3. You get one Engage Action with the host, and one write-in. If you're concerned you're first pick won't be there then put them in order of who you most want to speak to and the first one who is there gets the Engage Action.
Oh sweet, so they are practically
2 Actions each
with reduced check. Limited time of course but still, that makes the engagements worth it.
[X]
Unite The Elector Counts (As Much As Possible)
-[X]
Diplomacy: 3 Dices
--[X] The Marienburg Election Cost: 500 Marks per Die Must Beat: 50
1 Dice
---[X] Meet with Emperor of Westerland or more realistically the Grand Baron of Marienburg and the attending Elector Counts (prioritize Averland first if they show up). As incentive for any potential actions and Empire-wide unity against Vlad's threats, signal the fact that the 'neutral bloc' would get priority (discounted) purchase of Wissenland guns for their respective border threats (Norscans and Druuchi for Marienburg, Orcs and Undead for Averland and Moot), just like what Ostland got against Chaos Warriors.
--[X]The Wolf's Wedding Cost: 1,000 Marks per Die Must Beat: 50
2 Dices
---[X] Meet with the Wolf Emperor and Ar-Ulric about the upcoming threat. Play to their sense of Imperial Seclusion and relatively martial bent to pledge support against the Enemies of Humanity. This should take precedence to any particular bent of politics and the whole of Empire should make a way to communicate for this Empire-wide threat. Signal the fact that they would get priority (
un-discounted) purchase of Wissenland military equipments for the inevitable fighting for this, just like what Ostland got against Chaos Warriors. Obviously don't signal that we're selling already to the neutral-ish bloc.
-[X]
Stewardship: 1 Dice
--[X] Riverine Docks (Staig) Cost: 1,000 Marks and 200 Materials per Die Effort Required: 0/100
1 Dice
-[X]
Intrigue: 2 Dices
--[X] Establish Agents (Stirland) Cost: 1,000 Marks and 200 Food per Die Must Beat: 100
2 Dices
---[X] Establish the Agents with the objective of observation and finding out other Agents instead of doing than anything offensive.
-[X]
Learning: 4 Dices
--[X] Develop the Flintlock Cost: 1,400 Marks and 100 Materials per Die Must Beat: 200
4 Dices
-[X]
The Stirland Crisis: 1 Dice [Locked] Must Beat: 50
--[X] No New Orders
-[X]
The Ranaldian Agreement
--[X] Legitimise the Cult (1 Cult Point)
--[X] Industrielplatz Safety Reform (3 Cult Points)
--[X] The Defence of the Realm Agreement (1 Cult Point)
--[X] The Confidancy (2 Cult Points)
-[X]
Trade Offer
-[X] Sell the Dry Compass (1 Tech Value)
-[X] Sell the Gypsum Fertiliser (1 Tech Value)
-[X] Sell Blackpowder (3 Tech Value)
-[X] Buy a Random Di Miragliano Journal (1 Tech Value) 2x
-[X] Buy a Steam Engine Prototype (3 Tech Value)
-[X]
Shared Project Agreement
Total Costs: 11,100 Marks, 600 Materials, 400 Food
So the Diplomacy bit is a must take. What would normally a Must Beat 100 is now just 50. With at least +33 modifier (+16 from Bismarck, +10 from Fiorella, and +7 from Ambassador, potentially +12 for Al-Ulric if Pontiff gives the modifier benefit instead) before any Other Modifier, that's ± 83% chance of success. We can absolutely guarantee the success of one of them (well, 98.6% percent chance) and the Wolf Emperor takes precedence or specifically... the Cult of Ulric. Here's the interesting bit that
@Warkeymon left implicitly:
Middenland
The Wolf Emperor of the Grand Duchies of the Midden is coming of age at about the same time as you. They've made very few waves within the waters of Imperial politics being sheltered away in the fortress city of Middenheim under the care of the Ar-Ulric.
Relationship: +5
The Cult of Ulric is displeased by your Myrmidian Proclamation.
There's a wedding in Middenheim to herald the start of Winter. The invitations have gone out and naturally the Grand Count of Wissenland is invited to attend. The soon-to-be Empress Hildegarde of Middenland is a devout Ulrican and it appears the Cult of Ulric hopes she will keep the Wolf Emperor under their sway.
There are no Cult of Ulric relationship on The Cults tab. Of course the QM might have forgotten to put it but I think it's likelier that as implied, the Wolf Emperor is
supposed to be puppet of the Cult of Ulric. 'Supposed' is the operating keyword here because the Wolf Emperor didn't vote with Al-Ulric to make the Cults of Taal and Rhya get a Vote. And this wedding is
supposed to corral him to still be a puppet. If we meet with both, we can also get feel for how the relationship between these two are, considering the relatively divisive nature of our request in the interplay between Faith and Empire Politics.
Stewardship is simple. Just like Mauchen, Staig is on the borders of Averland's river networks. Just like Mauchen and Baronness Toppenheimer said, it would also improve connection with Solland region. It's also of course, mechanically the cheapest with 91% chance of success with the modifiers.
Learning? Rush Flintlock now. 4 Dices gives us ± 92% chance of success. And get the Steam Engine. I don't know why none of the plans are explaning why we'
re not going for them. Trading the gunpowder secret is
absolutely a no brainer because we're also doing joint research with Di Miragliano. There's no need to be coy about less-than-Dwarf-grade gunpowder when the potential rewards of any joint research includes Dwarf-grade gunpowder and us getting
the engine that enables the Industrial Revolution. Go
completely to the hilt with splendid Myrmiddian/Verenan cooperation.
Intrigue-wise, legitimize Ranaldians and give them most of what they want. And let them
earn their keep. I
would like to make a full intrigue strike directly to Sylvania but I imagine we'd have a heavy negative bonus there if Vlad already allied with the Lahmians. But we can absolutely go to have a tripwire warning in
Stirland. We have +50 modifier before Other Modifiers
and The Confidancy Bonus Ranaldians would give us. That's at least 87.75% chance of success with 2 dices. Mechanically, it would also allow us to gauge how much Vlad has penetrated Stirland and justify our approach if found out as "Rooting out the Chaos threat discreetly" alongside Shadow Company's deployment. If the Sylvanian infiltration failed, the risk is
much higher.
And for Military, the biggest divergence. We need to present the image to Vlad that we're just being
lackadaisical. As if nothing is wrong with the world.
Everyone need time to prepare for Vlad. The Ottilian Empress has only started unfucking her military after the mauling Talabeclander State Troops got. The Reiklands are still being idiots. The Mootland and Averlanders are on the frontline and unprepared. The longer Vlad believes he benefits from roleplaying as an dutiful Elector with his obligation of dealing with Stirland, the longer we have to aim a proper grapeshot to him.