SeekerofDreams
Aspiring Farmer
- Location
- Selphia
[X] … the weavers.
[X] Duty
[X] Duty
Absolutely Adorable. The villagers just kind of adopting her is very heartwarming. She deserves nice things, I think.You nod, trying to pull away the blanket from one of the kids who decided to make you her bed for the rest of the journey. The girl is sleeping, and any attempt to wake her up is met with an even tighter grip on the blanket.
I do not think you are one to talk, Aria.Such is the way of the village people, you suppose. Where one has to get along with the unknown faster than most.
Much like Lissy (I keep wanting to spell her name with zz's, but no it is wit ss's), she's a big fan of hero stories huh?Lisa, she is called. Though initially quite shy, she warmed up to you quite fast after distracting her long enough for her parents to get some shuteye.
'That's sad'. Oof. Love this little aside. Aria struggling for words, sifting through various high-vaulted bitter musings, before ultimately settling on just "That's sad". Because really, that is the bones of the matter. Nothing more needs to be said to sum it up. The Empress did not bring peace at all... It's honestly a good thing this story is coming out update by update because I think if this someone how dropped as a completely work I would lose a night of sleep trying to binge read it. Good stuff."There has to be more than that, that's such a…"
What is it?
What word are you trying to use here that would truly grasp the vastness of your disappointment in it?
What tongue could you borrow, what poem could you quote, what song have you heard before that could come close to this feeling?
"That's sad." There's nothing else you can say about it. To live in abundance of gold and wares and then live with the austerity of an economy focusing on war, never knowing what tomorrow will bring.
The Empress did not bring peace at all.
'With strength and a freedom nobles will never truly have', she said to someone who is secretly a noble, and whose freedom to live her life is restricted by her nobility (both in blood and in temperament). Every conversation with Old Bea is absolutely fascinating, really well done selling the like... Someone expressing experienced and considered views on the political landscape while still sounding like they're from the background and time period they're from. In general that's something I'd compliment about this quest."Isn't it?" Old Bea asks, smiling. "But we are not those who choose to go to war, and we are not those who choose to make peace. We can only decide how we live, and that is a strength and a freedom nobles will never truly have."
You don't know what to say, so you raise your hand and pat Lisa's head. She rolls up even more into your blanket as she reacts to your touch.
YAY LEIF! This is what I was hoping for! Anyways what the fuck do you mean no pokemon out and about without a permit?? That seems, uh, kinda fucked! Granted there are very legitimate practical concerns that very well could be the reason, Aria has emphasized several times just how jam-packed the place is so it makes sense on second though, but my definite knee-jerk reaction was being affronted. Actually very neat, curious if it will bear out as practical concerns, a means of control, or both.Leif approaches you before you enter the city, once again riding that tall and colorful Rapidash.
"Pokemon are not allowed to be out and about in the city without a permit," he says, nodding at you. You look at Sneasel, who looks awfully happy at receiving all that attention, and then back at him. "No Pokeball, hm? Well—"
Three days of food, huh? Fits what we were told earlier about the nobility controlling the materials needed to make them. Also Leif is cute. Hehe. Already love this dork. The fact that he clearly knows 'Sofia' is definitely some kind of trained fighter and probably a knight given there's no way he wouldn't recognize the uniform but is just 'putting that aside, would you mind helping us out?' is just very, very... I love a character who will bend the letters in very small ways to serve the ends of achieving the actual goal of their role. Focused on actually keeping the peace and helping people. Like a true knight, haha.He fumbles with the bag on the side of his Rapidash, nearly falling over instead of just dismounting. Rapidash bites into his ponytail and pulls him back up, revealing a Pokeball in his hands, empty from the looks of it. He throws it toward you, so casually, as if it didn't cost enough to afford three days of food.
"just like—just like her" is so good here. Also seeing the system message pop up like this is very, very sweet. Call and response. Even in the historic era!Sneasel pokes you in the side, knocking you out of the thoughts just like—just like her. You shake your head, this isn't the time. You hold the Pokeball up and she jumps against it, not even shaking in defiance before the light click and soft hum announce the capture.
Sneasel has been caught. Do you want to give Sneasel a nickname?
"Inana," you whisper at her.
LOVE THIS DORKHe laughs about his own joke; all rooftops were drowned in snow and ice at this time. You try not to laugh with him, but a small chuckle does escape your lips
Oh Old Bea knows him, neat. Leif being from one of the other villages, one that maybe doesn't exist anymore, definitely puts a spin on both his happy go lucky demeanor and very practical implementation of laws and knighthood."That boy's never going to grow up," Old Bea says. You turn toward her, putting Inana's Pokeball onto your belt.
"You know him?" you ask, frowning.
AHAHAHA THERE IT ISSSSSS!!!! THAT'S WHAT I'VE BEEN WAITING FOR! I could not tell you precisely why I was so excited for Aria to have to deal with this particular somewhat minor annoyance. I suppose it is somewhat a reflection of her resolve, now affirmed, is going to be constantly challenged and need defending in lots of little ways. Names as a motif, particularly hers, have been a big Thing thus far, so having to use a fake name due to the hasty but needed actions of her rescuer after being chased from her home again just makes happy sparks in the ole pattern recognition I suppose."Sofia, Sofia!" one of the children calls out. You don't like it, to be called something you are not. To shed one name for another again. You'd correct them, and ask them to keep it a secret, but you're afraid children are not that good at keeping those.
I am really glad that even without voting for staying with the villagers, they're still Aria's new home and family. Beatrice and Lisa are great and I like seeing what they bring out in Aria."Regardless, once you're done with that come back here for dinner, will you?"
"Of course," you say, raising your own hand and putting it over hers. "Thank you, Beatrice."
Still not bounty posters, though that's not that surprising. While word has spread somewhat, we already saw that the call for Aria hadn't really gone out, which means it probably won't be going out. Ever, I'd say, actually. Framing someone for murdering their mentor, especially when there a lot of people who are Not Happy About That, feels like the kind of ploy with an expiration date that's fast approaching. Trying to pull a two months later 'oh yeah it was totally this person' when she's already managed to establish herself as someone the people around her know probably wouldn't do that? I don't see it going well. But then, why go through the effort to frame her in the first place? Did the storm escape just mess up the point of needing to frame someone at all? Or was the point not to frame Aria, but to keep her away, period? Anyways, as for the vote!The Recruitment Center has bounty posters set up. None of them are for you.
You still don't understand what the Glastrier Order really wants with you, but something strange is afoot and you refuse to be captured until you have all the pieces of the puzzle.
Though you're a stranger to the people in the refugee camp, the children look up to you and the adults appreciate your willingness to help. The family that takes care of you when Old Bea is too busy leading the lot is…
The patrol is a simple affair. While it is mostly about keeping the peace and showing a presence, right now there is an actual task at hand. It is the next morning when a knight arrives at the camp and calls your fake name. You are out fast, and follow the man on foot until you reach the north-western gate to the city.
'calls you by your fake name' love the continual friction of that, good stuff. Also also, we're starting! An actual task huh? Four knights including Leif, and two villagers with their own pokemon, and then five other people who may not be knights and may not have pokemon. Interesting assembly. Counting Aria, that makes five knights.Three knights are there with you, led by Leif. You're not the only one who's decided to join the patrol, however. Two other villagers with their own Pokemon, as well as five unknowns make a total of eight with you included. All of them are quite young, with the oldest maybe in his mid twenties.
I love Aria so much. She's got anxiety but she's getting through it. Also the way her internal monologue phrases that is just cute.The situation has been making you too nervous so you've stopped reacting, at this point you can't change anything. If the Glastrier Knights decide to report your alleged misdeeds, they'll do it. Until then, you can relax. Kind of. Maybe. Possibly
Oh already the stakes are pretty high huh. Four knights down, and the aim is to recover them rather than give chase. So he's already considered dangerous enough that they're willing to cut their losses on this one."He's not too much of a threat, but the last group that went out to look for him hasn't returned so we're assembling this group to find them. Four knights are missing."
This does raise your nervousness somewhat. The Spectrier Border Guard are not pushovers, and none of their knights should be threatened by some petty criminal. This either means something else is out there, or that petty criminal has more tricks up his sleeves.
dfjhshjfgskjfs she is fresh out of bootcamp it is plain unfair to ask her to not react to a superior officer knight. Absolutely no chance. I do really wonder what Leif thinks Aria's deal is. He has enough information to make a guess at what order she's from, possibly what her rank in that order was, the fact that she got in a bloody fight with another human, and is trying to hide the fact that she was a knight... but also that she's extremely polite, diligent, kind, and really bad at hiding the fact that she's a knight. I wonder if that's enough to form a suspicion that she's running from foul play?"This is important, so listen up," he says loudly. The others in the group turn to him, while you stand up straight, squaring your shoulders. He gives you an appreciative nod, and you wonder just how many faux passes you'll make before the day is over.
Okay so explicitly 'do not engage we are cutting our losses and focusing on recovery'. Jesus who the fuck is this guy. 'Petty thief' feels like a huge understatement at this point, or that he was some kind of royal assassin who hilarious ended up getting caught on petty thievery while on his mission to topple a country or something."Wilhelm is a petty thief and possibly still out there, but he's not our priority. If you find him, do not engage unless you have no other choice. If you find any of the knights, you use these."
The flares are neat. This is just how flares work as far as I know, but it is neat that they have them. The kind of thing that requires very little training to use, thus making it easy for them to coordinate with non-knights as well."You point them at the sky and pull on that string," he says, pointing at the string at the top. "Once it's drawn all the way down it'll release a flare up into the sky, we'll be able to find you then. So do not move until we arrive, is that understood?"
Everyone takes an area, including the people who at most have a pokemon, if that? How stretched thin are the Spectrier Knights--"We have to cover a lot of ground," Leif speaks up again, holding up something that looks like a rough map of the area near the city. It's separated into squares. "Everyone takes one area, those two—" he points at the two other knights. "Will keep the perimeter secure and make sure nobody sneaks out. I'll join you in the search."
YEAH EXACTLY HOW STRETCHED THING ARE THE--"Sir Leif," the citizen with a Poochyena says, drawing the knight's attention. "Forgive me if this is not appropriate to ask, but aren't four missing knights a bigger concern? Should we really be so few?"
"There's a lot of trouble this winter," Leif says without missing a beat, his usual smile is a bit forced, not reaching his eyes. "This is a priority, of course, but so is the breakout of Tauros that haven't been caught yet, as well as the Mankey stampede that took out some of our grain storage."
Dammit stop jumping me! How stretched thin are the spectrier knights that they can send four knights out to find four knights and still need to rely on their number and some change in contracted help? Honestly I love that literally all of the hireling had something to say about that."Would the Spectrier Knights be stretched so thin?" you ask, tilting your head. He raises an eyebrow. "Don't get me wrong, I know it's not nearly as large of a force as… other Orders. But it's not that small."
"You're right, yes," he says. "The largest part of our force is currently occupied elsewhere."
What does he mean elsewhere? The entire point of the Spectrier Border Guard is guarding the border. There's nowhere else than the Reichert territory they could be—fuck.
That last word might have crossed your lips. You slap your hand over your mouth when Leif starts laughing. You don't find it funny at all.
We have a name, Peter and his Poochyena. Also, Leif knowing this guy by name makes me think that Aria isn't the first person he's directly directed towards helping the knights. I'm guessing anyone with a pokemon and some hardiness to them is welcome to help, this may not even be Peter's first time helping out given how comfortable he feels asking a pointed question like that."By the Sovereign…" the man with the Poochyena mutters. "Regardless, thank you for indulging me."
"All good, Peter," Leif says. "It's a valid question, we would not hide information from those who help us, after all."
You feel a pang of guilt, and snuff it out immediately. There's no need to pretend anything, Leif obviously knows that you were a knight of some sort. You're too direct, your mannerisms are too distinct, and you definitely saluted at him using the Glastrier salute at one point during his speech.
shjhjgffjs Aria getting grumpy and wanting Peter to stop asking questions. "Your reflex to talk down on anything that bothers you" okay so the whole thing with the poacher is just Aria's natural stress response to the point that she's fully aware of it, neat. Charm point! Anyways something about Peter is giving her red flags. Him being politer than she's used to... honestly I wonder if he has also figured out she's a knight just from her body language, since she's apparently completely failing to hide it."And you came here from the refugee quarter, did you not?" Peter asks you. "It's quite bothersome to move every winter, I imagine."
Something about his mannerism, his way of speaking, feels off to you. It's politer than you're used to, and much less direct than you like. Despite this, you don't feel like he deserves to become the target of your reflex to talk down on anything that bothers you and bite your tongue.
"A village is a village," you say, thinking about Old Bea and the other villagers. "But a home is its people. As long as they are safe, it doesn't matter where they grow roots."
Oh, this is just funny. Can't tell what Peter thinks the situation is here, either he's politely oblivious or is just messing with Aria at this point, both options are pretty funny (and telling of Peter). I see that Leif and Aria are not even pretending not to know they know that they know. This has just become an unspoken in-joke between them because they're both ridiculous and cut from the same cloth in their approach to knighthood. Absolutely amazing, love this. Honestly the funniest way for this character dynamic to shake out, I'm so glad we voted for this option."Well said," Peter says, smiling gently. "Though I admit I've seen few villagers who bother buying themselves a weapon, it's quite something to wield a sword at your age when you're not a knight."
Leif snorts. You breathe in through your nose and out of your mouth. It's nice Leif tries to let you keep some dignity, but his inability to control his own reactions just makes you feel more ridiculous.
"Even villages can't rely on the knights all the time," you say, pursing your lips and staring at Leif. He shrugs, giving you a smile in return.
Again 'Sofia', no mention of the friction this time but it is well established and doesn't really need reminding at this point. Peter going with Leif while Aria is sent off on her own, huh? Wondering if that's random or if Leif is banking on Aria being a self-sufficient knight while knowing Peter isn't. It'd make sense, honestly. He knows she's a competent knight, he can't call her on it, but there's no reason for him to not deploy her like one because it isn't like she can call him on it either."Sofia, you go down the valley, your area starts here and ends around the hill. Peter, follow me, we'll reach your area soon."
You give Leif a nod, Inana jumping on top of your shoulder as you make your way toward the glades with fewer and fewer trees. The valley leads way down, all the earth that has formed the mountains came from there and collapsed on itself.
Probably one of our knights, hopefully still alive.It's half an hour of walking later when you finally reach something that looks interesting. Fresh footprints in the snow, heavy either from a weightier person or from someone in heavy armor. Regardless, the fact that you can still see them means that they must've been through here after the last snowfall.
There's one.
There's two. Aria questioning if she's doing search party right while literally following a fresh set of armored footprints is... kinda funny. She is literally winning at Search Party, she is going to get an excellent grade in Search Party.One of the knights must've been found. You are still in that valley, still scouting every corner, still uncertain if this is the most productive way to use your time and energy, but for now you can follow the prints. Inana is holding tight around your neck and letting you carry her everywhere after she noticed that there are no trees to climb for scouting.
Another flare shoots up.
HFHJHJDHJDFAJHFJH Aria please never stop having elaborate projected conversations with your pokemon, never ever. I cannot wait for Skiddle and Inana to meet."Look, I don't like doing busywork like this either, but it's important," you say. "And it's also good pay, we'll be able to buy some tasty treats later."
Inana murmurs again.
"Yes, we will share with the kids," you say, narrowing your eyes at her. Inana snarls. "You're half their size, how do you expect me to give you more than them? Sharing a meal is much better!"
'I am growing, they are runts,' Inana's stare seems to say. You frown, patting down on her head.
"You're the runt, I don't understand how you eat so much when you weigh so little, where does it go?" You poke her belly. She lashes out at you, shoving your arm away before pointing the claw at her matchstick arms, flexing at you. "You're the least muscular thing I've ever seen. I saw a Bunneary with more meat on her ribs than you."
Inana jumps at your face and holds on tightly. You pull on her, trying to get her to let go, but she refuses to budge. She snarls, shouting in your ear. 'I am great and without equal!'
Ah, okay, serious time now. There's still quite a bit of chapter left, so what's going to happen here?A loud crunch behind immediately ends the argument. You hear heavy steps, slowly turning your head as Inana growls a sound you've never heard before. Your own gaze follows hers until you find the target of that dangerous glare. You can smell it in the air. They are not here for a friendly meeting.
Tauros. Their winter coat is thick and heavy, reminding you of Bouffalants, but they're unmistakable.
OKAY WELL THEN. People just grabbing Inana because she has the aproximate weight of an oversized purse dog continues to be funny. Also, wow our knight is here! And the flare is gone. fuck."RUN!"
A voice shouts from the left. Your eyes move up the hill, and the Tauros start charging. You heed the advice, dashing towards your partner and grabbing Inana by the back of the neck and pulling her with you as you rush up the side of the hill and away from the stampeding Tauros. Inana struggles against your grip, trying to break loose to fight against the Tauros, flailing about and clawing at the air as you climb with one free hand.
You find yourself falling over as you reach the tip of the hill, but a hand grabs your shoulder and keeps you from eating snow. "T-thank you."
"You're welcome," she says. A young woman, maybe a year older than you, wrapped in the heavy armor of the Spectrier Knights. You found one of the missing knights, it seems, the flare—it's not at your hip anymore. It fell out of your pocket when you dashed out of the way, now sitting between all the Tauros which are glaring up at you.
Hmmm... what indeed? Oh hey is this the breakout of Tauros that haven't been caught yet?You're fairly certain that they can come up if they want to. So what's stopping them?
Aria. Aria. Aria you are so bad at not being a knight. You have all but introduced yourself as a plainclothes Glastrier knight as the literal first impression you gave this woman-- wait no the actual first impression was arguing with Inana, the second impression you gave this woman.You square your shoulders, turning to the young woman, saluting her out of reflex. "Thank you again."
She looks… haggard. You remember the knights have gone missing just yesterday, but she looks like it's been longer than that, her hair is the color of that fresh snow all around you, her eyes a dark contrast. Her one arm is still on your shoulder, keeping you steady, the other is limp at her side.
Sophia!! Very good name. So the tauros are what messed up the four knights hunting the thief, huh? But trying to catch the tauros are also spreading the spectrier knights thin... well, I'm sure there's nothing below board about that at all."I imagine you are looking for me," she says, letting go of you and saluting in return. "I am Sophia, Spectrier Knight. My unit has been following a thief before we were separated by the Tauros."
Okay, it is interesting that Leif (who appears to be the one in charge of field deplyoments out of everyone available) is making the call to cut their losses and retrieve the knights, while the knights actually chasing the thief are all but refusing to give up. Did he know what their mission was, or is that just representative of his priorities taking, well, priority, because he's the highest on the chain at the time."Why didn't you return to town?"
"We cannot let the thief get away." She points toward another hill at the end of the valley, on the other side of the Tauros. "He stole something important, and he's also trapped here until the weather warms up and melts the snow. Trying to escape the Marquisate right now would be suicide."
"But you're injured, you could've regrouped at the city and gotten backup."
"No," she says, looking down at her leg. It's… well, not bleeding anymore, but it's clear she has been wounded badly. She hasn't moved from the spot since she caught you from tripping, but she must be in terrible pain. "I couldn't."
Tall and slim with a huge hat... Cole??? Wait, smiling, nevermind it can't be. Also wow, he sure is Like That huh. Yeah okay there's no way this guy is just a 'petty thief', he talks like a whimsical and experienced assassin. I refuse to believe this is just A Guy. This is some kind of wicked lieutenant that got tripped over some extremely small crime and is getting caught for something utterly unrelated to what his actual goal was."Ah," you say, nodding. You look at Inana, who's still glaring down at the Tauros. The Tauros glare back. "Well, the stick to call for backup is down there, so I guess we're both stuck."
"I don't think that's the case," she says. She points at the hill again, and you can see someone approach. A man, tall and slim, wearing a ridiculously large hat and a wide, disgustingly bright smile. "The other flares got him moving."
"Ah, Miss Knight! Terribly sorry about your leg," the thief, Wilhelm, shouts loudly. It's barely necessary, the wind carries his voice easily. "It has been a fun chase, but I think it's time we should wrap it up, right?"
Again, 'I'm gonna fucking get that guy' while she can barely walk or swing her sword. She is so very much a knight."You have nowhere to run, thief," Sophia says, drawing her sword. The black blade is shaking at the tip, too long and heavy to be held with one hand. Inana shouts something as well, though the 'snees' and growling are harder to decipher than human tongue.
Oh god a flute! Okay but this is actually, extremely clever. I'm guessing he let the tauros loose as part of his escape with intent to use them to divide and conquer his pursuit which is very complicated as a plan but seems to be working great for him.Wilhelm's smile widens, the skin around his lips cracking slightly after exposure to the cold and dry air. You narrow your eyes when he draws a… flute? The instrument causes Sophia to tense up, her sword lowering until the tip touches the snow.
He blows into the flute, playing a strange tune that echoes over the hills. Inana slams her hands over her ears, while the Tauros become unnerved and irritated. They try to escape the sound and the direction that's most convenient leads right through you.
oh fucking hell, this guy is the real deal. Jumping across Tauros and dual wielding knives like some kind of ninja. Goodness gracious. Okay but yes, we're getting a fight scene, this rules. Also love Aria blocking with the sword still in the sheath, both as a call back to the blade being what would give her away and also just. I like it when fight choreography remembers that the sheath exists.He jumps on top of the Tauros, having crossed the distance with two knives in hand and brings them down on you. You raise the sword up, holding one hand flat against the sheath and block the stabs by holding strong against his forearms.
It's a heavy attack, but you stand tall. So does he, of course, but you have ways around that.
"Inana!" you shout. "Flip!"
Wait wait I just realized, he was still on the tauros. He was attacking while standing on the Tauros. Insane. This random boss fight is so cool already. Also that fast recovery, yeah this guy is some kind of assassin, I am more confident than ever on that.She understands without much effort, her claws changing angles on the horns and her entire body twisting around before she manages to use the Tauros' momentum to twist it around and slam it down. Wilhelm yelps as he falls off, rolling away from you as you swing your sword at him. The man is nimble, much more than you, and you don't like just how confident he looks as he shakes off the snow from his clothes.
AND HE GRABBED THE FLARE. Jesus. He is doing some D&D 3.5 Rogue shit to her, what the hell. Lockpicking knives, that's an incredibly cool detail though."Looking for this?" he asks, holding up the rod, waving it around. "It's a neat little trinket, but I really can't have anyone spoil our fun."
He pockets it, then draws his knives again. They're thin, mostly for stabbing rather than cutting. You've heard that knives like these can be used to pick locks as well, which sounds reasonable considering his reputation as a thief.
No yeah, exactly Aria. This man is too stylish to be some random pick-pocket. This is like, a recurring franchise villain from a popular jrpg with an absurd amount of dialogue written for every single interactable NPC or something. Though. 'a bit weaker with the blades than you'd have expected'. Wh. What were you expecting?? Do you mean relative to him being stylish or relative to him being a petty thief, I assume the former, but. He attacked you while standing on a tauros!!! Give him a little more credit than that.You're not sure you can agree on petty thief, though. This man is a professional. Dangerous and unpleasant, if a bit weaker with the blades than you'd have expected.
A fake surrender would never work on a true knight, or rather, Aria specifically who will sink to almost any level if it is in a fight.You swing again, taking a step toward him, but he jumps back and raises his hands in… surrender?
Of course not. He tries to kick you in the stomach, but such a cheap attempt would never work on you.
[Agent Washington Voice] "what the fuck is with this guy??" I'm assuming she didn't actually land the stab into his stomach if he's doing back flips about it, but also what the fuck he's doing backflips about it??? Is he some kind of harlequin themed assassin who just doesn't have the outfit on? I need to know what this guy's deal is. How on earth did he get got for petty thievery.You twist your body out of the way, stabbing the sword into his stomach. He doesn't fall over, instead landing on his hands and flipping through the air before landing on his feet again.
"Is this guy a performer or something?" you mutter.
Huh, that doesn't seem like directing the Tauros with loud noises, that seems like signaling a trainer pokemon! I'm sure this doesn't mean anything. It punting Inana like a kickball is funny, as is Wilhelm just grabbing her legs to trip her. Amazed Aria even hesitated to smash the sword into his head whether it'd save her or not, honestly.Wilhelm whistles with a finger in his cheek and the Tauros reacts with more anger. It kicks Inana out of the way and rushes at you instead.
That bastard grabs your legs after diving at you, fixing you in place. You can smash that sword into his head but that will not save you. So—
TAG IN! YEAAAAAAAH! The improvised team attack dive kick!!! "that asshole still holding onto your legs" dsfghjfhjgfshjsf Aria is great in a fight and great when not in a fight but the contrast between the two with regards to her internal monologue is ascendant. Literally, in this case. But like, damn, Wilhelm is being framed narratively as equal to a protagonist trainee knight and an injured by still kicking Actual Spectrier Knight. Clearly a big fucking deal as a threat."Spring!" Sophia shouts out. You hear a loud, high-pitched roar and find yourself in the air all of the sudden, that asshole still holding onto your legs. Vines are wrapped around your waist, keeping you away from the Tauros' angry charge. "Now shake!"
The vines start to shake you, and Wilhelm's grip loosens enough for you to kick him off. Unfortunately he's not in the way of the Tauros, but he is right under you when the vines let you go and you slam feet first into his chest.
Bulbasaur....!!!! Nice nice. If Spring has green eyes, then Sophie definitely does.He grunts in pain, then rights himself up so fast you're forced to step back and find yourself side by side with Sophia again.
Next to her is a rather large Bulbasaur, glaring at Wilhelm. He looks injured as well, though not nearly as much as Sophia. Spring, he is called. A warm and welcome name. Despite that, though, he looks rather appropriate for Gildera, much like Skiddle before the plant on his back has blue tips and his bright green eyes shine even more radiant.
Aria is so cool. She's so cool!!! The absolute charisma to stand in front of the fully-fledged knight and be the protector... also the cloth coming off the sheath, is it time--?!"Sophia," you say, putting your hand to your sword's sheath. "Stay behind me, I can handle him."
She looks up at you, doubt on her face, worry and exhaustion in the way her eyes move from you to Wilhelm. She does not believe you, but she has no other options, and that is fine. That is understandable.
Well, there's nothing else to be done now. You unwrap the cloth around the sheath.
Hell yes. This is so hype. Oh my god she's so cool. Elpis, this looks like it was so much fun to write. The skarmory steel coming out, the declaration, the presentation of this scene is just amazing."You're just some stupid villager," Wilhelm says, grinning so wide you can see every single one of his teeth. "There's no need for you to go this far for a failure of a knight."
"No," you say, drawing your sword. The Skarmory Steel glows bright, reflecting sunlight everywhere. You swing it to the side, your face twisting in anger as you glare up at him. "There isn't."
Well, that us certainly her actual name in front of an actual knight who will definitely be talking to Leif later. Of course, Leif already probably knew that Sofia wasn't her real name, and also Sophia (Wait. that's really funny actually.) will definitely have reason to be favorably inclined towards Aria. It would be funny if Leif pulls another leifmaneuver and just goes "so your name is Aria, good to know. I'm not going to ask any follow-up questions, thanks for helping us out"."Well, in for one corpse, in for two," he says, the knives in his hands spinning for a moment as he changes his grip. "What name do you want on your gravestone, girl?"
"Aria," you say, pointing the sword at him. "Memorize it so you can share it with the rest of the scum in prison."
As expected of both parties involved, honestly.
Tauros charges at Inana, who's already become fast friends with Spring and is now riding on top of its bulb to meet the Tauros head on. While Inana blocks the horns, Spring's vines hold back the legs, making the fight much more even.
Putting these together out of chronological order for the sake of topic, this is really neat! Inana and Spring seamlessly teaming up much like their trainers have. Lotta respect put on the Tauros, befitting RBY OU's patron saint of bullshit. Also this feels so incredibly Holy Grail War. I said as much before but like, two masters facing down, one protecting another injured one, while two servants fight an absolute monster of one. It all fits, and I love it. Not to say that it doesn't absolutely stand up on its own merits and as a pokemon fic to be clear, the vine shenanigans make me feel like I'm watching the cartoon again, especially with the tiny sneasel taking the bull by the horns, it is a delight. Reminds me of the opening of the celebi movie, oddly enough, with Ash having to run to make the boat after getting caught up in a pokemon battle. Could not tell you why that's the specific association though!Spring and Inana find themselves with the upperhand in their fight, so you can focus entirely on yours.
Oh this is some cool stuff!! The dual knives catching the larger sword, trading kicks, and then an injured Sophie contributing by shoving Aria back into the fight. And the collar grab and drag.You swing the sword, getting caught between the blades. They slide down the edge of yours, until you're face to face with that grinning maniac. You kick up, hitting the man's leg. He kicks back, sending you reeling backward. Sophia catches you again, crying out in pain before pushing you back into the fight. You spin around, grabbing the man's collar and dragging him with you and away.
Blood to Aria!He stabs at your arm, and you pull it back before stabbing forward with your blade. It nicks his torso, drawing blood.
Huh. Odd. This is easier than the poacher?? I mean Aria is definitely doing better but Wilhelm has definitely had way more pizzazz, though I suppose Aria has significantly improved in her own right as well since then. Though I actually do kind of see what she's getting at. His acrobatic displays and clever trickery are definitely letting him get some devastating hits in, but when it comes to a straight up slugging match, Aria is simply better in a way that is steadily gaining ground as he runs out of surprises. Neat back and forth. I still think he's some kind of noble's pet assassin though.It's strange how much easier this seems compared to the poacher. Perhaps that is what Leif meant. He's a petty thief, he makes for good theater and little else, though his ambush against the knights using the flute and the Tauros does point to a slightly more intelligent criminal.
So when he whistles again, once more making the Tauros change directions all of the sudden, you do expect it. You stab the sword in the ground and slide down the hill, watching as the Tauros' charge goes right over you. You see—
Aria is the best!!!! "I don't care". sdjkgfsjkf. Incredible. Incredible. Everytime she opens her mouth in a fight it is the best. Very funny how she is an adorably diligent knight but also the absolute picture of the dashingly handsome scoundrel duke, upon whom's strength and skill the king is forced to rely.Spring's vines on its horns, sending it flying down the hill with Tauros, and you see Inana on Spring's head, standing proudly with her arms crossed as they descend.
You ignore the audacity and turn to your adversary once more. He's stopped smiling.
"I really don't like you, girl."
"I don't care."
YES!!! KILL!!! Yeah alright I see what Aria was getting at. She is just stronger and more skilled than he is, and about as fast once she's adjusted to his acrobatic trickery. Very different from the poacher who could legitimately fight her on even footing.You rush at him, using the sword that's still buried in the snow as a shovel to throw some at his face. He blocks the snow with his arm, giving you an opportunity to drive your shoulder into his stomach and tackle him. Before he can recover, you stab the sword into his leg.
He screams, then chokes back that cry to pucker his lips and whistle. You don't let him, slamming your gloved hand onto his mouth with a force that cuts his lips against his teeth. You keep pressing against him, forcing his head into the snow.
AHAH. BUT WILHELM ISN'T OUT OF TRICKS YET.Instead, he lets go of his swords and snaps his finger. That bastard wasn't controlling the Tauros independently at all, you realize.
That Tauros that's still fighting was his all along.
wh-You move out of the way, but the Tauros keeps up with the movement.
"Damn it." You hear Sophia's words before you find yourself rolling down the hill again.
She shoves you out of the way. You cry out, trying to grab her on your way down and save her as well, but the Tauros is too fast. Your hand reaches out too slow.
Sophia's body is thrown up, sent across the entire battlefield with such a loud noise you wonder if she died on impact. You can see the armor has broken apart. You can see the horn of the Tauros as it flees the scene without its trainer, full of blood—
Aaaah this is not looking good though.
Love how thorough and level-headed and ruthless this is all at once. First ensure the threat is completely eliminated, second ensure the target will not escape, third call for back-up, fourth attend to the wounded. I appreciate so much that Aria just does not fuck around with things get serious. Someone who will always double-tap her kills to be sure.You ball a fist and slam it into the man's chin. It breaks with a loud crunch. For good measure, you turn his hands and stomp on them, leaving his fingers to point into ten different directions.
Then you stab your sword into his leg, making sure he won't be able to escape before you take care of Sophia. The flare in his pockets is quickly pointed up, drawing on the string until it explodes and releases a light in the sky.
oh that's really bad. Spring already mourning the loss...You rush to her, your feet dragging across the snow as you reach out. She's still breathing, if barely. The snow under her turns into a mire of blood, the wound so deep you can see her organs writhing underneath.
Spring mews, looking up at you, tears in his eyes. He does not make a noise, yet his expression tells you everything you need to know. The fear in his heart, the worry in his quivering lips. Inana joins you, standing next to Spring and putting one clawed arm on him.
Sophia is whispering something. Something you can't quite place. You lean forward, your hand on her wound, trying to stem the bleeding. You try to listen. You must hear.
A Knight's Prayer. The essence of those who have come before, summoned into the world like faith in a higher being. But today, you feel, is not the time for prayer.
You have to think .You can save her. You know you can. There is, there is— your bag. You have something in there, you know there is something in there. Bandages, berries, potions. Wounds like these—
... Oh???? Wait, is Sophie going to make it? But how is she going to...If there is a higher power that guides your fate, you will do as Atlas does and defy it. Today you will not let someone bleed in your arms, you will not be pushed away, and you will not be forced to run.
You grab your pouch, taking out the things that Ruby put in and unwrap that familiar thing.
You remember what it was for, you remember the most expensive gem that your mother always wore around her neck. The strange stone that is so rare and hard to find.
A REVIVE. RUBY!!!!! A REVIVE??? IT WORKS ON PEOPLE? This is. So cool. This is so cool!!! Awesome worldbuilding, payoff for Ruby and also yay Sophie lives!!You remember what it was for, you remember the most expensive gem that your mother always wore around her neck. The strange stone that is so rare and hard to find.
It's a golden clump with spikes shooting into every direction. Not a berry, but medicine. You crush it, barely any liquid coming out as you rub the spikes on Sophia's wound, hearing her cry out in pain.
It takes a solid minute of rubbing the clump into the wound before something happens. A light shines from your hands, making it hard to look straight at her. Flesh is mended, blood pulling itself back from the skin and leaving nothing but a scar.
Sophia's pale skin takes on some color again, her breathing slowing down. Despite the exhaustion she must be feeling, she is wide awake, the medicine forcing her consciousness awake. Her eyes are wide open, staring up at the sun behind you. You turn slightly, trying to shield her eyes from the light. She whispers another prayer, though you don't know what for.
Phew. That was definitely a rough day. for Aria, when it rains, it pours.You breathe out in relief and exhaustion. Now you just have to wait for Leif and the others.
sjhhjfdhfjd oh she's still gonna be 'Sofia' huh? RIP. Welll that's probably for the best honestly, no need to announce to the Glastrier Knights where she is. Still really, really funny that after resolving to go by her real name and self, she is immediately forced to not do that for practical reasons. I'm serious, it's very fun.You have saved a life. You have conquered the unreasonable with the radiance of your soul.
In the end, more than anything else that defines you, your empathy and kindness for others are something that makes you [You]. Your love and trust in other people, even in the face of adversity and betrayal, is unmatched. Your willingness to give everything, from expensive medicine to your very blood makes you more of a knight than most.
You are Aria and you are Loving, even if you don't think you are. Even if there is that gnawing feeling at the back of your mind that you're a bad person who drags those around you down.
Even if you think you deserve less, you're a good child.
Sophia is not the kind of person to forget such a debt. You are not the kind of person who demands repayment for doing the right thing. Regardless, you'll have to visit her soon, Leif says she wishes to meet you. 'Sofia of Traviole' is now known to all the Spectrier Knights still stationed in Wallburg.
Oh she looks AMAZING!!!! I love this art.
Ooohh this is a neat choice. These are all good options, but if I had to pick...There's something to be learned here. With enough of an impact, you will be able to request an audience with the Marchioness. You simply have to pick your approach:
The weather is fine, so the trip doesn't take as long as it could have. Once the final carriage is full of people, the way continues and in the distance between the light fog and slowly thinning treeline you see the border city, sitting between the mountains that mark the boundary between all you ever knew and all you've learned of the outside world.
"It's quite a sight, isn't it?" Old Bea asks. You nod, trying to pull away the blanket from one of the kids who decided to make you her bed for the rest of the journey. The girl is sleeping, and any attempt to wake her up is met with an even tighter grip on the blanket. Lisa, she is called. Though initially quite shy, she warmed up to you quite fast after distracting her long enough for her parents to get some shuteye.
Such is the way of the village people, you suppose. Where one has to get along with the unknown faster than most.
"The numbers of people in a place like this," you begin, unable to fathom the idea, "there's some farmland nearby, but what do the others do? It can't just be a city of artisans, can it?"
"Craftsmanship is valued greatly, but the market is quite full of those who have made a name for themselves among nobility," Old Bea explains. "Back when I was young, in between wars, the city was simply a place for Solians and Gilderans to trade, and it's still used in a similar way. Gold is a language that every nation speaks."
"So traders, artisans, laborers? Is that enough for a city such as this to stay standing for hundreds of years? Then once a war breaks out, the rest of the country supports it and we keep repeating?" You get slightly loud without noticing, but Old Bea doesn't seem to mind. "There has to be more than that, that's such a…"
What is it?
What word are you trying to use here that would truly grasp the vastness of your disappointment in it?
What tongue could you borrow, what poem could you quote, what song have you heard before that could come close to this feeling?
"That's sad." There's nothing else you can say about it. To live in abundance of gold and wares and then live with the austerity of an economy focusing on war, never knowing what tomorrow will bring.
The Empress did not bring peace at all.
"Isn't it?" Old Bea asks, smiling. "But we are not those who choose to go to war, and we are not those who choose to make peace. We can only decide how we live, and that is a strength and a freedom nobles will never truly have."
You don't know what to say, so you raise your hand and pat Lisa's head. She rolls up even more into your blanket as she reacts to your touch.
The carriage begins to slow down. You've finally arrived.
You have never been in something like a city before. Buildings with multiple floors and ceilings, like castles and mansions, but rooms so small they could just be huts, it's an interesting way to stack people on top of each other and use as much space as possible efficiently.
It is at the gates where your anxiety spikes once again and makes you wonder just how well Old Bea's plan is thought out. Leif approaches you before you enter the city, once again riding that tall and colorful Rapidash.
"Pokemon are not allowed to be out and about in the city without a permit," he says, nodding at you. You look at Sneasel, who looks awfully happy at receiving all that attention, and then back at him. "No Pokeball, hm? Well—"
He fumbles with the bag on the side of his Rapidash, nearly falling over instead of just dismounting. Rapidash bites into his ponytail and pulls him back up, revealing a Pokeball in his hands, empty from the looks of it. He throws it toward you, so casually, as if it didn't cost enough to afford three days of food.
It looks—well, much like the Glastrier Pokeball. This one is darker, with a black top and a purple bottom. The Spectrier seal is on it, though, an emblem that sits at the top of the city gates as well.
Not too long ago holding this in your hand was the cause of great joy, now it feels like the weight of the world sits in your hand.
Sneasel pokes you in the side, knocking you out of the thoughts just like—just like her. You shake your head, this isn't the time. You hold the Pokeball up and she jumps against it, not even shaking in defiance before the light click and soft hum announce the capture.
Sneasel has been caught. Do you want to give Sneasel a nickname?
"Inana," you whisper at her. You think of ancient heroes, of Lissy, and of promises to return. Inana dances in the ball, full of joy and vigor at having received a name. If you can capture just a fraction of that brilliance, of that smile on her face, maybe you can find the strength to keep going.
"It's a beautiful name," Leif says. You turn to him, and you can see the eyes of the other villagers move toward you. "Keep my offer in mind, Sofia of Traviole. If you wish to help and earn some coin, come to the recruitment center near the gates, it's the one with the snow-covered roof."
He laughs about his own joke; all rooftops were drowned in snow and ice at this time. You try not to laugh with him, but a small chuckle does escape your lips. He bids farewell before entering the city proper, all the knights leaving together now that the task has been completed.
"That boy's never going to grow up," Old Bea says. You turn toward her, putting Inana's Pokeball onto your belt.
"You know him?" you ask, frowning.
"In a way," she says, shrugging. She does not look too bothered by the temperatures. "His family used to live in a village near ours, so if there ever was trouble we would send our children to each other until it was over."
"Trouble?" you ask, your frown deepening. "Like bandits? Wild Pokemon?"
"All kinds," she says. She grabs a large bag from the carriage, handing it to you. You sling it over your back, tying it together before grabbing a box filled with bedding. "Knights cannot be everywhere, and the villages were so close."
Were, not are. Even in peaceful times, tragedy can strike. Even when the nobles try to be good and kind, they're not omnipotent.
Nobody checks on your identity as you walk into the city, falling into step with the other villagers. Some of the children are surrounding you, trying to help you keep the box steady while accomplishing the opposite.
The presence of knights is thin. There's two at the gates, two near the refugee quarter. For a city this size, which dwarves even the Caer Rivenhold by a magnitude of ten, there has to be more to it, right?
"It is not a time to argue politics, I suppose," Old Bea says, nodding. Someone hands her something, pieces of firestones. She crushes them, pouring the pieces into a cup and filling it with a liquid from a pouch. It quickly begins to steam before she hands it to you. Tea, you notice. The small pieces of firestone look like stars at the bottom of the cup. "But if you wish to ponder on something before you fall asleep, keep this in mind. Why did you wear a uniform, and all the knights in the east and west wear armor?"
You don't know.
Or rather, you do. You can extrapolate. You can guess. You can make educated assumptions. You have a billion different ways to take what you know and create an answer that makes sense. The tea warms you, tires you out, and makes you think—a Skarmory's shedded steel can make for a single armor, or five swords. A Corviknight is bigger, though the amount of steel is much the same.
One chose weapons, the other defense.
You try to stay awake, but the exhaustion catches up to you.
There is so much more you must think about…
"Well, regardless, you and your Sneasel can help us once we get to the city," Leif says.
"She's not my—" you begin, but somehow you can't continue. You shake your head. "Sorry, help you?"
"There's some problems that usually crop up around the city during winter," he explains. "It's nothing major, but you'll be compensated. While there's obviously enough food for everyone, that's rationed and mostly bland. Money's the best way to get some proper food on the table."
"Ah," you say, nodding. Of course, no single territory can just live on the labor of knights alone. "Thanks for the information. I'll keep that in mind."
"Sofia, Sofia!" one of the children calls out. You don't like it, to be called something you are not. To shed one name for another again. You'd correct them, and ask them to keep it a secret, but you're afraid children are not that good at keeping those.
At least the other villagers are nice enough not to use the wrong name in private.
"Yes, yes," you say, adjusting the weight of the box. "What's up?"
"Can we hear another story?" a girl asks.
"Can we hear the one about Kael?" a boy asks.
"No, no! I want to hear the one about Inana!" another boy demands.
"If there's time this evening, sure," you say. You don't have anything to do, really. You'll join the patrols, you've already decided, but you don't know when those patrols will be. You have to go to the recruitment center before nightfall, at least, so once everyone's settled in it'll be fine to leave for an hour or two.
The children cheer, scattering around to find their parents again as you approach your goal.
The quarter of the city that is set up for the evacuated villagers is not too shabby, but comparatively sparse. It's at the edge of the city, near the gates, which gives it protection by the constant stream of knights that come in and out. It's also not quite as warm as the more central quarters, though that is remedied by the delivery of firewood and some higher-grade fire stones that have already been set aside for the buildings.
The sleeping places are set up more like camps, the buildings have a lot of area and inside there are no walls, forcing the villagers to make their own using blankets and other cloth. It doesn't take long, though, just as with the camp before they're so practiced that the quarter becomes a home within just a solid hour of setup.
"Will you join us?" Old Bea asks. "There are some people going out into the city tomorrow, to trade goods, it's a good chance for us to gather things our village needs before spring."
"I'd love to," you say, glancing at the crowd that's gathering outside again. The people are sorting out what they should do to avoid staying idle. "But I've decided to join the patrol, so I'll be on my way to the recruitment center."
"Ah, that's a shame," she says, nodding. Her hand reaches for your shoulder again. "Regardless, once you're done with that come back here for dinner, will you?"
"Of course," you say, raising your own hand and putting it over hers. "Thank you, Beatrice."
She doesn't say anything, but her smile is brilliant.
You grab your things, making sure everything is fastened. Just to be sure that no accidents happen, though, you wrap a cloth around the sword's sheath, taking care to tie it so it can't be drawn.
Inana wiggles in the Pokeball, already bored.
The Recruitment Center has bounty posters set up. None of them are for you.
You still don't understand what the Glastrier Order really wants with you, but something strange is afoot and you refuse to be captured until you have all the pieces of the puzzle.
Though you're a stranger to the people in the refugee camp, the children look up to you and the adults appreciate your willingness to help. The family that takes care of you when Old Bea is too busy leading the lot is…
[ ] … the farmers.
You find yourself with a family that took care of the land. Right now they're the people who have the least to do in the quarter, which means most of the time is spent helping others or talking to each other. There's a lot of things you don't know yet about the wilds and food, you imagine they can be good teachers.
[ ] … the smiths.
You find yourself with a family that took care of tools. They still have some metals, perhaps they can make you something useful or teach you how to make it yourself for a price. There's a lot of things you don't know about minerals in the world, you imagine they can be good teachers.
[ ] … the weavers.
You find yourself with a family that took care of clothes. They still have some fabrics left, you imagine there's a chance you can simply ask them for some better threads if you have the money. There's a lot of things you don't know about pokemon materials, you imagine they can be good teachers.
Still so torn on this, it feels like such an obvious red flag that I'm second-guessing myself. Like, I can see a practical concern for it, especially with tight-packed flammable infrastructure during an intense cold when supplies and manpower are stretched thin. But also, this is the setting of pokemon and having a pokemon is something so significant, it still feels uncomfortable. It's real interesting, I'm going to be chewing on it until it comes up again.Anyway we're being reminded that pokeballs are rich people items and that's like. Wow this is maybe the most shocking emblem of ABfI's stark class divide.
That pokemon, too, aren't allowed in this city without the privilege of documentation...Hm hm.
I like how much in the way that "Sofia of Traviole" obviously isn't one of the villagers, Inana is blatantly like. Only recently Aria's pokemon. Though that isn't really damning or anything.
Honestly, Leif's kinda slick for smoothly passing Aria an emblem of the Spectrier Patrol without even broadcasting that, very "Hey uh don't worry about how weird this girl seems, she's with us" to all concerned.
Oooh it didn't occur to me that giving her a Spectrier pokeball would be a sign of implicit trust. I hope that comes up now if that's the case! It does make sense now that you've pointed it out, same with Bea. They both had the same instinct of "this seems like someone who has gone through a lot, I want to make sure she has a chance to stabilize herself, all else being equal" to different degrees admittedly....You know, arguably Leif and Bea are doing the same protective claim, if I'm reading the subtext from a bit ago right.
The air is cold and your vision is filled with white.
The patrol is a simple affair. While it is mostly about keeping the peace and showing a presence, right now there is an actual task at hand. It is the next morning when a knight arrives at the camp and calls your fake name. You are out fast, and follow the man on foot until you reach the north-western gate to the city.
Three knights are there with you, led by Leif. You're not the only one who's decided to join the patrol, however. Two other villagers with their own Pokemon, as well as five unknowns make a total of eight with you included. All of them are quite young, with the oldest maybe in his mid twenties.
"A criminal has been sighted near the city," he says. You purse your lips. The situation has been making you too nervous so you've stopped reacting, at this point you can't change anything. If the Glastrier Knights decide to report your alleged misdeeds, they'll do it. Until then, you can relax. Kind of. Maybe. Possibly. "He's not too much of a threat, but the last group that went out to look for him hasn't returned so we're assembling this group to find them. Four knights are missing."
This does raise your nervousness somewhat. The Spectrier Border Guard are not pushovers, and none of their knights should be threatened by some petty criminal. This either means something else is out there, or that petty criminal has more tricks up his sleeves.
"This is important, so listen up," he says loudly. The others in the group turn to him, while you stand up straight, squaring your shoulders. He gives you an appreciative nod, and you wonder just how many faux passes you'll make before the day is over. "Wilhelm is a petty thief and possibly still out there, but he's not our priority. If you find him, do not engage unless you have no other choice. If you find any of the knights, you use these."
He hands everyone strange sticks. They brim with energy, warm to the touch and strangely enticing to look at.
"You point them at the sky and pull on that string," he says, pointing at the string at the top. "Once it's drawn all the way down it'll release a flare up into the sky, we'll be able to find you then. So do not move until we arrive, is that understood?"
"Yes, sir," you murmur, pocketing the rod. Inana looks excited, jumping back and forth. The snow is no longer a death trap, which makes the expedition possible, but it's still too cold and too windy to really enjoy the stroll through the woods.
Near the border, the geography is not quite the same, at least. The trees are more sparse, but here there are the mammoths out of which shields and the like are made: Mamoswine Trees they call them, for their size and durability. It pierces through the sky, its tip sometimes disappearing among clouds and fog until you can see nothing of them.
And in between those giant trees there are clearings and rocks. Landslides from ages ago formed the ground of the Reichert territory, dirt and sand in between everything so it's still somewhat possible to move on it. Mudsdale carriages can make any terrain, but on foot this is a deathtrap for anyone who tries to move further into the country.
"We have to cover a lot of ground," Leif speaks up again, holding up something that looks like a rough map of the area near the city. It's separated into squares. "Everyone takes one area, those two—" he points at the two other knights. "Will keep the perimeter secure and make sure nobody sneaks out. I'll join you in the search."
It does not take long after for the search to actually start. It's a simple affair, mostly involving walking forward while Inana is climbing the trees and taking a look from up there. Of course, he wouldn't leave you alone, meaning the search starts in groups of three.
Oh my god. They're both so stupid."Sir Leif," the citizen with a Poochyena says, drawing the knight's attention. "Forgive me if this is not appropriate to ask, but aren't four missing knights a bigger concern? Should we really be so few?"
"There's a lot of trouble this winter," Leif says without missing a beat, his usual smile is a bit forced, not reaching his eyes. "This is a priority, of course, but so is the breakout of Tauros that haven't been caught yet, as well as the Mankey stampede that took out some of our grain storage."
"Would the Spectrier Knights be stretched so thin?" you ask, tilting your head. He raises an eyebrow. "Don't get me wrong, I know it's not nearly as large of a force as… other Orders. But it's not that small."
"You're right, yes," he says. "The largest part of our force is currently occupied elsewhere."
What does he mean elsewhere? The entire point of the Spectrier Border Guard is guarding the border. There's nowhere else than the Reichert territory they could be—fuck.
That last word might have crossed your lips. You slap your hand over your mouth when Leif starts laughing. You don't find it funny at all.
"By the Sovereign…" the man with the Poochyena mutters. "Regardless, thank you for indulging me."
"All good, Peter," Leif says. "It's a valid question, we would not hide information from those who help us, after all."
You feel a pang of guilt, and snuff it out immediately. There's no need to pretend anything, Leif obviously knows that you were a knight of some sort. You're too direct, your mannerisms are too distinct, and you definitely saluted at him using the Glastrier salute at one point during his speech.
"And you came here from the refugee quarter, did you not?" Peter asks you. "It's quite bothersome to move every winter, I imagine."
Something about his mannerism, his way of speaking, feels off to you. It's politer than you're used to, and much less direct than you like. Despite this, you don't feel like he deserves to become the target of your reflex to talk down on anything that bothers you and bite your tongue.
"A village is a village," you say, thinking about Old Bea and the other villagers. "But a home is its people. As long as they are safe, it doesn't matter where they grow roots."
"Well said," Peter says, smiling gently. "Though I admit I've seen few villagers who bother buying themselves a weapon, it's quite something to wield a sword at your age when you're not a knight."
Leif snorts. You breathe in through your nose and out of your mouth. It's nice Leif tries to let you keep some dignity, but his inability to control his own reactions just makes you feel more ridiculous.
"Even villages can't rely on the knights all the time," you say, pursing your lips and staring at Leif. He shrugs, giving you a smile in return. "And even then, defense is never wrong. One can't rely on the goodwill of others, as brigands are wont to do what they want. Laws only matter where people can be brought to justice."
"A bit cynical, don't you think?" Leif asks. You smile at him, returning his earlier shrug.
"I suppose it's hard for trust to be built in the Marquisate if the knights are busy at the border," Peter concedes. "Though please don't misunderstand, it is not criticism that you must carry a sword, young lady, it is the wonder that this duty falls to someone so young and not those in the village who should be taking care of you."
"I am not that young," you say. "And not that helpless."
"Far be it from me to criticize a warrior," he says, conceding without much of an argument. "I am glad to call you comrade today."
"Well said," Peter says, smiling gently. "Though I admit I've seen few villagers who bother buying themselves a weapon, it's quite something to wield a sword at your age when you're not a knight."
Leif snorts. You breathe in through your nose and out of your mouth. It's nice Leif tries to let you keep some dignity, but his inability to control his own reactions just makes you feel more ridiculous.
"We're almost there," Leif says. He stands still, looking around after checking his map again. The snow has made navigation hard, but not impossible. You're not too far from the city, perhaps two hours of walking away, shorter if Leif uses his Rapidash in case he has to call for backup. "Don't forget my words. This is not the time to be a hero, there's no need to risk your life over a thief's escape."
He points in one direction, toward two massive hills that leave just a single path between them.
"Sofia, you go down the valley, your area starts here and ends around the hill. Peter, follow me, we'll reach your area soon."
You give Leif a nod, Inana jumping on top of your shoulder as you make your way toward the glades with fewer and fewer trees. The valley leads way down, all the earth that has formed the mountains came from there and collapsed on itself.
It's half an hour of walking later when you finally reach something that looks interesting. Fresh footprints in the snow, heavy either from a weightier person or from someone in heavy armor. Regardless, the fact that you can still see them means that they must've been through here after the last snowfall.
A flare shoots up.
One of the knights must've been found. You are still in that valley, still scouting every corner, still uncertain if this is the most productive way to use your time and energy, but for now you can follow the prints. Inana is holding tight around your neck and letting you carry her everywhere after she noticed that there are no trees to climb for scouting.
Another flare shoots up.
Inana murmurs something under her breath. You stop, grabbing her and holding her up in front of you.
"Look, I don't like doing busywork like this either, but it's important," you say. "And it's also good pay, we'll be able to buy some tasty treats later."
Inana murmurs again.
"Yes, we will share with the kids," you say, narrowing your eyes at her. Inana snarls. "You're half their size, how do you expect me to give you more than them? Sharing a meal is much better!"
'I am growing, they are runts,' Inana's stare seems to say. You frown, patting down on her head.
"You're the runt, I don't understand how you eat so much when you weigh so little, where does it go?" You poke her belly. She lashes out at you, shoving your arm away before pointing the claw at her matchstick arms, flexing at you. "You're the least muscular thing I've ever seen. I saw a Bunneary with more meat on her ribs than you."
Inana jumps at your face and holds on tightly. You pull on her, trying to get her to let go, but she refuses to budge. She snarls, shouting in your ear. 'I am great and without equal!'
You finally manage to pry her off, throwing her two meters far and into the snow. She digs her way out and makes a gesture that probably would have been very rude if she had fingers instead of claws.
A loud crunch behind immediately ends the argument. You hear heavy steps, slowly turning your head as Inana growls a sound you've never heard before. Your own gaze follows hers until you find the target of that dangerous glare. You can smell it in the air. They are not here for a friendly meeting.
Tauros. Their winter coat is thick and heavy, reminding you of Bouffalants, but they're unmistakable.
The Tauros that Leif mentioned earlier, from the looks of it.
A single Tauros isn't that bad, but a group of them could crash a castle gate. You're not equipped to handle them right now, your hand moving towards the flare—
"RUN!"
A voice shouts from the left. Your eyes move up the hill, and the Tauros start charging. You heed the advice, dashing towards your partner and grabbing Inana by the back of the neck and pulling her with you as you rush up the side of the hill and away from the stampeding Tauros. Inana struggles against your grip, trying to break loose to fight against the Tauros, flailing about and clawing at the air as you climb with one free hand.
You find yourself falling over as you reach the tip of the hill, but a hand grabs your shoulder and keeps you from eating snow. "T-thank you."
"You're welcome," she says. A young woman, maybe a year older than you, wrapped in the heavy armor of the Spectrier Knights. You found one of the missing knights, it seems, the flare—it's not at your hip anymore. It fell out of your pocket when you dashed out of the way, now sitting between all the Tauros which are glaring up at you.
You're fairly certain that they can come up if they want to. So what's stopping them?
You square your shoulders, turning to the young woman, saluting her out of reflex. "Thank you again."
She looks… haggard. You remember the knights have gone missing just yesterday, but she looks like it's been longer than that, her hair is the color of that fresh snow all around you, her eyes a dark contrast. Her one arm is still on your shoulder, keeping you steady, the other is limp at her side.
"I imagine you are looking for me," she says, letting go of you and saluting in return. "I am Sophia, Spectrier Knight. My unit has been following a thief before we were separated by the Tauros."
"Why didn't you return to town?"
"We cannot let the thief get away." She points toward another hill at the end of the valley, on the other side of the Tauros. "He stole something important, and he's also trapped here until the weather warms up and melts the snow. Trying to escape the Marquisate right now would be suicide."
"But you're injured, you could've regrouped at the city and gotten backup."
"No," she says, looking down at her leg. It's… well, not bleeding anymore, but it's clear she has been wounded badly. She hasn't moved from the spot since she caught you from tripping, but she must be in terrible pain. "I couldn't."
"Ah," you say, nodding. You look at Inana, who's still glaring down at the Tauros. The Tauros glare back. "Well, the stick to call for backup is down there, so I guess we're both stuck."
"I don't think that's the case," she says. She points at the hill again, and you can see someone approach. A man, tall and slim, wearing a ridiculously large hat and a wide, disgustingly bright smile. "The other flares got him moving."
"Ah, Miss Knight! Terribly sorry about your leg," the thief, Wilhelm, shouts loudly. It's barely necessary, the wind carries his voice easily. "It has been a fun chase, but I think it's time we should wrap it up, right?"
"You have nowhere to run, thief," Sophia says, drawing her sword. The black blade is shaking at the tip, too long and heavy to be held with one hand. Inana shouts something as well, though the 'snees' and growling are harder to decipher than human tongue.
Wilhelm's smile widens, the skin around his lips cracking slightly after exposure to the cold and dry air. You narrow your eyes when he draws a… flute? The instrument causes Sophia to tense up, her sword lowering until the tip touches the snow.
He blows into the flute, playing a strange tune that echoes over the hills. Inana slams her hands over her ears, while the Tauros become unnerved and irritated. They try to escape the sound and the direction that's most convenient leads right through you.
Inana does not hesitate in the slightest. She raises her claws, meeting the one charging Tauros that was coming directly at you and blocking its approach. Horns and claws clash with a loud noise, the aftershock of that impact shaking snow loose from the hills. The other Tauros are not actively attacking you, instead running past you and crossing the hill. As fortunate as that is, you find yourself on the backfoot, putting your body between Inana and Sophia and raising your still bound sword with the sheath.
By the time the stampede ends, Inana and the Tauros are still in a stalemate. She looks at you, grinning and saying something that must sound like 'see, I'm strong!'.
You can't help but laugh, looking behind the Tauros to find Wilhelm—right there in front of you.
He jumps on top of the Tauros, having crossed the distance with two knives in hand and brings them down on you. You raise the sword up, holding one hand flat against the sheath and block the stabs by holding strong against his forearms.
It's a heavy attack, but you stand tall. So does he, of course, but you have ways around that.
"Inana!" you shout. "Flip!"
She understands without much effort, her claws changing angles on the horns and her entire body twisting around before she manages to use the Tauros' momentum to twist it around and slam it down. Wilhelm yelps as he falls off, rolling away from you as you swing your sword at him. The man is nimble, much more than you, and you don't like just how confident he looks as he shakes off the snow from his clothes.
You look back into the valley, but the flare is gone.
"Looking for this?" he asks, holding up the rod, waving it around. "It's a neat little trinket, but I really can't have anyone spoil our fun."
He pockets it, then draws his knives again. They're thin, mostly for stabbing rather than cutting. You've heard that knives like these can be used to pick locks as well, which sounds reasonable considering his reputation as a thief.
You're not sure you can agree on petty thief, though. This man is a professional. Dangerous and unpleasant, if a bit weaker with the blades than you'd have expected. You swing again, taking a step toward him, but he jumps back and raises his hands in… surrender?
Of course not. He tries to kick you in the stomach, but such a cheap attempt would never work on you. You twist your body out of the way, stabbing the sword into his stomach. He doesn't fall over, instead landing on his hands and flipping through the air before landing on his feet again.
"Is this guy a performer or something?" you mutter.
Inana cries out, and you see that the Tauros recovered from its earlier dive to threaten her again. Wilhelm whistles with a finger in his cheek and the Tauros reacts with more anger. It kicks Inana out of the way and rushes at you instead.
That bastard grabs your legs after diving at you, fixing you in place. You can smash that sword into his head but that will not save you. So—
"Spring!" Sophia shouts out. You hear a loud, high-pitched roar and find yourself in the air all of the sudden, that asshole still holding onto your legs. Vines are wrapped around your waist, keeping you away from the Tauros' angry charge. "Now shake!"
The vines start to shake you, and Wilhelm's grip loosens enough for you to kick him off. Unfortunately he's not in the way of the Tauros, but he is right under you when the vines let you go and you slam feet first into his chest.
He grunts in pain, then rights himself up so fast you're forced to step back and find yourself side by side with Sophia again.
Next to her is a rather large Bulbasaur, glaring at Wilhelm. He looks injured as well, though not nearly as much as Sophia. Spring, he is called. A warm and welcome name. Despite that, though, he looks rather appropriate for Gildera, much like Skiddle before the plant on his back has blue tips and his bright green eyes shine even more radiant.
Inana glares at the Tauros. Spring looks irritated. Sophia… Sophia is on her knees. She's breathing heavily, and you can see some fresh blood from the leg wound seeping into the snow as she tries to stay standing.
"Sophia," you say, putting your hand to your sword's sheath. "Stay behind me, I can handle him."
She looks up at you, doubt on her face, worry and exhaustion in the way her eyes move from you to Wilhelm. She does not believe you, but she has no other options, and that is fine. That is understandable.
Well, there's nothing else to be done now. You unwrap the cloth around the sheath.
"You're just some stupid villager," Wilhelm says, grinning so wide you can see every single one of his teeth. "There's no need for you to go this far for a failure of a knight."
"No," you say, drawing your sword. The Skarmory Steel glows bright, reflecting sunlight everywhere. You swing it to the side, your face twisting in anger as you glare up at him. "There isn't."
"Well, in for one corpse, in for two," he says, the knives in his hands spinning for a moment as he changes his grip. "What name do you want on your gravestone, girl?"
"Aria," you say, pointing the sword at him. "Memorize it so you can share it with the rest of the scum in prison."
He aims at Sophia, forcing you to keep up the defense. Tauros charges at Inana, who's already become fast friends with Spring and is now riding on top of its bulb to meet the Tauros head on. While Inana blocks the horns, Spring's vines hold back the legs, making the fight much more even.
You swing the sword, getting caught between the blades. They slide down the edge of yours, until you're face to face with that grinning maniac. You kick up, hitting the man's leg. He kicks back, sending you reeling backward. Sophia catches you again, crying out in pain before pushing you back into the fight. You spin around, grabbing the man's collar and dragging him with you and away.
Spring and Inana find themselves with the upperhand in their fight, so you can focus entirely on yours. He stabs at your arm, and you pull it back before stabbing forward with your blade. It nicks his torso, drawing blood.
It's strange how much easier this seems compared to the poacher. Perhaps that is what Leif meant. He's a petty thief, he makes for good theater and little else, though his ambush against the knights using the flute and the Tauros does point to a slightly more intelligent criminal.
So when he whistles again, once more making the Tauros change directions all of the sudden, you do expect it. You stab the sword in the ground and slide down the hill, watching as the Tauros' charge goes right over you. You see—
Spring's vines on its horns, sending it flying down the hill with Tauros, and you see Inana on Spring's head, standing proudly with her arms crossed as they descend.
You ignore the audacity and turn to your adversary once more. He's stopped smiling.
"I really don't like you, girl."
"I don't care."
You rush at him, using the sword that's still buried in the snow as a shovel to throw some at his face. He blocks the snow with his arm, giving you an opportunity to drive your shoulder into his stomach and tackle him. Before he can recover, you stab the sword into his leg.
He screams, then chokes back that cry to pucker his lips and whistle. You don't let him, slamming your gloved hand onto his mouth with a force that cuts his lips against his teeth. You keep pressing against him, forcing his head into the snow.
Instead, he lets go of his swords and snaps his finger. That bastard wasn't controlling the Tauros independently at all, you realize.
That Tauros that's still fighting was his all along.
It reacts to the snap, shoving Inana out of the way and slamming its head against Spring, continuing its ascent back up the hill. You move out of the way, but the Tauros keeps up with the movement.
"Damn it." You hear Sophia's words before you find yourself rolling down the hill again.
She shoves you out of the way. You cry out, trying to grab her on your way down and save her as well, but the Tauros is too fast. Your hand reaches out too slow.
Sophia's body is thrown up, sent across the entire battlefield with such a loud noise you wonder if she died on impact. You can see the armor has broken apart. You can see the horn of the Tauros as it flees the scene without its trainer, full of blood—
You can see Sophia on the ground, bleeding, barely alive.
You ball a fist and slam it into the man's chin. It breaks with a loud crunch. For good measure, you turn his hands and stomp on them, leaving his fingers to point into ten different directions.
Then you stab your sword into his leg, making sure he won't be able to escape before you take care of Sophia. The flare in his pockets is quickly pointed up, drawing on the string until it explodes and releases a light in the sky.
You rush to her, your feet dragging across the snow as you reach out. She's still breathing, if barely. The snow under her turns into a mire of blood, the wound so deep you can see her organs writhing underneath.
Spring mews, looking up at you, tears in his eyes. He does not make a noise, yet his expression tells you everything you need to know. The fear in his heart, the worry in his quivering lips. Inana joins you, standing next to Spring and putting one clawed arm on him.
Sophia is whispering something. Something you can't quite place. You lean forward, your hand on her wound, trying to stem the bleeding. You try to listen. You must hear.
"A true knight," Sophia whispers a prayer. She breathes in deep, then continues. "will rush onto the battlefield."
A Knight's Prayer. The essence of those who have come before, summoned into the world like faith in a higher being. But today, you feel, is not the time for prayer.
"Their souls ablaze," she continues. You have to think .You can save her. You know you can. There is, there is— your bag. You have something in there, you know there is something in there. Bandages, berries, potions. Wounds like these— "with the flames of valor."
If there is a higher power that guides your fate, you will do as Atlas does and defy it. Today you will not let someone bleed in your arms, you will not be pushed away, and you will not be forced to run.
"No fear of death—" she coughs. You let go of the wound, reaching down to your waist. "Is to be seen in their eyes."
You grab your pouch, taking out the things that Ruby put in and unwrap that familiar thing.
You remember what it was for, you remember the most expensive gem that your mother always wore around her neck. The strange stone that is so rare and hard to find.
It's a golden clump with spikes shooting into every direction. Not a berry, but medicine. You crush it, barely any liquid coming out as you rub the spikes on Sophia's wound, hearing her cry out in pain.
It takes a solid minute of rubbing the clump into the wound before something happens. A light shines from your hands, making it hard to look straight at her. Flesh is mended, blood pulling itself back from the skin and leaving nothing but a scar.
Sophia's pale skin takes on some color again, her breathing slowing down. Despite the exhaustion she must be feeling, she is wide awake, the medicine forcing her consciousness awake. Her eyes are wide open, staring up at the sun behind you. You turn slightly, trying to shield her eyes from the light. She whispers another prayer, though you don't know what for.
You breathe out in relief and exhaustion. Now you just have to wait for Leif and the others.
You have saved a life. You have conquered the unreasonable with the radiance of your soul.
In the end, more than anything else that defines you, your empathy and kindness for others are something that makes you [You]. Your love and trust in other people, even in the face of adversity and betrayal, is unmatched. Your willingness to give everything, from expensive medicine to your very blood makes you more of a knight than most.
You are Aria and you are Loving, even if you don't think you are. Even if there is that gnawing feeling at the back of your mind that you're a bad person who drags those around you down.
Even if you think you deserve less, you're a good child.
Sophia is not the kind of person to forget such a debt. You are not the kind of person who demands repayment for doing the right thing. Regardless, you'll have to visit her soon, Leif says she wishes to meet you. 'Sofia of Traviole' is now known to all the Spectrier Knights still stationed in Wallburg.
There's something to be learned here. With enough of an impact, you will be able to request an audience with the Marchioness. You simply have to pick your approach:
[ ] Prowess.
You are a knight, and a knight's word is only as good as their skill with the sword. If you prove yourself with your martial ability, the Spectrier Knights will surely put in a good word for you.
[ ] Wit.
You are kind and helpful, and this will make you popular even if you don't want to be. If you prove yourself among the people of the city, the nobles will not deny your presence.
[ ] Duty.
You are adept in the ways of the land, and this will surely be a boon. Bounty hunting, mercenary work, if your name is in everyone's mouth then surely it will reach the ears of the Marchioness.
Aria, the Aspirant KnightArt by Me
Aria, the Runaway Knight
Your Pokemon and your Skills share the same slot. As one grows in power, the other will too. Aspects are combinations of Skills, representing the content of your character and choices, not necessarily the things you can bring to the table.
They're graded loosely adapted from We Stand In Awe's and But Not Forgotten's skill levels. Everything runs purely on a narrative basis, with your capability in a skill deciding the paths that become available to you rather than rolls which decide their outcomes.
Aspects and Skills
- Aspect: Imp l (Wisdom + Authority)
- This is an Aspect of your Character. Something that you ARE, not something that you CAN DO. Wisdom and Authority make for a better noble that most. If you hone this aspect, perhaps you can forge it into a blade that can carve borders. It is missing a few letters, though. You should go find those.
- Skill: Wisdom [Competent]
- There are many ways of persuasion. Knowing when to apply the right kind of force, knowing when to ease up, such is the way of a Knight. During lessons, the stories of those generals who set enemies up to fail with strategy and wit were always much more interesting to you. You are Aware. You notice things that you might not usually, you make connections that make no sense sometimes because of details you picked up but might not quite have the context for yet.
- Skill: Authority [Competent]
- Your voice commands respect. Your deeds will make people think twice before starting a fight with you. It is easier to convince others to follow you. These are all aspects of Authority, something you have inside of you whether you want it or not.
Aria's Pokemon
The Flamberg Growlithe- ?: ??? the Growlithe: Love. You are someone capable of great empathy and affection.
Skiddle, the Runaway Knight's Regret- 1: Skiddle the Skiddo: Wisdom [Competent]:
Skiddle is your first partner as a Glastrier Knight. She's kind and happy, always ready to cheer you up and keep you company when you're down. She will keep you upright if you can barely walk, and she will warm you up at night if you're cold. That's the kind of Pokemon she is.
Or was.
- Inana the Sneasel
A proud Sneasel of Northern Gildera. She knows she's adorable and will let everyone know. Her biggest goal seems to be proving herself as strong and dependable.
Important Characters and Friends
- Sophia, Spectrier Knight
- A knight of the Spectrier Order. You saved her life. She has become very friendly since then.
- Capella, your precious friend.
- Capella is a year younger than you. She has spent a lot of time with Drake before he returned to the Caer after picking you up. She is your best friend. The only one who truly understands you.
- Drake, your adoptive father.
The man who took you in. A bald Commander whose name makes many tremble in fear. To you, he's your savior and mentor. His trusty Partner is a Dragonite named Typhon as scarred as him.- Lissy, the Future Legend
A girl who wants to become a hero. She knows all the tales and stories of those who now dwell in the Elysian fields. Her ability to fight in close combat is enough to make even some older knights cower. Her Scraggy is named Perseus.- Ruby, the Mountain Child
A member of the last natives in Western Gildera. They hail from Regis' Pass, a village where the last survivors do not know what their future looks like. Ruby wishes to become a noble to protect their people. Their Bunneary is called Opal.- Leif, Spectrier Knight
- A man who knows more than he lets on. Leif is a Spectrier Knight who used to be a villager in the Reichert Marquisate. He is easy to get along with and quite perceptive. He gifted you a Pokeball.
Minor Characters and Acquaintances
Silvia, the Lightning Blade
Silvia is a Captain of the Glastrier Order. Despite using a long sword, she is said to be the fastest swordswoman on the continent. Her partner, Bolt, is a Raichu with a darker fur than usual.
Redwood, the Scholar
A man who towers over everyone in the Caer. Redwood is a teacher at heart, though his own skill with the blade is not to be taken lightly. His partner is an Ursaluna named Princess. She wears a crown.
The Murkrow Squad of the Northern Woods
Led by Thalia the Murkrow, these four Murkow were your first battle, and rivals for berries. They're not that bad, though. They did save your life. Maybe one day you can come back for them.
A knight of the Spectrier Order. You saved her life. She has become very friendly since then.
A man who knows more than he lets on. Leif is a Spectrier Knight who used to be a villager in the Reichert Marquisate. He is easy to get along with and quite perceptive. He gifted you a Pokeball.
The description reads as Eternatus to me. A metaphorical tale of Eternatus' eventual return.
Still not bounty posters, though that's not that surprising. While word has spread somewhat, we already saw that the call for Aria hadn't really gone out, which means it probably won't be going out. Ever, I'd say, actually. Framing someone for murdering their mentor, especially when there a lot of people who are Not Happy About That, feels like the kind of ploy with an expiration date that's fast approaching. Trying to pull a two months later 'oh yeah it was totally this person' when she's already managed to establish herself as someone the people around her know probably wouldn't do that? I don't see it going well. But then, why go through the effort to frame her in the first place? Did the storm escape just mess up the point of needing to frame someone at all? Or was the point not to frame Aria, but to keep her away, period?
"Hey, favorite child," Lissy calls out. You blink, tilting your head. "Yeah, I mean you. Why'd you pick me?"
"I'll answer that if you answer my question first," you say, keeping your voice even.. "Favorite child?"
"You're one of Commander Drake's, right?" Lissy asks. You can tell she means nothing by it. To her, it's not an insult, or some sort of spiteful remark. It's a matter of fact, and you cannot really deny it. "One of the two, the favorite child."
"Ruby speaks highly of you, Aria," Redwood says, shoving what looks like an entire roast into the oven. You start at the sudden attention, your eyes moving from the three Pokemon to the captain's face. "Though it seems you have some issues with your performance."
You frown. You know Ruby wouldn't share your worries with him so easily. "Did Drake tell you?"
"The commander entrusted me with keeping an eye on you while he was gone," he says, laughing. "Though I admit you surprised me in the classes, your attitude always seems very blasé but you're quite an earnest student."
Dammit stop jumping me! How stretched thin are the spectrier knights that they can send four knights out to find four knights and still need to rely on their number and some change in contracted help? Honestly I love that literally all of the hireling had something to say about that.
Anyways, Leif feeling the strain and rattling off a bunch of problems points to just how few knights they have working here, especially since some of those problems sound more like, I don't know, militia business perhaps? Depends on traditions of peacekeeping forces I suppose.
Also Aria accidentally swearing, I'm sorry girliepop but it is funny. But also, hmm. What does that mean? Honestly this is an area where I suspect the narration has already all but explicitly stated it if not actually explicitly stated it and my memory is just absolutely failing to click in, but Aria clearly knows, so. Yeah.
Aria is such a rizzler, lmao.Sophia is a much slower eater than you, it seems. Or perhaps her injury is still giving her some pain, as her hand keeps shaking and her face stays red when she lifts some of the cake to her mouth. You try to help her, but it seems that the color of her skin becomes even worse when you hold the spoon up. In the end, the cake is an experience you definitely want to repeat.
Aria is purple.Anyone know what the connotation of the purple string is? I assume it's a reference of some sort, but idk to what.
Ah duh. My first association with a string was a red string of fate kind of deal, so my mind immediately went in the direction of like folklore.