SEGA Quest - To Win the Console War Takes AGES

[X] Plan the more support the better.

[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.

[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)

[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.

I think this is the best choice so far, since Sega has a couple of good games for System 16 / System 18 that will allow you to advertise the console as a powerful system with a base of cool games. And then third-party developers should reach out and Sega itself will come up with interesting games for the console when the 16-bit arcade hits run out. This option is self-supporting, which is also a big plus.

Nickelodeon doesn't have anything that would help Sega yet. They will have more or less interesting IP only on August 11, 1991, so there is no special point in making a deal with them. But if we do make a deal, it won't be bad.

-Support

With support, everything is much more complicated and interesting, so you need to think seriously about it.

[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.

With Capcom, everything is more difficult because, apart from arcade fighting games, they did not have particularly powerful releases in the 16-bit era. Although I'm a fan of Mega Man X, its sales have been falling from 1.5 million copies worldwide to 0.8 million units for 3 game. Capcom's real breakthrough was Resident Evil (1996), but it will be far in the future. Here the main question is whether Disney will allow them to release their games under license on the Sega console, since only they make sense due to their wild popularity.

[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.

We definitely need Konami because they had a golden time in the 16-bit era and TMNT, Contra and Castlevania are legendary games that will definitely be needed for the popularity of the console.

[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.

We definitely need Tengen because they have games and if they refuse, they can start pirating our games.

[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.

Irem games seemed to be quite popular in the Asian region, so we need to maintain relations with them, but they are certainly not the most important among our possible allies.

[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.

We need Midway Games mainly because of Mortal Kombat in 92-93, as these games helped in the battles with Nintendo. In the meantime, it will be possible to release Narc or Rampage.

[X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.

Releasing games for computing consoles is possible before the SNES releases, as it will not be particularly harmful to us yet and may even be additional advertising. If you want a real 16-bit experience, buy the Megadrive versions.

[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.

EA Madden NFL Football for the Genesis was particularly successful, helping to establish the franchise. Road Rash is a classic, so they would be useful to us.

[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.

Square will have a lot of cool and profitable RPGs on 16-bit consoles, and we need RPGs because they are very popular in the Asian region. Final Fantasy IV 1991, SNES Sales: Approximately 2.5 million copies sold in Japan. It was one of the first RPGs to gain widespread popularity in North America, contributing to the growth of the genre.

Final Fantasy VI Sales: Approximately 3 million copies sold in Japan.

Secret of Mana Sales: Approximately 1.5 million copies sold.

-Research

[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.

[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default

Power Base Converter was an awesome idea. By providing backward compatibility, Sega catered to its existing fan base and encouraged them to continue using the Genesis console. This allowed Megadrive owners to access a large library of Master System games, significantly increasing the number of titles available to play. This was appealing to consumers who wanted to save money while still enjoying a broader range of games. Also this could boost sales of its older titles, which might have otherwise been forgotten. This helped to keep the Master System's legacy alive.

[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.

Super Scaler home ports is a good and necessary idea, but Sega X-Genesis was an interesting attempt to enhance the Sega Genesis gaming experience, but it did not become a major success in the gaming market. Therefore, it makes no sense to develop this idea further.

The Sega CDX was more of a failure. And in general, the idea of peripherals for a 16-bit console was a bad idea and is often considered one of Sega's main mistakes.

-Development
[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
[X] No (Release Gauntlet and 4-player adapter)

There is no particular point in delaying Gauntlet for the four-player adapter, since it will always be more interesting additional mechanics for a couple of games and advertising for the console than something serious. But Void Stalker right 4 Player co-op can be a big time selling point at the start of console.

And I don't have any special ideas about the plan, so I'm open to suggestions here.
 
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[X] Plan Making Moves
Awareness
-[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
-[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.
-[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.
Support
-[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
-[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
-[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
-[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
-[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
-[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
Research
-[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
-[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
Development
[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
[X] No (Release Gauntlet and 4-player adapter)

Current Funds: 94mil
Awareness: 12.5mil
Support: 5mil
Research: 5.4 mil
Development: 2 mil
Total: 22.9 mil
Net: 70.1 mil - development costs

+1 mil for 8 months
+.25 mil for 27 months

While this keeps a good amount of funds to spend on future turns I am also looking at ways to increase revenue while also boosting sales of the console and software. Using our arcade games to plug the console is an easy choice as that gets our name out there while also generates more revenue from just the option than it costs us. Similarly the power base convertor pays for itself in 4 months, and every 4 months after until the .25mil is gone we can do a game for the old system for free in essence to generate a bit more revenue. Meanwhile going full in on support because that helps with making sure we have a wide genre of games to attract more people and there are some we want to lay the foundation of working with for later in the Master Drives life and for our next system to try and pull them away from Nintendo in full
 
Current vote tally


Adhoc vote count started by Tempest Warden on Sep 21, 2024 at 12:59 AM, finished with 27 posts and 13 votes.

  • [X] Plan Making Moves
    -[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    -[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.
    -[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.
    -[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    -[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    -[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    -[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    -[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    -[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    -[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    -[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Plan Physical Challenge
    --[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    --[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    --[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    --[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    --[X] [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    --[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    --[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    --[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    --[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    --[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    --[X] No (Release Gauntlet and 4-player adapter)
    [X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    [X] No (Release Gauntlet and 4-player adapter)
    [X] Plan the more support the better.
    [X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    [X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    [X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    [X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    [X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    [X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    [X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    [X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.
    [X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    [X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    [X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    [X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.
 
Vote closed
Scheduled vote count started by RadiantGV on Sep 19, 2024 at 1:49 PM, finished with 28 posts and 14 votes.

  • [X] Plan Making Moves
    -[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    -[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.
    -[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.
    -[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    -[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    -[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    -[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    -[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    -[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    -[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    -[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Plan Physical Challenge
    --[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    --[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    --[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    --[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    --[X] [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    --[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    --[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    --[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    --[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    --[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    --[X] No (Release Gauntlet and 4-player adapter)
    [X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
    [X] No (Release Gauntlet and 4-player adapter)
    [X] Plan the more support the better.
    [X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
    [X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
    [X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
    [X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
    [X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
    [X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
    [X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
    [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
    [X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.
    [X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
    [X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
    [X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
    [X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default
    [X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.


DC Check for Viacom Support
RadiantGV threw 1 20-faced dice. Total: 17
17 17
 
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Upkeep Rolls - August 1989
This is where we will determine the sales numbers for each game on the release schedule. New games start with 6 d20s, and each will decrease over time barring exceptions. Each roll represents 100,000 sales; and will net Sega 500,000 per digit. Keep an eye on the Summer months of June, July and August (though not this one, obviously), and the December Holiday as those will have special rules attached to them.

During June, July and future August releases, it's possible to increase the result of or double rolls due to actions made in the Planning Phase. Every December, the rolls for all games released for a given generation become 6d20 for that month alone.

The rolls are coming shortly.

AN: YEEEESH You guys are gonna be real happy with the result, though I might need to balance this in the future. Anyone have any ideas?

AN2: I should probably also make a ruling for Consoles. Upon launch, a Console will be rolling 10d20s, which will reduce by 2 every month until it hits two. When a new console is released (we will match OTL release windows unless otherwise decided) you will have to make a decision on whether to discontinue the hardware or continue to support it and make games for the thing, or drop the console but continue to make games for the system. Every year the difficulty check on such a decision will be raised by a letter grade (E - D - C - B - A - AAA), meaning it may not be possible to support it forever. However, you'll be making 1,000,000 for each pip, assuming company losses have already been calculated.

To that end, let's see how much damage you did with the Genesis
RadiantGV threw 6 20-faced dice. Reason: Super Thunder Blade Rolls Total: 71
11 11 14 14 16 16 17 17 10 10 3 3
RadiantGV threw 6 20-faced dice. Reason: Tommy Lasorda Baseball Rolls Total: 66
9 9 5 5 18 18 1 1 19 19 14 14
RadiantGV threw 6 20-faced dice. Reason: Super Sloppy Double Dare Rolls Total: 43
6 6 3 3 2 2 16 16 3 3 13 13
RadiantGV threw 6 20-faced dice. Reason: Finder's Keepers Rolls Total: 46
1 1 4 4 11 11 6 6 10 10 14 14
RadiantGV threw 6 20-faced dice. Reason: Thunder Force II Rolls Total: 42
10 10 5 5 2 2 7 7 11 11 7 7
RadiantGV threw 6 20-faced dice. Reason: Gauntlet Rolls Total: 82
14 14 14 14 14 14 15 15 10 10 15 15
RadiantGV threw 6 20-faced dice. Reason: Shinobi: The Arcade Game Rolls Total: 69
11 11 7 7 14 14 9 9 15 15 13 13
RadiantGV threw 10 20-faced dice. Reason: Sega Genesis Launch Rolls Total: 118
17 17 6 6 3 3 15 15 18 18 9 9 20 20 1 1 12 12 17 17
 
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For balance you might be able to separate games into different starting categories? So something like Madden football is rolling max dice, but generic football game is rolling fewer dice. So things like name recognition, advertising and genre could add or subtract from the starting dice pool?

Keep in mind 6d20 is going to average to 63 so figure out if the number of units sold from that is right or not.

Also looks like gauntlet and the 4 player device is going to be a big success

edit- i would need to see how each roll translate into sales because i can interpret the 100k sales amount in different ways
 
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August 1989 Result
Stunned.

That is the look on Nintendo's face as they realize just what kind of dragon they have awoken.

Sega has come out to play, and while early projections of the Sega Genesis hardware doesn't look so hot, the sales charts have been successful enough for Nintendo -and more importantly, Nintendo's third party partners - to take notice. While not all of them have elected to sign on as third parties to publish for Sega's console (Capcom in particular has committed to Nintendo at least until 1990), a number of American licensees and scorned rivals have thrown their lot in with Sega - notably, Tengen, the Atari Games vagabond publisher. While weighing options, Atari Games president Hideyuki Nakajima has decided that perhaps it is time to stand with the competition for a change, as Tengen becomes Sega's very first Third Party Licensee.

And they are not alone: Konami has elected to publish games for both consoles, using the Konami and Palcom branding for NES and Game Boy games, and Ultra Games for the Genesis. Electronic Arts has chosen to publish their famous PC and Apple games on Genesis. Irem, whom Sega had previous relationships with while publishing R-Type for the Sega Mater System, had promised their support and is developing the arcade sequel R-Type II for Genesis. Bally Midway and Williams Entertainment, two sides of a legendary Chicago-based arcade token, have both signed on for Licensing and plans to convert their games to Sega's hardware. While Capcom has committed to Nintendo at this time, they are allowing Sega to convert their games for Genesis hardware. Plans have been made to go the other way around, too; releasing games for their competition as new conversions in accordance with Nintendo's ruling that a third party game cannot be identical to the one on NES.

Talks with Square to publish games on the Genesis have been proceeding well, but considering Nintendo's plans to launch Final Fantasy in the US themselves, perhaps now is not the right time for Squaresoft on Sega... especially given a certain spacefaring adventure is already out in Japan.

As far as other releases, Gauntlet proved to be a massive hit for the Genesis, especially when bundled with the new Genesis 4-Play Adaptor (released as the Sega Tetra Adaptor in Japan and Europe); and as a thank you to the loyal Master System supporters who have come to play in the Next Generation, Sega has announced the release of the Power Base Converter, giving what the Master System's supporters all over the globe backwards compatibility. While it is not compatible with Sega MyCards as the tech is simply too strong, and certain peripherals will not function as advertised on the Power Base, the Sega Power Base Converter allows them to continue to support the aging hardware on the new hardware. There are also plans to integrate the Power Base and 4-Play Adaptor into future versions of the Genesis hardware, perhaps a Model 1.5?

All in all, a huge blow was dealt to Nintendo's dominance in the home, and Sega should be careful. NEC and Hudson Soft have their PC Engine already out in the wilds, and this month they released it in North America as the Turbographx-16... as well as announced plans to release the new CD-Rom attachment. Moreover, the NES still has a lot of releases still to go, with a trio of important American launches in the works... and a secret weapon poised to take the gaming world by storm.

Speaking of which, other releases include

NES
Barker Bill's Trick Shooting
Dick Tracy
Narc
Swords and Serpents
Total Recall

PC Engine
Maison Ikkoku
Power League II
Break In
F-1 Dream
Rock On
Alien Crush
Mashin Hero Wataru (localized as Keith Courage in North America, though Sega had expressed interest in the idea)
The Legendary Axe
Victory Run
Sega's own Wonder Boy III: Monster Lair under the Club Hudson label.

Game Boy
Nothing yet in any region. Next Release will be September.

Arcade and PC game releases are a little more difficult to look up accurate information on, however. Please understand.

Here's the Sega Sales chart for August 1989

Super Thunder Blade: 710,000
Tommy Lasorda: 660,000
Super Sloppy Double Dare: 430,000
Finders' Keepers: 460,000
Thunder Force II: 420,000
Gauntlet: 820,000
Shinobi: The Arcade Game: 690,000
Total Revenue: $209,500,000 USD

Genesis Launch: 1,180,000 Units
Total Revenue: $118,000,000 USD

Sega has knocked initial projections out of the park on their first month in America, partially thanks to Viacom's marketing strategy and the alluring promise of playing your favorite arcade games in the home. Sega president Hayao Nakamura set a goal for the end of 1990: "Hyakuman", or 1,000,000. Their first thought was maybe 200,000? 300,000? 750,000 at best, but thanks to the founder of Sega itself, David Rosen, offering a number of suggestions, including partnering with America media giant Viacom for commercials and advertising -leading to a huge upswing in outreach from parents seeing this new Genesis thing for the first time on places like CBS, MTV and Nickelodeon- was probably the best decision the guy had ever made. It helped that Viacom owned Sega's former parent company Paramount Pictures, which helped give them connections and in roads on what to do next.

The result astounded him, breaking one million in the first month. Shockwaves resounded throughout the gaming world, as Sega had announced, without question, they were here to stay. But will that success continue?

@Void Stalker has been kind enough to report a running tally of the development costs from the previous month, and if they are up to keep doing it so that I do not have to, that would be appreciated and help keep things moving along at a brisk pace. Here are their calculations

Current Funds: 94mil
Awareness: 12.5mil
Support: 5mil
Research: 5.4 mil
Development: 2 mil
Total: 22.9 mil
Net: 70.1 mil - development costs

+1 mil for 8 months
+.25 mil for 27 months

Monthly Revenue: $327,500,000
Upkeep: -$70,100,000
Net Profit: $257,400,000

Nice work. Now I need to eat something before I get to work on the threadmark for September.
 
Good opening blow here, but now we've got to maintain momentum. Shame the deals with Cpacom and Square didn't work out, but we've still got time to win them over. I want Final Fantasy VII on the Saturn, but more immediately we need Street Fighter II on the Genesis. If Nintendo gets a home version of SFII and we don't, that's going to be terrible for our image. A game that's just invented a whole new genre, and Sega doesn't have it? Not exactly doing what Nintendon't. The moment Capcom's exclusivity deal runs out, we have to get in there. Other than that, I'd still like to see what we can do to get the Genesis more popular in Japan. That could be part of how we keep the momentum up, use the spoils from the American launch to fund a campaign in Japan. And if the different branches are more clearly/actively supporting each other, maybe that'd help with internal tensions too. Now what actual actions should we take?
 
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