SEGA Quest - To Win the Console War Takes AGES

[X] Plan Support and Development
Awareness
-[X] Sega's always on the hunt for new and upcoming talent.... and there's a lot of talent in America. Sega establishes the Sega Technical Institute, a dedicated American development studio meant to bridge the gap between the American and Japanese branches, in San Francisco, California. Costs $15mil to start, but all Sega Technical Institute-developed games will be free and have an extra two dice, regardless of OTL release. Unlocks "SegaTech R&D" Research Path.
-[X] Hey, it's football season right now, right? So, why not go after one of the biggest names in Football? No, not John Madden. Sega spends $5.5mil on Joe Montana's likeness. Unlocks "Joe Montana Football" on the List. Unlocks "Sega Sports" Research Path. Can spend an additional $20mil for the NFL license
--[X] Get NFL License
-[X] Viacom's Nickelodeon game show team is planning to do a game show based around video games, and Sega's a major partner. While the show will be focused mainly around trivia and assorted challenges, there will be segments where video games will be played -console agnostic, but Sega could partially fund the show... and they have ideas on how to tie in with the show. Sega plans to invest in the show until its release in January 1992, and the more they spend, the longer the show will last... Spend $9mil to invest in Nick Arcade, where X is an integer between 1-9. Unlocks "Nick Arcade Adventure" and "Nick Arcade Face-Off" for release. Needs at least $30mil to launch one season and $10mil after that per season.
Support
-[X] With how successful Sega has been these past two months, maybe it's time to start buying some development teams to bolster their resources. Unlocks "Acquisitions" Support Paths.
-[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
-[X] Psygnosis, a popular British computer programming house has been tapped to work on Nick Arcade's Face-Off. Because of this, they were brought to Sega's attention. Spend $2mil to get Psygnosis developer support. Unlocks Psygnosis-developed games.
-[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Costs $10mil, adds at least three Square titles on the list every year until End of Cycle, and unlocks "Final Fantasy I & II" and "Final Fantasy III" for voting. Also unlocks Enix in future Support paths.
-[X] Everyone's gotta start somewhere, and for future star of the video game world Playstation Studios, that's Sony Imagesoft... and they've brought their own films to the party. Adds at least one Columbia Pictures licensed title on the list every year until December 1994.
Research
-[X] Super Scaler 15 mil (-3 months)
-[X] Since talks have begun with Nickelodeon on their game show, perhaps you could use this to plug some cool new stuff... including upcoming releases. Unlocks "Nick Arcade Plug" Development Path.
-[X] So, the Game Boy. It's been doing numbers for a hot minute. Atari's Lynx handheld came out last month and that was a bit of a beef. What does Sega have up their sleeve? Perhaps looking at the competition would reveal some clues. Begin developing "Sega Game Gear" handheld system.
-[X] Sega isn't a stranger to the home computer world; though perhaps it's not the right time... then again, with Windows 3.1 on the horizon, maybe it is. Unlocks "Sega PC" Development Path.
-[X] Soon enough, Super Scaler won't be enough. Soon enough, Sega will have to start looking into polygonal graphics. Unlocks "Sega Model 1" Development Path.
Development
-[X] Offer $50mil to Shouzou Kaga to purchase Fire Emblem as an in-house Sega franchise. Fire Emblem will replace all instances of the Shining series. Release at least one Fire Emblem game every year until End of Cycle. Each Fire Emblem game will start with seven dice.

Awareness: 39.5 mil
Support: 12 mil
Research: 15 mil
Development: 50 mil
Total: 116.5 mil

Added in 9 mil on the Nick project, and keep on adding 9 mil each prep phase to fund it sooner. Increased scaler research by another 5 mil and added in Capcom support. Spending quite a bit but we have made a lot of money so time to invest some of that into the future.
 
Alright, since SEGA has a lot of money right now, the plan seems to be good. Though, hopefully still being cautious in the end to not overspend it.

My Vote:

[X] Plan Support and Development
 
Alright, since SEGA has a lot of money right now, the plan seems to be good. Though, hopefully still being cautious in the end to not overspend it.

My Vote:

[X] Plan Support and Development
We had just under 900 mil and have not had revenue for this month yet, spending was sub 50 on the games (less because some of the more expensive attempts failed). Most likely our reserves will increase but yeah I did not want to go all out in discretionary spending because we could be unlocking more expensive projects.
 
«The Importance of Age Ratings in the Evolving Video Game Landscape»

In the ever-evolving world of video games, certain topics often remain under the radar, despite their profound significance. One such topic is the establishment of age rating systems for video games, a development that is arguably as crucial as the transition of consoles to new generations. This initiative is poised to leave a lasting impact on the future of the entire video game industry. At the forefront of this movement is the Sega Video Rating Council (VRC), which has taken a bold step in assigning age ratings to its games.

The VRC serves as Sega's equivalent to the Motion Picture Association of America (MPAA), providing a structured framework for categorizing games based on their content. The VRC has implemented four distinct ratings: C-3 for children and preschoolers, GA-6 for general audiences, MA-13 for games aimed at teenagers, and MA-17 for adult-oriented titles. This system aims to guide consumers, particularly parents, in making informed decisions about the games their children play.

In a significant milestone, October saw the release of the first three games carrying the MA-17 rating: "Castlevania," "Rambo III," and "Splatterhouse." These titles have sparked considerable controversy among parents and guardians due to their graphic violence and unsettling imagery, which stand out even more at 16-bit system. The discussions surrounding these games highlight a long-standing concern about the appropriateness of video game content for younger audiences.

The debate over which games are suitable for children is not a new phenomenon; it dates back to the era of the Atari 2600. Many gamers will recall the infamous "Custer's Revenge" (1982), a game that, despite its explicit nature, was readily available in stores. Similarly, "Death Race" (1976) faced backlash for its simplistic premise of cars running over stick figures, which some interpreted as human figures, leading to criticism for its violent content.

The Nintendo Entertainment System (NES) also encountered its share of violence-related scandals. While Nintendo took steps to regulate the games released on its platform, titles like "Ninja Gaiden," "Castlevania," and "Contra" raised eyebrows. Although these games would likely receive a PG-13 rating if they were films, critics and concerned parents voiced apprehensions about the potential negative impact of in-game violence on younger players.

Today, with the advent of 16-bit gaming systems that boast stunning graphics, the issue of violence in video games has reached a critical juncture. Characters now bear a striking resemblance to real people, and violent scenes are depicted with intricate detail. This evolution underscores the urgent need for the entire gaming industry to follow Sega's lead and implement age labeling for their games.

The days when arcade machines featuring titles like "Splatterhouse" could be placed in front of children should be relegated to the past. Without a robust age rating system, the gaming industry risks finding itself at the center of serious scandals and public outcry. As we move forward, it is imperative that developers, publishers, and industry stakeholders prioritize the well-being of players, particularly the younger audience, by ensuring that appropriate content is clearly labeled and accessible. The future of gaming depends on it.
 
I wonder of everyone's thoughts with bringing Interplay under our umbrella? Of course if the 'Sega PC' rolls is successful...
I'm not opposed to it, but as far as I'm aware, Interplay's games tended to be "only three thousand people bought this game but all of them loved it" affairs, so I'm not sure it's a good idea from a business perspective.
 
Vote closed
Scheduled vote count started by RadiantGV on Oct 11, 2024 at 10:00 PM, finished with 36 posts and 10 votes.

  • [X] Plan Support and Development
    -[X] Sega's always on the hunt for new and upcoming talent.... and there's a lot of talent in America. Sega establishes the Sega Technical Institute, a dedicated American development studio meant to bridge the gap between the American and Japanese branches, in San Francisco, California. Costs $15mil to start, but all Sega Technical Institute-developed games will be free and have an extra two dice, regardless of OTL release. Unlocks "SegaTech R&D" Research Path.
    -[X] Hey, it's football season right now, right? So, why not go after one of the biggest names in Football? No, not John Madden. Sega spends $5.5mil on Joe Montana's likeness. Unlocks "Joe Montana Football" on the List. Unlocks "Sega Sports" Research Path. Can spend an additional $20mil for the NFL license
    --[X] Get NFL License
    -[X] Viacom's Nickelodeon game show team is planning to do a game show based around video games, and Sega's a major partner. While the show will be focused mainly around trivia and assorted challenges, there will be segments where video games will be played -console agnostic, but Sega could partially fund the show... and they have ideas on how to tie in with the show. Sega plans to invest in the show until its release in January 1992, and the more they spend, the longer the show will last... Spend $9mil to invest in Nick Arcade, where X is an integer between 1-9. Unlocks "Nick Arcade Adventure" and "Nick Arcade Face-Off" for release. Needs at least $30mil to launch one season and $10mil after that per season.
    -[X] With how successful Sega has been these past two months, maybe it's time to start buying some development teams to bolster their resources. Unlocks "Acquisitions" Support Paths.
    -[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    -[X] Psygnosis, a popular British computer programming house has been tapped to work on Nick Arcade's Face-Off. Because of this, they were brought to Sega's attention. Spend $2mil to get Psygnosis developer support. Unlocks Psygnosis-developed games.
    -[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Costs $10mil, adds at least three Square titles on the list every year until End of Cycle, and unlocks "Final Fantasy I & II" and "Final Fantasy III" for voting. Also unlocks Enix in future Support paths.
    -[X] Everyone's gotta start somewhere, and for future star of the video game world Playstation Studios, that's Sony Imagesoft... and they've brought their own films to the party. Adds at least one Columbia Pictures licensed title on the list every year until December 1994.
    -[X] Super Scaler 15 mil (-3 months)
    -[X] Since talks have begun with Nickelodeon on their game show, perhaps you could use this to plug some cool new stuff... including upcoming releases. Unlocks "Nick Arcade Plug" Development Path.
    -[X] So, the Game Boy. It's been doing numbers for a hot minute. Atari's Lynx handheld came out last month and that was a bit of a beef. What does Sega have up their sleeve? Perhaps looking at the competition would reveal some clues. Begin developing "Sega Game Gear" handheld system.
    -[X] Sega isn't a stranger to the home computer world; though perhaps it's not the right time... then again, with Windows 3.1 on the horizon, maybe it is. Unlocks "Sega PC" Development Path.
    -[X] Soon enough, Super Scaler won't be enough. Soon enough, Sega will have to start looking into polygonal graphics. Unlocks "Sega Model 1" Development Path.
    -[X] Offer $50mil to Shouzou Kaga to purchase Fire Emblem as an in-house Sega franchise. Fire Emblem will replace all instances of the Shining series. Release at least one Fire Emblem game every year until End of Cycle. Each Fire Emblem game will start with seven dice.
 
before I roll these dice, does anyone know how to do mass rolls on SV? I don't want to keep cluttering the forum with dice.
 
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