- Location
- USA
[x] [?????] [2] Ban gets mugged at the vending machines.
Well I lost the vote, but I like the personality outlined so I'm happy.I'm excited about the possibilities of the personality system but I would like to keep lines of communication open regarding how I see certain combinations working so that players are less likely to be blindsided. This seems as good an opportunity as any to start that conversation.
Since Charming is Takami's primary trait, it determines his overall strengths - charismatic, easy to get along with - and his weaknesses - shallow, somewhat artificial.
Compassion, as the secondary trait, doesn't change any of those facts, but it does tweak and add nuance to them. Compassion's strengths - empathy and understanding of other people - underlie Takami's charm. He is charismatic and easy to get along with precisely because he gets people. But compassion's weaknesses - emotional vulnerability and fragility - underlie Takami's issues. He is shallow and artificial because he knows just how powerful genuine emotional connection can be.
I thought about outlining what a Charming Takami might look like with other secondary traits but for now I don't want to commit to anything or poison alternative lines of thought, so I'll leave it there.
My goal for right now is ensuring that the primary trait remains primary, and not get sucked into painting the secondary trait as the "true self" that lies beneath the surface. I have other plans for that aspect of character building, but that won't become relevant until later.
This is the intent, yes. Making these prompts clear is a learning curve, I might move to general summaries rather than direct lines of dialogue.[X] "I don't think I'd stand a chance."
+1 Charm
I'm hoping this means we use our charm to try and defuse the situation, not that we abandon our bro
Sure, I'm not stupid.Y'all know we're probably the one that's gonna get our ass kicked right?
Sure, I'm not stupid.
But why not roll with a delinquent facade? It's as good as any other.