Here's my suggestion. I hope plan Vampirement does not win since if we are doing ancient vampires, we should have more inhuman goals. Technically the copper salesman's name was Nanni, but I feel the title of Ancient One or The Adversary is more fitting.
Scheduled vote count started by Magoose on Jun 20, 2024 at 2:26 PM, finished with 32 posts and 24 votes.
[X] Plan: Vampire Retirement... Vampirement
-[X] Old Man Norton
-[X] Place image here.
-[x] You are an Elder Vampire
-[X] Peace and Quiet: When immortal creatures of the night such as yourself reach the age that you have, they tend to decide that they've had their fill of the excitement that comes with an unlife such as this. You are no exception. You've found yourself a nice, quiet little corner of the world and now you intend to settle yourself down on that corner, sit back, relax, and do only the bare minimum to keep your dependency satisfied... Unfortunately, it seems that fate intends to do its level best to keep your life as loud and exciting as it has always been.
[X] Plan: Waking Up From A Nightmare
-[X] Name: Anaq Inaq
-[X] Appearance
-[X] You are an Elder Vampire: The Elder Vampire is a being of immense power and ancient wisdom, a creature that has transcended the centuries, becoming a living relic of the past. These eyes can see into the souls of mortals, discerning their deepest fears and desires with a mere glance. Elder Vampires wield an array of dark powers far beyond those of younger vampires. They can command the shadows, manipulate minds, and summon swarms of bats or other night creatures at will. Their mastery over the dark arts allows them to cloak themselves in illusions, rendering them nearly invisible or transforming into mist to evade capture.
-[X] End The Separation between the Worlds: There are no more monsters left in this world, no more great demons and terrors of the depth of hell and beyond. There is only Man. There is only Man and the Vampires. And what is there to be afraid anymore? There is only... one of the same, all as one, one as all.
[X] Plan: I just want to end this
-[X] Name: Salem (or at least you think it was Salem; it was so long since...)
-[X] Appearance
-[x] You are an Elder Vampire
-[X] Finding a cure: Aside from most crazed vampires, everyone wanted to go back to being mortal at least once, to be free from the hunger... to die peacefully in one's sleep. You spend a long time trying to find a way, not always keeping what was left from your morality, but you are still here.
[X]Plan Popped Into My Head
-[X] Name: Iris
-[X]
-[X]A Vampire: A is a creature of the night, a being caught between life and death, cursed with immortality and a relentless thirst for blood. This pallor is often contrasted by their eyes, which can range from an unnaturally bright and piercing color to a dark, hypnotic gaze. When they are hungry or agitated, their eyes may glow with a sinister light, revealing their predatory nature. They travel the world, in search of blood, power, and control.
-[X] This story is about maintaining your humanity and your morality in trying times and circumstances. You did not choose your condition, but while you may never be able to return to being what you were, that does not mean you need to give up who you are
[X]Dhampir: A unique and enigmatic creature, born from the union of a vampire and a human. This hybrid nature grants them a blend of abilities and traits from both lineages, making them both a bridge and a boundary between the mortal and the undead worlds, and an abomination to humans and vampires alike. Their unnatural ness however gives them advantages above all the others, for they can exist within the world.
[X] The Nemesis: A foe from your human past, harboring an unfathomable hatred has followed you into the Twilight World. Cutting deals and sacrificing innocents to the darkest of forces, be it a necessity or what shreds of humanity you have left, some part of you demands you put down this monster.
[X] Plan: Tonight we conquer the world!
-[X] Name: Elizabeth Harkin
-[X] Appearance
-[X]A Vampire
-[X] Conquer the World: The world is changing the veil is lifting it is time for the lords and ladies of the night to emerge and rule in the open.
[X]: You got caged
-[X]: Name: Johnathan Carlton
-[X] Appearance
-[X]A Vampire
-[X]Maintain the Separation between humans and Vampires: For thousands of years, the worlds have been teetering closer and farther together with time and the changing world. The councils want to change this, with domination, and conquest. With fear and control. That can only lead to anarchy. And extinction for your kind. You have to stop this before it becomes worse. You may be the only one who can.
Your book was quite interesting, but as the sun began to set below the horizon and you felt the night's power fill you with the great boon of energy that only the darkness of night could bring, you slowly closed it, letting a corner of the page keep your place. With anticipation, you set yourself up for the night.
Try as you might to look young and virile, you find that being an old man has its advantages. No one gave you a second thought. You had a nice, kindly smile on your face, and most people, the young and the foolish, thought you were an easy threat. At your age, you didn't care how you looked anymore; being alive was far better than looking alive.
But they just don't get it, the others, the young, the naive who have not been around for a long time, as you have, who did not understand the finality of their undeath… thinking themselves immortal and powerful.
It was too much.
Try as you might to warn those youngsters that run around, trying to play god with their little turfs and street gangs in the major cities was a bother, and not worth the effort. Trying to get away with having wealth and power, as much as the Elder council would allow them was just too much of a hassle. You had long since given up playing warlord or mage or even conqueror.
This quaint little town, some backwater that was lost when the interstate was made, was quiet enough, and that was the most important thing. The Blood bank was well stocked, and there were enough donors that a bag or two never was noticed when you stole them, despite the low quality it was, barely enough to keep your hunger sated…
The evil within is trapped and fed and kept there, to never come out.
As you took a breath your phone went off, and you smiled as you could finally leave your home as the sun was safely set, you smiled. The Wonders of the New Modern Age.
And with no silver backing on the mirrors anymore, you could smile and look at your reflection without fear of hurting yourself.
And cameras too, oh god, you had to be careful with that, immortal vampires running around on social media may be a good way to get clout, and have some fun with the mortals, but the Elders hated that. With so much bullshit these days, they couldn't be too careful. And it led to to many mortals getting caught up in all that, and the Cleaners having to…
Well, they didn't have to kill so many people anymore, and that was quite a plus. They could just be declared mentally deficient and locked away for a time, and no one would get hurt, it was wonderful.
No one had to die anymore. At least those who didn't fight back.
As you exited your abode and locked it up, you took a nice deep breath of the night air and frowned. Something rotten was in the air.
Something was off, and you couldn't recognize it. Probably a fledgling getting out and about, trying to find a meal, fearing the darkness as he slept.
Or maybe it was just… your old age catching up to you.
The Nightmares never stopped, but they could for a while, as you woke, and walked and were… well, well enough.
-----------------------------------------------------
It was a beautiful night.
You didn't want it to be interrupted.
What do you do?:
[]To the Blood Bank: You need another month's worth of blood, and you were sure that the new security guard wasn't… well he was strange, but he was no magical mortal. He was just paranoid about monsters and demons. Wait? Maybe you could prank him. Have some fun tonight.
[]Visit the dinner: May, bless her heart, was always keen to have you there at this time of night. A regular was hard to come by, and while you had little use for the near-limitless wealth you had, you were just happy that she was happy. She was a good friend.
[]Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
Name: Old Man Norton
Age: Elder
Status: Happy, and Content.
Traits:
Strengths:
Old: You are old, incredibly old, and while you may have forgotten a few things in your old age, you have been alive long enough to know that the more things change, the more they stay the same. Your centuries of existence have gifted you with unparalleled wisdom and insight, allowing you to anticipate and manipulate the ebb and flow of mortal and supernatural affairs with only a glance.
Dark Arts: You are a long master of the Dark Arts, arts of shadow summons, manipulation, transformation, invisibility, even cloning, and regeneration. Nothing is beyond your powers; only your imagination is your limit. You can bend the darkness to your will, summon creatures of the night, and cloak yourself in shadows to evade detection or strike unseen.
Immense Strength: Your age has only enhanced your physical abilities. Your strength is colossal, capable of crushing bones and tearing through steel. Despite your ancient appearance, your body is a vessel of immense power and speed, outmatching any mortal or younger vampire with ease.
Immunity to Holy Symbols: Unlike many of your kin, you possess an immunity to holy symbols such as crosses, holy water, and consecrated ground as you have existed before their creation and their empowerment by Man. These objects have no power over you, allowing you to move freely and confront those who would otherwise repel or harm you with such artifacts. This immunity grants you a significant advantage in both combat and subterfuge, as you are not hindered by the traditional defenses against your kind.
Hypnotic Presence: Your presence is mesmerizing, your voice carrying a hypnotic, almost enchanting quality. You can bend wills, command obedience, and instill fear or adoration with a mere whisper. Mortals and lesser beings find it nearly impossible to resist your commands.
Historical Knowledge: You have witnessed the rise and fall of empires, and the birth and death of countless civilizations. Your knowledge of history, both mundane and arcane, is vast and unparalleled. This wealth of information grants you a strategic advantage in any situation, allowing you to outmaneuver and outwit your adversaries.
Weaknesses:
Slow Healing: While you possess the ability to heal, your regeneration is not as rapid as that of some of your kin, at least anymore. Significant injuries take longer to mend and require you to consume more blood to expedite the healing process.
Sunlight Vulnerability: As powerful as you are, the sun remains your greatest enemy. Its light is a deadly bane, forcing you into the shadows during the day. This vulnerability can be exploited by your enemies, and you must always plan your activities around the unforgiving cycle of night and day.
Blood Dependency (Potent): Your need for blood is insatiable, and the older you get, the more potent the blood you require. Feeding on mere mortals may not always suffice, compelling you to seek out rarer, more dangerous prey. You require the blood of Heroes. Of villains, of monsters, and even other Vampires.
Isolation: Your ancient status often isolates you from others, both mortal and vampire alike. Younger vampires may fear or resent you, thinking that you will kill them or enslave them, while mortals see you as a terrifying legend, one that must be destroyed at any cost. This isolation can lead to loneliness and a lack of trusted allies, making it difficult to form meaningful connections or alliances.
Haunted by the Past: Your long life is filled with memories, some of which are haunting. Regrets lost loves, and countless deaths weigh heavily on your mind. These ghosts of the past can distract you, affect your judgment, or even lead to moments of vulnerability as you grapple with the emotional toll of centuries of existence.
[X] Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
[X]Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
[X]Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
[x]Visit the dinner: May, bless her heart, was always keen to have you there at this time of night. A regular was hard to come by, and while you had little use for the near-limitless wealth you had, you were just happy that she was happy. She was a good friend.
[X]Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
[X]Go for a Walk: How long has it been since you went for a walk? Not an enthusiastic walk that other vampires were fond of, of wanton murder, destruction, and fear… but a truly peaceful one. Where you could maybe do some good. Help a weary traveler. Fix a car… Play a silly game.
[X]To the Blood Bank: You need another month's worth of blood, and you were sure that the new security guard wasn't… well he was strange, but he was no magical mortal. He was just paranoid about monsters and demons. Wait? Maybe you could prank him. Have some fun tonight.