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[X] Do not offer such a trade. The humans have not proven they are worthy of such knowledge and "is not fallen to Dhar, is not fallen to Chaos, is not fallen to depravity" does not a worthy student make.
 
On the other hand, the mages of the West have not impressed half as much. Even the most able of them grab at strands of magic they aren't ready for and so end up spilling Dhar all over the place like a band of dumbasses, ignorantly furthering the destruction of everything.
Poor Hedgemages, safest possible lore (if very weak), and are constantly dissed.
 
[x] Offer a knowledge trade to Annora of Tilea, with all the possible consequences. Mad, yes, but possible, and perhaps necessary both to repel the northerners and protect the menhirs.
 
Poor Hedgemages, safest possible lore (if very weak), and are constantly dissed.
Intruding on Teclis' thing of finally making magic safe for the Empire by teaching humans how to properly gasp it without exploding was always going to be a hard sell, never mind when they then decided to load it with late-90's brainworms everywhere.
 
Teclis' thing of finally making magic safe for the Empire by teaching humans how to properly gasp it without exploding
The only reason Teclis was able to do that is because Magnus the Pious agreed and worked with him in building up the Colleges of Magic and drafted the Articles of Magic which legitimized the said colleges to be government-sanctioned Imperial Wizards.

And that desperate times call for desperate measures during the Great War Against Chaos too as well.
 
Intruding on Teclis' thing of finally making magic safe for the Empire by teaching humans how to properly gasp it without exploding was always going to be a hard sell, never mind when they then decided to load it with late-90's brainworms everywhere.
I mean, I get that is supposed to be the thing, but when you actually look at the numbers, Hedgecraft is actually pretty safe, just low powered and reagents are required instead of optional. So, Teclis' big accomplishment is actually teaching humans how to be useful to the state in a reliable way instead of teaching humans how to magic safely.
 
I mean, I get that is supposed to be the thing, but when you actually look at the numbers, Hedgecraft is actually pretty safe, just low powered and reagents are required instead of optional. So, Teclis' big accomplishment is actually teaching humans how to be useful to the state in a reliable way instead of teaching humans how to magic safely.

Thing is, magic users were always useful to the state. It was just that divine magic users of the legal cults had a legally enforced monopoly.

The Colleges (and Hedgewise), are basically competition both in terms of potential recruits and for supernatural services.
 
Intruding on Teclis' thing of finally making magic safe for the Empire by teaching humans how to properly gasp it without exploding was always going to be a hard sell, never mind when they then decided to load it with late-90's brainworms everywhere.

Well, in my head (for what that's worth) it's less just "safe," and more, "incredibly weaponizable and mostly safe." Any color wizard will slap a Hedgewise silly even pre-Teclis, those little Hamlet wisepeople just don't have the chops for war whatsoever.
 
Loremaster vs. Archmage
So I've dropped some notes on this here and there, but I figure I may as well actually get what I see as the big four differences between Archmages and Loremasters down in plain white electrons at some point and mark it for ease of reference.

Archmages:
-Qhaysh
-Ulthuan lore
-Pedigree
-Unlimited Power!

Loremasters:
-White Tower influence
-Foreign Lore
-Martial Prowess
-Esoteric Bullshit
 
So I've dropped some notes on this here and there, but I figure I may as well actually get what I see as the big four differences between Archmages and Loremasters down in plain white electrons at some point and mark it for ease of reference.

Archmages:
-Qhaysh
-Ulthuan lore
-Pedigree
-Unlimited Power!

Loremasters:
-White Tower influence
-Foreign Lore
-Martial Prowess
-Esoteric Bullshit
For me it's a no brainer: there are so few quests where we actually get to touch Qhaysh.
 
Yeah Archmage just for the plain truth that is pretty much the exclusive ability of High Elves Mages and Slann. And a Slann quest is very different to a High Elf quest. Loremaster seems cool as well, but if I have to choose between the two I'd have to choose Archmage.
 
Can someone explain why Qhaysh is so good?
This kind of magic is praised as the most complex and incredible magic, but if you look at the list of his spells, you don't feel the scale and power that is attributed to him.
 
Can someone explain why Qhaysh is so good?
This kind of magic is praised as the most complex and incredible magic, but if you look at the list of his spells, you don't feel the scale and power that is attributed to him.
Lore vs Gameplay difference - in lore, you can stop armies by yourself with Qhaysh (not just Slann - Teclis also stops an army with a Qhaysh spell), but that cannot be true in a game without some funny balancing.
 
Can someone explain why Qhaysh is so good?
This kind of magic is praised as the most complex and incredible magic, but if you look at the list of his spells, you don't feel the scale and power that is attributed to him.
Qhaysh is also the greatest anti-chaos school of magic that exists and if you are skilled enough you can use it when the winds are such a storm that any mono-wind spell would twist instantly to dhar.
 
[x] Offer a knowledge trade to Annora of Tilea, with all the possible consequences. Mad, yes, but possible, and perhaps necessary both to repel the northerners and protect the menhirs.
 
Archmages:
-Qhaysh
-Ulthuan lore
-Pedigree
-Unlimited Power!
Qhaysh and Ulthan lore is the most interesting to me from this.

Loremasters:
-White Tower influence
-Foreign Lore
-Martial Prowess
-Esoteric Bullshit
Foreign Lore and Esoteric bullshit is what captures my attention here.

Yeah Archmage just for the plain truth that is pretty much the exclusive ability of High Elves Mages and Slann. And a Slann quest is very different to a High Elf quest. Loremaster seems cool as well, but if I have to choose between the two I'd have to choose Archmage.
Yeah I'm inclined to go for Archmage because Qhaysh is bullshit and restricted to High Eleves and Slann so getting acess to it is a big deal.

Can someone explain why Qhaysh is so good?
This kind of magic is praised as the most complex and incredible magic, but if you look at the list of his spells, you don't feel the scale and power that is attributed to him.
Low level reality manipulation once you get good enough.
 
Can someone explain why Qhaysh is so good?
This kind of magic is praised as the most complex and incredible magic, but if you look at the list of his spells, you don't feel the scale and power that is attributed to him.
The eight winds have themes that restrict what they can do. They're vague, and broad, but still restricting.
Qhaysh typically does not have that restriction. The whole is greater than the sum of its parts.

To take another lore based example: Ulthuan's elfpower contribution to the great war against chaos of 2300 was 3 archmages.
 
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