The cold air of the police station bites at your skin, but you barely feel it. The world around you is a blur, sounds muffled and distant. You're not sure how long you've been sitting here, waiting. Everything feels wrong, like the city itself is conspiring to crush you under its weight. You don't know how long you've been staring at the floor when a heavy hand lands on your shoulder. You look up to see a young officer—Bullock, you think his name is. His face is rough around the edges, but there's a kindness in his eyes that's almost out of place in Gotham.
"It's going to be alright, kid," he says, his voice gruff but gentle. "Might not seem like it now, but… eventually, it'll get better."
You nod, but you don't believe him. How could it ever be alright again? You feel hollow inside, like something essential has been ripped away, leaving only a void that nothing can fill.
Alfred arrives a little while later, his face a mask of calm that only barely conceals the worry in his eyes. He thanks Officer Bullock and gently guides you out of the station. The ride back to Wayne Manor is silent, the car gliding through the dark streets like a ghost. The city outside is a blur of lights and shadows, but it might as well be another world. You're too lost in your own thoughts, replaying the events over and over, trying to make sense of the senseless.
When you arrive at the manor, Alfred walks you to your room. He hesitates at the door, as if he wants to say something, but instead he simply rests a hand on your shoulder. "I'm here if you need anything, Master Bruce," he says softly.
You don't respond, just walk into your room and close the door behind you. The room feels too big, too empty. You sit on the edge of your bed, the silence pressing down on you until it's too much to bear. Tears blur your vision, and you collapse onto the bed, clutching your pillow as the sobs finally break free. The grief is overwhelming, a tidal wave of emotion that crashes over you, pulling you under until there's nothing left but exhaustion. Eventually, you cry yourself to sleep, the last remnants of your strength drained away.
The funeral is a blur, a series of faces and voices that you can't quite piece together. You remember the black suits, the whispered condolences, and the constant, suffocating presence of grief that hangs over everything. But now, a few days later, you're sitting in a room at Wayne Manor, Alfred by your side, as the family lawyer reads through your parents' will. Most of it is legal jargon that you don't fully understand—something about trusts and estates—but eventually, he gets to the part that's meant for you.
"In addition to the financial inheritance, Master Wayne," the lawyer says, adjusting his glasses, "your parents have left you several personal items that they believed you would find valuable as you grow older."
He lists the items one by one, and you feel a strange mix of emotions—curiosity, sadness, and something else, something you can't quite name. These are the last pieces of your parents' lives, fragments of who they were. And now, they belong to you.
Select a total of 3 Actions worth of Stuff, your inheritance from your parents.
[ ] Despite getting into politics and fundraising with your dad, it was clear your mother had a pretty strong interest in stuff like archaeology on the side. A lot of her side-classes she took in college were dedicated to things like archaeology, old myths and anthropology. A wide variety of notes, disorganized and eclectic sure, but a lot of it was surprisingly interesting. (Your mother had notes on a lot of mythologies that you can use to research a few things, as well as train your skills in stuff like Archaeology, Various Area Knowledges, Astrology, etc.)
[ ] Your Father was a man of science. When not operating on patients or attending board meetings he spent most of his time with you. But when you were at school or with your mother he spent his time in the workshop where he did all the science stuff he wanted. Now it's yours. (Provides access to a personal lab where you can conduct experiments and further your understanding of science. Grants bonuses to skills like Chemistry, Biology, Engineering, and Electronics. It also offers the potential to develop gadgets and study biological phenomena.)
[ ] Wayne Enterprises started as Wayne Constructions back when your Grandfather founded the company. Even as the company expanded and diversified over the years your grandfather and father kept all the blueprints of all the building Wayne Construction had a hand in building as some kind of tradition. One you guess you have to continue now. (Provides access to detailed blueprints of most buildings in Gotham. Grants bonuses to exploration rolls, as well as knowledge of secret passages, hidden rooms, and the structural weaknesses of key locations.)
[ ] [ ] Your parents were popular, well-connected individuals in Gotham's high society. They often took you to parties and galas, where they were the center of attention. Among the possessions left to you is your mother's detailed Rolodex and your father's contact list. It contains the names and personal details of influential figures in Gotham—politicians, philanthropists, socialites, and more. (Provides access to Gotham's elite social network. Grants bonuses to Social Skills like Diplomacy, Savoir-Faire, and Networking)
[ ] [ ] Among your parents' possessions is a mysterious invitation to the Owls Club, an exclusive and secretive society in Gotham. The club is rumored to be connected to Gotham's elite and may have ties to the city's darker, hidden history. The invitation is old but still valid, bearing your father's name—and now yours by inheritance. (Grants entry into the enigmatic Owls Club.)
[ ] [ ] [ ] Your parents left you the key to a private vault in the Bank of Gotham. The contents of the vault are unknown, but given your family's status and wealth, it could hold something valuable—documents, family heirlooms, or even something more mysterious. (Access to a private vault containing unknown valuables.)