Character Events
A Character Event is a series of small updates covering the actions of a certain character over the time span of a turn.
The most notable thing about Character Events is that Jason's Heart of Rage is only able to activate once during a particular character event. Once it activates it cannot activate again over the course of the event.
Turns
Each Turn encompasses everything done over the course of a week period in game. As time goes on, the length of turns will increase, but for now there are an approximate 50 turns for a year, and there will be certain actions that will become available or unavailable depending on the time period.
Faction Actions
Faction Actions are the choices that you are able to make during your turns that further your end goal or standing in the city and eventually the world. These actions encompass everything from Acquiring and Training forces, interacting with other vigilantes, handling merchandising to create income, forcing someone to be your informant, to studying, developing, or rediscovering new tech.
All of these actions fall into one of six categories - Martial, Diplomacy, Stewardship, Intrigue, and Learning and Ocuult.
In each turn, you have one action from each category may be attempted, for a total of Six Faction Actions per turn. This limit may in time be raised through special actions.
The base roll for a Faction Action will be as follows - Rolling against a standard DC:
1d100+ Jason's Attributes + Chairholder/Hero Attribute + Trait Bonuses + Skill Bonuses
Omakes are allowed.
Rolling a Nat 100 on a Faction Action (But not a Character Event) will cause the Die to explode, allowing it to be rolled again. Eventually, there will be actions that can be unlocked to lower to Explosion Threshold - The number that the die has to surpass naturally in order to explode.
Personal Actions
Personal Actions are additional Actions that your Chairholders and Heroes are able to attempt to do each turn. The majority of these actions are simpler things that range from talking to people, building social connections, hanging out with friends or doing things to relax. However, each Chairholder will additionally have a unique branch of actions that they are able to take.
I.E. Alfred has a series of unique actions that differ depending on which Councilor Position he is in. These actions all either search for information about the Gangs of Gotham, or decrease the amount of attention and information that are publicly known about the Batman's disappearance.
Jason himself has a total of 3 personal actions per turn. These may be spent as you wish, but you may also choose to spend all three of your actions to give any one project your 'Special Attention'. Any action that has been designated as Special Attention gets a flat +15 to the action.
The Mechanics were borrowed and modified from
The Usagi Quest By
Lunaryon