NO NO NO PROPHECY BADThe shopkeeper nods and speaks with the utmost seriousness."Your request, has been anticipated." He then places a tiny bird sized mask and vest on the counter top.
[X] Plan: live to run away
-[X] Yes (Costs 3 decent dots. Allows moderate exposure outside of protected areas.)
-[X] Yes (Costs 2 decent dots.)
-[X] Low profile protective armor (6 decent dots. Gives +6 armor)
-[X] A Gun (1 Decent dot. Allows the use of Combat (Firearms))
Honestly a financially risky plan and I'm wondering whether to ditch the gun or not. If we do then we will exclusively be running from any potential threat. I suppose we could ditch the protective gear for Kutkh and dump Kutkh on our darling brother.
[X] Plan: hide and don't die
-[X] Yes (Costs 3 decent dots. Allows moderate exposure outside of protected areas.)
-[X] Yes (Costs 2 decent dots.)
-[X] A Gun (1 Decent dot. Allows the use of Combat (Firearms))
-[X] Antitoxin packets (1 decent dot. Consumable. Provide +15 to a single Medicine roll to treat poisoning or other similar issues.)
-[X] Emergency shelter (4 decent dots. Pop up tent. Can be quickly deployed to create a protected area.)
[X] Plan: adventure!
-[X] Yes (Costs 3 decent dots. Allows moderate exposure outside of protected areas.)
-[X] Yes (Costs 2 decent dots.)
-[X] A Gun (1 Decent dot. Allows the use of Combat (Firearms))
-[X] An Explorers pack (4 decent dots. Contains a crowbar, a hammer, duct tape, a can of grease, a lighter, basic climbing equipment, and a large coil of rope)
-[X] Breaching charges (1 decent dot. Consumable. Small explosive, big enough to knock open a door.)
-[X] Expanding foam sachet. (1 decent dot. Consumable. Very sticky and hardens quickly. Roughly enough to seal a door.)
I couldn't decide so I just made three plans.