SEGA Quest - To Win the Console War Takes AGES

If there was a chance it was probably after the Nintendo-Sony deal for a Sony CD addon to the SNES fell through.
Yeah I think Sony did decide at one point to go offer a deal to the person running SEGA America who was in agreement that such a deal would be great for SEGA only for SEGA Japan to denie the chance. Pretty sure that guy realized the mistake it was, combined with it denying some of his independence to run the American branch or something, plus a lack of faith in the consol they instead made.

Also just Nintendo's actions in general. Sony announces the Nintendo Playstation only for Nintendo to announce they were instead partnering with Phillips without even telling Sony before hand. Then they go and drop Phillips as well to stick with cartridges and go with the N64. Really was just asking for Sony to be a enemy which was one motivation to make the offer to SEGA.
 
Yeah I think Sony did decide at one point to go offer a deal to the person running SEGA America who was in agreement that such a deal would be great for SEGA only for SEGA Japan to denie the chance. Pretty sure that guy realized the mistake it was, combined with it denying some of his independence to run the American branch or something, plus a lack of faith in the consol they instead made.

Also just Nintendo's actions in general. Sony announces the Nintendo Playstation only for Nintendo to announce they were instead partnering with Phillips without even telling Sony before hand. Then they go and drop Phillips as well to stick with cartridges and go with the N64. Really was just asking for Sony to be a enemy which was one motivation to make the offer to SEGA.
Phillips CD-I did come out it was just bad and sega cd did not do great either which probably convinced nintendo to stick with cartridges, at which point 3rd parties jumped to the PS since it was easier to develop and discs were cheaper to print than cartridges so they made more money on each sale.
 
The Voting is now Closed.
Adhoc vote count started by Void Stalker on Sep 18, 2024 at 9:19 AM, finished with 32 posts and 11 votes.

  • [X] Plan: Slimer
    [X] Plan: Megadrive
    [X] Juuoki - The Japanese name for Altered Beast, a 2D Belt scroller. (This was a recognizable arcade title, so you might want to keep the name... unless you have a better idea?)
    [X] Osomatsu-kun: Hachamecha Gekijou - a platformer starring a famous gag manga sextuplet family. (You need to license the property, because ain't no one's ever heard of a Osomatsu-kun. Cost: $2,000,000. Risk: D)
    [X] Super League - a baseball game. (Dodger's manager Tommy Lasorda has offered his endorsement for this game, but you'll need to pay the cash for him. Cost: $5 Million USD. Unlocks "Arcade Experience" Ad Campaign)
    [X] Thunder Force II - a 2D shooter with free-roaming and side-scrolling levels.
    [X] Super Thunder Blade - Helicopter flight action
    [X] Double Dare - The game show you love in a form that's leagues better than that cruddy NES incarnation. Cost: $2 Million USD, Viacom will become a major partner in exchange for a push to brand it as the Nickelodeon Genesis)
    [X] Finders Keepers - An elaborate video game version of the famous game show that blows the cruddy NES Double Dare out of the water all the way down to the graphics. Cost: $1 Million USD, Viacom will become a major partner in exchange for a push to brand it as the Nickelodeon Genesis)
    [X] Plan: Rebirth
    [X] Launch as the Sega Reborn
    [X] Launch as the Sega Genesis
    [X] Launch as the Sega Megadrive
    [X] Gauntlet - A classic cooperative dungeon crawler. Known for its multiplayer action. The fast-paced gameplay and high replayability make it a perfect fit for the Sega Genesis, appealing to both nostalgic players and new audiences. In addition, Tengen hate Nintendo for their business practices (around this time they even illegally bypassed the Nintendo blocking chip), so maybe they will be good partners for us if we offer them good Terms, and this will give us a fairly large library of atari exclusives.
    [X] Shinobi was a commercial success in arcades; it topped the monthly Japanese table arcade charts in December 1987, and became a blockbuster arcade hit in the United States, where it was the highest-grossing conversion kit of 1988 and one of the top five conversion kits of 1989. It was adapted by Sega for its Master System game console, but it is very important that the PC Engine version be released exclusively in Japan by Asmik on December 8, 1989. Therefore, it should be quite easy to make it for our console. Plus "System 16" Served as the basis for the design of the Mega Drive/Genesis.

Due to a hand count, Plan Slimer and Plan Megadrive are tied. @Red Angel I must ask you to vote for one plan at a time even if they are identical for the most part.

I will make a decision shortly.

Edit: oops. I miscounted. Welp.
 
Last edited:
Sega's Megadrive is about to launch in the North America. However, Viacom had approached them with an offer: They are willing to sponsor the Genesis if they brand it as the Nickelodeon Genesis. However, Sega's executives remembered how badly Tonka flubbed the distribution of the Master System. They would look into it.


In the meantime, resolving DC checks.

OSOMATSU - D-Rank. Needs 5 to pass
RadiantGV threw 1 20-faced dice. Reason: Osomatsu DC Check Total: 2
2 2
 
August 1989 Prep Phase
The Megadrive will release in the US as the Genesis. However, one of the planned launch titles, Osomatsu-kun, will not launch in the US due to licensing hurdles. It will, however, launch with the following games:

Super Thunder Blade - a new version of a recent Super Scaler arcade game.
Tommy Lasorda Baseball - a rebranding of a Japanese baseball game featuring a famous coach.
Super Sloppy Double Dare - A brand new version of the popular game show developed by Sega internally.
Finder's Keepers - A platformer game based on the Nickelodeon game show.
Thunder Force II - a sequel to a Japanese-only shooter featuring top down and side scrolling action.
Gauntlet - a dungeon-crawling RPG developed by Atari Games' Tengen division. Due to Tengen's beef with Nintendo and Sega's willing to get more third parties in the door, they contract Tengen to make new versions of their games for them. However, Sega is researching into a special adapter to get the most out of Gauntlet's concept...
Shinobi (Marketed as Shinobi: The Arcade Game)- A perfect port of the arcade version of the 1986 Shinobi. Includes a special "Arrange Mode" that allows players to upgrade Joe Musashi's abilities as he rescues the Oboro children.

Now you must vote on this, and the result will determine your fortunes.

Awareness
[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.

[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.

[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.

[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.

Support
[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.

[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.

[X] Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.

[X] The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.

[X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.

[X] Sega is still looking into helping getting their names out there, and while the best play Sega, there is no shame in admitting that other consoles can give you vastly different experiences to what you had expected. Sega begins releasing games for competing consoles. it costs 2,000,000 per game, and brings in 1,000,000 in revenue each month the game is on shelves.

[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.

Research
[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.

[X] Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default

[X] Super Scaler games are all the rage recently, and Sega has... themselves to thank, actually. In order to future-proof their shiny new 16-bit console, Sega is developing a special upgrade to the Genesis: the Super Scaler Converter. It will cost 7,500,000 and won't launch until 1991, but it will unlock Super Scaler home ports for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega X-Genesis" Upgrade Path later on.

[X] What is this CD-ROM technology NEC is looking into? It seems amazing... and there are a few games Sega has in mind to release alongside it. This is a special upgrade for the Genesis that will cost 7,500,000 to design and won't launch until 1992, but it will unlock CD-ROM games on the list for the rest of the Genesis' lifecycle. It will also unlock a possible "Sega CDX" Upgrade Path later on.

Development
Juuoki, a port of the brand new Altered Beast, is also considered for launch. However, it needs a bit more time in the oven to cook. Do you wish to delay Altered Beast?

[X] Yes (Each extra month of development costs 250,000 dollars)
[X] No (Release Altered Beast as is.)

Gauntlet could launch now as a standard two-player game, but Sega could also delay the game to coincide with the 4-player adapter. If you do not choose the 4-Player Adapter, you could delay Gauntlet until it comes out... if it comes out at all.

[X] Yes (Gauntlet will be delayed until the Genesis 4-Way adapter is chosen)
[X] No, Release Gauntlet as is
[X] No, release Gauntlet and the 4-Way Adapter simultaneously (Requires choosing 4 Way Research)

Plan

Sega could plan a global rollout of the Sega Genesis, because they want to usher in 16-Bit in style... but how? That partnership with Viacom might bear fruit, now that they think of it.

[X] Write In. GM has the Right to Veto.​
 
Voting will end on Sunday, September 22 at 11:59 CST
 
Will have to check how much money we have but there are some things we want to grab.

EA is a big one to try and develop a relationship there. Also 4 player upgrade path would be amazing as stuff like guantlet will be popular and if we can get that applied to stuff like madden that can really boost some sales of popular titles.
Awareness
[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.

[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.

[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.

[X] Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.
Is this a pick one option with a potential 2nd pick in Viacom?
 
Will have to check how much money we have but there are some things we want to grab.

EA is a big one to try and develop a relationship there. Also 4 player upgrade path would be amazing as stuff like guantlet will be popular and if we can get that applied to stuff like madden that can really boost some sales of popular titles.

Is this a pick one option with a potential 2nd pick in Viacom?

You can pick as many as you would like to afford. You can also write in your own plans if you wish, but be sure to designate a cost and / or a DC check. If not, I will assume each write in will have a DC of 10.

I would have posted Sega's revenue in the next post, but as of now you currently have

100,000,000
-2,000,000 for Tommy Lasorda's likeness
-1,000,000 for Viacom's sponsorship
-0 for Gauntlet
-1,000,000 for Shinobi: the Arcade Game
-1,000,000 for Finder's Keepers
-1,000,000 for Super Sloppy Double Dare
you have 94,000,000 in revenue to work with.
 
You can pick as many as you would like to afford. You can also write in your own plans if you wish, but be sure to designate a cost and / or a DC check. If not, I will assume each write in will have a DC of 10.

I would have posted Sega's revenue in the next post, but as of now you currently have

100,000,000
-2,000,000 for Tommy Lasorda's likeness
-1,000,000 for Viacom's sponsorship
-0 for Gauntlet
-1,000,000 for Shinobi: the Arcade Game
-1,000,000 for Finder's Keepers
-1,000,000 for Super Sloppy Double Dare
you have 94,000,000 in revenue to work with.
And when do we get new revenue and how much would that be right now?

edit-
It will also unlock a possible "Sega CDX" Upgrade Path later on.

Also can you give more detail on the upgrade paths? would it be stuff like the booster you plugged into the cartridge slot OTL?
 
And when do we get new revenue and how much would that be right now?

edit-
It will also unlock a possible "Sega CDX" Upgrade Path later on.

Also can you give more detail on the upgrade paths? would it be stuff like the booster you plugged into the cartridge slot OTL?

You would get revenue when the vote completes. I'll probably end up rolling dice to determine the starting revenue, multiplied by a factor of 500,000 with additional modifiers. Bear in mind, each console is sold at a loss, which will be calculated every year.

That will come into play later, but OTL the Sega CD, 32X and Power Base Converter were add-ons and the CDX was a combination Sega Genesis + CD.

Revision Paths replace the base console and will carry over into future models, e.g. Model 2.
Upgrade Paths start as Add-ons and can be sold seperately, or can be folded into different SKUs, e.g. CDX, 4MB Ram Cart, or can be rolled into the standard of the new Model. Bear in mind you don't oversaturate the market.
 
You would get revenue when the vote completes. I'll probably end up rolling dice to determine the starting revenue, multiplied by a factor of 500,000 with additional modifiers. Bear in mind, each console is sold at a loss, which will be calculated every year.

That will come into play later, but OTL the Sega CD, 32X and Power Base Converter were add-ons and the CDX was a combination Sega Genesis + CD.

Revision Paths replace the base console and will carry over into future models, e.g. Model 2.
Upgrade Paths start as Add-ons and can be sold seperately, or can be folded into different SKUs, e.g. CDX, 4MB Ram Cart, or can be rolled into the standard of the new Model. Bear in mind you don't oversaturate the market.
So Viacom says it reduces advertising cost by 2 mil for six months, so is that 2mil each month? And for awareness do we need to pay the costs each month for something like the Nitendont which has a 5mil cost or would that be a one time fee for a marketing campaign?
 
So Viacom says it reduces advertising cost by 2 mil for six months, so is that 2mil each month? And for awareness do we need to pay the costs each month for something like the Nitendont which has a 5mil cost or would that be a one time fee for a marketing campaign?

Any fee is one-time unless otherwise noted.

In the Viacom instance, you will be forced to release at least one Viacom / Nickelodeon game a month for a year. In exchange, you will be getting 2 mil off the total advertising cost, plus 100% of the revenue of the games released from this partnership. (We are assuming Viacom gets royalties, and we are not calculating those into the revenue)

It will be similar for any similar instances of cross media like this, say if you get 20th Century Fox to sponsor the advertising budget, you'll be locked into releasing a 20th Century Fox or Fox Kids property for a bit. If you get Disney to sponsor, it will be a similar case.

The terms of each contract will be different and you may want to wait for a more favorable contract.
 
[X] Plan Physical Challenge
-Awareness
--[X] Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
--[X] Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year. (Gonna be tough without the Nicktoons to keep us company, but seeing the Genesis on the Double Dare prize board will be totes worth it.)
--[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
-Support
--[X] Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
--[X] [X] Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
--[X] Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.
--[X] Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
--[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
-Research
--[X] Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
-Development
--[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
--[X] No (Release Gauntlet and 4-player adapter)
 
Thoughts-
Awareness:
Sega really wants you to know that they aim to do things different. Sega spends 5,000,000 telling people Genesis Does what Nintendon't.
Viacom isn't able to brand this new console with their name, but Sega is allowing them to help with advertising for a bit. DC: C. Reduces Advertising Cost by 2,000,000 for six months, but it adds a Nickelodeon-related game on the release list for one year.
Sega is getting their name out there, and has begun plugging the Genesis in the Attract Mode of their arcade games. This sort of synergy is the first of its kind. Costs 7,500,000 to start, but guarantees +1,000,000 every month for eight months.

5mil for a general ad campaign, another 7.5 mil to use our arcade games to mention the home console which nets us .5 mil overall not including any boost in game sales due to selling more consoles or making specific arcade ports more popular. The Viacom is interesting as it is a 50/50 to go through but if it does work we will get a bit of a refund on advertising in exchange we will have a bunch of nickelodeon games out the first year, which we might be able to get ad spots on nickelodeon to advertise the games and our system.
Cost: 12.5Mil (chance of 2mil reduction)

Support:
Nintendo currently has Capcom locked down... or do they? Sega is hoping to license some Capcom games to develop for the Sega Genesis on their own. Costs 2,000,000 per game, but guarantees an additional 1,000,000 for each game, and adds Sega-Developed Capcom games to the list until 1990.
Konami is associated heavily with Nintendo, but it's not like they are unafraid of making shell companies. Ultra Games has offered their support, if Sega is willing. Adds at least one Konami title on the list, but branded as Ultra Games until 1992. Name is pending.
Tengen has offered their support with Gauntlet, and if Sega really wanted to stick it to Nintendo, why not offer terms of licensing to Nintendo's worst enemy? Adds a Tengen Game to the list until 1994.
The release of R-Type on the Sega Master System was a huge coup to Nintendo, who published Irem's space shooter in the arcade and had who had been an early supporter of the Famicom and the NES. Sega wants to strike another shot across the bow of Space Battleship Nintendo. Adds an Irem game to the list, and guarantees Super R-Type in 1991.
Bally Midway and Williams Entertainment, direct competitors of Atari Games, are looking to expand into the home, but they need some assistance. Sega has some ideas. Guarantees at least one Bally Midway and one Williams Entertainment game until 1990.
Electronic Arts is a very popular PC game developer, treating their developers as one would a household name. Sega seems interested, especially with the Football season just starting... John Madden would be a huge get this early. Costs 5,000,000, but adds at least one EA game on the list until 1992.

So we actually only have one up front cost, we also have an additional 2mil per Capcom game we make though we get half of that back guaranteed on launch and with Capcom and Konami being big names we can hopefully swing some support our way (also make SEGA Japan happier). Tengen gets absorbed OTL but has a solid run of games under them that would handy to nab on our system plus you know guantlet and guantlet followups. For Irem making sure we get Super-R as a popular game genre at the time is handy, not sure what the rest of their arcade offering is but there is likely something nice on the list.

Bally Midway and Williams also combine later, most people might recognize a latter name of Midway Games, the people who did Mortal Kombat and NBA Jam both of which are very nice titles to get down the line and for now more arcade ports. Lastly nabbing Madden and the rest of EA sports line up will be very useful for rounding out our genres.

Cost: 5 Mil

Research:
Sega is looking to develop a four-player adapter to launch alongside the Genesis. This would be an incredible boost to the multiplayer component, and you already plan on Gauntlet. Why not? This costs 4,400,000 to make, but will multiply each 4 player game's revenue by 4 for the rest of the Genesis' lifetime, and will unlock a possible Revision Path for the Sega Genesis that supports 4 Players by default. Note: not every game will support 4 players.
Sega isn't letting their Master System audience in the lurch. They can't. They are developing a solution: the Power Base Converter. This will cost 1,000,000, but guarantees 250,000 each month until 1992, and moreover unlocks new Master System games on the List until 1994. This will also unlock a possible Revision Path for the Sega Genesis that supports the Power Base by default

Cost: 5.4 Mil

4 Player co-op opens up a bunch of different arcade ports and gives some interesting options for when we get fighting game ports to allow team 4 player battles. Just imagine the tag line of Street Fighter with 4 players to show why you want to play it on Sega. Power Base Convertor is nice to show that if you invest into our consoles we will not drop you, and after 4 months it will pay itself back at which point we could release a Master Sytem game once every 4 months and have the cost covered just from the convertor.

CD and Super Scaler are pricey and while we likely want to try one or both later, I want to wait a month or two to see how are currently attempts pan out.

Development:
Delay Altered beast for X months (not sure how long it needs extra to cook)
No, release Gauntlet and the 4-Way Adapter simultaneously (Requires choosing 4 Way Research)

4 Player co-op can be a big time selling point and there are a lot of 4 player arcade games that would then translate well to our console. Altered Beast, better to delay for a good title than release a rushed one

Cost: ?


Current Funds: 94mil
Awareness: 12.5mil
Support: 5mil
Research: 5.4 mil
Development: ?
Total: 22.9 mil
Net: 72.1 mil - development costs
 
--[X] Yes (Gauntlet will be our killer app, Delay Altered Beast for 8 months)
Why 8 months?

--[X] That Final Fantasy thing sure sounds like a hoot, why don't we give them kits for our shiny new toy. That'll ruffle that plumber's feathers! Adds at least one Square title on the list.
Are write ins allowed for support?

--[X] Sega aims market its console to the ones who really want an Arcade Experience. Sega spends 3,500,000 on advertising with this campaign.
You should change this to the 7.5Mil, because that gives us 8mil back which means after 8 months we will be net positive on the campaign (more up front but it is also a more aggressive ad campaign).
 
Now this is an interesting quest. Considering how badly the real-life Sega screwed up during the 90s, I'd be really surprised if we couldn't do better. As for my thoughts, I want to look to the long term and start shifting focus away from arcade games and ports of them. Pretty soon Street Fighter II is gonna give arcades a shot in the arm, but they're still ultimately on the way out due to computers getting better and cheaper. By the end of the 90s at the latest, video games available at home are going to be the unquestionably better option for the average consumer. It's one of the big problems the actual Saturn (and to some extent the Dreamcast) had; a console whose best selling point is great ports of arcade games isn't going to do well in regions where arcades aren't very important, and when "regions where arcades aren't important" includes North America, that's a lot of potential customers you've just failed to attract. So if we get the opportunity to get Sega as a whole to pivot to the home game market, I have to urge that we take that chance ASAP.

Other than that, third-party support is obviously something to go for; the consoles need games, and Sega can only make so many. Trying to get Sony as a third party after they split with Nintendo would be a nice win if we could swing it, but it's not Sony that's the real prize there. Rather, I'd say it's all the third-party support Sony was able to get for the Playstation. Imagine a world where the Sega Saturn's library of exclusive games includes Final Fantasy VII. Now that's a coup. But in order to do that, aside from keeping Sony from getting ideas, Sega's licensing policies need to be friendly to third-party developers, and the consoles themselves have to be developer-friendly. That is a lesson Sega learned from the Saturn, but the Dreamcast was never going to be anything but DOA with how dire the overall situation for Sega was at the time. So we need to make sure that the lesson never needs learning in the first place. Assuming the GM allows us to futz with hardware design, of course.

Other than that, well, the historical Genesis did pretty well in North America and Europe, so I think copying the strategies used for it IRL wouldn't be a bad idea. IIRC, that mostly came down to positioning the Genesis as a machine for teens and adults who wanted something less kiddie than Nintendo's stuff, along with strong marketing of the new mascot character to get kids (and teens?) interested and build brand loyalty early. And speaking of that mascot character, I think it might be good to see if we can't get that mascot popular in Japan this time around. If Sonic (or some analogous character created for the quest timeline) can do well in Japan, that might help the Genesis perform better there. It might keep the internal tensions calmer if the Japanese branch doesn't spend a few years mad about how the Westerners are severely outperforming them in the home console market.

Now, how all that actually translates into actions for the quest, I'm not sure. Hopefully we all can figure something out.
 
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