Jonathan Fitzgerald: Paranormal & Private Investigator - Anomalies & Adversities (a quest of playing the monster)

It seems to be working for what I can tell?

EDIT : Also, please, can we go with something more interesting than Christianity? Monotheism is a bore even without counting the continous harm it's done as an institution over the entirety of it's existance.
Adhoc vote count started by Forsaken Fantasy on Aug 24, 2024 at 9:00 PM, finished with 26 posts and 6 votes.

  • [X]Appearance: You'd think he was a regularish man at first. But his features were just that bit too angular, too perfect. Hard lines, hard edges, barely seeming to smooth where they curved.
    [X][Religion] Agnostic "You're going to need to be more specific than that. There's said to be a lot of gods."
    [X]Appearance: Jonathan
    [X][Religion] Christian
    [X] Plan: Kekkai Sensen
    [X][Religion] Christian "You aren't a prophet, are you? It's been a long while since god spoke so... directly with anyone."
    [X][Religion] Shinto
Huh, so it is. It... wasn't earlier.
 
[X][Religion] Agnostic "You're going to need to be more specific than that. There's said to be a lot of gods."

[X]Appearance: You'd think he was a regularish man at first. But his features were just that bit tooangular, too perfect. Hard lines, hard edges, barely seeming to smooth where they curved.
 
Tie Vote... Sort off?
Ok, so, here it is, nearly an hour late... Again. But nonetheless, here it is. The vote without a photo won in a landslide, and Christian wins the religion vote either 4 or 3 (with heads flip) to 3. Also, for the record, please try to keep vote format consistent. It didn't matter here since Christian won anyway (due to a coin flip, if that wasn't clear enough) but one of the votes for Christian is split off from the rest in the tally due to different formatting.

Scheduled vote count started by Ol' Tin Knight on Aug 23, 2024 at 3:57 PM, finished with 32 posts and 8 votes.

  • [X]Appearance: You'd think he was a regularish man at first. But his features were just that bit too angular, too perfect. Hard lines, hard edges, barely seeming to smooth where they curved.
    [X][Religion] Agnostic "You're going to need to be more specific than that. There's said to be a lot of gods."
    [X][Religion] Christian
    [X] Plan: Kekkai Sensen
    [X]Appearance: Jonathan
    [X] Plan: Pretty Depressed
    [X]Appearance: Jonathan 2
    [X][Religion] Shinto
    [X][Religion] Christian "You aren't a prophet, are you? It's been a long while since god spoke so... directly with anyone."


{A.N. Also, if anyone has any objections, please voice them now. If the coin flip had come up Tails instead, I'd have kept the vote open.}
 
Last edited:
Alright, one final piece of business before I go to sleep tonight and before I can finish the update: Could any of you roll me a D6? I'll take the first result I see when I wake up tomorrow... well, I guess later today, technically. If I don't see anything, I suppose I'll roll it myself.

Relatedly, expect the update sometime between 11:00 A.M. and 12:00 P.M. CDT Tomorrow/later Today, so 8/28.
 
So... I want to start off by saying thank you Forsaken Fantasy, your roll has been accepted. Second... it appears I underestimated how much update there was left to do. This should (hopefully) never happen again. But for now, I'm afraid I'll have to let anyone who actually cares know that it's been delayed until tomorrow so I can actually finish the thing. Hopefully the quality is worth it. I'm dreading it, to be honest. I'm worried I may have made this whole process too complicated, given just how many words I find myself typing.
 
Let me level with you... (character creation part 3)
Both the others in the room sat in stunned silence as he continued to intensely stare through the creature supposedly named 'Adam' in front of him. Until eventually, it broke the silence with a simple question of it's own; "...What?" "You heard me. Everything I just heard out of your mouth is BS. Stop beating yourself up for no reason." "I..." "Actually, one second. Before we continue..." He turned in his chair to face Thatcher. "Could you do me a favor?" "Hmm? Um, sure. How can I help?" "You can get out." "What- but, but I-" "You heard me. You hired me, trust me to handle this from here." "...You'll tell me anything you learn?" "If you need to hear it." "That's not exactly-" "You were a cop, right? Look, I might learn something here that it's better you don't know. Alright?" "...Augh... Fine." The client leaves the room, and goes to watch the front door.

THATCHER DAVIS DOOMS ALL.
CAN FITZGERALD CHANGE FATE?​

"Ok, now that he's gone..." He quickly turns back to the subject of the interview. "Let me level with you... you very clearly aren't human, and are having a difficult time processing that. *holds up hand* Don't start, trust me, I know." "How could you possibly know?" He makes a point of looking 'Adam' over top to bottom. Clearly, it got the message. "...I meant the difficult time part, asshole." "Hmm. Aside from just how you look, which I think is still enough by the way?... Well..." With that, he calmly rolls the sleeves of his coat and shirt up to reveal a heavily bandaged arm. The bandages are soaked to nearly dripping by a bright green substance. "What... is that? ...That's not... blood." "Congratulations Sherlock, would you like a Nobel prize for that observation?" He paused, realizing he was being a bit of a jerk. "...Sorry." "It's fine... Just... Seriously, what is that?" "It's basically my equivalent to blood, a coolant mix."

It clearly was confused by that. "...Coolant?" "Would you like to see underneath? Seeing is sometimes believing, after all." "...Yes." He wasted no time partially unwrapping the mass of bandages, eventually revealing... the truth. Underneath the mass of cloth, lied not skin, for it had been cut back by some force, nor normal bone, but instead a triad of thick metal rods threaded through a series of metal disks, with wires and tubes snaking around through. One tube has had an obvious hasty patch job applied to it. "...What are you?... How did that happen?" "Hah! Stole my question." He quickly re-wrapped up his bandages and rolled his sleeves back down. "As for your second question, lawnmower accident." It was it's turn to stare through him... rather creepily. "It's true! ...Wait, that's not the point!"

"Oh?" "My point is, I get it. I went through... maybe not exactly what you're going through right now, but something at least somewhat similar. So I need to know- well like I said, stole my question. ...That's 'What are you?', if that's not clear enough." Almost immediately, the room filled with a bright flash of light from seemingly nowhere in particular, and it was joined by the sounds of shifting flesh and breaking bones. Yet even through shut eyes, Jon still managed to shout out, "Don't hurt yourself! Answer the question!" In replying, the chorus of sounds was joined by the echoing of whispers, too quiet for normal ears to hear. Yet somehow, amid the swirling chaos, perhaps due to his past experience, perhaps due to his nature, Jonathan picks up and understands just enough to get what he needs... and a little more besides that he didn't know he needed. "Ok, calm down! I get it, I understand!"

In less than an instant, the chaos dies down, allowing him to see it's truly miserable form across from him having further deteriorated. "...Yikes, that's... rough. ...But pull yourself together." "...W-W-Why?... Why shouldn't... I... just... die?" "Because that's the easy way out." "I... am... an abomination." "Eh, somewhat, but in this case doesn't matter." "...What?" "It doesn't matter whether you are who you thought you were or not. It doesn't matter what you are; that doesn't, nay, cannot be allowed to define you. You weren't even aware of what you were, correct?" He once again pauses for but a moment, quickly barreling forwards once he receives a nod. "Then your actions, all of them, good and bad, cannot be blamed nor dismissed by what you are. Because just as much as you are 'one of legion', you are a person!" They sat there, stunned and awed at the outburst of passion.

Then, pathetically, almost as if trying to not actually think about anything he's just said, they ask him; "You... never actually answered... me?" "What? ...Hmm. I supposed I didn't. Very well, if you really want to know, I'm dead and living on in a robot, dead kid, specifically. ...Though I suppose the robot part is pretty obvious, given what you've already seen." "...Wait... You're... a... dead child...?" "Yes. Either 7 or 8 years old, to be more specific." "How did you die?" "...You know, I think you're the first person in a long time to ask me that. Well..."

Roll result = 6
  • 1 = Brutally Axe Murdered (must take the Unusual Fear(Tsekoupiphobia), Agony, and Seeking Vengeance Downsides)
  • 2 = Murdered (must take the Seeking Vengeance Downside)
  • 3 = House Fire(burnt) (50% penalty to Remnant, must worsen the Pyrophobia Downside to it's severe version.)
  • 4 = Drowned (must take the Aquaphobia Downside)
  • 5 = Crushed(collapsing bridge) (must take the Unusual Fear(Gephyrophobia) Downside)
  • 6 = House Fire(smoke inhalation) (No penalty)

"...you see, I had some friends there for a sleep over. My best friend at the time's little sister was downstairs, and she got into one of the cabinets since dad left it unlocked and mom forgot to double check behind him. It had matches in it." "...Oh... I see..." "Yeah. When it happened, I was alone in my room. I don't remember or know why exactly, but one of them had convinced a few of them to push a fucking bookcase in front of my door. ...Yeah... Of course that was before we knew there was a fire or going to be a fire. ...Anyway, everyone else got out, and the fire never actually made it up to my room. But it turns out, it doesn't need to in order to kill you."

"Ouch." "Yeah, ouch. From there, it's a long story from there to here, and an even longer story as to how I learned/rediscovered a lot of this stuff. But that's my story... so far. Just like you, mine's not done yet. Because that's the key similarity; you can let this be the end of your story, or you can pick yourself up and continue. I already know which one I'd pick." Jon stands up and moves to the door to leave, but turns back at the last moment. "I believe we're done here. From here, you're on your own, unless there's someone else you can turn to. ...Good luck. I hope you figure it out." The sound of the door slamming resounds through the empty halls of the police station. Thatcher meets him at the entrance. "So? Was it worth it? What did you get?" "I believe our next step should be to attempt to track down his cohorts in this 'BPS'. So, Sarah Heathcliffe and Evelin Miller, just to name the ones I'm familiar with by full name. I believe they may have useful information, and may be in danger."

Attention: Please take all of the below and Vote in Plans!


[StartDate]First off, select the start date and number of cases we'll flashback through until we make it back to here.
[][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case)
Three years after I was 'put back together' and four years after I died, just two away from the turn of the millennium. Arguably just before or already at the height of analog technology, and reaching towards the slow birth of the digital age. Darkness hides around every corner, shadows encroach no matter where you are...

[][StartDate] 1999 (Tutorial Case, Five minor cases, One medium case, One large (non-major) case)
The turn of the millennium. The height of analog technology, and the slow birth of the digital age. Some foretell the coming of the end of the world, Y2K.

[][StartDate] 2001 (Tutorial Case, Three minor cases, One medium case)
The changing of the guard, the digital revolution in full swing. A world unknowingly on the edge, about to change forever. A masquerade, about to crack but not break, to the delight of the misguided fans of a romance book series not yet made. And a pair of Towers, about to fall, a tragedy heard around the world.

[][StartDate] 2005 (Tutorial Case, Two minor cases)
The first ever Youtube video and the spread of forums and websites all around, as well as the prior cracking of the facade, births an underground movement online and changes the way people will consume entertainment in the future. An Earthquake in Pakistan and two Hurricanes in the Gulf signal the Earth's displeasure. North Korea commits horrors unimaginable, in their mad pursuit of the atom.

[][StartDate] 2008 (Tutorial Case, One minor case)
A growing sense of light, yet the shadows grow long. What is the cost of progress? What lurks beneath the surface? Is there something we have forgotten? Only one year out from the national end of Analog Broadcast. (retroactive addition/correction: ...And an economic cataclysm lurks just over the horizon, though no one knows it yet.)


[Tutorial]Next, please select the 'tutorial' case.
You definitely remember your first case. You and your mom were visiting family in Mississippi, and, while you where in the area anyway, you thought you'd look for and take on a case.

[][Tutorial]The Mystery of King's Tavern
-Semi-Real World myth
-Very Easy
-No Chance of actual paranormal encounter
-Nearly zero chance of combat
Built in Natchez, MS, King's Tavern is one of the oldest buildings in not only the town, but the whole state. Understandably, it's got a rich history, including the paranormal kind. Mostly nothing harmful to business, but for the past 70 years or so, one off the ghosts believed to haunt the tavern is Madeline, the mistress of one of the tavern's original owners. This one has some more leg to stand on then most such tales, since what was assumed to be her bones were found in the wall behind the fireplace, along with two male skeletons and a jeweled dagger. Aside from events believed to be caused by Madeline, there have been reports of phantom baby cries, mysterious reflections appearing in mirrors, and an unoccupied bed being as warm as if somebody had slept in it recently.
(Fictional element begins here) But here's the big thing; the current owner wants you to investigate because a 'womanly wail' was heard one night, and employees following the wail discovered a man frozen in fear who seemed to have died of frostbite. In Late Summer. Understandably, pretty much everyone is checking out of the Tavern, and the owner wants you to rule out anything supernatural, at the same time as the Natchez PD are handling the conventional investigation.

[][Tutorial]The Mystery of Bellevue/Longfellow House
-Real world myth
-Easy
-Low-Medium chance of actual paranormal encounter
-Very Low chance of combat
-Can only be taken with 2005 start date.
Bellevue, also known as the "Longfellow House" after an old legend about Henry Wadsworth Longfellow supposedly once staying there when he wrote his work 'The Building of the Ship', is a historical property in Pascagoula, Mississippi. Ever since it's construction, it's served a whole host of different functions. However, no matter what function it's served at the time, it's supposedly always had reports of... anomalous activity. See, it was originally built in 1850 for Daniel Smith Graham, a slave trader. And ever since 1866, again supposedly, the ghosts, spirits, or 'remnants' of slaves that died on the property have caused all kinds of disturbances. Slapping (mostly white) people (which I'd pay to see that one), banging on pots and pans (sounds like a 'poltergeist' or 'noisy ghost'), and in more recent times causing power fluctuations (that one could be pretty much any type of ghost, if it even is a ghost or spirit.). It got badly damaged by Katrina, and the University of Mississippi Foundation, it's current owners, are looking to sell. They want someone to go in and disprove these old legends, or failing that, put the 'spirits' to rest.

[][Tutorial]The Mystery of the Witch of Yazoo City
-Real world myth (possibly fictional solution)
-Medium to Medium-Hard, with Easy to Medium combat (should it occur at all)
-Medium chance of actual paranormal encounter
-High chance of combat
-Triple the usual payment for case of this size category upon completion
Yazoo city is the county seat of Yazoo county, and was named after the Yazoo river, which was itself named by french explorer Robert de Salle in reference to the Yazoo tribe that lived the river's mouth. It also a city that has known fire, much like you have, as it's center was pretty much burned to the bedrock on March 25 1904. Eerily enough, the cause of that fire? Same as the one that killed you, a child, playing with matches. ...On the surface. There exists a local legend that offers, another explanation. Located in Glenwood Cemetery, there is a grave surrounded by chain links simply known as... 'the witch's grave'. This story was made famous in Willie Morris' book, 'Good Old Boy', published in 1971. but existed long before then.
According to the legend, an old woman, the witch, lived on the Yazoo River, and was caught torturing fishermen who she lured in off the river. The sheriff is said to have chased her through the swamps where she was half drowned in quicksand by the time the sheriff caught up with her. As she was sinking, she swore her revenge on Yazoo City and on the town's people. "In 20 years, I will return and burn this town to the ground!" No one thought much of it at the time. Then came May 25, 1904…
Interesting for sure, chunky story, for sure, but as for why this is a case? Well, that has to do with the grave. See, many years ago, the original gravestone (now long gone) only had the letters T. W. (Possibly, The Witch??). The stone which is now in place mysteriously fell and split in two shortly after installation. No one knows why for certain. But, here's the real key: the heavy chains surrounding the grave are constantly being repaired, only to fall apart again shortly after. Except a few days ago. A few days ago they just walked away, apparently. That sent some of the more superstitious types into an uproar, and now apparently it's somehow gotten bad enough the Mayor's Office has contacted you to quell the situation while they replace the chain, which is apparently of such abnormal thickness it'll take at least a day or two to get a set custom hand forged. The pay is tempting though...

[][Tutorial]The Mystery of the Hound(s) of Poplarville
-Mostly Fictional (save for location and possibly surrounding events, depending on start date)
-Easy to Medium Investigation, Extremely Hard Combat (should it occur)
-Guaranteed chance of actual paranormal encounter
-Extremely High (but still avoidable) chance of combat
-Available in any start date except 2008 (By which time, Poplarville no longer exists if not taken.), but has greater reward in 2005.
(Real world information)Poplarville is a mid-sized city that serves as the county seat of Pearl River county. It hosts an annual Blueberry Jubilee, which includes rides, craft vendors and rodeos,(Real world information maybe over?) and more interestingly to you, a temporary flea market selling everything from produce to various used goods, like most flea markets. (Real world information definitely over) It's also, for the past 40-50 years or so, been home to a series of mysterious disappearances, nearly but not quite bi-monthly, and always timed with the arrival of the new moon. Reports from around the same time always emerge of the sounds of distant howling, often described as 'muffled' in some way.
The phenomenon had already slowed Poplarville's growth to a near halt, as people became reluctant to move in, but recently/in 1998 (depending on start date, of course), it got so much worse after one of the bodies of the missing were found... hacked into ribbons, as if assaulted by some kind of animal, but with signs of clear intelligence, not just mindless blows. The horrid sight of the shredded carcass that was once a man has lead to a slow but unstoppable exodus from Poplarville, as the younger generations and, frequently enough, their parents, move away bit by bit.
Town Hall seems to not give a damn, but a well-off concerned local has hired you to try your hand at maybe solving this cold case and reassuring everyone that they don't need to flee the town. You're of the opinion that it's certainly interesting, and that there's clearly something paranormal or supernatural going on here. The only question is... what? And after that... Who?


[Stats, Powers, and Perks]Finally, please distribute your stat points into your stats and select your starting Powers, Perks, and Downsides.

[][Stats] You get 75 points to distribute between your INT, CHA, WIS, WIL, PEI, and LCK. Please keep in mind that 10 in all stats but WIL and PEI is considered the human adult average. WIL human adult average is 15, and this is because the human 'racial advantage', if you will, is Willpower. PEI meanwhile is... just weird and doesn't really have an average. Going above the human average (or 10 PEI) costs 2 points per stat point.


You can spend a variable number of raw stat points on perks and powers instead. Alternatively, taking downsides will give you extra points that can only be spent on this section.

[][Power]Psychic(General) Costs 10 points, can only take one option. Intrinsic, meaning you need nothing else to use these abilities. You gain the equivalent of one 'dot' in these powers under the oWoD system.
  • Animal Psi
    [Gain the ability to contact/communicate 'telepathically' with animals.
  • Anti-Psy (x2 the normal price)
    Gain the rare ability to passively completely cancel out general Psychic and Teleinformatics abilities, as well as weak Mind Sphere awakened magic. Does not work against Vampiric Mind-Effecting Disciplines nor Morphogenetic-type Psychic abilities. You cannot take any other Psychic powers if you have this one. Not even Morphogenetic-type ones.
  • Ectoplasmic Generation
    Gain the ability to create plasm; a sticky substance that evaporates after several minutes back into the Underworld. (Important note: Can generate plasm even in Remnant/Spirit form, allowing for limited physical interaction with the world.)
  • Mind Shield
    Gain the ability to erect passive mental defenses against supernatural intrusion. This includes mage spells, Vampiric Disciplines, Changeling & True Fae cantrips, Alternate Insidious Whispers, and other mind-based abilities.
  • Pyrokinesis
    Gain the ability to summon forth fire. You gain no control or immunity against the summoned fire and thus have to take great care to not get burnt yourself. Furthermore, using this ability will rapidly exhaust your stamina, and then sanity once you run our of stamina.
  • Limited Precognition (x2 the normal price)
    Does exactly what you think it does. Or just it in case to cover all the bases here, grants random, sometimes very helpful, sometimes useless glimpses into the current most probable next turn of events, and may (with practice and advancement) even allow at times one to actively peer into the future outright.

[][Power]Psychic(Morphogenetic) Variable points cost per, can only have one, can take in addition to or separate from a general power. Intrinsic. Bonkers powerful.
  • A-B Pair:Sender Costs 5 to 30 Points depending on target receiver. (Specify Who is your 'B' pair opposite, must not be a character that has been mentioned yet.)
    The more limited kin of Telepathy, you're Telepathic with only one other person in the whole wide world... except not really, because unlike with Telepathy, here you can just casually ignore the laws of cause and effect, time and space, and just you know, literally anything else that could possibly inconvenience you, pretty much. I mean, that's an exaggeration, but it's pretty close.
  • A-B Pair:Receiver Costs 5 to 30 Points depending on target sender. (Specify Who is your 'A' pair opposite, must not be a character that has been mentioned yet.)
    The more limited kin of Telepathy, you're Telepathic with only one other person in the whole wide world... except not really, because unlike with Telepathy, here you can just casually ignore the laws of cause and effect, time and space, and just you know, literally anything else that could possibly inconvenience you, pretty much. I mean, that's an exaggeration, but it's pretty close.
  • SHIFTer Costs 50 Points
    The power to SHIFT, and to jump across alternate timelines. Time travel, basically.

[][Power]Basic Extrasensory Perception Costs 10 Points, passive.
Replace 'Perception(PER): N/A' under Soul/Remnant Stats with 'Perception(PER): N/A or 1 (if body PER is 0)'. Can be upgraded.
Also, at disadvantage, allows PER to be used even on creatures, people, object, phenomena. and locations it normally can't.
Note: Due to your chosen creature type you do not have any access to any form of magic at this time. Actually, full disclosure? If we're talking Mage magic, the magic of the Awakened, real magic? .....Yeah..... None of the options would have had access to that. That stuff's broken! But some of the others would have had access to Sorcery's Paths of magic, as well as the Arcane Principles (perhaps better known to some as the Lores of the Mansus with a new coat of paint and no Mansus or Hours.), but your just doesn't. ...Well, no magic assuming you don't count:
[][Power]True Faith Requires 25 or more PEI, lose access if PEI falls below 20, Potency is increased by Theology skill, costs 40 points.
I know that God is on my side. And what about you, hmm? Where will you end up, abomination? Heaven or Hell? I think the answer is clear...
The power of True Faith isn't even necessarily one that is granted by god, a god, or even gods; it is more so the manifestation and embodiment of the individual believers absolute conviction and belief, lancing out to protect and to smite evil... or at least what they define as evil. Vampires turn to ash when their undead flesh so much as brushes against holy icons of faith; the cross(to some), the bible (to others), the torah (to yet others, of different faith, yet shielded all the same.) and demons are repelled on sight. Yet it's greatest power... is when multiple such believers are able to, however temporarily, put aside their differences, and channel all of their combined conviction into singular miracles. It is said that the greatest nightmare of the vampire is that there existence is unveiled, partly because if every 'son and daughter of Abraham' of True Faith, of which there are not many to be fair, were to direct their full conviction as one upon the vampires, they all but Caine himself would simply... cease to exist, in a ray of divine might.


[][Perk]Quick Learner Costs 2 Points
Accumulate Experience 50% quicker. Ordinarly, this would be used to advance stats, accelerate skill development, and to upgrade (and on rare occassions, buy new) traits, but given the creature type, it'll only be used for skills and traits.

[][Perk]Skilled Investigator 5 points
All actions during regular turns related to investigating an ongoing case have the DCs lowered by 10 and receive a +1 (applied per dice rolled). Can be upgraded

[][Perk]Charmer 2 points
All 'friendly' social actions during regular turns have the DCs lowered by 10 and receive a +1 (applied per dice rolled)

[][Perk]Scary Guy 2 points
All 'hostile' social actions during regular turns have the DCs lowered by 10 and receive a +1 (applied per dice rolled)

[][Perk]Skilled Negotiator 5 points
All Negotiation actions during regular turns have the DCs lowered by 10 and receive a +1 (applied per dice rolled). Can be upgraded

[][Perk]Skilled Administrator 5 points
Increase Admin skill by 5 (Relevant next turn). All actions during regular turns receive a +2 (applied per dice rolled), including all actions undertaken by organizations you control or manage and all actions taken by individuals associated with said organizations, personal or otherwise. Can be upgraded

[][Perk]German Ancestors 2 Points
Lower DCs for all interactions with German, Austrian, and Swiss characters. May have future implications

[][Perk]Mentor&Teacher 10 Points
Characters Taught/Tutored by this character gain experience and advance any applicable (non-combat) skills at X2 the usual rate.

[][Perk]Preserved Archives (Creature/Background specific) 10 Points
Dang, dad had more stuff down here than I thought. Weird.
Your initial random grab bag of clues, evidence, and hearsay is significantly expanded.


You can take these for the amount of points listed next to them. Remember, you can only spend these points on Perks and Powers. Additionally, you get additional points if you have to take a downside for some reason.
{A.N.:Note regarding x-phobia type downsides... I'm not a psychologist, so take there depiction with a grain of salt.}
[][Downside]Pyrophobia 2 Points No points, must take the downside.
I still remember the smoke... the fucking smoke... Pretty sure it's marked me down to my soul... Never again.
"There is a possibility that overheating might neutralize the effects permanently"
- section "D", Scooper Blueprint, Afton Robotics LTD. (Same, FNAF: Sister Location)
Clinically, Pyrophobia is defined as an overwhelming fear of fire. People with moderate Pyrophobia become stressed, even irrationally so, when near fire, and may experience mild to moderate anxiety. Direct close range exposure to fire may induce nervous/panic type breakdowns. This is the standard phobia symptom set.

[][Downside]Severe Pyrophobia 1 Point Must already have taken Pyrophobia
Clinically, Pyrophobia is defined as an overwhelming fear of fire. People with severe Pyrophobia might feel extreme anxiety if they see fire, or even if they hear about fire, and if forced to confront it in a dire situation, are particularly prone to breaking down. At it's worst, this fear may cause someone to avoid public places or any situation where they think a fire could occur (limiting your options). This is the standard severe phobia symptom set.

[][Downside]Aquaphobia 2 Points
Clinically, Aquaphobia is defined as an overwhelming fear of water. This is different from Thalassophobia, which is fear of the Ocean and other very large bodies of water. Standard phobia symptoms and issues.

[][Downside]Severe Aquaphobia 1 Point Must already have taken Aquaphobia
Clinically, Aquaphobia is defined as an overwhelming fear of water. This is different from Thalassophobia, which is fear of the Ocean and other very large bodies of water. Standard severe phobia symptoms and issues.

[][Downside]Acrophobia 2 Points
Clinically, Acrophobia is defined as an overwhelming fear of heights and high places. Standard phobia symptoms and issues.

[][Downside]Severe Acrophobia 1 Point Must already have taken Acrophobia
Clinically, Acrophobia is defined as an overwhelming fear of heights and high places. Standard severe phobia symptoms and issues.

[][Downside]Nyctophobia 2 Points
Clinically, Nyctophobia is defined as an overwhelming fear of the dark. Standard phobia symptoms and issues.

[][Downside]Severe Nyctophobia 1 Point Must already have taken Nyctophobia
Clinically, Nyctophobia is defined as an overwhelming fear of the dark. Standard severe phobia symptoms and issues.

[][Downside]Necrophobia 2 Points
Clinically, Necrophobia is defined as an overwhelming fear of the dead (i.e. corpses, skeletons, etc.) and undead. Standard phobia symptoms and issues.

[][Downside]Severe Necrophobia 1 Point Must already have taken Necrophobia
Clinically, Necrophobia is defined as an overwhelming fear of the dead (i.e. corpses, skeletons, etc.) and undead. Standard severe phobia symptoms and issues.

[][Downside]Daemonophobia 2 Points
Clinically, Daemonophobia is defined as an overwhelming fear of devils and demons. Standard phobia symptoms and issues, with the addendum that direct contact is very much not necessary, and merely the idea of devils and demons and produce an anxiety response.

[][Downside]Severe Daemonophobia 1 Point Must already have taken Daemonophobia
Clinically, Daemonophobia is defined as an overwhelming fear of devils and demons. Standard severe phobia symptoms and issues, with the addendum that direct contact is very much not necessary, and merely the idea of devils and demons and produce an extreme anxiety response, and even mild breakdown (mild only because of living in a world where they are very obviously corporeal and real being a double-edged sword).

[][Downside]Phobiaphobia 4 points
Clinically, Phobiaphobia is defined as an overwhelming fear being afraid. In it's standard format, it disadvantages all bravery-type willpower checks (i.e. Willpower being used to contest natural or supernatural fear), and increases the severity of all other phobias. It also penalizes attempts to save against nervous/panic breakdowns by -10.

[][Downside]Severe Phobiaphobia 8 points Must already have taken Phobiaphobia
"first of all, let me assert my firm belief that the only thing we have to fear is...fear itself." -Franklin D. Roosevelt's 1933 inaugural address. (Real Life)
Clinically, Phobiaphobia is defined as an overwhelming fear being afraid. In it's severe format, it disadvantages and penalizes by -20/-4 all bravery-type willpower checks, and increases the severity of all other phobias. It also disadvantages and penalizes by -20/-4 attempts to save against nervous/panic breakdowns. All supernatural forms of fear stronger than a certain threshold may begin inflicting sanity damage. Your available options are frequently severely kneecapped.

[][Downside]Unusual Fear 1-4 Points
Depends on the chosen phobia.

[][Downside]Severe Unusual Fear 1-8 Points Must of taken the same phobia under Unusual Fear previously
Depends on the chosen phobia.

[][Downside]Problem with Authority 2 Points
You always had trouble with people trying to tell you what to do that weren't family. Cannot level Esprit de Corps skill beyond 1. Suffer disadvantage on and take a penalty of -20/-4 on all Esprit de Corps, Suggestion, Persuasion, Rhetoric, Intimidation, and Negotiation skill checks when dealing with Politicians, Governments Agents, Military Personnel, and Law Enforcement, as well as on all 'friendly' diplomatic actions dealing with the same.

[][Downside]Occasional (Chaotic) Immaturity (Creature specific) 5 Points
Hehehe... Oh, I'm going to prank this guy. And it is going to be so funny, just you watch.
Given you never really got to finish growing up... well, it's not all the time, but sporadically, you know? Every turn, roll a d100, no modifiers. On exactly a 1 or 100, does something either catastrophically stupid and bad or exceptionally good (respectively), and in either case, something immature and that an adult probably wouldn't think to do. This action will replace a random action among the ones that were originally planned, without care for how that effects turn plans or the ongoing case.

[][Downside]Seeking Vengeance (Creature specific) 2 Points
You know that however you died, it wasn't an accident. You are determined to get Vengeance on your killer, and may act irrationally at times, if you think it'll get you closer. Certain actions might force you to take them, even if you don't want to; others will require Willpower checks to avoid exactly that from occurring.

[]Downside]Agony (Creature specific) 1 Point
On the positive side of things, your Remnant pool is doubled, with half of it no longer having any vulnerability to fire. However, that's because the other half of the pool isn't Remnant at all, but the Agony you experienced during your death. The downside is obvious; it never goes away. You continue to feel torturous pain, same as the day you died. It's miracle, and testament to your character, that it has no real mechanical effects... until it does. {If you aren't required to take this, you probably shouldn't, if you don't like reading your MC literately feeling like they are dying, all the time. They may also be consequences for Jonathan's sanity, if you take this.}
 
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I'm definitely going to say this one.

[X][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case)
Three years after I was 'put back together' and four years after I died, just two away from the turn of the millennium. Arguably just before or already at the height of analog technology, and reaching towards the slow birth of the digital age. Darkness hides around every corner, shadows encroach no matter where you are...

Also. Here's a meme plan.

[] Plan:May the fires of faith burn
[][Power]Basic Extrasensory Perception Costs 10 Points, passive.
Replace 'Perception(PER): N/A' under Soul/Remnnant Stats with 'Perception(PER): N/A or 1 (if body PER is 0)'. Can be upgraded.
[][Power]True Faith Requires 25 or more PEI, lose access if PEI falls below 20, Potency is increased by Theology skill, costs 40 points.

[][Perk]Quick Learner Costs 2 Points
Accumulate Experience 50% quicker. Ordinarly, this would be used to advance stats, accelerate skill development, and to upgrade (and on rare occassions, buy new) traits, but given the creature type, it'll only be used for skills and traits.

[][Power]Psychic(General) Costs 10 points: Mind Shield

[][Power]Psychic(General) Costs 10 points: Pyrokinesis

[][Downside]Pyrophobia 2 Points No points, must take the downside.
I still remember the smoke... the fucking smoke... Pretty sure it's marked me down to my soul... Never again.

[][Downside]Seeking Vengeance (Creature specific) 2 Points
[]Downside]Agony (Creature specific) 1 Point
 
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I'm definitely going to say this one.

[X][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case)
Three years after I was 'put back together' and four years after I died, just two away from the turn of the millennium. Arguably just before or already at the height of analog technology, and reaching towards the slow birth of the digital age. Darkness hides around every corner, shadows encroach no matter where you are...

Also. Here's a meme plan.

[] Plan:May the fires of faith burn
[][Power]Basic Extrasensory Perception Costs 10 Points, passive.
Replace 'Perception(PER): N/A' under Soul/Remnnant Stats with 'Perception(PER): N/A or 1 (if body PER is 0)'. Can be upgraded.
[][Power]True Faith Requires 25 or more PEI, lose access if PEI falls below 20, Potency is increased by Theology skill, costs 40 points.

[][Perk]Quick Learner Costs 2 Points
Accumulate Experience 50% quicker. Ordinarly, this would be used to advance stats, accelerate skill development, and to upgrade (and on rare occassions, buy new) traits, but given the creature type, it'll only be used for skills and traits.

[][Power]Psychic(General) Costs 10 points: Mind Shield

[][Power]Psychic(General) Costs 10 points: Pyrokinesis

[][Downside]Pyrophobia 2 Points No points, must take the downside.
I still remember the smoke... the fucking smoke... Pretty sure it's marked me down to my soul... Never again.

[][Downside]Seeking Vengeance (Creature specific) 2 Points
[]Downside]Agony (Creature specific) 1 Point
Three problems with this: one, all of the votes are supposed to be under a plan, though if that proves too difficult, I suppose I could split the Start date and Tutorial Case votes from the Stats, Powers, Perks, and Drawbacks part. Two, you can't actually take True Faith like this, due to insufficient Peity, or PEI. Three, you don't distribute any points to stats, so you'd have zero in all of them (Except the Physicals).
Edit: Oh, and upon further examination, your meme plan spends only 72 points, meaning it has 6 Points left. That's not disqualifying, but the bit about True Faith being Ineligible for purchase is.
 
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[X] Plan: Detective Effective, with lots of fears.
-[X][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case).
-[X][Tutorial]The Mystery of the Hound(s) of Poplarville.
-[X] INT 11
-[X] CHA 11
-[X] WIS 11
-[X] WIL 10
-[X] PEI 1
-[X] LCK 6
-[X] Mind Shield.
-[X][Power]Basic Extrasensory Perception Costs 10 Points, passive.
-[X][Perk]Quick Learner Costs 2 Points
-[X][Perk]Skilled Investigator 5 points
-[X][Perk]Charmer 2 points
-[X][Perk]Scary Guy 2 points
-[X][Perk]Skilled Negotiator 5 points
-[X][Downside]Pyrophobia 2 Points No points,
-[X][Downside]Arachnophobia 2 points.
-[X][Downside]Coulrophobia 2 points
-[X][Downside]Arachibutyrophobia 1 point
-[X][Downside]Xanthophobia 2 points
-[X][Downside]Eisoptrophobia 2 points
-[X][Downside]Globophobia 2 points
@Ol' Tin Knight

So before I continue, I have questions about whether these Phobias are acceptable, and if so, how many points do they add?

Coulrophobia: is a fear (phobia) of clowns. Children and adults who fear clowns may experience extreme, irrational reactions when they see clowns in person or view pictures or videos of clowns.

Arachnophobia (self explanatory)

Arachibutyrophobia: is the fear of peanut butter sticking to the roof of your mouth. While the phenomenon has happened to everyone at one point or another, people with arachibutyrophobia are extremely afraid of it. The severity of arachibutyrophobia varies from person to person. Some with this condition may be able to eat small amounts of peanut butter, but others will completely avoid eating peanut butter or anything with a similar consistency.

Xanthophobia is a fear of the color yellow. People with this rare phobia are usually also afraid of any object that is yellow, such as school buses and flowers. People with xanthophobia may avoid the color yellow at all costs, and they may even find yellow foods to be distressing. This phobia tends to interfere with everyday life, as yellow things can be found everywhere.

Octophobia: is a fear of the number eight.

arithmophobia: fear of numbers themselves.

triskaidekaphobia: the fear of the number thirteen.

Globophobia is a fear of balloons. The level of fear varies from person to person and can range from avoiding being near balloons to avoiding places with balloons altogether. In some people, the fear is so great that even seeing a balloon on television triggers intense anxiety.

Hippopotomonstrosesquippedaliophobia is a fear of long words. Ironically, it is also the longest word in the dictionary. Another name for this phobia is sesquipedalophobia.

Eisoptrophobia is a fear of mirrors. This phobia is also sometimes referred to as spectrophobia or catoptrophobia. People with this fear are unable to look at themselves in a mirror. This fear may also extend to any reflective surface.
 
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[X] Plan: Detective Effective.
-[X][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case).
-[X][Tutorial]The Mystery of the Hound(s) of Poplarville.
-[X] INT 11
-[X] CHA 11
-[X] WIS 11
-[X] WIL 3
-[X] PEI 0
-[X] LCK 3
-[X] Mind Shield.
-[X][Power]Basic Extrasensory Perception Costs 10 Points, passive.
-[X][Perk]Quick Learner Costs 2 Points
-[X][Perk]Skilled Investigator 5 points
-[X][Perk]Charmer 2 points
-[X][Perk]Scary Guy 2 points
-[X][Perk]Skilled Negotiator 5 points
-[X][Downside]Pyrophobia 2 Points No points,

@Ol' Tin Knight

So before I continue, I have questions about whether these Phobias are acceptable, and if so, how many points do they add?

Coulrophobia: is a fear (phobia) of clowns. Children and adults who fear clowns may experience extreme, irrational reactions when they see clowns in person or view pictures or videos of clowns.

Arachnophobia (self explanatory)

Arachibutyrophobia: is the fear of peanut butter sticking to the roof of your mouth. While the phenomenon has happened to everyone at one point or another, people with arachibutyrophobia are extremely afraid of it. The severity of arachibutyrophobia varies from person to person. Some with this condition may be able to eat small amounts of peanut butter, but others will completely avoid eating peanut butter or anything with a similar consistency.

Xanthophobia is a fear of the color yellow. People with this rare phobia are usually also afraid of any object that is yellow, such as school buses and flowers. People with xanthophobia may avoid the color yellow at all costs, and they may even find yellow foods to be distressing. This phobia tends to interfere with everyday life, as yellow things can be found everywhere.

Octophobia: is a fear of the number eight.

arithmophobia: fear of numbers themselves.

triskaidekaphobia: the fear of the number thirteen.

Globophobia is a fear of balloons. The level of fear varies from person to person and can range from avoiding being near balloons to avoiding places with balloons altogether. In some people, the fear is so great that even seeing a balloon on television triggers intense anxiety.

Hippopotomonstrosesquippedaliophobia is a fear of long words. Ironically, it is also the longest word in the dictionary. Another name for this phobia is sesquipedalophobia.

Eisoptrophobia is a fear of mirrors. This phobia is also sometimes referred to as spectrophobia or catoptrophobia. People with this fear are unable to look at themselves in a mirror. This fear may also extend to any reflective surface.
Coulrophobia is valid and worth 2 points, 1 more for upgrading to severe.

Arachnophobia... should have been on the starting list. I knew I was forgetting something. Anyway, it's obviously valid and it's worth the same point spread as the previous (2 for regular, 1 additional for severe).

Arachibutyrophobia is valid (though only because of the Iron Stomach Trait), it'll have no severe version and is simply worth one point.

Xanthophobia is valid and good for 2 points to start, but 8 points when worsened to severe.

Octophobia & Triskaidekaphobia... I know they're real things, but this quest, they are not valid.

Arithmophobia is however valid, though with a non-standard effect that shall be elaborated on in the next update, if taken. It's worth 2 points, and 2 for severe.

Globophobia is valid, standard (2 standard, 1 severe) value spread.

Hippopotomonstrosesquippedaliophobia (thank you, copy&paste), is, again, a real thing but not valid.

Eisoptrophobia is valid, standard spread.
 
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Thank you, and here's my new plan! Average or a bit above average in most stats, except for PEI and LCK

[X] Plan: Detective Effective, with lots of fears.
-[X][StartDate] 1998 (Tutorial Case, Five minor cases, Two medium cases, One large (non-major) case).
-[X][Tutorial]The Mystery of the Hound(s) of Poplarville.
-[X] INT 11
-[X] CHA 11
-[X] WIS 11
-[X] WIL 10
-[X] PEI 1
-[X] LCK 6
-[X] Mind Shield.
-[X][Power]Basic Extrasensory Perception Costs 10 Points, passive.
-[X][Perk]Quick Learner Costs 2 Points
-[X][Perk]Skilled Investigator 5 points
-[X][Perk]Charmer 2 points
-[X][Perk]Scary Guy 2 points
-[X][Perk]Skilled Negotiator 5 points
-[X][Downside]Pyrophobia 2 Points No points,
-[X][Downside]Arachnophobia 2 points.
-[X][Downside]Coulrophobia 2 points
-[X][Downside]Arachibutyrophobia 1 point
-[X][Downside]Xanthophobia 2 points
-[X][Downside]Eisoptrophobia 2 points
-[X][Downside]Globophobia 2 points
 
Currentlly writing up a plan of my own, a couple more Phobia's though :

Algophobia, the fear of pain.
Apeirophobia, the fear of infinity, eternity, and the uncountable.
Frigophobia, the fear of becoming too cold.
Oneirophobia, the fear of dreams.
Somniphobia, the fear of sleep.
Thanatophobia, the fear of dying (again, in this case.)
Thermophobia, the fear of intolerance to high temperatures.
 
Currentlly writing up a plan of my own, a couple more Phobia's though :

Algophobia, the fear of pain.
Apeirophobia, the fear of infinity, eternity, and the uncountable.
Frigophobia, the fear of becoming too cold.
Oneirophobia, the fear of dreams.
Somniphobia, the fear of sleep.
Thanatophobia, the fear of dying (again, in this case.)
Thermophobia, the fear of intolerance to high temperatures.
Due to already decided character backstory reasons, Thermophobia is not valid, as it's already been rolled into Pyrophobia for this character. Frigiophobia, however, is valid. Standard spread.

Thanatophobia is semi-valid, with the caveat that for this character you also need to take Agony (which, seriously, please don't, unless you're absolutely sure about it), 2 points, no severe version.

Somniphobia isn't valid, on account of messing with certain parts of the quest and making them extremely difficult to write with this character in mind. Meanwhile, Oneirophobia... isn't valid for Character Creation. I have plans...

Algophobia is valid, standard spread.

Finally, Apeirophobia is valid, standard spread.
 
[X] Plan : To Brave the Night Undone
-[X][StartDate] 2001 (Tutorial Case, Three minor cases, One medium case)
-[X][Tutorial]The Mystery of the Witch of Yazoo City
-[X][Stats] 75 Base, 51 after Perks and Flaws.
--[X] INT 10
--[X] CHA 8
--[X] WIS 10
--[X] WIL 11
--[X] LCK 10
--[X] PEI 2
-[X][Power]Psychic(General) Costs -10 points, can only take one option. Intrinsic, meaning you need nothing else to use these abilities. You gain the equivalent of one 'dot' in these powers under the oWoD system.
--[X] Mind Shield
-[X][Perk]Skilled Investigator -5 points
-[X][Perk]Skilled Negotiator -5 points
-[X][Perk]Skilled Administrator -5 points
-[X][Perk]Preserved Archives (Creature/Background specific) -10 Points
-[X][Downside]Pyrophobia 2 Points No points, must take the downside.
-[X][Downside]Seeking Vengeance (Creature specific) +2 Points
-[X][Downside]Selenophobia +2 Points
-[X][Downside]Severe Selenophobia +3 Points
-[X][Downside]Eisoptrophobia +2 Points
-[X][Downside]Algophobia +2 Points

I think this gives a pretty solid character? There's valid reasoning for all the phobia's and stuff.
 
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Main threadmark update/edit and vote closure time announcement.
I've made a number of edits to the most recent threadmark. Most are unimportant, just spellchecking, but one was worth mentioning: An invisitext 'secret' (if you want to call it that) that I meant to include from the start and thought I had included, but never actually did. It's probably not a big enough deal to change anyone's plans, but I figured it would be better to mention it than not. It concerns one of the powers, and is located directly underneath the power it concerns.

That's the first announcement, the second is that the vote (due to it's complexity) will remain open a little longer than the previous two; namely, until 12:00 P.M. CDT 09/02 (Or, noon next Monday).
 
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