a lot of ethics to be the same as modern humans when it is anything but. Especially since those handful of worlds close to the Sun besides Varanos and Castella are inhabited by Dryads and Druids.

[X] The Temple of Not
The temple of Not is a seemingly unfinished structure with walls of pitch-black stone, with five vast empty halls. The walls are constantly shifting and covered with faint half-formed symbols and patterns off incomplete Truths that fade as soon as they are noticed. It is a place where visitors hear whispers of unfinished words, resonating with the unspoken Truths they carry within themselves. It's more a place of meditation than it is of worship. Though to Not, there is little difference. Those who meditate here will find it much easier to advance their understanding of any Truth, personal or otherwise. The temple halls become more useful the more solidified and singular your Truth is and the less people who are meditating at once.

Greater

Mannan if I use the law of collective aegis and the law of consistency, and power the stabilization field from the determination of those within the civilization can I reduce the cost of stabilization field?

Underpinning it under the law of Collective Aegis would do it, make it Stellar rather than Cosmic.

Law of Consistency is no more, there is now only the Law of Structure
 
[X] The Coloring of the Kitsune
The Kitsune are unique beings, things of monochrome in a teeming universe of Color. As generations have passed the colorful mana of the universe will come desire to color them. Monsters they may have began as but free will is in their blood as well, rebellion exists in them just like in every creature. And so some shall become colored by the world and its people, learning love for other beings and gaining a benevolent outlook towards the other races, retaining their nature as tricksters but losing their self centered and cruel ways. Those that do can perform a transformation into the Rainbow Kitsune, relinquishing their black tails and dipping their white tails in the mana of the world, each one gaining a unique flavor of amplified blessing. In exchange for this they become powerful casters of polychromatic mana, their fur becoming painted in intricate patterns, and the ghosts of their black tails dipping into the world of the spirits and allowing them a deeper connection to the reverse side, amplifying their ability to contact and interact with spiritual beings.

Supporting Acts:
[X] Stabilization Field
[X] Groves Academies
[X][IGNITION]
 
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[X] Stabilization Field

A new feature is added to the law of collective aegis, To protect growing civilizations (not classified by species but by how different a group is from another, each unique group is classified as their own civilization) from the chaos caused by higher beings, even indirect consequences of such chaos. Every community that manages to reach or is growing to reach civilization state gets a stabilization field, this field resists influences and powers reducing their effect or in some cases nullifying it from any higher being, this resistance varies depending on various factors, some things bypass it entirely while others can be nullified, these factors are:-

Acceptance: How accepting is the civilization about the influence and powers from higher beings, the higher the acceptance the less the civilization field resists , the lower the acceptance the more it resists.

Divine Conflict: If there is a conflict with the higher being what is the nature of the conflict, defensive wars fought by the civilization against the higher being gain more resistance, offensive wars less so.

Mortal Conflict: If two civilizations are fighting and each are supported by different higher beings, how much influence or command does the higher being hold over their civilization. The more influence or command the higher being holds a civilization the less resistance it has for both its and the opposing higher being's influence. The less influence or command a higher being has the more resistance it has for both its and the opposing higher being's influence.

Culture: The more favorably a culture sees a higher being the less resistance there is, the less favorably the more resistance there is.

Directness: The more direct a higher beings influence is the more resistance there is, the more subtle it is the less resistance there is

Stability: The more stable a civilization is the more it resists, the less stable a civilization is the less it resists

Community: The larger and united the community that forms the civilization the more it resists, the smaller and divided the community the less it resists

Supported:

[X] The Hundred Guilds
By @Donald Darf

[X] Groves Academies
By @szymonmolitoris2

[X] Eclipse Flowers
By @ShieldCrown

[X] The Temple of Not
By @Redikai

[X] The Coloring of the Kitsune
By @dgr11897

[X] Cultured Minds
By @Andre Chaos

[X] Terikin Cores
By @MangoFlan

[X] Spirit Courts
By @SleepyCaterpilar

[X] Gather the Children
By @Crawkid

[X][IGNITION]
By @We Just Write

[X] AEGIS - Principissa Universalia
By @Ralakesh

[X] Sticky Situation
By @Babooie18

[X] Wadazong the Poet's School
By @ComiTurtle
 
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[X] Cultured Minds

Goddess Eirsa embarks on a tour to many different parts of reality, where sentient beings live. She wants to demonstrate the beauty and usefulness of different arts, crafts, laws and ideas to various civilizations, and even introduce something new and interesting to the people to foster the creation of diverse and unique societies throughout the universe. In some places, Eirsa sings among the best, in others she arranges lectures for the curious, or writes books and leaves them for people with the potential to read and be inspired, or even start correspondence with the most talented and passionate ones around. Topics of her tours are broad: from painting and sculpting, to politics, philosophy, and natural sciences. And each appearance, each part of this journey is crafted to affect specific types of people, of species and civilizations, with their different cultures and perspectives, toward better outcomes, with a benevolent and thoughtful attitude. An angel has descended into the world, and she wants to sow the seeds of civilization wherever she goes.​

Supported:

[X] The Coloring of the Kitsune
By @dgr11897

[X] Groves Academies
By @szymonmolitoris2

[X] Spirit Courts
By @SleepyCaterpilar

[X][IGNITION]
By @We Just Write

[X] Stabilization Field
By @SeaTheTree

[]
 
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