WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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Ishvara which fits what they are way better then Primordals/Yozi by large.

If you want to get really technical about it, there is no practical difference between the two of them - Rakshasa hate the Primordials because they are one in the same - the Primordials crafted Creation and the Rakshasa did not, that is the true difference between the two. Also, I really do know what they are and I think it's a neat twisty reveal based on my ideas of how Exalted became 40k.
 
If you want to get really technical about it, there is no practical difference between the two of them - Rakshasa hate the Primordials because they are one in the same - the Primordials crafted Creation and the Rakshasa did not, that is the true difference between the two. Also, I really do know what they are and I think it's a neat twisty reveal based on my ideas of how Exalted became 40k.

Well... according to the legends the Fair Folk tell the Creation-born in a much later age of the world at least. According to the titans the Titans themselves tell they were always beings of order, laws of nature and reality onto themselves who came together to make creation as their place of respite while they sought the Shining Answer.

[X] Kill it.
 
Adhoc vote count started by DragonCobolt on Jun 10, 2024 at 9:10 AM, finished with 23 posts and 15 votes.


Don't worry, you can get a magic pet later!
 
[X] Spend 5 motes to buff your Occult with your Excellency and try and claim the Screamer for yourself.
-[X] "Hey Kit how big a distraction would turning the sorcerers pet back on him be?"

Hey this is a good chance to Experiment with our abilities in a ... relatively low stress environment! Better to know now if it can work than in the middle of combat, right?

Edit: Wait I mean yeah, lets kill the thing!
 
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The Schematic of Victory (3.1)
You and Kit jerked back around the corner before the creature spotted you. You took all those...strange thoughts - schematic patterns of the Chaos Gods themselves, unfolding in your mind. You didn't want to know this. You were fairly sure it was dangerous - but you couldn't stop seeing them less as beings and more as continental concepts, floating in a vast, churning sea of endless possibilities. The fetish souls could be...fought. Talked with. Reasoned with.

Chained.

The Chaos Gods could be carved apart.

They could be altered.

They could be killed.

You had done it before.

You started to hyperventilate under your mask as Kit said: "...I'll go uh, kill it, aight?"

You nodded jerkily.

Kit stepped around the corner. With a rippling crunch you could hear his shifting and saw on the shoulders and chests of the Stormtroopers a rippling expression of shock - and then you heard a muffled squeak, thump, and squalling noise before a loud crunch and snap as cartilage and bone pulled apart. Something started hissing and sputtering as you tried to cling to the image of what you had seen, of the possibilities...but no, no, no, it was all so frustratingly vague. Dreamlike thoughts of golden blades and flashing chariots, pulled through the sky on wings of fire, and bows and arrows, knocked and ready. You groaned as Kit returned - and his massive, tigerish form loomed over you as blue blood dripped from his paws.

"Done," he said. "You okay?"

"...yeah..." you said.

Then you blinked. "Wait, you don't think I was scared, right?"

He shrugged his big broad shoulders. "It was a demon-"

"Kit!" You kicked his shin. "I just saw something. Amazing. Victory. We can...the...Chaos Gods, they can be killed."

"Well, yeah, of course they can," Kit said, amiably. "The Emperor would slay them, given time. That's what the Imperium's all about, isn't it?"

"No, but we can do it, I know how!" You hissed, forcing yourself to move again. The chain was all that was left of the Screamer - the chain and the splatters of blood and gore. Blue bits of organs hung from a lighting fixture, while splatters hit the walls and the floor. It seemed that most of the body had dissipated back into the Warpstuff that had given it form. "See, each God...uh..." You glanced at the Stormtroopers. "...later. I'll draw a diagram."

Kit grinned at you, toothily. HIs tail flowed in a sinuous sine wave, and every part of his being radiated a warm pleasure - in you. In all of you. Even your absurdity. Your cheeks flushed and you pushed aside the urge to kiss his nose. "C-Come on," you said, letting your Lens Lance float to the left of you. You grabbed onto the railings and started to clamber up the ladder, reaching the hatch. You put your arm on it, then pushed it up. When you peeked out, you found that you had entered into the lower levels of the hydroponic's bays...and breathed out a slow sigh of relief. The place was full of long, low, stacked troughs, each one full of thick slurries of water and nutrionic admixtures, with plants growing in powerful, thick shoots from them: Chirrak wheat, pittats, even some lurid yellow baneyas. There was no sign of Chaos Corruption, and you saw several civilians whose only adornment was an armband with the symbol of Nurgle on their arms. They were at work, glancing up nervously every few steps as they moved from tray to tray, watering and adjusting admixtures and checking on tubes.

You swung your legs up, then gestured with your other hand - your Lens Lance floated up, followed by Kit, his burly form pausing as he realized that his head fit through the hole, but his shoulders did not. He gave you a sheepish, cattish smile, then shrank with a silvery shimmer back to Kit. His purple eyes danced with amusement, then he came up to a crouch.

The stormtroopers started coming up afterwards, moving with an eerie silence and precision, their gloved hands creaking only softly, their weapons cinched tight to their backs. Barik used a Cadian hand sign to fan the squad out, moving them into cover while you and Kit slowly closed the hatch - well, you held it with both hands, straining to move it carefully back into place, and then he grabbed onto the back with one hand and gently set it down without a noise. He flashed another one of his smiles at you and you smiled back, with shoulders...and a moment later, with lips. You were...

You were practicing smiling under the mask. Trying to time it with your shoulders.

You know.

Just in case.

For later.

Maybe.

You turned back and found yourself face to mask with one of the heretic technicians. He was about six cycles out of the creche, with short blond hair, dark skin, and blue eyes. He stood perfectly still, his jaw opening in shock as he saw you and Kit in your raggedy uniforms. Then he grabbed onto his sleeve, yanking off the armband. He tore it off, then offered it to you, trembling.

He was perfectly silent - not raising a scream, not shouting an alarm. The armband was...an offering?

A surrender?

An apology?

You couldn't tell in those big, bright blue eyes.

However, you could see Barik. He was doing precisely what he had been trained to do, which was to silently step out behind the heretic, drawing a thick knife from his sheath. All you had to do was say nothing and that knife would go straight into the boy's throat. One less dead heretic. Which was what you were here for. To kill heretics. He was wearing the symbol of your enemy. Right?

---
What do you do?
[ ] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side
[ ] Say nothing - and have the Cadians deal with the rest of the heretics down here
[ ] Write in

STATS
Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 7 | Solar XP: 8
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3

Cadian's Stealth Roll: 4s vs diff 3
Your Stealth Roll: 2s vs Diff 3

Your Socialize roll to detect motivations/intimacies: 1s vs diff 2
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side.

They know the immediate surroundings at the very least, and killing them all might be too noisy anyway. They can be judged and executed later. Worthier targets await.
 
[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side

We are Exalted; we are a medic. The Imperium has plenty of choosers of the slain; in this moment let us be a chooser of the living.
 
Oh. Ohhhh noooooo. If the Chaos Gods are Primodials or Primordial Adjacent and we kill them then doesn't that mean they will become Neverborn? What do Chaos God Neverborn look like?

I'm guessing Tzeentch would be similar to the Dragon Who Was considering the whole plans within plans and chronic backstabbing disorder they both have.

Getting back to the quest:

[X] "Barik, hold." - question the boy about the other workers, determine if they are willing to return to your side

Also just realized, we are a Twilight Caste, how easy would it be to tear the Chaos taint out of their forces? Especially their Sorcerers, Marines, and leaders.

Edit: wish we had more Occult. We probably could tell who is Chaos Tainted and who isn't with All Encompassing Sorcerer's Sight or similar charms. Hell Kit might be able to smell it.
 
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Also just realized, we are a Twilight Caste, how easy would it be to tear the Chaos taint out of their forces? Especially their Sorcerers, Marines, and leaders.

Edit: wish we had more Occult. We probably could tell who is Chaos Tainted and who isn't with All Encompassing Sorcerer's Sight or similar charms. Hell Kit might be able to smell it.
It'd be neat to construct a Crafting Project of removing the taint from the populace & essentially adding the populace to the Krieg, but in a style much more fitting to their planet's culture and to a degree much more specific to the circumstances of the planet's fall (our leadership was shit so they get a different set of goals etc compared to Krieger).
 
Adhoc vote count started by DragonCobolt on Jun 12, 2024 at 2:39 PM, finished with 13 posts and 12 votes.


Can't keep making these ties!

Roll Presence+Charisma, with a +1 stunt (+2 dice), and +2 bonus dice versus a diff of 3!
 
The Muck Tunnel (3.2)
"Barik, hold."

The words came out without you even really registering they had started from your throat. They popped out. And Barik did hold. The man before him blinked, jerked his head, flinched, stumbled away - but as he bumped into the hydroponic trough, the noise drew the attention of the other workers. They all spun around to face you - and Barik shot you an unreadable look through his visor. however, before anyone could do anything, the man who had reached to you spoke in a nervous voice.

"A-Are you here to rescue us?"

"Yes," you said, firmly.

The others started over. They moved quietly, their faces furtive. Soon, their armbands were piling up, and the man who had first offered his hand to you was speaking in hushed whispers. "T-They've enslaved us down here ever since the sky fell - they said that it was all the Imperium's fault, that the Emperor was dead. That there was no hope."

The others nodded along.

"A-Are you..." One of them stammered. "W-We've heard stories."
"A living saint..."

"The Emperor reborn!"

"Here to save us..."

The murmured voices and the awe in their faces was almost too much. You stepped back - and Kit stepped forward to help. "She is," he said, firmly. You snapped your head around to glare at him. But before you could kick his shin or say anything, he continued. "But we need your help - we need to get up behind the Chaos forces without being noticed."

"We can do that!" one of the habworkers said, nodding. "The muck tunnel."

"We can't send a living saint, the Emperor Reborn, through a muck tunnel!" An old woman said, her face wrinkling up like folded pleather.

"I-I've handled worse," you said.

"She's got a mask on already," another man said, nodding. "Prepared she is, like the tale of the Emperor and the Four Canid Cubs." The entire group all ooohed and awwed softly. Kit managed to not hide his smile in the slightest. "Come on, show her the muck tunnel."

"We'll be behind you, m'lady," Barik said, quietly. His voice had a faintly awed sound to it - like you had just pulled a miracle out of nowhere. You wondered what it would have been to gun these people down. How many of them would have responded with cries of joy, that the Emperor had come to save them? You frowned behind your mask as two habtechs led you and Kit towards a large hatch which they undogged and swung open. Muck splattered onto a much stained grating and you breathed slowly in through your mask.

"Ah, to be a Kreiger," you said, smugly.

"Heh," Kit murmured. "Dangerously close to pride there."

You rolled your eyes, then swung up into the tube. You scrambled through the muck, finding that the tube looped around once, twice, three times - heading up and up and up in the darkness. You resisted the urge to draw forth glimmering light and instead focused on putting one hand ahead of the other, your Lens Lance hovering behind you. Kit moved with the silence and grace of a great cat. The stormtroopers were further behind them, and the only noise they made was the occasional soft swear and oath as some muck went down some crack of their uniforms, to slither against bare skin. Your boots were a bit soggy and you ignored it. Finally, the tube came to another hatch. You undogged it carefully, swung it open, and saw that it opened into a small landing that was perched before the outer balcony of the hydroponics. There was a thin railing around the balcony, and standing on it were two men with long lases.

You were pretty sure they weren't mere slaves - their bodies had been transfigured, one with a tentacle emerging from his jaw, the other with the eyes of a huge bug. They had their backs to you. The crackling force dome that had once protected the hab from the orbital drop was gone - in its place was the familiar, smeary skies of Cathexias II. There were several rows of slabs, metal and stone, that had been set out down there, with civilians strapped to them. Two space marines moved among them - one was a black clad figure with a red cape, shuffling from slab to slab, looking down at the bound and terrified looking people.

"Yes, one...one, sacred...hmm..." The space marine muttered.

"Do you think sacred numbers and paltry souls will do anything?" the other voice was sarcastic and...familiar. Your eyes tracked left and you saw that the other space marine was the very sorcerer who had tried to kidnap you, who had slain so much of your squad. He was still wounded, his armor half off, revealing his broad, muscular chest, which was staunched with bandages. Hie helmet was off, revealing a bald, dusky scalp and dark, throbbing brown eyes. He had a sculpted cruelty to his features that reminded you of someone, but you couldn't say who or what. "Are you aware what has happened, Sindraxian?"

"Shut up, you meddlesome-"

"Or what, Sinner?" The Thousand Sons sorcerer sounded exhausted, annoyed, amused, all at once. He lounged in his chair, wincing as his extravagantly spread arms strained the rather impressive hole you had put into his side. "You'll tie me up next? I'll have your soul flayed apart with a word before you even move my way."

"If you and Kharkameron weren't so bloody useless, then we wouldn't have been left down here!" Sindraxian snapped.

"Hmm, well, Khark did know when the best time to leave was...before the lance battery was thrown together," the Sorcerer said, shifting in his seat.

You knew that Amberly was waiting for your signal. Now what was the best signal. You didn't need to worry about the snipers. They were already down, their throats open, blood puddling on corrugated metal as Stormtroopers crawled on their bellies to the lip of the stage, their hellguns settling into firing positions along the railing. But you saw a few options...

...and strangely, an impulse to go down there and ask Sindraxian and the Sorcerer what the hells they thought they were doing.

---
What do you do?
[ ] Direct the stormtroopers to open fire on the Sorcerer and Sindraxian while you free the hostages
[ ] Jump down there and demand an explanation.
[ ] Jump down there and challenge Sindraxian to a duel
[ ] Write In

STATS
Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 7 | Solar XP: 8
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3
 
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