WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[X] You've built a very basic monitor - non-warp capable voidship (you have a voidship capable of flying around in the solar system)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
[X] You've collected the survivors into a single city and provided homes for them (you have more soldiers)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
[X] You've refurbished the manufactorum (your soldiers are better armed)
[X] You've collected the survivors into a single city and provided homes for them (you have more soldiers)

More guns, and more soldiers to use those guns. And since we still have the anti-orbital cannon while having a ship or better satellites would be useful, we're not too bad off in that regard.
 
[x] You've collected the survivors into a single city and provided homes for them (you have more soldiers)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
[X] You've refurbished the manufactorum (your soldiers are better armed)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
[X] You've refurbished the manufactorum (your soldiers are better armed)

Intel, Defenses, and a source of equipment, along w/ spare parts. It also fits 41-22's opinion that stuff is incomplete, because she hasn't had time to organize the survivors, build more infrastructure, etc.
 
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)


Has 41 ever actually seen a hive city?

Amberly has a great amount of faith in us. I would hate to disappoint her, but... her best bet is creating a stable and long-term Resplendent Destiny that she can use for things.
I think the initial thing would be to construct a cover identity or set of them that she can use to build up to that. Not really sure what it'd be besides a background or the like.
 
So the thing about Sidereals and cover identities and Arcane Fate

Is that unless it's tied to a Resplendent Destiny, it has that same non-stick property as Amberley Cain herself naturally has.

It will work perfectly in the moment, but the details will fade. They will remember that somebody came in, or asked for a thing, or did a thing, but they won't remember who.

We might (might!) be able to make an artifact that can serve as an anchor for an extra Destiny, but that's really going to need us to up out Lore and Occult so we can figure out what is happening in the first place.

I'm not sure if making Resplendent Destinies is something Cain has figured out yet.
 
[X] You've collected the survivors into a single city and provided homes for them (you have more soldiers)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
"I, um...admit...I was practicing just for you..." He murmured, softly. His voice was warm against your ear as he nuzzled. "Know how I can become a big tyger man?"

Nodnodnodnondondodnod. Your neck actually twinged.
Leman Russ, far out among the stars, senses a disturbance in the Warp. Someone, somewhere, is an even bigger furry than him.

[X] You've collected the survivors into a single city and provided homes for them (you have more soldiers)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
Did you not remember how he racked up, like, 15 space marine kills?

(Like, he's the combat focused one and you're not currently fighting anyone)
Yeah, Kit's focus seems to be as a combat monster, as well as infiltration & social infiltration. He can even detect chaos taint and people who plan to betray us/are willingly aligned to chaos. Him being on the bench is fine, this is downtime (aka our time to shine).
 
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
[X] You've built a very basic monitor - non-warp capable voidship (you have a voidship capable of flying around in the solar system)

Lets do as much of our fighting as possible away from the very sore planet please.
 
[X] You've refurbished the manufactorum (your soldiers are better armed)
[X] You've refurbished the surviving orbitals, including long ranged sensor satellites (you have orbital defense/better intelligence)
 
Adhoc vote count started by DragonCobolt on Jul 2, 2024 at 1:14 PM, finished with 21 posts and 14 votes.


Kit: "What should we call it?"
41: "the city? Why should we name it anything?"
Kit: "Well, the civilians are calling it Fortyonegrad."
41: "UH IT'S NOW CITY, UH...ONE!"
Amberly: "It will be the city of New Cain!"
 
The Greatest of Our Children (3.7)
You crossed your arms over your chest. "Hmm, at least City-1 is well established..." you muttered quietly, provoking quiet snickers from Kit and Amberly that you ignored. Kit had spent a great deal of time roaming as a bladehawk, and racing as a Krieg steed, rushing across the world...and here and there, across the blasted landscape, and far from the orbital drop zones, he had found people. Some had hidden in caves, some in basements, some had simply been far enough and lucky enough to not get hit. They had arrived, in drips and in drabs, guided by Kit, succored by his abilities. They all had similar stories. Sirens, screaming, stars falling from the sky...you had met a few of them, purely by happenstance, and you were increasingly prone to avoid them...you didn't like how they looked at you when you build them a house.

It wasn't hard to build a house that was nice. Then you just needed to hook them to the power grid, which wasn't even difficulty, like, anyone could...do it...maybe not as fast as you did...

You shook your head, trying to focus in again. With the people and the gathered supplies, you were able to focus on the space orbitals. A few of the skyhooks were still just barely intact after the Cascades and the drops - and by sending up the right signals, you could get cargo and people into space. It just involved some pretty...um...acrobatic moments that...it helped Kit was so strong...and tough...

And, it seemed, could survive unplanned reentry. To be fair, he did become a bird partway through.

Either way, you'd gotten the auspex sats on and now it was just a matter of coaxing the machine spirits. You tapped up a few binaric orders. Nothing but a smudge of thrust-plume came back on the grainy green display. "Come on.." You grumbled quietly, then kicked the terminus of cobbled together junk that you had made and-

The image fuzzed out into a wave of static and sparks.

"Damn it," you grumbled.

Kappa leaned over, whispering quietly in binaric - but before he could finish the litany, the screen fuzzed again and snapped back into focus, showing a crystal clear image of a flat, hammerhead shaped spaceframe that you recognized as a Space Marine battlebarge. Heavy lance turrets were studded along the spine, while heavy macrocannons sprouted from the front. However, your eyes were more drawn from the weaponry to the heraldics: A massive, familiar U.

"Ultramarines," Amberly said, her voice showing a bit of awe.

"Oh," you whispered, softly.

"The Emperor's most favored children," Kit said, grinning and leaning forward. "How do you think they'll take learning about us?"

"Uh..." you said.

"Most honored Warpsmith," Kappa said. "We are receiving a beamed message from the ship - identified as the Hammer of Jove - do you wish I to transmit it before your hallowed eyes?"

You nodded.

The screen fuzzed out again as Kappa murmured his soft prayers, then started to caress the side of the computer. He flicked one more switch, then the screen snapped into the image of a power armor clad figure, helmeted and identifiable only as a Space Marine - their voice coming through the grainy speakers. "Cathexias II, this is the ship Hammer of Jove, of the Chapter Ultramarines. We have been dispatched to render aid in the battle against the Archenemy you are now undertaking. We also bring humanitarian aide for your stricken population. Send current tactical and logistical datum back on this channel and prepare for our arrival. This message shall repeat until confirmation or we attain orbit."

"Well, they seem friendly," Kit said, nodding as he did so.

You could hardly imagine it. You'd heard the stories of the Ultramarines - the finest and most noble of the Imperium's many Space Marine Chapters. They had stood as heroes against enemies uncounted, saved countless millions of lives. They had often been stories in Krieg books about what it was supposed to be that you would want to be. There was legends that 01-01 himself had been chosen to become one of them, in a field of battle where Kreiger and Ultramarine had fought side by side.

The idea of meeting them was intimidating and thrilling in equal measures.

You slowly glanced out of the tent, at the modest cities and buildings that had started to grow. A mutant was ambling past, carrying a heaping load of apples from the orchard. You leaned back into the tent, tapping your fingers together, your brow furrowing behind the gas mask.

Seem.

Yes.

"Hmm..." you murmured, tapping your fingers together.

---
What to do?
[ ] Transmit the whole story and where to land
[ ] Transmit...some of the story and where to land (pick which parts)
[ ] Your exaltation​
[ ] the arresting of the general​
[ ] the accepting of chaos turn coats​
[ ] The peaceful situation right now​
[ ] Tell them where to land, you'll explain stuff when they get hiere
[ ] "Uh, we're find here! We're all fine down here! Uh, how are you?"
[ ] Write In

Health: Fine
Anima: Glowing
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 2
Major Projects: 0/5
SXP: 4 | GXP: 17 | WXP: 6
 
Well, the Big Blue Boys tend to not shoot first, think never. Are they this accepting? That's a lot harder to put stock in. Thinking that we shouldn't open up with absolutely everything, though unless Amberly's willing to throw in some social charms, we're going to need to explain in some way just why the battle is over with a clear Imperial victory.
 
[ ] Transmit...some of the story and where to land (pick which parts)
Thoughts on each one below
[ ] Your exaltation
Seems fine. I means sure if we mentioned the Emperor having four arms they might suspect us of worshiping some kind of Genestealer, but other than that if it walks like a living saint and quacks like a living saint odds are good the Ultramarines are not going to try to kill ii. If it had been someone like the Black Templars I'd be less sanguine about the whole thing.
[ ] the arresting of the general
He was clearly not competent and we are clearly winning, unless he was their buddy from some old campaign (which seems unlikely) we can hide behind the 'Emperor Protects' clause. If we were traitors we would not be kicking Chaos' ass so hard now would we?
[ ] the accepting of chaos turn coats
No... definitely extra no with no on top. The IoM not only has a policy about it, but unlike other 'who do we kill policies' it enacted there is some shadow a a rational argument for it. Chaos is scary, infectious by symbols and warp-craft and most imperials are not competent in figuring out who the dangerous cultist is and who can be let back into general population
[ ] The peaceful situation right now
No reason to hide and no realistic way to do so if we wanted to
 
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[ ] "Uh, we're fine here! We're all fine down here! Uh, how are you?"
-[ ] Shoot the Vox with the Lens Lance
--[ ] "... Boring conversation anyway."
 
[X] Tell them where to land, you'll explain stuff when they get here
 
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