Guardians of Gotham: A CK3 Batman Successor Quest

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The Batman has vanished, and Arkham Asylum stands eerily empty. Without Gotham's protector, the city spirals into chaos, the GCPD struggles to maintain control, and crime is at an all-time high since the Wayne Murders. Watching Wayne Tower engulfed in flames from your apartment window, you can't help but ask yourself:

How did it all come to this?
Selecting the Knight
Pronouns
He
The Batman has vanished, and Arkham Asylum stands eerily empty. Without Gotham's protector, the city spirals into chaos, the GCPD struggles to maintain control, and crime is at an all-time high since the Wayne Murders. Watching Wayne Tower engulfed in flames from your apartment window, you can't help but ask yourself:

How the hell had it come to this? You don't know but you know you have to do something about it.

But who are you?
[ ] Damian Wayne: Your Mother was going to introduce you to your father when he disappeared. Not even Mother could find him with all her spies. She tasked you to find out what happened to him and if he was truly dead and to claim your birthright. If he is alive Mother will have a word with him. (Start out with League of Assassins Safehouse as Batcave, Faction Locked, No Hero Units, Secondary Goal: Make Gotham Yours!)

[ ] Jason Todd: You stole Batman's wheels once. He laughed at that. Then he saved you from a crazy orphanage and dropped you off at Miss Thompkins. It's been years since that day and you have become a leader of the local neighborhood watch but with Batman gone you are starting to think about expanding your operation to the whole city. You owe Batman a favor, right? (Start out with the Neighborhood Watch HQ as a Batcave, Start with an established faction (The Hood Watchers), One Hero Unit (Harper Row), Secondary Goal: Make sure the Children of Gotham are safe.)

[ ] Stephanie Brown: Your dad is a supervillain. You helped Batman take him down a few months ago before he told you to go home but you sensed that he was impressed. So you hung up your costume for a while until you finished school. Then you met a weird girl living in the library and took her home with you much to moms worry. But Cass is nice even though she doesn't talk or know sign language until you start to teach her. But now with Batman gone and your dad out of Arkham, Gotham needs you to be Spoiler again. (Start with no Batcave, No Faction, One Hero Unit (Cassandra Cain), Secondary Goal: Make sure Arthur Brown never threatens your family again.)

[ ] Ellen Yin: A cop working with a vigilante in a city full of corruption is a tale as old as Crime itself. You nearly lost your job because of it but thankfully the commissioner intervened on your behalf. But now Batman is missing and everything you worked on is unraveling. Not helping the matters is that the mayor who is pouring the money into the Batman taskforce instead of the more pressing matters. Its seems like you need to take matters into your own hands. (Start with your apartment as Batcave, Start as a member of the GCPD Faction, Harder time gaining Hero Units, Secondary Goal: Restore Gotham's Faith in the GCPD and purge it of corruption)
 
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The Batfamily
Jason Todd
  • Martial: 16
  • Diplomacy: 6
  • Stewardship: 8
  • Intrigue: 10
  • Learning: 6
  • Occult: 4
Traits:

  1. Heart of Rage: Once activated during a Character Event, it cannot be activated again for the next two character events. Jason's anger can be a double-edged sword, giving him immense power but also clouding his judgment, reducing Diplomacy rolls by a random number that is decided by dice when active but increasing his combat/martial rolls by the same number.
  2. Vigilante Fury: Jason gains a +10 bonus to Martial actions if he has recently been in combat.
  3. Streetwise: +5 bonus to Intrigue when dealing with criminal elements.
  • Martial: 6
  • Diplomacy: 10
  • Stewardship: 12
  • Intrigue: 8
  • Learning: 8
  • Occult: 6
Traits:
  1. Tech Savvy: +10 to Learning when dealing with technology or hacking.
  2. ???
Opinion: 20:
A Good Boss: +20 (You are pretty good boss who gives reasonable hours and pays good. Harper is grateful for that.)
 
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Mechanics
Character Events
A Character Event is a series of small updates covering the actions of a certain character over the time span of a turn.

The most notable thing about Character Events is that Jason's Heart of Rage is only able to activate once during a particular character event. Once it activates it cannot activate again over the course of the event.

Turns
Each Turn encompasses everything done over the course of a week period in game. As time goes on, the length of turns will increase, but for now there are an approximate 50 turns for a year, and there will be certain actions that will become available or unavailable depending on the time period.

Faction Actions
Faction Actions are the choices that you are able to make during your turns that further your end goal or standing in the city and eventually the world. These actions encompass everything from Acquiring and Training forces, interacting with other vigilantes, handling merchandising to create income, forcing someone to be your informant, to studying, developing, or rediscovering new tech.

All of these actions fall into one of six categories - Martial, Diplomacy, Stewardship, Intrigue, and Learning and Ocuult.

In each turn, you have one action from each category may be attempted, for a total of Six Faction Actions per turn. This limit may in time be raised through special actions.

The base roll for a Faction Action will be as follows - Rolling against a standard DC:

1d100+ Jason's Attributes + Chairholder/Hero Attribute + Trait Bonuses + Skill Bonuses

Omakes are allowed.

Rolling a Nat 100 on a Faction Action (But not a Character Event) will cause the Die to explode, allowing it to be rolled again. Eventually, there will be actions that can be unlocked to lower to Explosion Threshold - The number that the die has to surpass naturally in order to explode.

Personal Actions
Personal Actions are additional Actions that your Chairholders and Heroes are able to attempt to do each turn. The majority of these actions are simpler things that range from talking to people, building social connections, hanging out with friends or doing things to relax. However, each Chairholder will additionally have a unique branch of actions that they are able to take.

I.E. Alfred has a series of unique actions that differ depending on which Councilor Position he is in. These actions all either search for information about the Gangs of Gotham, or decrease the amount of attention and information that are publicly known about the Batman's disappearance.

Jason himself has a total of 3 personal actions per turn. These may be spent as you wish, but you may also choose to spend all three of your actions to give any one project your 'Special Attention'. Any action that has been designated as Special Attention gets a flat +15 to the action.

The Mechanics were borrowed and modified from The Usagi Quest By Lunaryon
 
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[X] Ellen Yin: A cop working with a vigilante in a city full of corruption is a tale as old as Crime itself. You nearly lost your job because of it but thankfully the commissioner intervened on your behalf. But now Batman is missing and everything you worked on is unraveling. Not helping the matters is that the mayor who is pouring the money into the Batman taskforce instead of the more pressing matters. Its seems like you need to take matters into your own hands. (Start with your apartment as Batcave, Start as a member of the GCPD Faction, Harder time gaining Hero Units, Secondary Goal: Restore Gotham's Faith in the GCPD and purge it of corruption)
 
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