Ok , this was my original idea was to create a brood specced into space combat:
[] Plan SPAAAAACE
-[][Brood] Sarinas Brood
-[][Name] Sarina
-[][Colors] Black and red
-[][Special] Titans
-[][Boon] Specialist Brood
--[][Special] Aerial
-[][Boon] Hive Tenders
-[][MF] Leviathans of the Sea
-[][MF] Rocky Ring
-[][MF] Ring of Fire
-[][LF] Large Island
-[][LF] Lilly Islands
-[][LF] Living Gardens
-[][LF] Swampy Island
-[][NF] Ruins
But if we can get the other specialties later, then the spaceforce can wait.
[X] Plan Family road trip
-[X][Brood] Sarinas Brood
-[X][Name] Sarina
-[X][Colors] Black and red
-[X][Special] Individualistic
-[X][Boon] Tinkerer
-[X][Boon] Daughter
-[X][Boon] Powerful Form
-[X][MF] Leviathans of the Sea
-[X][MF] Ezo
-[X][MF] Ring of Fire
-[X][LF] Unique Life
-[X][LF] Lilly Islands
-[X][LF] Living Gardens
-[X][LF] Swampy Island
-[X][NF] Ruins
Try to get those hero units out early so they can begin gaining levels fast.
Get some idea about mass effect tech from the Element Zero.
Get some idea about the end boss from the "ruins".
Scheduled vote count started by Planetary Tennis on Aug 14, 2024 at 12:10 AM, finished with 24 posts and 16 votes.
[X] Plan Mother of Monsters
-[X][Brood] Typhon Brood
-[X][Name] Echidna
-[X][Colors] White & Purple
-[X][Special] Titans
-[X][Boon] Powerful Form
-[X][Boon] Hive Tenders
-[X][Boon] Tinkerer
-[X][MF] Leviathans of the Sea
-[X][MF] Rocky Ring
-[X][MF] Ezo
-[X][LF 3] Lilly Islands
-[X][LF 4] Unique Life
-[X][LF 5] Swampy Island
-[X][LF] Large Island
-[X][NF] Pirate Base
[X]Plan Rock and a Hard Place
-[X][Brood] Charybdis Brood
-[X][Name] Scylla
-[X][Colors] Blue and Green
- [X][Special] Defensive
-[X][Boon 1] Specialist Brood
--[X][Special 2] Titans
-[X][Boon 2]Talkative
-[X][MF] Leviathans of the Sea
-[X][MF 2] Ruins
-[X][LF 1] Mineral Deposit
-[X][LF 2] Ocean Trench
-[X][LF 3] Lilly Islands
-[X][LF 4] Unique Life
-[X][NF] Pirate Base
-[X][LF 5] Swampy Island
-[X][LF 6] Living Gardens
[X] Plan Not-Primal Brood
-[X][Brood] Genesis
-[X][Name] Antara
-[X][Colors] Black and blue
-[X][Special] Titans
-[X][Boon 1] Specialist Brood
--[X][Special] Individualistic
-[X][Brood] Ally
-[X][MF] Leviathans of the Sea
-[X][MF] Rocky Ring
-[X][MF] Ring of Fire
-[X][LF 1] Mineral Deposit
-[X][LF 2] Ocean Trench
-[X][LF 4] Unique Life
-[X][LF 5] Swampy Island
-[X][NF] Pirate Base
--[X][MF] Ring of Fire
[x]Plan Mother of Lies
-[x][Brood] Fallere Brood
-[x][Name] Loya Cypher.
-- [x] You have no idea why Kerrigan named you so except a vague psi-image "progenitor of falsehoods/ the first deceiver". You try to meet the expectations.
-[x][Colors] Shades of metallic grey.
-[x][Special] Mind Games
-[X][Boon] Tinkerer
-[x][Boon] Daughter
-- [x]Maya Cypher
-[X][Boon 2]Talkative
-[X][MF] Leviathans of the Sea
-[X][MF] Rocky Ring
-[X][MF] Ring of Fire
-[x][LF] Acid Kelp
-[X][LF 2] Ocean Trench
-[x][LF] Abyssal Grave
-[X][LF 3] Lilly Islands
-[X][NF] Pirate Base
[X] Plan Family road trip
-[X][Brood] Sarinas Brood
-[X][Name] Sarina
-[X][Colors] Black and red
-[X][Special] Individualistic
-[X][Boon] Tinkerer
-[x][Boon] Daughter
-[X][Boon] Powerful Form
-[X][MF] Leviathans of the Sea
-[X][MF] Ezo
-[X][MF] Ring of Fire
-[X][LF 4] Unique Life
-[X][LF 3] Lilly Islands
-[X][LF 6] Living Gardens
-[X][LF 5] Swampy Island
-[X][MF 2] Ruins
so we goona go fishing and start developing giant underwater leviathans which we will later fill with anti gravity cancer to make them burst out of the ocean and fly like a flying godzilla centipede thing at a passing spaceship?
so we goona go fishing and start developing giant underwater leviathans which we will later fill with anti gravity cancer to make them burst out of the ocean and fly like a flying godzilla centipede thing at a passing spaceship?
Wait I just got an amazing idea, since we're in Mass Effect we could legitimately make our own version of the Leviathans (who created the Reapers) and use them to mess with the Reapers while confusing the actual Leviathans.
Wait I just got an amazing idea, since we're in Mass Effect we could legitimately make our own version of the Leviathans (who created the Reapers) and use them to mess with the Reapers while confusing the actual Leviathans.
Convergent evolution at its finest? I would like to keep the planet partially pristine and become part of the ecosystem as a producer to keep evolution going, I am extremely interested in ezo experimentation with aquatic forms with everything from algae inoculated with ezo particles for a sort of anti gravity static or clouds of krill/shrimp/sardines to feed on this as a experiment in movement/minutarization/distributed ezo drives or interlinking between diffrent cores then predators and so on Ect. For a floating flying eco system to experiment with as in literal flying sharks swimming in the air
[X] Plan Mother of Monsters
-[X][Brood] Typhon Brood
-[X][Name] Echidna
-[X][Colors] White & Purple
-[X][Special] Titans
To break your foes under foot your foot must be greater than your foes. You were a commander of the greatest of the Swarms beasts, your forces great enough in strength the lesser numbers mater little. Reduces costs of all Massive forms producing actions. (Ultralisks, Brood Lords, Leviathans) Gain Omegalisk Strain, Reduces DC of research into Pinnacle Bioforms.
-[X][Boon] Powerful Form
Broodmothers are no weak things that can be easily broken but you are greater still. You can take on Ultralisks in combat and win.
-[X][Boon] Hive Tenders
You have perfected the use of queens to tend to the hives and their larva massively increasing the spawning potential of each cluster.
-[X][Boon] Tinkerer
You have a talent for molding and mending flesh, an eye from essence. You are no Abathur but all research actions on new Bioforms gain a bonus.
-[X][MF] Leviathans of the Sea
The oceans are not empty, great beasts of the depths that can threaten any of your units swim there. They are danger yes but for each you fall new strains of Zerg more dangerous than what came before could be made.
-[X][MF] Rocky Ring
The planet is orbited by a large ring of asteroids providing a rich habitat for orbital hive clusters.
-[X][MF] Ezo
This watery world has a small amount of ezo available in its crust something that the Swarm can exploit once they discover it.
-[X][LF 3] Lilly Islands
Part of this world is defined by a large archipelago of artificial Islands created by a natural plant that reaches up with large solid tops. This is a unique ecosystem with some interesting adaptations to it. As well as an easy source of biomass.
-[X][LF 4] Unique Life
There is some form of unique oceanic life with interesting essence that should you gather provide you a unique series of adaptations for the Swarm.
-[X][LF 5] Swampy Island
Several islands with natural swamps covering them, these bogs to be used to gather natural gases that can be used to replace vespine with some effort.
-[X][LF] Large Island
A particularly large island that could be used to support a hive cluster out of the water for the various reasons you would want to have it with easy access to the sky.
-[X][NF] Pirate Base
This world is host to a band of terminus pirates. They won't be missed if you're able to kill them but they'll be armed and ready for a fight even if they don't expect it from you.
You are Echidna, Broodmother of the Typhon Brood, you may not have numbers or subterfuge of other Broods but your strength lies in strength itself. Overwhelming power that could crush your foes. To your great disappointment, your world-spanning brood is now missing the thousands of hive clusters and billions of bioforms lost. The new Leviathan not yet hatched was a casualty as well and you lack the resources to rebirth it now.
You had not been in the central hive cluster when the transition occurred and to your disappointment, the cluster you were aiding in the regrowth was lacking in many of the structures needed to support your focus. It was not all lost you remained drones remained several of the powerful specimens of your swarm remains, the massive Omegalisk towered over the small trees of the island even as they wilt from the creep. A powerful force though without a nydus network the sea before you will be a challenge for the swarm to cross.
The island where you ended up is small but part of a larger island chain perhaps this archipelago can lead to a larger area to expand into. The ring in the sky is tempting but orbital clusters are generally vulnerable and without a large brood to support them could be struck if an enemy found this world. The ocean lapped at the sand, and your eyes and the eyes of the overseers and lords turned onto the crystal blue water around you. First, you would need to go over the forces in your hands. A single Omegalisk, large and powerful enough even in a brood of billions of other bioforms you still had an exact count of their number and tracked them individually. For the other bioforms you generally had them in your mind into larger formations and groups, rarely would you care about the singular drone or the individual zerglings. Even Ultralisks and Brood Lords would be gathered into squads in the full scale of your swarm. Only the Levithans and Omegalisks stood above that teeming swarm.
A single Ultralisk survived but the island and oceans will be a difficult place to use them to their full benefit. Beyond that, you could not replace the giants at this time something you will have to correct soon to feel comfortable. The air is empty, the fliers of your brood had not been on the surface near the ground instead they were constantly on patrol. This means none of your flying creatures except for the overseers and overlords were with you on this new planet. You had a few dozen roaches and hydralisks, and two hundred zerglings. You were not in the most developed part of the hive when transported so no infestors, impalers, or swarm hosts had been in the radius transported. Three dozen overlords and half a dozen overseers remain, as well as the four queens who had been tending to the four hatcheries in the young cluster.
The cluster itself was just those four hatcheries and the associated spawning pools, an evolution chamber, and a few of the various crawlers filled out the remaining parts of the minuscule part of your brood around you. You need to get to work.
[] Spawn Zerglings
Zerglings are the basic warriors of the swarm and even focused on larger types as you are, you will need them. Spawn a swarm of them.
Minerals 5, Spawn 1
DC 0/50/100
[] Spawn Queens
Queens are powerful support while your dedication to spawning means you already have some queens, those are needed to keep up your production of larvae.
Minerals 10, Spawn 1
DC 0/75/150
[] Spawn Overlords
You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
Minerals 5, Spawn 1
DC 0/50/100
[] Scout
You need to see what is around you, what is on this world and you have the overlords and seers to do so.
DC 20/40/60/80/100
[] Biomass Collection
The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
DC 60/120
[] Expand defenses
Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
Minerals 15, Drone Group 0.5
DC 0/75/100
[] Patrol
You can see the world but you should keep an eye out. Use available units to patrol the land and water near your location.
DC 40
[] Restructure
You have a number of groups that were broken apart while you have enough to regather them the Zerg are not in top shape while you lack the structures to spawn the more complicated Zerg you can start to repair your brood's combat readiness.
DC 50/100
[] Rift Wondering
How did you end up here how could you and a part however small of your brood be stolen away?
DC: ???
[] Aquatic Zerglings
The zerglings have a variant that allows them to move quickly in water and to strike with their full power under the sea. It will slow them down on land to a degree.
Biomass 5
DC: 20/60/100
[] Nets
The humans on the few ocean worlds you know of use fishing nets to harvest biomass you can try to replicate the structure with the Zerg.
Biomass 5
DC: 40/80/120
[] Sunken Clusters
For the Zerg structures to thrive underwater an older form needs to be pulled from memories. Submerging the structures into the ground makes them more defendable, and resilient to the pressures of the depths.
Biomass 10
DC: 50/100
[] Defragment the essence
The genetic knowledge of the Zerg is redundant but even then forms can be lost while you have all of your current brood you may find access to other forms in the genes you have in the hive cluster. Even if you do not knowing all the essences will help your research of them.
DC: 30/60/90
[] Call out
The forces arrayed against Amon would support you and get you back to your brood but something feels off.
DC ???
[] Ponder memories
You do not have others to speak to but chances are the Zerg will not be the ones you encounter first. Go over your memories of the other races and ready yourself for interactions with them.
DC 75/150
[] Spawn Drones
The drones are the foundation for the Zerg hives you need more to gather more resources, to morph more structures. They are the backbone.
Minerals 5, Spawn 1
DC 0/50/100
[] Spawn Overlords
You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
Minerals 5, Spawn 1
DC 0/50/100
[] Expand the cluster's spawning
Grow new hatcheries and spawning pools so that the hive has more of the larvae that it will need, you will add additional queens to support these new hatcheries at no cost, you will have no difficulty replacing the drones you need to morph.
Minerals 20
DC 10/50/90 [] Morph Extractors
Grow extractors to process vespine gas, you will have no difficulty replacing the drones you need to morph.
Minerals 10
DC 10/60/110
You have not found any raw vespine or vespine precursors. [] Morph Evolution Chambers
Evolution chambers allow a cluster to automatically receive benefits developed for the brood. Your main cluster already has one.
[] Ready Warrens
You will need to expand the hive and roaches serve as a base for this, you will need to be able to spawn more. Additionally, warrens allow the hive cluster to perfect its acid increasing the damage of the spine and spore crawlers. You will have no difficulty replacing the drones you need to morph.
Minerals 10
DC 10/60/110
[] Develop Nests
The baneling and latter scourge are a core of the zerg. You will need them if you are to go into the sea as their suicide explosions are a reliable way to ward off the creatures of the deep. Additionally the reactive nature of the banelings is used in structures in the same cluster to damage creatures striking at them. You will have no difficulty replacing the drones you need to morph.
Minerals 10
DC 10/60/110
[] Expand defenses
Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
Minerals 15, Drone Group 0.5
DC 10/60/110
[] Grow the cluster
Morph several hatcheries into Lairs improving your spawning and allowing the cluster to develop enough for more types of structures to be morphed.
Minerals 10 Vespine 10
DC 20/80/140
[] Mineral utilization
The drones are just gathering near surface deposits of metals and other minerals, you can have them burrow deeper to find more materials but this may not succeed.
DC 40/80/120
[] Biomass Collection
The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
DC 60/120
[] Restore the Cluster
Your hive cluster is in disarray after the transition while you can ignore it for a while, though the sooner you put everything back in order the sooner you can get to expansion.
DC 40/80/120
[] Explore the archipelago
You don't know where this land leads and it may show you a location of interest.
DC 20/50
[] Scout
You need to see what is around you, what is on this world and you have the overlords and seers to do so.
DC 20/40/60/80/100
[] Explore the ocean
The Zerg rarely go into the sea, few of the worlds in the Koprulu had vast seas, and the rewards from expanding there were rarely worth the time it took during the wars.
DC 30/60
[] Explore the ring
The creation of an orbital cluster will be a boon despite the risk of letting an enemy know where you are look through the ring with your overlords for a good position.
DC 50/75/100/125
The rules will be updated here as they come up and I get to them feel free to ask about rules you don't see here or that are unclear.
Zerg are gathered into groups with a size based on the strength of the Zerg units. These do not necessarily directly equate to the power in the Starcraft game. Each unit group costs one control to maintain, if you go over your control a cluster has the chance to go feral and become separate from your swarm. The exceptions are Overseers and Overlords who provide 5 control per group. If a group loses units from battle or used to morph new forms it will be recovered as part of the turn after if the local cluster has the required structures to unlock them. However, for the turn they are weakened they are less effective.
Biomass can be used directly when called for or can be used in place of materials or vespine. Biomass can be turned into materials at a 2:1 ratio, and into vespine at a 10:1 ratio. This allows you access to more advanced bioforms even if you can not access vespine though it does mean you need a large amount of biomass to do so.
I think starting off our priority should be scouting (mainly looking for resources), getting our forces in order and maybe start adapting to become more aquatic.
So for Forces, the number in the brackets is the number of units in a group, yes?
Also the Queens don't seem to be there.
For research I am partial to Sunken Clusters. Aquatic Zerglings are nice, but don't seem too important for turn 1 unless we want to explore the oceans this early on.
We are currently making more biomass than we can spend as is, so probs don't want nets.