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[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
Oh jeez, oh jeez, I'm not sure but ultimately went with the option that doesn't include the word Haclad, as I'm concerned that's a hint we're just going to be too "let me tell you why your people suck". And everyone is currently pointing weapons at each other.

[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.

There will be plenty of time to discuss the details. For now, though, we should welcome our long-lost allies, allies who have never transgressed against the Asur, allies with a Runesmith chosen by Asuryan.

We are acting as a divine agent, and it's clear to see why. Asuryan is a god of justice, not mercy, but these Dawi have never transgressed. They hold no Grudges and swore no oaths to fight the Asur. It would not be just to greet them with anything other than open hands and open hearts, in the spirit of the friendship that your ancestors once held.
 
As far as these things go:

While I can't promise Vardanis not editorializing to the effect of "Stunties suck and are also short" I can promise he will at least try to present a relatively accurate scholarly analysis of the matter, as the oaths of Hoeth sworn in the White Tower demand.
 
As far as these things go:

While I can't promise Vardanis not editorializing to the effect of "Stunties suck and are also short" I can promise he will at least try to present a relatively accurate scholarly analysis of the matter, as the oaths of Hoeth sworn in the White Tower demand.
I suppose I should expound on this a bit:

Asuryan is not particularly fond of lying (in the guise of the Emperor of the Heavens, it does vary somewhat but even the most politicking form is definitely more on "Distraction Carnifex Of Truth Grindset" than he is shady MF) and Hoeth is also not a fan of lying (just in general) so that's 0/2 for "Likes dishonesty out of their servants" from the gods Vardanis is most fond of.

(If you wanted to lie, you would have been better served screwing about with Vaul or Loec)
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.

hmm fuck it then we ball
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
The Ten Ancient Lores of Ulthuan

The ten traditions the old Loremasters once studied, before being subsumed into the White Tower, into Hoeth. To study them is still to earn that dignity.

In alphabetical order:

Avelorn: The Seneschals, peaceful followers of The Everqueen from times now long gone wielding resplendent Hysh. They gladly aided the White Tower on the orders of their queen.
Caledor: The blind priests of Vaul, studying Chamon in Vaul's Anvil, where secrets of crafting are held and the best craftsmen congregate. It was a mean effort to gain even the secret of working Ithilmar from them.
Chrace: Beastwalkers, masters of Ghur, who helped establish the famed lion chariots. They, as well as many other Ghur scholars, opposed the foundation of the White Tower as deleterious to Ghur.
Cothique: The Storm Weavers and Mist Mages, seamen and travelers who learned, mastered, understood High Magic itself, that which arises from the seas, built upon a base of Azyr, rather than Aqshy and courage itself. They have fiercely maintained their independence from White Tower entanglements, though learning there is not impossible per se.
Eataine: Seakeepers, who ensure the lands are fed, that the beasts are kept quiescent, that the port stays healthy, through the use of Ghyran.
Ellyrion: Cinderseers, priests of Lileath, students of Her Aqshy, drawing upon a connection to her steed, Cindermane. They begrudingly but willingly shared the basics of their lore with the High Tower, though proper Comprehension and Mastery requires studying with them.
Nagarythe: Shadow-Weavers, whose lore first began in the Golden Age as a method of contesting Daemons as taught by Loec the Trickster Himself in His Ulgu guise rather than His Hysh, Loec of Music. Ythil was essentially the only Shadow Weaver to actively contribute to the White Tower, and there is a reason she now, instead, goes by the title Archmage.
Saphery: The Cult of Hoeth itself, of course, bearer of knowledge of all eight Winds and of High Magic as passed along--though changed--from the Slann, who themselves learned it from the Old Ones. They are the benchmark. They do also have what remains of Saphethion within their realm, and the knowledge it once held.
Tiranoc: Judges, holders of Shyish, those who remember. They preached of coming calamity, of the end, of destruction; and when the destruction came, they wore they would remember. They are tepid towards the White Tower.
Yvresse: The priests of Ladrielle the Wandering, workings of Ulgu, of ash, and of mist. As a mystery cult they do not willingly pierce the mystery for just anyone, though one may learn through efforts.

(This, as of 150 years after completion of the White Tower)

(I will have your standing with them on the front page up today)
Hey, I mildly edited this, Storm Weavers and Mist Mages use Azyr.

Just an FYI type deal so nobody thought they were hallucinating earlier or something.
 
[x] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
Adhoc vote count started by Some_guy_161 on Oct 24, 2024 at 8:08 PM, finished with 56 posts and 22 votes.


Vote's still on, just offering people information which is always good.

I had thought to close it tomorrow but it looks like I'm going to be busy, sorry, but I may as well keep it open since as far as I can tell from my alerts there's still stragglers making their way through.
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
I dunno if it shows but I did make a post with important figures in the White Tower on the front page since you're finally entering the big boy leagues in-universe with all this-thisness (for all it's still kind of embarrassing you haven't properly picked a lane as regards your more advanced studies at this point).

For them, Standing ought to be taken as a measure of respect, approbation, and most importantly trust with the kind of magic that can right click-delete enemy armies or make entire harvests bloom. Asur aren't quite as obscurantist about their lore as dwarfs, but it's still kind of embarrassing if somebody does something stupid with a spell you've taught them.

Final note, I am going to call the vote tomorrow, call it around .
 
Paths Yet Coming (Non-Canon)
Paths Yet Coming (Non-Canon)

"And Asuryan make me just and righteous, make me see what is to come, and make me a worthy leader. Lileath, guide my dreams and show me mercy to my soul. Hoeth make me wise, let me fall not into the trap of ignorance and despair. Isha make me merciful, kind, compassionate, from the smallest to the greatest of creatures, even those who wrong me. Kurnous make me a steward of nature, not a bane to it. Loec make me cunning, make me joyous, let my song be clear. Ladrielle, let me guide the lost, the erring, the innocent. Vaul, make me willing to sacrifice all for what is right."

The incense burns as you work through your morning prayers, eight incense burners wafting smoke in a heady mix, the strange plant flowing together with the Winds of magic, letting you track it with both your eyes and your sixth sense for once. Sweet music, the interplay of magic, fills the air with a soft and refreshing noise, like morning dew to the ear.

But before you may begin your prayers asking the Cytharai to turn away, something twists.

The Winds of Magic freeze.

No, they don't freeze. Calling it freezing would imply there's something natural to it.

Instead, wills, mighty old wills, wills of Gromril and iron and spite, grasp onto it and try to make it forget that it is magic, the song of wonder, the song of the impossible. They are strong, their wills keen. And they are old, and able beyond ability.

But you are older.

And you are more than able. You were among the First, you were chosen, you were called. And so your will acts as fire, warming the frozen, strangled Winds back to life, a stopped heart starts again. The Ulgu of confusion, the Aqshy of irritation, of course. But the Hysh of comprehension, of understanding.

Of knowledge.

And dedication.

They will not turn aside.

The apartment in this stinking edifice to arrogance the Eonir have called you to led by the Gray Wizard, it seems to shudder and shake as your body guard, White Lions loaned out from the Finubar lad, attempt to interpose themselves between the interlopers and you. Their honor demands it, and you respect that.

Besides, you'll need the time to get properly dressed. Can't greet company in these rags, now can you?

The Ithilmar of your armor slides into place, an old set but sufficient; and for nostalgia's sake, Deathclaw as well. A hickory stick you've been whittling and staining will make a sufficient staff for the moment. And then the White Lion Cloak, after you finally hunted the beast and worked its pelt into something worthy of your time, thrown over your shoulder, aesthetically the only work you've done is to keep it pristine with the help of enchantments, enough to turn aside a cannon ball.

And so ready, you manage to open the door and to your lack of surprise see, yes, one of the other members of the WEBER Project waiting for you. Thorek Ironbrow, Runelord of Karak Azul, one of the reconquerors of Karak Eight Peaks, a friend to the leader of this place. He has not hidden his distaste for you, but then you have hardly laced yours in shadow.

That, after all, is not the way of a lion.

He looks rather like somebody has force fed him the sourest lemon anyone has ever eaten, one specifically bred to cause him pain. That is not unusual, the stunted one seethes that he can't kill you for fun as his ancestors would have liked him to no doubt.

You are more surprised to see the other. A dwarf, to judge by the gnarled, wretched again that strikes him appreciably aged, only perhaps a century or two younger than you rather than the mere children the murderers usually try and toss your way. Old, so very old, withered and gnarled like a cliff eroded under the unbreaking will of the seas. If Thorek looks like he's had to eat the sourest lemon the planet has ever produced, then this one is nearly unreadable. The distaste on his face as he looks at everything, the brute desire to murder everyone around him, you see it written in his eyes.

The forest is a wonder, and he would burn it down.

They merely glare at the White Lions, who in turn glare back, their axes drawn, barring the way.

Blasted--"Haclad. Dare I ask--"

"Elgi." The older speaks in a tone like breaking rock and shattering stone and split mountains, it's quite an impressive effect for one so aged and rotten really. He grabs a tome from his pack, and cracks it open. "Inscribed 3019 AP, A Grudge to be leveled against the Blackfang Dumelgi of Ghrond and of Karond Kar for the murder of the Runelord Alric Kazadsson. Avenged 4519 AP with the death of the High Sorceress Ylane at the edge of High King Gotri. Among the treasures taken were spellbooks, ideally to be used in the Master Rune of Balance. However, as included among them is the secret of working The Beast Metal, ensure it is studied first."

"Congratulations, you killed an old cousin." Your words are a ploy, a distraction, for you know a threat when you hear it. Your hands reach for Deathclaw, not to kill but to distract even as you make sure the Winds are ready. "I've seen the deed done plenty of times, don't you doubt that." To be cast out for killing these--

The surly old Dwarf opens his pack and pulls out a book bound in Manticore leather, thrumming with power, pure Ghur. The Old Sigil of Blackfang is embossed in back jewels and gold, not altogether different from Thinat's journal--a journal you have still been slowly piecing together.

"AP 5180. Miracle. Contact is reestablished with Norscan Dwarfs, thought dead for millennia. They claim an Elgi mageling cleared the path for them, allowing them to make the journey home and reestablish contact." He grabs the book and tosses it, even as by your instinct you snatch it out of the air. "Every Grudge is remembered. Every slight recorded. Every wrong written in a High King's blood." He sighs, exhaling, old and tired. "Every debt is remembered. Every right deed. Every gift given to us, just as surely." He turns aside on his heel and starts marching away, this sour old dwarf who thinks he can murder the magic before you. "Enjoy reading your family's ramblings, Elgi, for whatever their evil is worth."

Opening it, it is as he says.
 
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[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be Honest. You will not enter into the grisly details, but she will know the truth. That there was a war between her southern kin and your people, a war they seek to continue in Athel Loren.
 
[X] Be very honest. Let none say you are afraid to be painfully truthful: The Burning, The Shaving, The Murder. The Haclad will know all of it, and let the chips fall where they may.
 
Vote is called.
Scheduled vote count started by Voikirium on Oct 21, 2024 at 7:25 PM, finished with 35 posts and 26 votes.
 
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