SEGA Quest - To Win the Console War Takes AGES


I quite like your plan so far. All for getting the research as well as Micheal Jackson option. Will probably hold off on voting until the development part is done.

So go with the "Mega Tech Mark II" for arcades or one of the Multipacks?

...Kinda want to vote for the Mega Tech Mark II option personally.

Either way can unlock a permanent perk.

Also get started on the Sega CD project.
I'm honestly hoping for the possibility of us actually working with Sony if the opportunity still presents itself.

Edit:
[X] Proto Plan
 
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I'm honestly hoping for the possibility of us actually working with Sony if the opportunity still presents itself.
That is a potential backup plan if things dont diverge too much. Ideally plan a is to do well enough to stand on our own, but plan b is if nintendo has the OTL split with sony to try and grab them for building the next generation. But with several years before that happens in quest things might change.

So go with the "Mega Tech Mark II" for arcades or one of the Multipacks?

...Kinda want to vote for the Mega Tech Mark II option personally.

Either way can unlock a permanent perk.
Yeah both are interesting options, and while I am keeping an eye down the road we also probably want to account for how things are perceived right now. And more arcade crossover is going to make the SEGA heads happy given how important that is at least in JP.
 
Yeah both are interesting options, and while I am keeping an eye down the road we also probably want to account for how things are perceived right now. And more arcade crossover is going to make the SEGA heads happy given how important that is at least in JP.
So would taking Mega Tech Mark II then be a good ideal or just go for waiting for a better opportunity?

Honestly I'm unsure as it's been a long while since I was ever personally at a arcade. Meanwhile there's also the multipack and possibly convincing third parties to also add. I'm indecisive on this right now let alone figuring out games to include in the multipack if it's chosen.

Not sure what other people's thoughts on which to prefer would be...


Also a side note, but this has reminded me of the SEGA Mega Drive and Genesis Classics over on Steam. One of those things I forget I even have in my steam library.
 
If i dont hear anything from others right now the mentions have been for mega tech mark II so that would be the add in.

Multipack could be beneficial in the future when it becomes possible to re-sell less successful games by bundling them with popular titles. However, at the present time, there are not many games available for the console yet, so there is not much value in offering a multipack.
 
My big thought on including the Master Base, and 4Play adapter into the base unit is that the already OG Genesis brick is about to become a Chonky block. And won't revert to a smaller brick until technology slims down... So OTLs 95-96 Mini Geni. The upscaler releasing a year ahead of schedule won't help with block appearance. But would put Nintendo on the back foot of us already being capable of 32 bit about the time they release their 16 bit answer to our current console.

... Also watch Nintendo change the OTL Super to a 4 player because we've already shown that 4Play significantly expands the available library. Heck, they'll probably delay Super Famicom/NES just to release a 32 bit capable system in an attempt to jump ahead of us. Only to release two or so years to late. Well, unless they actually had 4D chess brains back then... then their Super might be 32 bit from the start, and could release simultaneously with ours.

{Edit}The sheer change to the Gaming scene that's going to be with us already being 32 bit by 91, and a not insignificant chance of Nintendo trying to jump ahead to match us. Capcom's Mega Man 6 and 7, plus Mega Man X would/are going to be seriously different. For 16 bit games that stand out in my memory.
 
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Scheduled vote count started by RadiantGV on Sep 30, 2024 at 2:12 PM, finished with 24 posts and 13 votes.

  • [X] Proto Plan
    [X] Proto Plan
    -[X] Sega's plan is to license popular personalities and celebrities; and who is the most popular personality of all time than a certain rat? Sega begins talks with Disney to develop games based on Mickey Mouse. Costs $5m, but unlocks "Castle of Illusion" in 1990 (With Viacom's help, the price is reduced to $3m, but due to Disney and Viacom being competing distributors, this price is only available this month)
    -[X] Sega has their eye on popular music, and there's a certain King of Pop that requires their attention. Fortunately, Michael Jackson is already a fan. Sega spends $2mil to license Michael Jackson's likeness and music for the upcoming game Moonwalker. (with Viacom's help, this is free)
    -[X] With Namco having been scorned by Nintendo in the past, their relationship soured pretty bad. Guess who came knocking? Costs $1mil, and adds two free Namco games on the list every year until 1992, and at least ten free Namco games throughout each year thereafter until 1994
    -[X] Acclaim, one of the very first American third party developers for NES, has a few ideas for the Sega console; and Sega might have a few spots in their release lineup for them. Costs $2mil and adds an Acclaim, LJN, or Flying Edge game on the list until 1992.
    -[X] Accolade is a relatively popular PC developer made up of former Activision developers... but they've recently begun working on ways around Sega's copy protection. Sega, impressed with their ingenuity but wanting to make sure they know the score, gives them a choice: License, and get at least Accolade games every year until 1992 where they'll renegotiate, or wait 'til the next Sega console. Costs $.5mil
    -[X] Atari Games recently put out an update to one of their classic games, Super Sprint; as well as a post-apocalyptic conversion called Badlands. Since the 4-Player converter is out, these games would be pretty nice to have... among others. Sega's been looking into western arcade games anyway. Unlocks "Super Sprint", "Championship Sprint", "Cyberball", and "Badlands" for voting.
    -[X] Konami recently put out this four player beat-em-up based on a cartoon series, something to do with half-shelled shinobi, and it's been making a tear through the arcade scene. There are, of course, other cartoon series too. They wonder... Unlocks "Teenage Mutant Ninja Turtles: The Arcade Game" "Bucky O'Hare", "Aliens", "The Lone Rangers", "The Simpsons", "Wild West C.O.WBoys of Moo Mesa" and Capcom's "Cadillacs and Dinosaurs" for voting.
    -[X] With Sega finding out about Accolade fucking around, they want to make sure that bootlegs aren't allowed in their ecosystem. To rectify this, they are going to develop a special program that detects bootleg carts. Implements "SEGA Key" copy-protection in all future Revisions. This will cost $1mil.
    -[X] Sega's planned release of Fist of the North Star is highly anticipated, but there is something that needs to be done to make sure kids know this one is for the adults in the room. Thus, to avoid government pushback, Sega decides to develop the "Video Ratings Council" as a check against parents who buy their kids adult games. This would enable more mature games and themes much earlier as well, thus opening the audience and really drive home that Sega Does What Nintendon't. Reveals VRC ratings for each released game, and adds another die to games rated MA-13+ or higher.
    -[X] Sega's hardware revision is coming along smoothly, but president Hayao Nakayama has an idea: why not combine both revisions of the Genesis, the 4-Player Adapter and the Power Base, into one single revision? Unlocks "Sega Genesis Megabase" Upgrade Path, combines 4-Player Adapter and Power Base paths, and adds two additional dice. Costs $5mil.
    -[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.
    -[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.
    -[X] Yes Mega Tech (Tommy Lasorda Baseball, Super Sloppy Double Dare, Finder's Keepers, Thunder Force II, World Championship Soccer, Fist of the North Star, Skate or Die!, Hey Dude)

My big thought on including the Master Base, and 4Play adapter into the base unit is that the already OG Genesis brick is about to become a Chonky block. And won't revert to a smaller brick until technology slims down... So OTLs 95-96 Mini Geni. The upscaler releasing a year ahead of schedule won't help with block appearance. But would put Nintendo on the back foot of us already being capable of 32 bit about the time they release their 16 bit answer to our current console.

... Also watch Nintendo change the OTL Super to a 4 player because we've already shown that 4Play significantly expands the available library. Heck, they'll probably delay Super Famicom/NES just to release a 32 bit capable system in an attempt to jump ahead of us. Only to release two or so years to late. Well, unless they actually had 4D chess brains back then... then their Super might be 32 bit from the start, and could release simultaneously with ours.

{Edit}The sheer change to the Gaming scene that's going to be with us already being 32 bit by 91, and a not insignificant chance of Nintendo trying to jump ahead to match us. Capcom's Mega Man 6 and 7, plus Mega Man X would/are going to be seriously different. For 16 bit games that stand out in my memory.

As a lifelong fan of Mega Man X4, I do wonder just how impressive the 2D Sprites would look in 64 bit. Like, Mischief Makers looked stunning enough; but yo imagine just how well animated the game would be by 1997 if we go that route.

I would personally love for it to be like "Sony Playstation is the next evolution in 3D Technology, Nintendo 64 is the next evolution in 3D control, but Sega Saturn is the next evolution for games that look and play beautifully even in 2D" but we'll see how the dice rolls. I do want someone to vote "release Sega games on other consoles" because they technically already did that in OTL. There were a lot of games from Sega that were converted into PC-Engine games, as well as the unlicensed Tengen games based on the Famicom adaptations; and of course the Sega PC thing. There is also a theory.

The PS1 was already stacked with JRPGs. Imagine how much more stacked it could be with Panzer Dragoon Saga.
 
There were a lot of games from Sega that were converted into PC-Engine games
Was the TurboGrafx-16 really that big in the US and Europe? I grew up in Asia, so I honestly have zero idea.

For some odd, inexplicable reason (because I actually have no first-hand experience with them), I'm also fiercely hoping that the Mega CD and 32X will succeed in this timeline.
 
Was the TurboGrafx-16 really that big in the US and Europe? I grew up in Asia, so I honestly have zero idea.

For some odd, inexplicable reason (because I actually have no first-hand experience with them), I'm also fiercely hoping that the Mega CD and 32X will succeed in this timeline.

Oh hell no. Over here it was all Genesis and SNES. The TurboGraphx-16 barely was even a blip in America; and it wasn't even released in Europe at all.

On a more personal note, I'd love to learn Asian languages. Do you mind DMing me to that effect?
 
Vote closed
Scheduled vote count started by RadiantGV on Sep 30, 2024 at 2:12 PM, finished with 24 posts and 13 votes.

  • [X] Proto Plan
    [X] Proto Plan
    -[X] Sega's plan is to license popular personalities and celebrities; and who is the most popular personality of all time than a certain rat? Sega begins talks with Disney to develop games based on Mickey Mouse. Costs $5m, but unlocks "Castle of Illusion" in 1990 (With Viacom's help, the price is reduced to $3m, but due to Disney and Viacom being competing distributors, this price is only available this month)
    -[X] Sega has their eye on popular music, and there's a certain King of Pop that requires their attention. Fortunately, Michael Jackson is already a fan. Sega spends $2mil to license Michael Jackson's likeness and music for the upcoming game Moonwalker. (with Viacom's help, this is free)
    -[X] With Namco having been scorned by Nintendo in the past, their relationship soured pretty bad. Guess who came knocking? Costs $1mil, and adds two free Namco games on the list every year until 1992, and at least ten free Namco games throughout each year thereafter until 1994
    -[X] Acclaim, one of the very first American third party developers for NES, has a few ideas for the Sega console; and Sega might have a few spots in their release lineup for them. Costs $2mil and adds an Acclaim, LJN, or Flying Edge game on the list until 1992.
    -[X] Accolade is a relatively popular PC developer made up of former Activision developers... but they've recently begun working on ways around Sega's copy protection. Sega, impressed with their ingenuity but wanting to make sure they know the score, gives them a choice: License, and get at least Accolade games every year until 1992 where they'll renegotiate, or wait 'til the next Sega console. Costs $.5mil
    -[X] Atari Games recently put out an update to one of their classic games, Super Sprint; as well as a post-apocalyptic conversion called Badlands. Since the 4-Player converter is out, these games would be pretty nice to have... among others. Sega's been looking into western arcade games anyway. Unlocks "Super Sprint", "Championship Sprint", "Cyberball", and "Badlands" for voting.
    -[X] Konami recently put out this four player beat-em-up based on a cartoon series, something to do with half-shelled shinobi, and it's been making a tear through the arcade scene. There are, of course, other cartoon series too. They wonder... Unlocks "Teenage Mutant Ninja Turtles: The Arcade Game" "Bucky O'Hare", "Aliens", "The Lone Rangers", "The Simpsons", "Wild West C.O.WBoys of Moo Mesa" and Capcom's "Cadillacs and Dinosaurs" for voting.
    -[X] With Sega finding out about Accolade fucking around, they want to make sure that bootlegs aren't allowed in their ecosystem. To rectify this, they are going to develop a special program that detects bootleg carts. Implements "SEGA Key" copy-protection in all future Revisions. This will cost $1mil.
    -[X] Sega's planned release of Fist of the North Star is highly anticipated, but there is something that needs to be done to make sure kids know this one is for the adults in the room. Thus, to avoid government pushback, Sega decides to develop the "Video Ratings Council" as a check against parents who buy their kids adult games. This would enable more mature games and themes much earlier as well, thus opening the audience and really drive home that Sega Does What Nintendon't. Reveals VRC ratings for each released game, and adds another die to games rated MA-13+ or higher.
    -[X] Sega's hardware revision is coming along smoothly, but president Hayao Nakayama has an idea: why not combine both revisions of the Genesis, the 4-Player Adapter and the Power Base, into one single revision? Unlocks "Sega Genesis Megabase" Upgrade Path, combines 4-Player Adapter and Power Base paths, and adds two additional dice. Costs $5mil.
    -[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.
    -[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.
    -[X] Yes Mega Tech (Tommy Lasorda Baseball, Super Sloppy Double Dare, Finder's Keepers, Thunder Force II, World Championship Soccer, Fist of the North Star, Skate or Die!, Hey Dude)
 
Upkeep Rolls - September 1989
August was an absolute stunner of a first month. Let's keep that momentum going.

As of this month: Super Thunder Blade, Gauntlet, and Shinobi the Arcade Game each have 5 rolls, while Tommy Lasorda Baseball, Super Sloppy Double dare, Finder's Keepers, and Thunder Force II each have six. In addition, Fist of the North Star, Skate or Die!, World Championship Soccer and Hey Dude start with seven rolls due to the implementation of the Mega Tech Mark II Development Plan.

In addition, the Sega Genesis itself will be rolling 8 dice.

Rolls will be executed shortly.
RadiantGV threw 9 20-faced dice. Reason: Sega Genesis Sales Roll 9.1989 Total: 94
8 8 3 3 12 12 4 4 7 7 20 20 10 10 20 20 10 10
RadiantGV threw 7 20-faced dice. Reason: Tommy Lasorda 9.1898 Total: 77
4 4 19 19 2 2 9 9 17 17 18 18 8 8
RadiantGV threw 7 20-faced dice. Reason: S.S. Double Dare 9.1898 Total: 66
6 6 15 15 4 4 1 1 2 2 20 20 18 18
 
Rolling for Sega Genesis

Edit: I keep making flubs like this. Okay, so in the future, when user errors like this come up, please understand that I'm being stupid with my dice rolls and not paying attention.

That said, due to Game Center Relevancy; Roadblasters, Shinobi Arcade, and Super Thunder Blade have gained one extra die that has nothing to do with me not paying attention.
RadiantGV threw 8 20-faced dice. Total: 52
11 11 8 8 5 5 2 2 14 14 2 2 7 7 3 3
RadiantGV threw 7 20-faced dice. Reason: Tommy Lasorda 9.1989 Total: 75
3 3 18 18 9 9 7 7 9 9 13 13 16 16
RadiantGV threw 7 20-faced dice. Reason: Hokuto 9.1989 Total: 62
11 11 11 11 7 7 4 4 18 18 4 4 7 7
RadiantGV threw 7 20-faced dice. Reason: World Championship Socc 9.1989 Total: 88
10 10 13 13 12 12 14 14 12 12 13 13 14 14
RadiantGV threw 7 20-faced dice. Reason: Hey Dude 9.1989 Total: 76
17 17 10 10 11 11 4 4 17 17 11 11 6 6
RadiantGV threw 7 20-faced dice. Reason: Roadblasters 9.1989 Total: 84
17 17 8 8 4 4 17 17 14 14 18 18 6 6
RadiantGV threw 6 20-faced dice. Reason: Salamander 9.1989 Total: 90
16 16 13 13 15 15 15 15 19 19 12 12
RadiantGV threw 6 20-faced dice. Reason: Gradius II 9.1989 Total: 31
12 12 2 2 8 8 7 7 1 1 1 1
RadiantGV threw 6 20-faced dice. Reason: R-Type 9.1989 Total: 38
1 1 5 5 9 9 13 13 7 7 3 3
RadiantGV threw 6 20-faced dice. Reason: The Third Eye 9.1989 Total: 74
7 7 15 15 16 16 12 12 10 10 14 14
RadiantGV threw 6 20-faced dice. Reason: Arnold Palmer 9.1989 Total: 68
17 17 8 8 12 12 9 9 16 16 6 6
RadiantGV threw 6 20-faced dice. Reason: Lasorda 9.1989 Total: 78
11 11 7 7 11 11 13 13 20 20 16 16
RadiantGV threw 6 20-faced dice. Reason: SSDD 9.1989 Total: 63
16 16 16 16 1 1 14 14 4 4 12 12
RadiantGV threw 6 20-faced dice. Reason: Finder's Keepers 9.1989 Total: 74
9 9 18 18 20 20 7 7 15 15 5 5
RadiantGV threw 6 20-faced dice. Reason: Thunder Force II 9.1989 Total: 76
20 20 12 12 4 4 18 18 10 10 12 12
RadiantGV threw 6 20-faced dice. Reason: Super Thunder Blade 9.1989 Total: 79
11 11 19 19 9 9 11 11 14 14 15 15
RadiantGV threw 6 20-faced dice. Reason: Shinobi Arcade 9.1989 Total: 70
10 10 1 1 18 18 18 18 19 19 4 4
RadiantGV threw 5 20-faced dice. Reason: Gauntlet 9.1989 Total: 57
13 13 11 11 14 14 4 4 15 15
 
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