Pioneers: A Post Post Scarcity Civilization Civilization Civilization Quest

Cultural Demographics New
Can we have more information about the culture makeup on the vessel before Arrival?
I'm glad you asked. Religion is surprisingly prevalent in this era, specifically a faith preaching that humanity has reached its technological apex, and that humans should just wait for our evolution to carry out perception of the universe upward and become gods ourselves. Kind of a mix of Buddhism and Gnostic ideas.

But that's a minority compared to mostly Homocentrist culture, that since we're the only intelligent life we know of, the stars are our birthright and we should be free to expand as much as we like, regardless of the ecosystems we change, as it is in life's nature to expand and multiply. Though if we find other intelligent life, there's gonna have to be some series reformations to this ideology.

That's contrasted by the large group of people who feels humanity should enjoy its 4 billion years in the solar system and quietly go extinct to allow the other species or the universe to grow and reach their potential. No one that got on board the Shahrat felt that way, but ideology changed quite a bit on the ride. They want to go home. Badly.

The largest group is the Homocentrists.
 
Ethnic Demographics New
Is there a particular ethnic makeup? What is the sex ratio?
It's around the year 6k CE. Humanity has homogenized ethnically. But it's about 48% Terrans, from the planet itself and the Lagrange stations, 22% from the Jovian Federation from the moons of Jupiter, 10% Venusians, and 10% from the independent stations of the solar system.

Sex is about 50/50, though that's not a factor on which couples can emerge, since they have the technology to grow children with a full genetic mix regardless of gametes, or lack thereof.
 
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What about transhumanism--in the largest sense of 'we should expand the capabilities of our minds by technological means'? I imagine they'd be mostly opposed to the...let's call them the Apexilists, and overlapping substantially with the Homocentrist ideology.
Good point, I'm surprised I didn't think of that. I think it would make a lot of sense for that to be a more broader ranging aspect of these different ideologies, with Apexilists rejecting it while the Homocentrists embrace it to its fullest extent possible. The digital replication of human minds is not possible, at least right now, but bio-sculpting, age suppression, and endocrinological manipulation systems are used to attempt to lengthen human lives, fine-tune the human form, and expand the human mind. The average life expectancy for a healthy human is about 120 years, telomeres kind of shit themselves all at once around then and most humans die pretty suddenly when they reach that age group, but manage to keep their health span almost right up to their death. though the unpleasantness of the voyage shortened that by a lot for a few generations.
 
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Turn 1: Make it Political New
[X] Plan: Don't die, Don't die
-[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
-[X] Build a large enclosed communal park with a memorial to those who died (1 CM, +2M)
-[X] Send Expedition to observe the moons of Tiamat (2 turns)

[X] City Name: Atlantis

Printers and half of the colony's construction swarms got to work creating mining drones and infrastructure to begin quarrying for resources necessary for Atlantis's expansion. That wasn't the only excavating done, however. A large patch of land was flattened with the delicate cutting tools of the other half of the construction swarms, other than low, wide pillars of granite, which were engraved by the drones with each and every name that died during the Shahrat's reactor leak. All forty-four thousand six-hundred eighty-three people who died were honored there. The area was covered with sod, and concrete walkways, and enclosed by a glass dome with enough lights to keep it open even during storms, fog, and night.

Soon after arrival, an expedition was planned for further exploration of the system. The maiden voyage of the prefabricated science vessel Thoth began its planning, targeting a window that would allow a slingshot around each of the eleven moons to collect scientific data, high-resolution pictures, and potentially scout locations for colonies. The ship was launched just two months after arrival. The ship wasn't especially large, and a drum to spin fast enough to generate gravity would just be a waste of mass and resources, so the crew would have to deal with zero gravity for the majority of the trip, save for the acceleration and deceleration burns. After more than a half-century of your culture having no context for spaceflight akin to pre-interplanetary revolution, four individuals would spend months with only each other to directly communicate with before even being able to put their talents to use and examine the moons of Tiamat.

Upon reaching the Draconian system, as it was named, far higher resolution images of Tiamat were beamed back to Atlantis first. From the range, it was determined the deep red color of the gas giant was due to especially violent planet-wide storms, similar to the late Red Spot of Jupiter, swirling opaque gasses from deep in the planet's atmosphere thrown into the upper, most visible layer of the atmosphere. The first aerobrake was around Laḫmu, the moon thought the most likely to host life. Photos were taken, and atmospheric readings were collected during the aerobrake. From this distance, it was clear that there was in fact liquid covering the majority of the moon, with geysers kicking particulates into the atmosphere and forming a blanket of haze over the world. As reported beforehand, the planet's atmosphere was found to be primarily hydrogen. The atmospheric pressure on the surface was far too high for humans to live on comfortably, but the temperature was comparable to the hottest days of Enlil's year. Absolutely enough to host liquid water, and with a strong magnetosphere, it's possible that there could be aerobic life present on the surface. This mission was of observation, though, and couldn't be sure until drones or people were sent down to take samples of the oceans of tue surface.

The other terrestrial moons of Tiamat were fairly similar to the moons of Jupiter and Saturn, some interesting landmarks, possible locations for colonies on all.

Bašmu was about the size of Ganymede, with an atmosphere about half as dense as Earth of primarily carbon dioxide and methane, but kept a habitable temperature with its strong greenhouse effect, along with a substantial coverage of most likely highly toxic water, about as much coverage as earth.

Ušumgallu was about the size of Europa, with absolutely no atmosphere, but ample grounds for H3 sifting.

Mušmaḫḫū was the same-ish size as Bašmu, with no atmosphere, covered in tall black sand or dust dunes.

Mušḫuššu was .7 G, by far the largest, with an atmosphere comparable to Enlil, strangely, somehow, with an oxygen/nitrogen mix comparable to Earth, with a temperate climate, earth-like water coverage, and a strong magnetosphere.

Laḫmu was barely large enough to hold itself together, about the size of Triton, without an atmosphere and would be difficult to stand on without floating away.

Ugallu was about .45G, with an improbably dense hydrogen atmosphere unable to retain much heat, leaving it freezing and covered almost entirely in water ice.

Uridimmu was another tiny, barely circular planetoid only just classifiable as a terrestrial moon.

Girtablullû had about .5G, and its thin but manageable nitrogen atmosphere left it just warm enough to handle without an environmental suit—just very thick winter clothing similar to what the citizens of the Antarctic Spaceport wear as everyday clothing. Nearly half of the moon was covered in water ice, with some geysers creating heated, liquid water pools around them.

Umū Dabrūtu was about the size of Mars, covered in a dense carbon dioxide atmosphere, cold enough to kill you in minutes unprotected, and almost entirely covered in rolling glaciers forming steep peaks and deep valleys.

Kulullû had .6G, a thin methane atmosphere, abysmally cold and geologically dead. There would be very little reason to even land there, by the looks of it from orbit.

Finally, Kusarikku was about the size of Ganymede, with an atmosphere of a relatively earthlike density made up of mostly hydrogen and carbon. The average temperature was just about the freezing point of water, allowing the large water lakes on the moon to freeze over and thaw as they orbited Tiamat.

T.A.V.I. has determined that with the morale crisis solved, the greatest danger the colony could face soon is political discord. Politically, the colony was planned to have a parliamentary democratic system where elected representatives from the colony would represent their party's ideals, and vote on large decisions along with the other party's representatives. The Executive branch, comprised of the Command of the Shahrat, would propose plans and legislation, and the parties would vote on whether or not to delegate resources to that plan or law.

T.A.V.I. does not recommend this. An autocratic government maintained by Command would allow direct control of the colony's resources without needing permission from an outside force. Given that Command currently holds autocratic power over the colony, and using the justification of the reactor leak of 137 Pre Landing of needing a strong centralized government, it wouldn't be hard to assert complete control over the colony without contention. How to keep power would require more data gathered after the announcement, if such an action is to be taken.

To be clear, T.A.V.I. is suggesting a dictatorship where you get to make all the decisions. A parliamentary democratic system means you propose decisions and the parties will vote on it. You will be able to lobby and make smaller-scale decisions for the parties' benefit to convince them to support what you want in certain elections, however. It'll make it much harder to make the decisions you want to make easily.

Also to be clear, I do not support authoritarianism! I am a card-carrying anarchist, I believe any system of power over others is bad! But I also believe that some systems of government are more ethical than others.

Additionally, this is just a silly writing project, if you choose space authoritarianism over parliament, that doesn't make you a fascist, that just explores how an authoritarian government out in space would operate.


Food Production: 4 (If the population is above food production, you must resolve the difference in the next turn, or suffer -1 population and -1 morality per turn)
Population: 2 (Represents 100k people each)
Construction Materials: 1/10 +1 Per Turn
Morale: 5/10 (Below 4, no population growth, below 2, loss of population 1 per turn, above seven, no population growth, +1 Expansion Desire per turn)
Expansion Desire: 2/10 (Resets when making a new colony)
Combat Spaceships: 0
Science Vessel: 1
Construction Swarms: 2
Waystation: Operational

Current Projects:
Current Voyages:
Tiamat Moon Observation

Cities Under Control: Atlantis

[ ] Create Asteroid Capture and Mining System (3 CM over 3 turns, +1 CM Per Turn)
[ ] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
[ ] Build Military Spaceship (2 CM, Ability to fight in space with one dice worth of might, +1 M)
[ ] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
[ ] Send Expedition (Say which planet/moon, say the goal, costs the use of one science vessel for the duration of the expedition as determined by me, just ask +M)
[ ] Increase food production (1 CM)
[ ] Write-in (Get creative! I'll say the cost of any ideas as quickly as I can)

[ ] Allow a parliamentary democratic system to take hold as planned
[ ] Keep total control
[ ] Instill a different political system than planned or proposed (Write in and explain it)
 
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[ ] Allow a parliamentary democratic system to take hold as planned Replaced with later post
Democracy is non-negotiable.

Side question: for the higher CM cost items, can we invest partially into them this turn, and invest the rest next turn? Like add 1 CM into Science Vessel so it only costs 1 CM next turn? Alternately, if Mass Driver is 3 CM over 3 turns, does that mean we can start it with 1 CM now and then put in another next turn, and another after that?
 
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[X] Allow a parliamentary democratic system to take hold as planned.

On another note, why does T.A.V.I. not want a democracy?
 
On another note, why does T.A.V.I. not want a democracy?
It doesn't want anything, it's a risk assessment software. A democratic system adds a lot of variables and reduces the direct control that will be had by Command, therefore, it does not recommend that you do it if you can help it.
 
[X] Plan: Expand, expand, expand
-Science:
--[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
--[X] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
--[X] Increase food production (1 CM, takes 2 turns)

-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned.
 
Yes, I will allow that. However, if we go through with the parliamentary democracy, you'd have to get a vote on it both times.
Understood! Then: More mines, more food, MOAR MASS DRIVER!

[X] Plan: MOAR!
-Science:
--[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
--[X] Increase food production (1 CM, takes 2 turns)
--[X] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned
 
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Out of curiosity, if the dictatorship were to win out, what would be the mechanical effects in the quest?
 
[X] Plan: MOAR!
-Science:
--[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
--[X] Increase food production (1 CM, takes 2 turns)
--[X] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned
 
[X] Plan: MOAR!

-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned

Will this make things harder? Yes probably. Is it worth it to make a functioning society? Yes.
 
[X] Plan: Expand, expand, expand
-Science:
--[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
--[X] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
--[X] Increase food production (1 CM, takes 2 turns)

-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned.

Understood! Then: More mines, more food, MOAR MASS DRIVER!

[X] Plan: MOAR!
-Science:
--[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
--[X] Increase food production (1 CM, takes 2 turns)
--[X] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned

We only get 2 construction actions per turn.
We also only have 1 CM available.
 
Right. That pretty much limits us to going right away to Asteroid Mining. Getting the Mass Driver first would cost less CM overall but not less time.

[X]Plan Ah, Rocks
-[X] Create Asteroid Capture and Mining System (3 CM over 3 turns, +1 CM Per Turn)
-[X] Allow a parliamentary democratic system to take hold as planned
 
Big problem with doing asteroid mining is that it locks in construction for 3 turns. How fast will population grow?
 
We only get 2 construction actions per turn.
We also only have 1 CM available.
Shit, alright new plan, we get food up and running so there isn't starvation and riots, start working on the Mass Drivers or Asteroid Mine next turn.

[X] Plan: Feeding the people
-Science:
--[X] Increase food production (1 CM, takes 2 turns)
-Governance:
--[X] Allow a parliamentary democratic system to take hold as planned
 
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