WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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Grasping at Smoke (3.4)
You ignored Sindraxian for the moment - the rage and fear in his eyes was too much to even process. Your eyes instead swung to Thark. He was looking at you like you were some...something. You blushed behind your mask, then said, quietly: "I'm not Him."

He flinched. Sindraxian's hand tightened around the hilt of the sword hung from the belt looped around his hips. You wondered if Kit was already moving. You forced the words out, like they were something you were choking on. "But...part of Him is in me." You paused, then made the final connection - knowing how...stupid and small it was against a galaxy. "So, what you want to say to Him, say to me."

Thark remained silent for a long time. "Did you...did he order it? The Burning of Prospero?"

What was ancient history to you - a footnote in a Heresy that spanned a thousand epics, each more voluminous and poetic than the last - was burning and intense for Thark-Thakunen. He hadn't even been born at the time, he wasn't some ancient Legionarie who had been there, who had watched the spires fall and the planet burn. But...but you hadn't watched Krieg turn traitor. Had you? The sudden hammer blow of sympathy shook you to your knees. What would you say, if the Emperor had actually stood before you and told you it's okay, it's not your fault.

You...

You reached back, desperately. You had been reliving flashes of memories older than time, damn it. And some came easy, so easy. You could map out the circuitry of a Man of Iron or the basics of an agrav engine. You could hammer out the intermixtures of alchemical reagents that would be needed for juvinat, or craft a bionic arm you were fairly sure could far surpass the strength and speed of not just a human army, but the arm of an Astartes or Custodes. Weaponry? Forget about it - you had the schemata for hellguns blazing so bright that you could hammer one together out of scraps in a cave.

So why was it that now, right now, when you needed most a clear, single, perfect moment of recall...

You were grasping at smoke?

There were...

Flashes.

Flashes of anger. Rage, even. Something vast and beautiful was coming to pieces. And it was all...it was all someone's fault. But was it yours? Had you made some great error? Some mistake? Or...or was it someone else's? The distances were too vast. The time was too great. A message sent now would not outpace the rippling, echoing, rebounding changes that were coming. Everything was too big. Too big. Even your hands couldn't grasp it all, not alone, and you couldn't trust anyone else to see the vision - to carry humanity through what was coming. Your eyes closed in the here and now, and you put your hands on the sides of your heads. The flickering images grew more intense - and more incoherent...

A vast gala, everyone in their finest. A victory parade? Banners flapping in the-

-battlefleet emerging from the Warp, wreathed in smoke and crackling lightning-

-the xeno, older than time, regarding you with a cool disinterest and reptilian disdain. "The last of the Dragon Kings, come to this?" And you-

-Magnus could never understand sorcery, true sorcery, it would destroy him if-

-a wind swept prairie, a hominid standing with rock in hand. It comes down. The skull shatters and you can feel a howling screech, echoing in the distance. A tiger's scream in the night as something terrible is-


You gasp and duck down. "I can't remember!" you say, your voice miserable, thick with the pain of a thousand mistakes.

Thark-Thakunen regards you with eyes torn between hope and despair. He sags back slightly.

Sindraxian's hand draws his blade with a rasp. He steps forward as the humming edge of the blade comes to a wicked, hazy life. You jerk your head up, but as he lifts his arm, ready to bring it crashing down, a massive form grows behind him - silver fire flickering. A pair of immense paws take hold of his helmeted head and twist with a vicious cracking noise. Metal distorts and his gorget becomes a garotte - tightening as it is twisted into a new, deadlier form. Sindraxian lets out a surprised gurgle, a choke, and twitches as the immense form behind him releases him, panting. Kit looks down at the pile of twitching servos and whining WALDO feedback systems, then glowers at Thark, who remains seated and unarmed.

Thark raised his hands, slowly. "I'm not...that stupid," he said, slowly.

Kit grunted. "You joined a traitor legion," he said, amiably.

"And from my perspective, it is your legions who are traitors," Thark said without missing a beat.

That less than convincing rejoinder was interrupted by the sudden, sharp sound of gunfire coming from what seemed to be every direction at once. Lasguns crackled - a sound that overlapped, susurrating and rebounding off one another as fusillades were loosed with clockwork precision. The sharp sound of three explosions at once shook the ground and beyond the edge of the small enclosure you stood in, you could see the turret of a predator tank flipping up into the air, then coming smashing to the ground somewhere else. Kit jerked with all the noise, his ears perking up. Thark remained seated, his hands up, his brows rising, while you rushed for the door, snatching your Lens Lance out of the air and started for the front doors of the habitat - but before you could reach them, Kit snagged one big, tigerish finger through the collar of your jacket and yanked you back.

"Whoa now," he said, firmly.

"I can handle it!" you exclaimed. "I've taken on space marines before."

"I don't want you to get hit by the good guys," he said, firmly.

The door burst inwards with a spray of metal fragments and a sound of a revving chainsword, a spraying scream of sparks, and a stumbling pair of immense feet. A space marine was backing into the habitat, holding a power sword in one hand, a pistol in the other. He parried and blocked blow after blow - each one coming from Amberly Cain, her chainsword gripped in one hand using a fencing style that positively dripped aristocratic snobbery. She wasn't even using the edge! She kept thrusting at him, using just the grinding tip to bring up sparks. "And again! Again! Hah-HA! Sloppy footwork, my World Bearer friend!" She ducked under his power sword, then thrust again - and this time hydraulic fluid spurted from a join his armor. he stumbled, then fell to one knee, gasping.

"What are you!?" he exclaimed.

Amberly, her forehead glowing with a brilliant symbol of Mars, grinned and then, her voice somehow a dramatic whisper that yet also managed to be heard quite clearly, said: "I'm the right hand of the Emperor, you traitor son of a bitch!"

She swept her sword to the left and the space marine fell, his helmeted head tumbling away with a clank and clatter.

Amberly twirled her sword in a dramatic flourished - spinning throughout the collected prisoners who...y-you had...sort of forgotten about in the drama of the moment - revved it twice, then sheathed it at her side. "And thus, the day is saved!"

You scowled at her, then scowled even more as the bound and tied prisoners started to sit up, rubbing their wrists, then gathering around her, their voices soft. Murmurs of 'Thank you, Commissar!' and 'That was amazing, Lady Commissar!' started to reach your ears.

Kit stepped over to you, shrinking down subtly, until he was just a tiger in spirit. "You're scowling, it's unseemly to be jealous," he said, his voice amused.

"I'm not scowling," you said, scowling.

"Mm."

"Nor jealous!"

"Mmmhm."

You leaned against him.

---
What do you do?

[ ] Let Amberly bask in her victory - you have an autofarm to build
[ ] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[ ] Take charge. The followers of Chaos will be put to death, and you will begin work on the auto-farm.
[ ] Write In

Either way, building the auto-farm (as you aren't going to be cramming it into a few days while under fire) is downtime! During downtime, you can spend your XP and train! You can vote for as many things as you want, and the highest winner will get XP first - any leftover XP will be banked!

[ ] Improve your stats (GM will spend XP on improving stats - starting with lower stats first)
[ ] Improve your [Skill] (write in which skill)
[ ] Gain Craft Charms
[ ] Gain Combat Charms (melee, athletics, ride)
[ ] Gain new Social Charms (presence)
[ ] Gain new Intellectual Charms (Occult, unless you get Lore, in which case Lore too)
[ ] Awaken new Evocations in the Lens Lance




Health: Fine
Anima: Glowing (-3 to stealth)
Willpower: 4/5
Personal Motes: 13/13 | Peripheral Motes: 23/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 7 | Solar XP: 8
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Gain Craft Charms

Let us be choosers of the Living
 
[X] Let Amberly bask in her victory - you have an autofarm to build

[X] Awaken new Evocations in the Lens Lance
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Improve your Occult

Gotta get that Occult up so we can get Spirit-Cutting Glance or even All-Encompassing Sorcerer's Sight.
 
[X]Let Amberly bask in her victory - you have an autofarm to build
-[X]Ask kit to embarrass her by kissing amberly on the cheek. If you can't handle it, no way amberly can!
[X] Improve your stats (GM will spend XP on improving stats - starting with lower stats first)

Give Kit what he wants by asking for what we want.
Then improve our stats so we embarrass amberly ourselves
 
[X] Let Amberly bask in her victory - you have an autofarm to build
-[X]Ask kit to embarrass her by kissing amberly on the cheek. If you can't handle it, no way amberly can!
[X] Gain Ride Charms
 
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[X] Let Amberly bask in her victory - you have an autofarm to build
-[X]Ask kit to embarrass her by kissing amberly on the cheek. If you can't handle it, no way amberly can! [X] Gain Ride Charms
 
[X] Let Amberly bask in her victory - you have an autofarm to build
-[X]Ask kit to embarrass her by kissing amberly on the cheek. If you can't handle it, no way amberly can!
[X] Gain Ride Charms


Best horse wins.
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.

Cain's a little dumb, so she'll probably start lopping off heads if left to her own devices.
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Improve Occult and Lore

Three dots in Occult and two dots in lore, should if I'm reading the advancement rules right cost us 1 XP for 2nd Occult, 3 XP for 3rd, 5 XP for the 4th. Then 3 XP for our first dot in Lore, and 1 to get the second dot. So 13 total. Leaving us with 2 remaining.
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Improve Occult and Lore
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Gain Ride Charms
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.

[X] Improve your [Craft]

[X] Gain Craft Charms
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Improve Occult and Lore
[X] Gain Ride Charms
 
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[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Gain Ride Charms
 
[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Improve your [Lore]
[X] Improve your [Occult]
[X] Gain Combat Charms (melee)
 
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[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
[X] Gain Ride Charms
 
@DragonCobolt if we let Amberly bask, what happens to the surrendered chaoslings?

[] Let Amberly bask in her victory - you have an autofarm to build
-[X]Ask kit to embarrass her by kissing amberly on the cheek. If you can't handle it, no way amberly can!

[X] Take charge. You will show mercy to any surrendered followers of Chaos, if they are willing to seek absolution in service. Then you will build the auto-farm.
 
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@DragonCobolt if we let Amberly bask, what happens to the surrendered chaoslings?

She'll probably have them killed after giving a flowery speech!

The really good charms for buffing Gitta are in Survival, not Ride.

No, do not ask me why it's arranged that way, I have no idea either.

I am pretty sure the Ride charms do include the charm that lets you ride her through the Warp unharmed!
 
She'll probably have them killed after giving a flowery speech!



I am pretty sure the Ride charms do include the charm that lets you ride her through the Warp unharmed!
While that is the comissar thing to do, i find it difficult to belive Amberly would do that, its not in the character i have of her so far. I suspect that this is being flavored by our perception of amberly.
then again, i might be wrong and taking the risk for nothing, who knows?
 
While that is the comissar thing to do, i find it difficult to belive Amberly would do that, its not in the character i have of her so far. I suspect that this is being flavored by our perception of amberly.
then again, i might be wrong and taking the risk for nothing, who knows?
Amberly had literally been mere moments from executing 41 on the word of an obviously incompetent general. Executing a bunch of actual traitors no matter how reasonable their grievances are or how little choice they had in the matter, feels pretty in line with that.
 
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