Guardians of Gotham: A CK3 Batman Successor Quest

Since we aren't a vengeful violent vigilante we should create an identity other than "the Red Hood". And I'd really like to create something not directly bat-related. Maybe "Grey Ghost" or "Phantasm" straight from the DCAU. I personally like "Phantasm", myself.
 
How about Cardinal as a name? It's a bird, got a more protective religious nature to suit our group 'the watchers' and still can go with a red design. Could even go with Red Cardinal if we want to stress that.
 
If we don't want to go for the classic 'Red Hood' name, we could always take a page out of the games. Maybe not the Arkham Knight, but the Gotham Knight could work if we tried.
 
[X] Plan Building Toward the Debute of a New Hero.
-[X] Here's a crowbar Billy!
-[X] Call the Cops
-[X] Hood Watchers Reborn!
-[X] WHERE IS THE GOVERNMENT?!
-[X] What's up Docs?
-[X] Hang out with Cullen
-[X] Who are you supposed to be?!
 
[X] Plan Building Toward the Debute of a New Hero.

Hopefully this'll allow Jason to create a superhero identity that's not copying the MIA Batman or taking up the Joker's discarded costumed identity.
 
Neither does a pre-pubescent boy in green shorts named Robin, and yet here we are.

Also Raven is a well known DC character already.

Yes, it doesn't, but you also need to remember it was when they were kids, so their names and costumes are bound to be like that. As they grow up, they take up names that are more suitable.

As per her being Raven, it doesn't really matter after all there have been multiple Robins.
 
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Vote End
Well, then. What a onesided vote! :evil:
Adhoc vote count started by Martin Noctis on Sep 8, 2024 at 1:43 PM, finished with 19 posts and 9 votes.
 
Turn 1 Results

"Here's a Crowbar, Billy!"

Roll: 30 + Martial (16) = 46

"Well, it ain't perfect, but at least it's something. I handed out some crowbars, bats, and a few other blunt objects to the boys. Gangs moving into Crime Alley have guns—so my guys aren't exactly on equal footing—but better a crowbar than their fists. We're still unarmed, but at least my people can protect themselves for now. This'll buy us a bit more time."

Reward:
The Hood Watchers are now equipped with melee weapons. Gang activity in Crime Alley receives a slight malus.


"Call the Cops"

Roll: 85 + Diplomacy (6) = 91

"I was starting to wonder if Gordon and his guys were still alive, honestly. Haven't seen much of the GCPD lately, but today? Got lucky. Managed to reestablish contact with some old allies in the force. They've been quiet, yeah, but they're still out there, fighting the good fight. We're not alone. Might be time to work together again, like the old days. We'll see where this leads."

Reward:
Amazing Succcess!!! You successfully reestablish contact with the GCPD. Future collaboration possible. ??? revealed in later turns. New Info in News Network


"Hood Watchers Reborn!"

Roll: 27 + Stewardship (8) = 35

"Ugh. This paperwork is a nightmare. I tried to whip the Hood Watchers into something a bit more organized, but it's too much, too fast. Bureaucracy's not my thing, clearly. I'll need help if I'm ever going to turn this mess into something legit. For now, we're still just a bunch of tough guys in hoodies trying to keep the peace."

Reward:
Failure to properly reorganize the Hood Watchers. No rewards. Jason will need more help to establish a real infrastructure.


"WHERE IS THE GOVERNMENT?!"

Roll: 95 + Intrigue (10) + Streetwise (+5) = 110

"Okay, this was... interesting. Dug into what's left of Gotham's so-called government, and, man, it's worse than I thought...."

Reward:
Critical success! To be continued in A City without a Head!


"What's up Docs?"

Roll: 97 + Learning (6) = 103

"Well, I gotta give credit to Harper. The tech team? They pulled through. We've got new, upgraded walkie-talkies that can cover way more ground than the junk we were using before. Makes coordinating across Crime Alley a lot easier. This is going to help us stay ahead of the gangs and any other trouble that comes our way."

Reward:
Big success! RND team has developed better long-range walkie-talkies. Communication within the Hood Watchers significantly improved. Enemies have a harder time spying on you.


Personal Action: Hang out with Cullen

Roll: 54

"I've been so caught up in everything—the Watchers, the crime, the city going to hell—that I didn't realize how much time had passed since Harper and Cullen had a moment together. They need each other, even if Harper won't admit it. I nudged her in the right direction, and she finally took a breather. Cullen's a good kid, and Harper needs to remember what's at stake. It's not just the city; it's family."

Reward:
Harper's morale improves as she reconnects with Cullen. Loyalty Increased


"Who are you supposed to be?!"

Roll: 6

"...Man, I thought coming up with a new identity was going to be easy. You know, 'Red Hood' or something cool like that. But trying to figure out the mask, the look, what I'm supposed to stand for—it's harder than I expected. I ended up sitting in front of the mirror for hours, trying on different stuff from the closet. I need more time. Maybe I'll ask Harper for help. This isn't ready yet."

Reward:
Failed to establish a new identity or mask for Jason. No rewards yet.
 
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Welp, at least the worst rolls didn't end up with a supervillain getting interested in our group
 
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