You are not in a leviathan, your brood's leviathan died when Amon's forces had struck the world the queen had you protecting. A new Leviathan was being grown but the forms are not quick to grow. Zergling and drones are in constant motion patrolling the world for the forces remaining mostly the Protoss. There are many types of the first born this is the type of black and red, but the wrong type, you know there are black and red Protoss allied against Amon but you care little for things not of the swarm. You see a light and move back on your legs the spines on your body standing up ready to fire when you find the target. The world is growing brighter and you move your mind through the eyes of a thousand overlords and seers then with a crack you feel the minds of your brood torn from you and your own mind torn apart in an instant.
It is not in the Zerg's nature to sleep, so awaking is unique for you as you hear the sounds of birds above you and the lapping of water against a sandy shore. Your eyes open and your mind reaches out, you shift lowering your body readying your mind. Very few of your brood remains, much has been lost, your surroundings are far from the world the Queen of Blades had you protecting. Replaced by a strange one seemingly untouched by man or Zerg with clean tasting air. Something has happened.
Each Broodmother has access to the core of the Zerg, but each brood has specializations skills and talents? What was your Brood like?
[][Brood] Name of your Brood
[][Name] Your Name
[][Colors] Your colors
Specialization (Select 1)
[][Special] Horde
You were a mistress of the uncountable swarm one who used the numbers of your brood above all else. Doubles amounts of Small forms produced per action. (Zerglings, Banglings, Scourge) Decreases Control Cost for all units.
[][Special] Mind Games
You were a mother of shadows one to strike unseen and unnoticed by all. You would always take the first strike and make it count. Grants all units the Tunneling Claws Ability. Access to Permanent Changelings.
[][Special] Titans
To break your foes under foot your foot must be greater than your foes. You were a commander of the greatest of the Swarms beasts, your forces great enough in strength the lesser numbers mater little. Reduces costs of all Massive forms producing actions. (Ultralisks, Brood Lords, Leviathans) Gain Omegalisk Strain, Reduces DC of research into Pinnacle Bioforms.
[][Special] Defensive
Your brood was not one to take to their foes but one to hold a world against all comers. To defend the hives established. A bulwark of the swarm. Defensive structures are automatically part of Hive Building/Growth actions. Increases Durability and Health of all structures.
[][Special] Individualistic
Your brood was an odd one, while you had the same masses of the swarm you tended to particular specimens more and created forms more powerful than the standard, though at greater cost. Can create Heroic forms of Zerg, they can advance on their own and provide special aid but are costly. Lost Heroic Units can be reborn after dying.
[][Special] Aerial
The skies would darken before your brood. Your eyes are always up your legions in the air. All aerial units are cheaper and produced easier. Basic Clusters automatically include a Spire. Halves Control Cost of all air units.
Boons (Choose 3)
[][Boon] Increased Die
You start with 1 of each die Mechanically, except for Military where you start with 2. Increases a die other than free in count by 1.
-[] Die to Gain
[][Boon] Extra Free Die
At the cost of 2 boons gain 1 extra free die at start.
[][Boon] Greater Hive
Your hive that survived the transition was larger. You have all structures and units available to produce at start.
[][Boon] Scattered Hive
A large number of your broods creatures transitioned with you but were scattered you can explore the world to find them in the meantime they will do their best to establish clusters.
[][Boon] Specialist Brood
For 2 boons you can pick a second Specialty.
[][Boon] Powerful Form
Broodmothers are no weak things that can be easily broken but you are greater still. You can take on Ultralisks in combat and win.
[][Boon] Hive Tenders
You have perfected the use of queens to tend to the hives and their larva massively increasing the spawning potential of each cluster.
[][Boon] Retinue
Gain a special command pool to spend on a retinue of units that will follow and protect the Broodmother at all times with no action cost to maintain or rebuild.
[][Boon] Tinkerer
You have a talent for molding and mending flesh, an eye from essence. You are no Abathur but all research actions on new Bioforms gain a bonus.
[][Boon] Daughter
You are not alone in your brood. You were tending to another a Broodmother you were raising until she understood what was required to run a brood. She too was transported, and her company and aid will be appreciated.
[][Brood] Talkative
You are a Broodmother that has had many encounters with other races and many reasons to speak both friendly and far from it, you have no maluses to social or Diplomatic actions against non-zerg.
[][Brood] Ally
The alliance against Amon only had the Zerg protecting your world but an ally of another race was with you. The Protoss is cut off from his people, and world as you are and a single one can not rebuild but perhaps he will be useful still.
The world you have found yourself on is not just a piece of rock in space. In and around the oceans there is more to this planet.)
Major Features (Choose 2)
[][MF] Marine Flats
This world has many massive shallow seas that have rich biospheres that can feed the hive and serves as the first line in and out of the world as the islands are small.
[][MF] Leviathans of the Sea
The oceans are not empty, great beasts of the depths that can threaten any of your units swim there. They are danger yes but for each you fall new strains of Zerg more dangerous than what came before could be made.
[][MF] Rocky Ring
The planet is orbited by a large ring of asteroids providing a rich habitat for orbital hive clusters.
[][MF] Ring of Fire
There is a large area of geological activity creating many volcanoes and largely mineral rich zones.
[][MF] Undersea
The ocean does not end at the sea floor, this planet is covered in a deep network of flooded tunnels and caverns.
[][MF] Ezo
This watery world has a small amount of ezo available in its crust something that the Swarm can exploit once they discover it.
[][MF] Ruins
A small ruin complex can be found on this planet. Well it does not contain a great deal of Technology or information it does have some utility and can be exploited for rare resources and hints about the greater Galaxy.
Lesser Features (Choose 4, Can select a Lesser feature more than once mark with a x# to show.)
[][LF] Acid Kelp
There's a forest of unique help with acidic properties when damaged. While not completely unique it could be used for some interesting strands and provides a nice reserve of biomass if necessary.
[][LF] Mineral Deposit
A not insignificant mineral deposit easily accessible. This will help the Swarm get its feet under it before it is able to do any sort of deep excavation of the crust.
[][LF] Ocean Trench
An Abyssal trench so deep under the sea that it begins to stress even the advanced carapace of the Zerg. If nothing else it will extremely difficult to reach you there.
[][LF] Abyssal Grave
In an odd quirk of the local biology no creatures have entered the deep sea scavenger niche so all things that die above the depths sink and are not consumed. This grave contains a large amount of easily accessible biomass though no usable essence.
[][LF] Lilly Islands
Part of this world is defined by a large archipelago of artificial Islands created by a natural plant that reaches up with large solid tops. This is a unique ecosystem with some interesting adaptations to it. As well as an easy source of biomass.
[][LF] Unique Life
There is some form of unique oceanic life with interesting essence that should you gather provide you a unique series of adaptations for the Swarm.
[][LF] Swampy Island
Several islands with natural swamps covering them, these bogs to be used to gather natural gases that can be used to replace vespine with some effort.
[][LF] Living Gardens
A massive creature of the deep that survives on microscopic organisms, this gentle giant is covered in symbiotic life that has adapted to this relationship. This is an easy source of essence and bio mass.
[][LF] Large Island
A particularly large island that could be used to support a hive cluster out of the water for the various reasons you would want to have it with easy access to the sky.
You may take 1 Negative Feature to the world and gain 1 Major or 2 Lesser Features in exchange.
[][NF] Pirate Base
This world is host to a band of terminus pirates. They won't be missed if you're able to kill them but they'll be armed and ready for a fight even if they don't expect it from you.
[][NF] Human Colony
A colony beyond the edge of human space, it is not unheard of for such places to go dark so should you attack it you'll have time to come up with a response.
[][NF] Ruins
Something crashed/died here long ago it yet lingers a body of a spaceship made of metal tingling with life. It calls, it sings, it beckons.
[][NF] Asari Colony
A colony of the asari, they were not prepared to be attacked like you can strike them. However should you do so your presence will be known soon.
[][NF] Research Outpost
A small Outpost with very few members however they are constantly looking and searching. This can provide unique benefits however it can be a challenge.
[][NF] Major Route
This world is known to the Galaxy, though it is on all the star maps and alongside a major trade route a combination of political and economic issues have kept any of the races from settling it. However as you expand your presence will be discovered with time.
And that will be the end of character creation. Please vote by plan for this one as it will be an absolute mess otherwise. If you have anythings that you could think of for Boon or features please ask. And ask any questions you have about the ones that are already exist.